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Posted by: Mayga.7241

Mayga.7241

it is not because it is not required to raid to get the best stats in the game and not raiding wont stop you from doing the other content that you enjoy.

Not certainly in that way. Of course, I have ascended armor. But where can I get the legendary? In the raid. So I’m forced to raid.

I ran away from WoW here, but WoW found me here? Community will be transformed, without a doubt. And not for the better. Anet made a mistake, unfortunately. We all feel its consequences.

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Posted by: NoTrigger.8396

NoTrigger.8396

it is not because it is not required to raid to get the best stats in the game and not raiding wont stop you from doing the other content that you enjoy.

Not certainly in that way. Of course, I have ascended armor. But where can I get the legendary? In the raid. So I’m forced to raid.

I ran away from WoW here, but WoW found me here? Community will be transformed, without a doubt. And not for the better. Anet made a mistake, unfortunately. We all feel its consequences.

they didnt make a mistake because the raids is what makes or breakes HoT for many people out there who are different than you.

[qT] Quantify

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Posted by: Jahran.8456

Jahran.8456

Kind sad if legendary armor are raid only reward. I liked in this game to have multiple paths for rewards. I don’t want another MMO where raiders have the best rewards of the game. Not again the 10 man raiding guild thing.

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Posted by: Copestetic.5174

Copestetic.5174

Hope so. Or at least the bulk of the components will be found there.

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Posted by: Hylgeriak.8250

Hylgeriak.8250

it’s not the best – it still has the same stats as ascended armor. Stop worrying and enjoy life!

Kyrgyz Manas – Gandara[EU]

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Posted by: Kormeg.2469

Kormeg.2469

Raid will kill GW2, please stop it before it’s too late.

No. No it won’t.

I play in raid game, i had go to raids to my character does not become to a useless character. Raids kill game, or game kill raids. There is no third.

I’ll use FFXIV that I’ve been playing recently as an example to why you’re dead wrong.

The newest expansion came out about 2 months ago. Currently in FFXIV the highest “gear level” is 210. then there’s 200, and 190. All of these tiers are behind lockouts of varying length and how they’re implemented. The two raid versions award the 210 and 190 level gear, and playing other non-raiding modes award you the 2nd highest 200. None in the game has a full set of 210 gear, and honestly it doesn’t really matter because you can just get the 200 gear anyhow.

My point? FFXIV is a game with hardcore raiding, lockouts, the whole shebang. And yet you are not required to raid at all to still be competitive.

Why can’t gw2 achieve the same?

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Kind sad if legendary armor are raid only reward. I liked in this game to have multiple paths for rewards. I don’t want another MMO where raiders have the best rewards of the game. Not again the 10 man raiding guild thing.

There are plenty of other awesome rewards and we’ll be talking about those in the future.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Moderator)

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Posted by: SkiTz.4590

SkiTz.4590

it is not because it is not required to raid to get the best stats in the game and not raiding wont stop you from doing the other content that you enjoy.

Not certainly in that way. Of course, I have ascended armor. But where can I get the legendary? In the raid. So I’m forced to raid.

I ran away from WoW here, but WoW found me here? Community will be transformed, without a doubt. And not for the better. Anet made a mistake, unfortunately. We all feel its consequences.

Who said you are forced?
If you want legendary, than you have to go and do the content. Go get it if you want it
And legendary = ascended in stats…. its not like your getting anything better. Just a different look dude…

if you want something go do it. Dont whine about it.

This game is more than raids dude.
PvPers/WvWs won’t even bother touching it. you act as if this is the end of all things.
All it is a a glorified dungeon. This isn’t going to affect the community at all.

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Posted by: Exciton.8942

Exciton.8942

It’s just a skin ultimately…Wait until you see if you like its look.
Stats changing on the fly is nice. However, you still can’t change those expensive runes easily. So not much regret there either.

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Posted by: bhagwad.4281

bhagwad.4281

I read the post about “raids” coming to GW2. The only MMOs I’ve ever played are Guild Wars 1/2 and Diablo, so I don’t exactly see how raids are different from dungeons.

From the description, they look like 10-man dungeons. But it must mean something else right?

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Posted by: Zalladi.4652

Zalladi.4652

I read the post about “raids” coming to GW2. The only MMOs I’ve ever played are Guild Wars 1/2 and Diablo, so I don’t exactly see how raids are different from dungeons.

From the description, they look like 10-man dungeons. But it must mean something else right?

Effectively they are 10-man dungeons, but harder and often require a lot more co-ordination – similar to Triple-Trouble Wurm, but on a smaller scale and more bosses. Raids also seem to often have more unique and rare rewards, although I don’t know if that will apply here.

