Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Ill sum this up for you folks
GW1 had a lot more skills/builds/teamwork/strategy/gametypes
GW2 has a lot better combat but lacks the above
there fixed this for you
GW1 had more bot team work and when you played with real humans you where playing beside them not with them because the 3 class system dose not make team work it make ppl play to different goals. Support for hp tank for hate and dps for the mobs hp.
GW2 has complete freedom of movement adding more strategy then “you take all the hits and i will do the other work for you”.
what did I just read
GW2 strategy for all content is “everyone dps and roll around” I guess you do have freedom of movement to roll any direction you choose
Ya that is the lowest way of playing GW2 it works because GW2 is made to be played the way you want to but there are other ways of doing it. There a lot you can time out to get full effect of ability fields finisher environment weapons etc.. but that requires work and skill and no one want to do such things. So please do not think your way of playing is the only way and if you find YOUR way of playing boring i think you need to work on a new method of playing other then the skill-less everyone for them self “everyone dps and roll around.”
This i do not think i will ever understand when you give ppl a chose in how they think and play they tend to use the must blunt ways even if they do not like them. To think having fun in a game it seems they do not want to do this.
I remember GvG’ers almost having the Attack while moving. I mean the guy shoved his hammer with a Bull’s Strike to knock down a foe and moved a bit, attack, moved once more and attacked again moving himself 180 degree around its target.
When you know your auto attack by heart, you could be moving and attacking.
I also remember how FUN healing was, it’s there in GW2 but it’s like having Orison of Healing on a 15 seconds recharge. It doesn’t heal much and you mostly reconsider trying to heal your folks.
The fun thing in GW1 Profecies, you were aquiring your skills by quests and everytime you got a new skill, you’d reconsider your whole build as if you needed the skill or not. If you did, with what would you replace it and would you need to respec your points.
That’s what ppl want. CHOICES! GW2 offers 3 utility slots, but the majority of them aren’t even to be considered a valid choice. Most of the time it does something cool but has a huge cooldown which makes it entirely useless.
ANet offered us new skills recently, I see them as hope since they may not be the best, but they are skills we haven’t seen yet in the game. I saw the new skills as a gift for the futur or GW2.
Ill sum this up for you folks
GW1 had a lot more skills/builds/teamwork/strategy/gametypes
GW2 has a lot better combat but lacks the above
there fixed this for you
GW1 had more bot team work and when you played with real humans you where playing beside them not with them because the 3 class system dose not make team work it make ppl play to different goals. Support for hp tank for hate and dps for the mobs hp.
GW2 has complete freedom of movement adding more strategy then “you take all the hits and i will do the other work for you”.
what did I just read
GW2 strategy for all content is “everyone dps and roll around” I guess you do have freedom of movement to roll any direction you chooseYa that is the lowest way of playing GW2 it works because GW2 is made to be played the way you want to but there are other ways of doing it. There a lot you can time out to get full effect of ability fields finisher environment weapons etc.. but that requires work and skill and no one want to do such things. So please do not think your way of playing is the only way and if you find YOUR way of playing boring i think you need to work on a new method of playing other then the skill-less everyone for them self “everyone dps and roll around.”
This i do not think i will ever understand when you give ppl a chose in how they think and play they tend to use the must blunt ways even if they do not like them. To think having fun in a game it seems they do not want to do this.
every game is a challenge, and overcoming that challenge is what makes it fun. it’s not my job to invent ways to make it more challenging, that doesn’t make it any more fun. I may as well play the game naked with 1 hand blindfolded just listening to the sound of my footsteps and enemies, but then i’m not playing the game, i’ve invented my own.
I remember GvG’ers almost having the Attack while moving. I mean the guy shoved his hammer with a Bull’s Strike to knock down a foe and moved a bit, attack, moved once more and attacked again moving himself 180 degree around its target.
quarterstepping
you’d swing your character around in the direction the enemy had been moving so when they get up you will be body blocking them and they will have to go around you and you have easier chance to hit them before they get away. I never played warrior but you could always tell a good one from a scrub if he knew how to do that.
http://wiki.guildwars.com/wiki/Quarterstepping
good times sheds tear
Ill sum this up for you folks
GW1 had a lot more skills/builds/teamwork/strategy/gametypes
GW2 has a lot better combat but lacks the above
there fixed this for you
GW1 had more bot team work and when you played with real humans you where playing beside them not with them because the 3 class system dose not make team work it make ppl play to different goals. Support for hp tank for hate and dps for the mobs hp.
