I want more optimal roles for PvE Dungeons
The professions are already elastic enough to cover a variety of roles within each if people want to trait that way. I’m not sure if its really needed.
And you’ve been quiet. I was wondering if you’d quit.
Would you like some hard cheeze with your sad whine?
Enough with the Living Story stuff for a while, and put some of those minds into making the gameplay better and more fun for the players.
Most players are screaming out for new content, lots of new content. They have been asking for more zones and the Living Story has given Dry Top and the Silverwastes, both well designed zones with better game play and some fun to be had. (Dry Top is one of the best MMO zones I’ve ever seen for casual play). I’m guessing that players want more regular content of that standard rather than the return of “Fire and Frost”.
You might want to be more specific about what you are suggesting. Reading your post I have zero idea what you are wanting and I imagine a dev reading this will prob be the same without some more specific proposals. being put forward.
OP please post again when you are sobered up.
You might want to be more specific about what you are suggesting. Reading your post I have zero idea what you are wanting and I imagine a dev reading this will prob be the same without some more specific proposals. being put forward.
He is being rather vague however the general vibe I got was he wants more generally ‘acceptable’ build(role) variety. Sure there are tons of combinations that can function at some level but what is generally acceptable to the community at large is small (in PvE) and it is directly related to how content and encounters are designed and the efficiency or inefficiency of said builds(roles dps[power,condi], support[boons,heals,cc]) vs that content.
(edited by NeuroMuse.1763)