Edited post after threads were merged.

(edited by Zalladi.4652)

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Posted by: Khristophoros.7194

Khristophoros.7194

There are plenty of other awesome rewards and we’ll be talking about those in the future.

Sounds like you’re redirecting.

I’m gonna assume yes, you have to raid to get legendary armor. It follows the design decisions around ascended items so not really a surprise.

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

It’s just a skin ultimately…Wait until you see if you like its look.
Stats changing on the fly is nice. However, you still can’t change those expensive runes easily. So not much regret there either.

With the addition of swappable stats it’s not truly “just” a cosmetic item now is it?
There is considerable convenience to that, paired with the guarantee that legendary will always have top equivalent stats (in the event down the road we see an increase).
Which is what I want it for myself (and have for years asked for it for these reasons).

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: Dark Saviour.9410

Dark Saviour.9410

Meh… Of all of the things they tried to ‘get away from’ with regard to MMOs, more traditional quests are the one thing I would have actually liked (Tyria needs inhabitants that feel much more like actual characters and some signficantly better lore).

Maybe now that they’ve given in and thrown in raids, they can finally concede that point too… Otherwise, “whatever”.

Gone for good after Halloween 2Ø12.
A shame fun things could not simply be fun.

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Posted by: Ashen.2907

Ashen.2907

There are plenty of other awesome rewards and we’ll be talking about those in the future.

Sounds like you’re redirecting.

I’m gonna assume yes, you have to raid to get legendary armor. It follows the design decisions around ascended items so not really a surprise.

I think she misunderstood the OPs question.

She answered a question about whether legendary armor would be the only rewards in raids.

The OP wants to know if legendary armor will only be attainable through raiding.

The title isnt clear (although the text of the OP is more so) as to which question was intended.

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Posted by: Altair.8402

Altair.8402

And in what way is this different than having to do WvW and map completion for legendary weapons?

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Posted by: Blaeys.3102

Blaeys.3102

There are plenty of other awesome rewards and we’ll be talking about those in the future.

The best gear in the game (which is what Legendary is considered, of course) cannot come from a single game mode. That is one of the issues people left other raid-focused games to get away from.

Unique is okay, as long as other game modes also have unique gear. Gear that is superior, in ANY way (and the ability to change stats on the fly definitely makes it superior), is not okay and makes a specific game mode feel more important than all the others.

I like the idea of raiding, but it cannot be the only place to get legendary armor and still fit with the ideals Colin spoke of during his presentation (taking the drama found in other games out of raiding). It just can’t.

(edited by Blaeys.3102)

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Posted by: maddoctor.2738

maddoctor.2738

There are plenty of other awesome rewards and we’ll be talking about those in the future.

The best gear in the game (which is what Legendary is considered, of course) cannot come from a single game mode. That is one of the issues people left other raid-focused games to get away from.

Unique is okay, as long as other game modes also have unique gear. Gear that is superior, in ANY way, is not okay and makes a specific game mode feel more important than all the others.

I like the idea of raiding, but it cannot be the only place to get legendary armor and still fit with the ideals Colin spoke of during his presentation (taking the drama found in other games out of raiding). It just can’t.

Maybe they will add a grind version at a later date. Similar to how much you need for a Legendary weapon atm. Keep the raid rewards as far away of grindy token systems and RNG systems as possible.

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Posted by: Rococo.8347

Rococo.8347

I actually feel quite positive about Raids in GW2 if ive understood how they will play out correctly – at the moment there doesn’t seem to be any places in pve where someone into being support/utility with some damage thrown in fits in.

I had a Shadow Priest in WoW and 10 man Raids just seemed to bring out the best in that type of character, it was great to switch between abit of healing cc and pew pew, but here I never felt I could build a character like that could be useful in a 5 man Dungeon, so ive just never done a dungeon ( I know you are expected to be an all rounder with no Trinity but Berserker is sill the Meta). Raid mechanics being more complex could allow for a greater selection of build types in groups.

That said Im not that great a player so my chances of getting into a Raid will probably be nil lol

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Posted by: Blaeys.3102

Blaeys.3102

I actually feel quite positive about Raids in GW2 if ive understood how they will play out correctly – at the moment there doesn’t seem to be any places in pve where someone into being support/utility with some damage thrown in fits in.

I had a Shadow Priest in WoW and 10 man Raids just seemed to bring out the best in that type of character, it was great to switch between abit of healing cc and pew pew, but here I never felt I could build a character like that could be useful in a 5 man Dungeon, so ive just never done a dungeon ( I know you are expected to be an all rounder with no Trinity but Berserker is sill the Meta). Raid mechanics being more complex could allow for a greater selection of build types in groups.