GW2 has complete freedom of movement adding more strategy then “you take all the hits and i will do the other work for you”.
what did I just read
GW2 strategy for all content is “everyone dps and roll around” I guess you do have freedom of movement to roll any direction you chooseYa that is the lowest way of playing GW2 it works because GW2 is made to be played the way you want to but there are other ways of doing it. There a lot you can time out to get full effect of ability fields finisher environment weapons etc.. but that requires work and skill and no one want to do such things. So please do not think your way of playing is the only way and if you find YOUR way of playing boring i think you need to work on a new method of playing other then the skill-less everyone for them self “everyone dps and roll around.”
This i do not think i will ever understand when you give ppl a chose in how they think and play they tend to use the must blunt ways even if they do not like them. To think having fun in a game it seems they do not want to do this.every game is a challenge, and overcoming that challenge is what makes it fun. it’s not my job to invent ways to make it more challenging, that doesn’t make it any more fun. I may as well play the game naked with 1 hand blindfolded just listening to the sound of my footsteps and enemies, but then i’m not playing the game, i’ve invented my own.
Your right you can play it the way you want but if your not having fun playing it that way why PLAY it in such a way. Your kind of coming off as if you want to be forced to play such a way or you want to force other to play that way. If there was a system of 3 class types then ppl would be forced into playing one way and one way only with that 3 class system. At the same time if there was no freedom of movement you would be forced into playing only one way too. By having no 3 class system and freedom of movement you can chose how you play. If you realty want to you can nearly play as if it was the stander mmorpg 3 class system with turn base combat but that chose should be left to each player not the over all community. We need to avoid the oppression of the majority because its a game and these things are made to have fun and each person has fun in there own way.
Ill sum this up for you folks
GW1 had a lot more skills/builds/teamwork/strategy/gametypes
GW2 has a lot better combat but lacks the above
there fixed this for you
GW1 had more bot team work and when you played with real humans you where playing beside them not with them because the 3 class system dose not make team work it make ppl play to different goals. Support for hp tank for hate and dps for the mobs hp.
GW2 has complete freedom of movement adding more strategy then “you take all the hits and i will do the other work for you”.
what did I just read
GW2 strategy for all content is “everyone dps and roll around” I guess you do have freedom of movement to roll any direction you chooseYa that is the lowest way of playing GW2 it works because GW2 is made to be played the way you want to but there are other ways of doing it. There a lot you can time out to get full effect of ability fields finisher environment weapons etc.. but that requires work and skill and no one want to do such things. So please do not think your way of playing is the only way and if you find YOUR way of playing boring i think you need to work on a new method of playing other then the skill-less everyone for them self “everyone dps and roll around.”
This i do not think i will ever understand when you give ppl a chose in how they think and play they tend to use the must blunt ways even if they do not like them. To think having fun in a game it seems they do not want to do this.every game is a challenge, and overcoming that challenge is what makes it fun. it’s not my job to invent ways to make it more challenging, that doesn’t make it any more fun. I may as well play the game naked with 1 hand blindfolded just listening to the sound of my footsteps and enemies, but then i’m not playing the game, i’ve invented my own.
Your right you can play it the way you want but if your not having fun playing it that way why PLAY it in such a way. Your kind of coming off as if you want to be forced to play such a way or you want to force other to play that way. If there was a system of 3 class types then ppl would be forced into playing one way and one way only with that 3 class system. At the same time if there was no freedom of movement you would be forced into playing only one way too. By having no 3 class system and freedom of movement you can chose how you play. If you realty want to you can nearly play as if it was the stander mmorpg 3 class system with turn base combat but that chose should be left to each player not the over all community. We need to avoid the oppression of the majority because its a game and these things are made to have fun and each person has fun in there own way.
