@Chrispy.5641 It’s not about level locking, it’s about creating a user experience for new players that might be new to MMO’s or RPG’s since not everyone is experienced with them. By doing that you slowly introduce the player to multiple mechanics. Although your 3 click lore journal issue is valid, you assume that users will jump from reading a characters lore, to reading the lore behind a certain place, or maybe the lore behind a weapon. That’s a valid point of view, however I’m more inclined to believe that users will most likely jump from a characters lore to anothers characters lore and another characters lore and probably after that move to other sections of the lore journal. However your point of view is valid and a fix would be to use tabs at the bottom or at the top, that would let users jump between categories faster. Although your proposed redesign features the same type of layout as found in the achievement panels, it still involves users to read the navigation, making it less intuitive. Using a vertical layout, for navigation, when you have let’s say 30 entries would involve users to find content a lot harder, rather then if it would feature images. The main page provides a lot of random information that’s although valid, it distracts user from actual content. Although I respect your approach, we have different approaches, which isn’t a bad thing it shows that we think differently and without further testing and actual data gathering we can’t know which one would perform better, we can only assume.
Let’s use the entry I provided as an example. I’m reading about Kryta, the region, in the Places section (in the Kryta subsection). Suddenly the Centaur War catches my attention, and I want to read more about that.
Under your design, I would have to click back to the Kryta subsection, back to the Places section, back to the main lore page, then click on history, click on Wars/Krytan history, then click on the Centaur War entry. (And this is if you even have subsections under those six main lore sections in your design [for example, I click Places, then I click on Kryta to get every Places lore entry in just the Kryta region). and if not, I’m scrolling through hundreds of unrelated history or character entries to find what I’m looking for, which would take as much time as having one less back button. That’s what makes it less intuitive than a list. The amount of time it takes to click away at those things,…well, takes time)
Adding tabs for each major section would be a great idea, but there’s still the problem I just mentioned, and that’s scrolling through hundreds of entries in each section without them being grouped into smaller groups. As others have said earlier, a search feature would probably help that problem.
lots of peopleWiki this, Wiki that, Blah, Blah, Blah
There’s nothing wrong with the wiki, other than that its out of the game. It kills immersion to have to go to an external website to find out information about something. The way the website is designed kills immersion. Not only that, but the way many of the pages on the website are worded also kills immersion, so just having a built in wiki browser isn’t really the answer.
It could work, if the website was redesigned, or a new web site/engine was created for the purpose of being GW2’s Lore Journal (kind of like the trading post), and it looks like it actually belongs in the game (kind of like the trading post). That might take options away though. For example, what if the devs madeit so all lore entries are locked, and you have to go speak to people and discover places and find items and read books to unlock the lore entries? In this way, you know as much in-game as your character does. If the lore journal was entirely in the game, this would probably be a little easier (not to mention being more immersive) than having an external website with everything on it already.