That said Im not that great a player so my chances of getting into a Raid will probably be nil lol

Hopefully, the truly “difficult” part of raids should come in the form of achievements, hardmodes, etc. The raids themselves should be accessible by people of varying skill levels, with special acknowledgements (achievements primarily) for beating the boss faster, more efficiently, under special circumstances, etc.

Adding 10 player content into the game and then tuning it so that only a small percentage of the community can enjoy it goes against everything this game has come to represent for its many fans.

That isnt to say that the achievements/hardmodes/etc shouldn’t be BRUTALLY hard. They most definitely should be.

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Posted by: NoTrigger.8396

NoTrigger.8396

I actually feel quite positive about Raids in GW2 if ive understood how they will play out correctly – at the moment there doesn’t seem to be any places in pve where someone into being support/utility with some damage thrown in fits in.

I had a Shadow Priest in WoW and 10 man Raids just seemed to bring out the best in that type of character, it was great to switch between abit of healing cc and pew pew, but here I never felt I could build a character like that could be useful in a 5 man Dungeon, so ive just never done a dungeon ( I know you are expected to be an all rounder with no Trinity but Berserker is sill the Meta). Raid mechanics being more complex could allow for a greater selection of build types in groups.

That said Im not that great a player so my chances of getting into a Raid will probably be nil lol

Hopefully, the truly “difficult” part of raids should come in the form of achievements, hardmodes, etc. The raids themselves should be accessible by people of varying skill levels, with special acknowledgements (achievements primarily) for beating the boss faster, more efficiently, under special circumstances, etc.

Adding 10 player content into the game and then tuning it so that only a small percentage of the community can enjoy it goes against everything this game has come to represent for its many fans.

That isnt to say that the achievements/hardmodes/etc shouldn’t be BRUTALLY hard. They most definitely should be.

idk i think you fail to understand the intention behind the raids. they made them to make players who want challenge and difficulty happy. if you dont like difficulty and challenge there is and will be plenty of other stuff to do.

also they said the content will be the most difficult content in gw2 so i doubt they will split it into easy group content and challenging group content.

[qT] Quantify

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Posted by: Rococo.8347

Rococo.8347

That would be great Blaeys – I cut my teeth on Raids in WoW going to outlevelled old Raids then moved to the easier early releases of Dungeons in an Expansion – I got to experience the hardest Raids only with a kitten good group or towards the end of an xp when gear made them more amenable. I never tried Herioc Raids.

As there is no vertical progression here hopefully all Raids will manageable with average players or those a little slower on reaction time and rsa at the thought of complex rotations ( like me Then the harcore people can still get that feeling of achievement with hard mode.

I do wonder though – combat style here is harder than WoW – where a caster could be fairly static, apart from some more complicated bosses – I cant see players like me getting in for a while – I still think its a good idea though.

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Posted by: Blaeys.3102

Blaeys.3102

I actually feel quite positive about Raids in GW2 if ive understood how they will play out correctly – at the moment there doesn’t seem to be any places in pve where someone into being support/utility with some damage thrown in fits in.

I had a Shadow Priest in WoW and 10 man Raids just seemed to bring out the best in that type of character, it was great to switch between abit of healing cc and pew pew, but here I never felt I could build a character like that could be useful in a 5 man Dungeon, so ive just never done a dungeon ( I know you are expected to be an all rounder with no Trinity but Berserker is sill the Meta). Raid mechanics being more complex could allow for a greater selection of build types in groups.

That said Im not that great a player so my chances of getting into a Raid will probably be nil lol

Hopefully, the truly “difficult” part of raids should come in the form of achievements, hardmodes, etc. The raids themselves should be accessible by people of varying skill levels, with special acknowledgements (achievements primarily) for beating the boss faster, more efficiently, under special circumstances, etc.

Adding 10 player content into the game and then tuning it so that only a small percentage of the community can enjoy it goes against everything this game has come to represent for its many fans.

That isnt to say that the achievements/hardmodes/etc shouldn’t be BRUTALLY hard. They most definitely should be.

idk i think you fail to understand the intention behind the raids. they made them to make players who want challenge and difficulty happy. if you dont like difficulty and challenge there is and will be plenty of other stuff to do.

also they said the content will be the most difficult content in gw2 so i doubt they will split it into easy group content and challenging group content.

I love the idea of difficult content, but the addition of a new game mode (10 player instances) should be something everyone can enjoy. There is no reason that raids should only be there for a tiny percentage of the population.

There are a lot of ways to make something challenging without walling off an entire game mode from other players.

I lead a rather large guild that includes a range of hardcore and casual players. The idea of telling portions of my guild that they will never get to see specific content because they dont make playing/practicing the game their second life makes me ill.