i think you are repeating arguments you heard somewhere without really thinking things through. you talk about “freedom” as if it was a “good thing” and that more freedom naturally means a better game. LoL and DotA force you to play a single class at a time, Counterstrike forces you to choose a single primary weapon, Chess forces you to move your bishops diagonally and your knights in an L-shape. These things are not up for debate so that each individual can play as freely as he chooses, they are purposefully restricted because that is part of the challenge. If I have to invent a handicap so I can work harder for the same reward as the next guy then the game has failed to engage me as a player. this conversation is absurd
Well… for one the combat in GW2 is:
- lacking diversity
- too fixed in roles (zerk/condi > everything)
- lacking specific class mechanics: seriously… each class plays the same pretty much: it’s either “spam condi damage” or “spam direct damage” and the skills per class are just a copy with a different animation
- …
Those are problems with the enemies not the player skills. Unless you fix the types of challenges the enemies can present it doesn’t matter what you do to the player skills.
One thing I don’t miss from Guild Wars 1. The combat was utterly dull.
I couldn’t disagree more. It seemed to require much more thought than what we have now. More teamwork as well.
^this
I miss the mesmer imterrupter, or a well timed arrow… all u need here is blob and in Pve is damage n’ roll.
i think you are repeating arguments you heard somewhere without really thinking things through. you talk about “freedom” as if it was a “good thing” and that more freedom naturally means a better game. LoL and DotA force you to play a single class at a time, Counterstrike forces you to choose a single primary weapon, Chess forces you to move your bishops diagonally and your knights in an L-shape. These things are not up for debate so that each individual can play as freely as he chooses, they are purposefully restricted because that is part of the challenge. If I have to invent a handicap so I can work harder for the same reward as the next guy then the game has failed to engage me as a player. this conversation is absurd
Your compassion are bad your talking about non mmorpg to an mmorpg in a way your talking about non rpg compared to an rpg too. The thing about though games your hero is a one shot per game lasting any where from 10 to 40 mins + your chose is made before the game starts and dose not last longer then the end of the game. A chose you make in an mmorpg or even an rpg has a last effect on how you play though out the games life that can last any where from 24hr to years. The more freedom you have the better the game for the most part. There are limitation that you want as in a limitation number of skills you do not want to be able to use every skill at all times it becomes like panting with every color you just get a mess and ever panting looks the same. By removing the 3 class system and the turn base system you open up more chose in how you can use your limited skill set. So vs having many skills that let you move you need only to tap wasd (if you play that way) you have less clutter on your screen and more freedom to think about what other skill you want to use (a human mind can only think about one thing at a time there by having a build in limited ability to use even 10 skill at one given time).
Hard work only applies in real life in a game hard work becomes more of a self baring cross you use to say your better then others. Its an ego boots that a game is made to make you feel as if your doing something when in truth your still playing a game. It gets back to the ideal of what “Play” is. Its what humans do to get ready for real life things but its not real life. We “Play” mmorpg for human contact for the most part a lot like why we have tv radios etc.. its for that human contact. The thing is with mmorpg we “Play” at building empires commanding ppl or being commanded. And by playing these games we get better at human contact. When we start treading things less then a game say needing to be the best or to clear something the “right” way and or think that other ppl should do something the “right” way we lose sight that what we are doing is playing a game.
I think your getting close to this you must get out of the idea that there is one way and only one way to play mmorpg the 3 class system and turn base system we see in GW1 was very restrictive. Even the skill system in GW1 was restrictive in that there was the build of the month that was yet to get nerfed. There was a reason GW1 was like this because the tech was unable to make any thing better at the time. We have far better tech and games do not need to have limitation of the old mmorpg.
Why does everyone think that ‘more like GW1’ means ‘turn it into a GW1 clone’?
GW2 combat has as much similarity to GW1 combat as it does to COD combat. Aside from superficial similarities like skill names, there IS NO similarity.
