I love GW2, I do. The only reason I am writing this is because there’s so much to the game that I am in awe of. But I keep asking myself, while I play, “Why do I feel so bored with such a great game?” It’s not just me either. I can’t get many of my friends to play, they all have gotten bored with the game as well.
So I played each of the major mmo’s to find out what the difference was for me.
Visually the game is amazing. So much detail and beauty, nothing out there even comes close.
Operationally the game is nearly perfect. From the “infinite” crafting bags to not having to join each toon to a guild separately. NOTHING beats this game operationally.
So then, why do I have to nearly force myself to play? Here’s what I figured out:
SOUND: The sounds are maddeningly repetitive.
The environment sounds are okay. The waterfalls, winds, birds. There could be more variety here.
The music is NOT okay. It’s mostly Dr’s office music and it’s repetitive. It’s the same music in every zone and that should not be the case. If a zone looks different it should have music as varied as the visuals.
If I enter a cave full of spiders, I want “exploring a cave full of spiders” music. Not the same music I heard in an open grassy field. I’m an adventurer here, bring on the adventure music! Bring on they mystery music, the exploring music!
I tried using my own music but it’s not the same. A random playlist doesn’t match the game’s ability to choose the music based on the zone and the situation.
The other issue is with the battle sounds. I don’t want to hear the same simple sound over and over when I’m firing off arrows or a pistol or throwing an axe. When I fire an arrow I need to hear the arrow leaving the quiver and the shaft hitting the nock, the string being pulled back and the arrow leaving the bow. Each time the arrow leaves the bow the sound will be slightly different (within reason of a computing system).
Similarly with a pistol. Each firing needs to sound slightly different. Repetitive firings need to be different each time (again, within reason). When my toon throw’s an axe, it needs to return. I need to hear the sound of the axe handle in a cloth/leather/metal glove as it leaves.
And lastly, the sounds the character makes as the action is performed needs to vary more. If I hear one more “ouch, my leg” I’m going to go crazy. I want to hear 3 or 4 different responses, not “ouch, my leg” over and over.
Sound is it’s own landscape and that landscape in GW2 is paper and line drawings!!!!
FEEDBACK: When I ask my character to perform an action there should be variety in what I see happen as a result. He is a “living being in a living world” after all, I want to see “living being” actions, which means variety.
If you want to keep the 5/10 button player control architecture, fine. If you’re going to do that I want some variety in what I see my character doing. I mean I’m mostly battling stuff in the game, my characters battle actions need to have some variety and complexity. When throwing an axe, just as with the sound, there needs to be some variety in how I see the character throwing the axe. Four or five different throw visuals for each individual command. Give my character some LIFE doggone it!
The non-battle actions are pretty good. I love detail in the body movements when my Norn Ranger goes from a run to a stop. The jumping visuals are pretty good. But the battle visuals both when dealing and receiving damage are just too repetitive. This IS a battle going on here. I don’t mind repetition when I’m running around the countryside because running IS repetitious! However, fighting a battle is not.
When you combine the sound variety with the feedback (character visuals) variety it will add so much more interest to the battles, which is what gets boring for me in this game.