(edited by Blaeys.3102)

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Posted by: NoTrigger.8396

NoTrigger.8396

I actually feel quite positive about Raids in GW2 if ive understood how they will play out correctly – at the moment there doesn’t seem to be any places in pve where someone into being support/utility with some damage thrown in fits in.

I had a Shadow Priest in WoW and 10 man Raids just seemed to bring out the best in that type of character, it was great to switch between abit of healing cc and pew pew, but here I never felt I could build a character like that could be useful in a 5 man Dungeon, so ive just never done a dungeon ( I know you are expected to be an all rounder with no Trinity but Berserker is sill the Meta). Raid mechanics being more complex could allow for a greater selection of build types in groups.

That said Im not that great a player so my chances of getting into a Raid will probably be nil lol

Hopefully, the truly “difficult” part of raids should come in the form of achievements, hardmodes, etc. The raids themselves should be accessible by people of varying skill levels, with special acknowledgements (achievements primarily) for beating the boss faster, more efficiently, under special circumstances, etc.

Adding 10 player content into the game and then tuning it so that only a small percentage of the community can enjoy it goes against everything this game has come to represent for its many fans.

That isnt to say that the achievements/hardmodes/etc shouldn’t be BRUTALLY hard. They most definitely should be.

idk i think you fail to understand the intention behind the raids. they made them to make players who want challenge and difficulty happy. if you dont like difficulty and challenge there is and will be plenty of other stuff to do.

also they said the content will be the most difficult content in gw2 so i doubt they will split it into easy group content and challenging group content.

I love the idea of difficult content, but the addition of a new game mode (10 player instances) should be something everyone can enjoy. There is no reason that raids should only be there for a tiny percentage of the population.

There are a lot of ways to make something challenging without walling off an entire game mode from other players.

it is not only for a tiny percentage. it is for everyone who decides to raid, get better at playing the game individually and with the team and put enough effort into it.
its a MMO. every player can become good enough at the game. its just a matter if you are willing to become a very good player or not.
so please dont make it seem like someone locks you out of the content.

I lead a rather large guild that includes a range of hardcore and casual players. The idea of telling portions of my guild that they will never get to see specific content because they dont make playing/practicing the game their second life makes me ill.

its a computer game. 99% of what you need to be successful is your brain.

and if you are playing with people who are simply unwilling to improve as a player, well if they are unwilling to do their part while other people in the raid are doing their part, then they dont deserve to kill a boss.

[qT] Quantify

(edited by NoTrigger.8396)

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Posted by: SkiTz.4590

SkiTz.4590

I actually feel quite positive about Raids in GW2 if ive understood how they will play out correctly – at the moment there doesn’t seem to be any places in pve where someone into being support/utility with some damage thrown in fits in.

I had a Shadow Priest in WoW and 10 man Raids just seemed to bring out the best in that type of character, it was great to switch between abit of healing cc and pew pew, but here I never felt I could build a character like that could be useful in a 5 man Dungeon, so ive just never done a dungeon ( I know you are expected to be an all rounder with no Trinity but Berserker is sill the Meta). Raid mechanics being more complex could allow for a greater selection of build types in groups.

That said Im not that great a player so my chances of getting into a Raid will probably be nil lol

Hopefully, the truly “difficult” part of raids should come in the form of achievements, hardmodes, etc. The raids themselves should be accessible by people of varying skill levels, with special acknowledgements (achievements primarily) for beating the boss faster, more efficiently, under special circumstances, etc.

Adding 10 player content into the game and then tuning it so that only a small percentage of the community can enjoy it goes against everything this game has come to represent for its many fans.

That isnt to say that the achievements/hardmodes/etc shouldn’t be BRUTALLY hard. They most definitely should be.

idk i think you fail to understand the intention behind the raids. they made them to make players who want challenge and difficulty happy. if you dont like difficulty and challenge there is and will be plenty of other stuff to do.

also they said the content will be the most difficult content in gw2 so i doubt they will split it into easy group content and challenging group content.

I love the idea of difficult content, but the addition of a new game mode (10 player instances) should be something everyone can enjoy. There is no reason that raids should only be there for a tiny percentage of the population.

There are a lot of ways to make something challenging without walling off an entire game mode from other players.

raids are there for 100% of the population what on earth are you talking about?
There is no requirement to get into the raid. There is , I’m assuming a certain amount of skill required if you actaully want to beat the raid thou…

You will need a competent 10 man party , thats about the only restriction
If you asking for it to be made easy enough so you can pug it, than you won’t get that wish granted. There’s enough easy content that can be pugged (literally everything) already.