GW2 combat could move quite a lot toward GW1 and still be it’s unique self. It would probably be significantly improved for it, since it’s downright terrible as it is. The most important choice in GW2 combat is when to dodge and in what direction. It needs more, otherwise it’s just a flashy platformer.
yes, exactly. when he replied there was more versatility and viable builds in gw2 I didn’t think was good use of my time to point out how many orders of magnitude he was off the mark
I guess I need to explain things more. When I say ‘more versatile and viable builds’ I mean builds that are versatile AND viable within the same build. In GW1 the best builds were focused and not very versatile. But that worked well for the type of game it was. It had the trinity so focused builds worked better in the team based PvP and even in PvE. Also, I’m not denying the game had more choice, but for me 90% of that choice was worthless or didn’t work as well as the more focused builds.
In GW2 I have found 3 or 4 viable AND versatile builds for all 4 of my main characters, and I am able to use those builds in every part of the game without needing to swap anything about or change all my skills. I can output high (not the highest, but respectable) damage, put down a decent amount of control on my opponents, support my allies to some degree and have tools available for survival. I would not be able to make a build like that in GW1, not without being used as a mop by my more focused opponents. But that is because GW1 is a different game and played very differently.
In GW2 you are self sufficient and team combat is a more dynamic affair. In GW1 you relied more on your team and it was a more strategic system. Both good and both different to each other. One is only better than the other in the eye of the beholder.
Don’t get me wrong, I enjoyed GW1 and enjoyed its PvP quite a bit (especially Fort Aspenwood!), as well as all the PvE it had to offer. But for ME PERSONALLY, I find GW2 more enjoyable, with a combat system that suits MY PLAYSTYLE more than GW1 did.
GW1 and GW2 are very different games, in terms of their combat systems, so it is very difficult, if not impossible, to compare the two. GW1 has a strategic holy trinity while GW2 has more dynamic system (especially when you include combos). It all comes down to preference and playstyle. One is not better than the other. One is only better for YOU, because YOU have more affinity with it’s combat system.
I think most people misunderstand the OP and think he wants to go back to click-to-move and static casting etc.
But I think he means: go back to the CCG mechanics. 1000s of skills, energy management instead of cooldowns, synergy between skills, interesting modifiers on gear, skill categories with skills/traits/items tying into that much more, etc.
And I kinda hope Anet WILL overhaul the battle mechanics and put all of the above in there. So KEEP all the fast-paced action (dodging, jumping, run&cast) but bring back the strategy and diversity of GW1.
(edited by Shakkara.2641)
Woah, GW1 wasn’t an MMORPG, it was a CORPG.
Second, there was 0 Aggro thus 0 “tank” in the game. (Except the Gear and Book bug back in Profecies). If the frontliners moved a bit, the mobs would use the opportunity to attack the backliners with no fear.
This is usually why you had to move and react to what was coming at you. This is also why healing was fun, you didn’t only have 1 target to heal, more then often you had multiple targets to cover.
So just please stop saying it had Trinity in there.
Woah, GW1 wasn’t an MMORPG, it was a CORPG.
Second, there was 0 Aggro thus 0 “tank” in the game. (Except the Gear and Book bug back in Profecies). If the frontliners moved a bit, the mobs would use the opportunity to attack the backliners with no fear.This is usually why you had to move and react to what was coming at you. This is also why healing was fun, you didn’t only have 1 target to heal, more then often you had multiple targets to cover.
So just please stop saying it had Trinity in there.
Then how was it people could make very resiliant builds and grab all the mobs before everyone else joined in? This was a regular tactic used in many areas, such as FoW and UW. This tactic was used often by the group I ran with, to great effect. If that’s not tanking I don’t know what is. It may not be the taunt and board affair of other games, but it was still a very effective means of completing content in PvE.
Plus I didn’t say the trinity wasn’t fun, it was, and I agree healing could be fun in GW1. But it definitely had a trinity in it.
until Permas, there was tanking, but as mentionned before, disaggro was more frequent. There was what you mentionned, the Perma would get all mobs attacking him. But that’s when the game went boohoo for me tbh. I still prefered the old way without Permas and I played that way with my friends.
Again permas started to appear only in the last 2-3 years (at the EOTN expansion with the consumables that made every single PvE dungeons easy-mode)
I ran tank builds pre-permas, and yes mobs would sometimes break off the tank, but if timed right and positioned right a trinity set up was the most efficient way to do things. But it took skill and coordination, which was great fun when you got it spot on.