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Posted by: Valento.9852

Valento.9852

People misunderstanding Gaile because someone just merged the topics.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Kormeg.2469

Kormeg.2469

I actually feel quite positive about Raids in GW2 if ive understood how they will play out correctly – at the moment there doesn’t seem to be any places in pve where someone into being support/utility with some damage thrown in fits in.

I had a Shadow Priest in WoW and 10 man Raids just seemed to bring out the best in that type of character, it was great to switch between abit of healing cc and pew pew, but here I never felt I could build a character like that could be useful in a 5 man Dungeon, so ive just never done a dungeon ( I know you are expected to be an all rounder with no Trinity but Berserker is sill the Meta). Raid mechanics being more complex could allow for a greater selection of build types in groups.

That said Im not that great a player so my chances of getting into a Raid will probably be nil lol

Hopefully, the truly “difficult” part of raids should come in the form of achievements, hardmodes, etc. The raids themselves should be accessible by people of varying skill levels, with special acknowledgements (achievements primarily) for beating the boss faster, more efficiently, under special circumstances, etc.

Adding 10 player content into the game and then tuning it so that only a small percentage of the community can enjoy it goes against everything this game has come to represent for its many fans.

That isnt to say that the achievements/hardmodes/etc shouldn’t be BRUTALLY hard. They most definitely should be.

idk i think you fail to understand the intention behind the raids. they made them to make players who want challenge and difficulty happy. if you dont like difficulty and challenge there is and will be plenty of other stuff to do.

also they said the content will be the most difficult content in gw2 so i doubt they will split it into easy group content and challenging group content.

I love the idea of difficult content, but the addition of a new game mode (10 player instances) should be something everyone can enjoy. There is no reason that raids should only be there for a tiny percentage of the population.

There are a lot of ways to make something challenging without walling off an entire game mode from other players.

it is not only for a tiny percentage. it is for everyone who decides to raid, get better at playing the game individually and with the team and put enough effort into it.
its a MMO. every player can become good enough at the game. its just a matter if you are willing to become a very good player or not.
so please dont make it seem like someone locks you out of the content.

I mostly agree with this sentiment.

I dont think it’s right to say that they are ‘walling’ off content. If you want to do it, get better, practice and ask for help till you can.

Too often in this game is the solution to adversity to cry for nerfs instead of trying to improve.

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Posted by: Blaeys.3102

Blaeys.3102

I actually feel quite positive about Raids in GW2 if ive understood how they will play out correctly – at the moment there doesn’t seem to be any places in pve where someone into being support/utility with some damage thrown in fits in.

I had a Shadow Priest in WoW and 10 man Raids just seemed to bring out the best in that type of character, it was great to switch between abit of healing cc and pew pew, but here I never felt I could build a character like that could be useful in a 5 man Dungeon, so ive just never done a dungeon ( I know you are expected to be an all rounder with no Trinity but Berserker is sill the Meta). Raid mechanics being more complex could allow for a greater selection of build types in groups.

That said Im not that great a player so my chances of getting into a Raid will probably be nil lol

Hopefully, the truly “difficult” part of raids should come in the form of achievements, hardmodes, etc. The raids themselves should be accessible by people of varying skill levels, with special acknowledgements (achievements primarily) for beating the boss faster, more efficiently, under special circumstances, etc.

Adding 10 player content into the game and then tuning it so that only a small percentage of the community can enjoy it goes against everything this game has come to represent for its many fans.

That isnt to say that the achievements/hardmodes/etc shouldn’t be BRUTALLY hard. They most definitely should be.

idk i think you fail to understand the intention behind the raids. they made them to make players who want challenge and difficulty happy. if you dont like difficulty and challenge there is and will be plenty of other stuff to do.

also they said the content will be the most difficult content in gw2 so i doubt they will split it into easy group content and challenging group content.

I love the idea of difficult content, but the addition of a new game mode (10 player instances) should be something everyone can enjoy. There is no reason that raids should only be there for a tiny percentage of the population.

There are a lot of ways to make something challenging without walling off an entire game mode from other players.

it is not only for a tiny percentage. it is for everyone who decides to raid, get better individually and with the team and put enough effort into it.
its a MMO. every player can become good enough at the game. its just a matter if you are willing to become a very good player or not.
so please dont make it seem like someone locks you out of the content.

I agree that “locks out” was probably the wrong phrasing. What I mean is that, in developing a new game mode, there should be a place for pretty much all players. As I mentioned, I play with a lot of people with varying levels of skill. They should all have a reasonable chance to see and experience well designed content. The idea of leaving any of them out makes me sick to my stomach.

At the same time, there should be ultra challenging content for people like you (and for me as well – I want that challenge).

My point is that they dont have to carbon copy the “raiding=only for the elite” mentality that other games have adopted – a reason many people left those other games for GW2 in the first place, btw.

There are ways to provide the content and offer challenges to people like us without walling it off (even through soft walls such as difficulty) from the majority of players.

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Posted by: NoTrigger.8396

NoTrigger.8396

At the same time, there should be ultra challenging content for people like you (and for me as well – I want that challenge).

the ultra challenging content is exactly what the raids are going to be and why they are made. i dont get why you have such a hard time to understand this.

and if you dont want that ultra challenge, like all of gw2 core game is easy, alot of content in HoT will be easy, there is so much easy stuff to do already and there will be much more. so where exactly is the problem now?

and difficulty is not a soft wall. it is a choice. if you choose to become better you will overcome the difficulty at some point. if you dont want to become better then you wont.

[qT] Quantify

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Posted by: Nick.6972

Nick.6972

How many instanced raids are there in HoT? Just one?
How many new Fractals are there?

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Posted by: Substance E.4852

Substance E.4852

I agree that “locks out” was probably the wrong phrasing. What I mean is that, in developing a new game mode, there should be a place for pretty much all players. As I mentioned, I play with a lot of people with varying levels of skill. They should all have a reasonable chance to see and experience well designed content. The idea of leaving any of them out makes me sick to my stomach.

Maybe get over it? How is it going to be anywhere near “well designed” if it has such a ridiculously low difficulty that anyone can participate in it successfully?

You can still bring these people into the raids if they are so desperate to experience them but asking for them to be so easy that no one could ever feel what it’s like to not be skilled enough to beat it means kitten content.

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Posted by: Kimyrielle.3826

Kimyrielle.3826

I actually feel quite positive about Raids in GW2 if ive understood how they will play out correctly – at the moment there doesn’t seem to be any places in pve where someone into being support/utility with some damage thrown in fits in.

I had a Shadow Priest in WoW and 10 man Raids just seemed to bring out the best in that type of character, it was great to switch between abit of healing cc and pew pew, but here I never felt I could build a character like that could be useful in a 5 man Dungeon, so ive just never done a dungeon ( I know you are expected to be an all rounder with no Trinity but Berserker is sill the Meta). Raid mechanics being more complex could allow for a greater selection of build types in groups.

That said Im not that great a player so my chances of getting into a Raid will probably be nil lol

Hopefully, the truly “difficult” part of raids should come in the form of achievements, hardmodes, etc. The raids themselves should be accessible by people of varying skill levels, with special acknowledgements (achievements primarily) for beating the boss faster, more efficiently, under special circumstances, etc.

Adding 10 player content into the game and then tuning it so that only a small percentage of the community can enjoy it goes against everything this game has come to represent for its many fans.

That isnt to say that the achievements/hardmodes/etc shouldn’t be BRUTALLY hard. They most definitely should be.

idk i think you fail to understand the intention behind the raids. they made them to make players who want challenge and difficulty happy. if you dont like difficulty and challenge there is and will be plenty of other stuff to do.

also they said the content will be the most difficult content in gw2 so i doubt they will split it into easy group content and challenging group content.

I love the idea of difficult content, but the addition of a new game mode (10 player instances) should be something everyone can enjoy. There is no reason that raids should only be there for a tiny percentage of the population.

There are a lot of ways to make something challenging without walling off an entire game mode from other players.

it is not only for a tiny percentage. it is for everyone who decides to raid, get better at playing the game individually and with the team and put enough effort into it.
its a MMO. every player can become good enough at the game. its just a matter if you are willing to become a very good player or not.
so please dont make it seem like someone locks you out of the content.

I lead a rather large guild that includes a range of hardcore and casual players. The idea of telling portions of my guild that they will never get to see specific content because they dont make playing/practicing the game their second life makes me ill.

its a computer game. 99% of what you need to be successful is your brain.

and if you are playing with people who are simply unwilling to improve as a player, well if they are unwilling to do their part while other people in the raid are doing their part, then they dont deserve to kill a boss.

In most MMOs having them, raiding was and is done by a small minority of players. The numbers usually being tossed around indicate 5-15% raiders depending on the game. You can twist it up and down, but raids never have been mainstream content. GW2 was (I guess I can use past tense now?) very popular among non-raiders because until today there was no content in the game that locked out lesser skilled players completely. Fractals still had the low difficulty levels everyone could enjoy while good players could press on and get more shinies as a reward. I actually liked it that way. I also liked that there always was an alternative way to get the most high-end items. I guess that went overboard today, too?

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Posted by: lordkrall.7241

lordkrall.7241

How many instanced raids are there in HoT? Just one?

One with three wings. First being made available a few weeks after release with the other two coming a couple of weeks after that.

More raids coming with the Living Story releases that starts up again after release of HoT.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Blaeys.3102

Blaeys.3102

At the same time, there should be ultra challenging content for people like you (and for me as well – I want that challenge).

the ultra challenging content is exactly what the raids are going to be and why they are made. i dont get why you have such a hard time to understand this.

and if you dont want that ultra challenge, like all of gw2 core game is easy, alot of content in HoT will be easy, there is so much easy stuff to do already and there will be much more. so where exactly is the problem now?

Once again, I want ultra challenging content – a lot. But, I also think that raiding, as a new game mode, should be something all can enjoy. Add tiers or other mechanics (hard modes, achievements, etc) to give us those challenges.

The only reason people equate ultra challenging to raiding is because other games have conditioned them to. Give us raids and give us major challenges, but don’t dedicate a single game mode exclusively to a small percentage of players.

I know it may just be the translation into print causing it, but let’s please have a discussion without the condescending tones. You have an opinion, but it is no more important than anyone else’s. The point of a forum is to give all players a voice.

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Posted by: Rococo.8347

Rococo.8347

’ You can twist it up and down, but raids never have been mainstream content

I don’t agree with this – as I was saying before Vanilla Raids in WoW were very hardcore but purely based on the vertical progression of Raids you could eventually over gear for a Raid and with some Veterns leading and doing Alt runs for gear a lot of very casual players got to do Raids.

As there is no vertical progression to allow this game mode to slightly lower skilled players ( for whatever reason) I do think they need to think of a way of opening it up down the line.

Im happy to wait but I would like to have a go at some point…

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Posted by: Substance E.4852

Substance E.4852

In most MMOs having them, raiding was and is done by a small minority of players. The numbers usually being tossed around indicate 5-15% raiders depending on the game. You can twist it up and down, but raids never have been mainstream content.

Citation Needed.

And even if it’s not “mainstream content”, who the kitten cares? Neither WvW nor PvP can be considered mainstream right now. Should they simply abandon those game modes because there are exponentially more people champ/chest farming?

Stagnation is poison to MMOs. Raids are something new for people who currently aren’t satisfied with what we have now. It gives them a reason to keep logging in and may draw in new players that weren’t impressed with what GW2 was offering in the past.

Prefer simple champ training? Cool beans, raids will in no way impede your ability to do so. Raids are not and will not suddenly shift the entire paradigm of pve content.

Hell, given Anet’s past history with GW2 pve, there’s a much higher chance of raids being relatively abandoned after their introduction similar to dungeons and fractals.

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Posted by: WEXXES.2378

WEXXES.2378

Edit: Was talking about rewards and how masteries should be a huge part of it and not just needed to do it. It’s confirmed there will be masteries for raids. Yus.

(edited by WEXXES.2378)

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Posted by: Kimyrielle.3826

Kimyrielle.3826

In most MMOs having them, raiding was and is done by a small minority of players. The numbers usually being tossed around indicate 5-15% raiders depending on the game. You can twist it up and down, but raids never have been mainstream content.

Citation Needed.

And even if it’s not “mainstream content”, who the kitten cares? Neither WvW nor PvP can be considered mainstream right now. Should they simply abandon those game modes because there are exponentially more people champ/chest farming?

Stagnation is poison to MMOs. Raids are something new for people who currently aren’t satisfied with what we have now. It gives them a reason to keep logging in and may draw in new players that weren’t impressed with what GW2 was offering in the past.

Prefer simple champ training? Cool beans, raids will in no way impede your ability to do so. Raids are not and will not suddenly shift the entire paradigm of pve content.

Hell, given Anet’s past history with GW2 pve, there’s a much higher chance of raids being relatively abandoned after their introduction similar to dungeons and fractals.

Don’t get me wrong, I am not opposed to adding hard content (I am just firmly opposed to exclusive rewards). I do however think that Fractals were a much superior way to add it, because it allows -everyone- to play it, good and bad players alike. I also think the last thing GW2 needed was raids with WoW-style gimmick mechanics (which is what I gather from their website they are going to do). I would have hoped for something…fresh. Not the same old concepts we have seen in 20 MMOs before. Fractals were at least…new.

Tarnished Coast

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Posted by: kash.9213

kash.9213

Gear will probably matter towards performance while not making the lack of some best in slot gear impossible.

Kash
NSP

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Posted by: felessan.9587

felessan.9587

" Raids will also become a key part of our live strategy for Guild Wars 2 in the future, but we’ll discuss that more down the road."

This reads to me like: “get good at raiding cause that’s what you’re getting.”

How much of the future plan is going to be just raids?

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Posted by: thalolin.8901

thalolin.8901

I imagine exotic armor will be fine. Easily obtainable through dungeons, crafting, or tp.

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Posted by: Tongku.5326

Tongku.5326

It means you can adjust your build / role to any situation. Meaning, if your entire group fails to grasp this and runs nothing but zerker, you will no longer be able to finish the content in an optimal fashion.

They kinda explained that and went into some details and examples on the live feed earlier today on twitch tv. Basically, they are trying to actually balance the content as it was originally intended to be, not as it was kittened up for 3 years. The soft trinity will be needed for optimal gameplay. Content will still be viable without it, but not optimal as it is done now. It will be the other way around.

So to answer your question, yes, some gear will be necessary for optimal progression, but not to sub-optimally finish the content, and what that “some gear” means, is basically stats and builds other then zerker. So yes, you wouldnt play a cleric healing guard in zerker gear for example, you would need cleric gear, etc.

If you are referring to ascended vs exotics, then the difference between completing content in exotic gear vs ascended gear will be about the same as it is now. It is left up to your judgement wether ascended over exotic is worth it or not.

Also, they stated that different kinds of consumables will come into play in PvE, not just DPS food + DPS wrench. Healing foods, or -condi dur or other effect foods will be necessary to achieve optimal results. Again, focusing away from DPS only meta to the soft trinity and again, you will be able to complete the content without it, but it will take much longer and be actually harder to do so.

Hope that clarifies things a bit.

Heavy Deedz – COSA – SF

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Posted by: Harper.4173

Harper.4173

Agreed – this is the positive change we’ve been waiting for – it appears like it is anyway.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Windsagio.1340

Windsagio.1340

Once the raids show those aetherpath numbers, we won’t have to worry about them anymore (knock on wood).

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Posted by: Windsagio.1340

Windsagio.1340

At the same time, there should be ultra challenging content for people like you (and for me as well – I want that challenge).

the ultra challenging content is exactly what the raids are going to be and why they are made. i dont get why you have such a hard time to understand this.

and if you dont want that ultra challenge, like all of gw2 core game is easy, alot of content in HoT will be easy, there is so much easy stuff to do already and there will be much more. so where exactly is the problem now?

Once again, I want ultra challenging content – a lot. But, I also think that raiding, as a new game mode, should be something all can enjoy. Add tiers or other mechanics (hard modes, achievements, etc) to give us those challenges.

The only reason people equate ultra challenging to raiding is because other games have conditioned them to. Give us raids and give us major challenges, but don’t dedicate a single game mode exclusively to a small percentage of players.

I know it may just be the translation into print causing it, but let’s please have a discussion without the condescending tones. You have an opinion, but it is no more important than anyone else’s. The point of a forum is to give all players a voice.

The issue really is that raid implies multigroup.

The additional scale and organization limits who can commit to doing them in a way that game difficulty never could.

~~~

This is really interesting as a choice, because on one hand making it raids mean they don’t have to worry about difficulty as much. Depending on the group size, the organzational difficulties and getting people together lessens the need for execution challenges. In that sense, it’s a slightly harder extension of the silverwastes stuff.

It’s essentially just another way to force exclusivity by forcing people to commit more focus to it than many are willing to, without making encounters so hard that most people can’t do them. It’s brilliant. Sneaky, but brilliant.

~~

The rewards issue on the other hand is directly the lesson ffrom Aetherpath. If they don’t sweeten the pot, the ‘hard content’ people won’t actually do the content. To me it’s a sign that htey don’t really have faith that people are interested in doing the content, as a whole.

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Posted by: SkiTz.4590

SkiTz.4590

" Raids will also become a key part of our live strategy for Guild Wars 2 in the future, but we’ll discuss that more down the road."

This reads to me like: “get good at raiding cause that’s what you’re getting.”

How much of the future plan is going to be just raids?

They will be incorporated later into Living Story.
That is anet’s focus going forward – that will be GW2’s PvE endgame progression : Raids/fractals and Living story/Open world maps like verdant brink.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I hope that the raids truly scratch that itch for those who’ve asked for them.

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Posted by: Arctic.7691

Arctic.7691

Exclusive rewards, aka legendary armor precursors, have to be not tradeable to be “exclusive” like HoT weapons precursors, can someone from anet tell us something about this?

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Posted by: Aenesthesia.1697

Aenesthesia.1697

Yay! Raids! finally! it only took them 3 years and to charge again for another game, but we win in the end, or so I hope.

Buying the expansion tomorrow.

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Posted by: McViolin.8547

McViolin.8547

You should probably edit you post to “raid”, as in singular, that won’t get released until 2 weeks after the XPAC comes out.

(edited by McViolin.8547)