Coordination is needed in high end content in GW2 too, but it is a very different beast. Both are great fun, I just prefer how it’s been done in GW2.
So far, what I’ve seen the most is ppl stacking out of LOS so the boss walks to them and we stand there, DPSing and dodgeing at the right moment.
That being said, I really dislike it. But I haven’t seen all bosses yet.
Would absolutely like the game more, I might actually be able to recommend it to people even.
Hell, I’d settle for an unlocked skill bar and the attribute system. The game would still have the same bad combat system, but at least it’d be more tolerable.
GW2 is too far along for such a radical change. Though, it would be nice to see more viable Utilities to choose from. But any more of an overhaul than that and it would have the same impact as SWG had…. failing to get people who would like the new game to come and give it a try while alienating everyone who actually liked the game that was.
So far, what I’ve seen the most is ppl stacking out of LOS so the boss walks to them and we stand there, DPSing and dodgeing at the right moment.
Unfortunately, this is kind of a result of the ‘freedom’ that comes with a lack of defined combat roles. Rather than having any kind of important differences, everyone is just damage. Either direct damage or condition damage, with options to provide support tossed in on the side. This closes the door to many interesting encounters that would require greater strategy and means that the optimal solution is usually to stack and dump dps on it.
(edited by RedShipRaider.9560)
I didn’t buy GW1. I bought GW2. GW1 still exists, and I’m not playing it.
Not worth it at this point as the GW1 players that left have not only left but lost hope in the company. It’ll be too little too late for the amount of work required. The infrastructure of the game’s combat wouldn’t allow GW1’s design choices to work anyhow (mostly because of movecasting, instant canceling and the lack of resources), and, as with SWG, changing that infrastructure will upset the ones that do like the game. The best that’ll happen without changing that infrastructure would be a GW2 with a bunch of useless skills, easily min-maxed because of the lack of risk-reward and counterplay. It’ll be like GW1’s after Nightfall but much worse. Could be fun though, and fun is supposed to be Arenanet’s superlative metric.
No thank you.
GW1 combat was God-awful once you had your set of 8 overpowered skills and could faceroll.
You want Guild Wars 1? Play Guild Wars 1 and leave Guild Wars 2 alone.
I do believe that doesn’t even qualify as a pipe dream. The fact we have a z axis to play with makes a change like that moot.
Er, technically, what we have is a X, Y, & Z Axis. Guild Wars 1 had the X, & Z Axis. At least when speaking from a 3-dimensional point of view. That said, our Y-Axis is not very well developed. At least not when compared to games like Perfect World International where you can literally go up into the upper-atmosphere of that game’s world on a glorified hand-glider.
The only thing that this game truly innovated as far as the X, Y, and Z Axis are concerned is the Dodge Mechanic. But that doesn’t actually add a new axis to the game, just a new way to utilize the already existing modes of movement.
yes, exactly. when he replied there was more versatility and viable builds in gw2 I didn’t think was good use of my time to point out how many orders of magnitude he was off the mark
I guess I need to explain things more. When I say ‘more versatile and viable builds’ I mean builds that are versatile AND viable within the same build. In GW1 the best builds were focused and not very versatile. But that worked well for the type of game it was. It had the trinity so focused builds worked better in the team based PvP and even in PvE. Also, I’m not denying the game had more choice, but for me 90% of that choice was worthless or didn’t work as well as the more focused builds.
In GW2 I have found 3 or 4 viable AND versatile builds for all 4 of my main characters, and I am able to use those builds in every part of the game without needing to swap anything about or change all my skills. I can output high (not the highest, but respectable) damage, put down a decent amount of control on my opponents, support my allies to some degree and have tools available for survival. I would not be able to make a build like that in GW1, not without being used as a mop by my more focused opponents. But that is because GW1 is a different game and played very differently.
In GW2 you are self sufficient and team combat is a more dynamic affair. In GW1 you relied more on your team and it was a more strategic system. Both good and both different to each other. One is only better than the other in the eye of the beholder.
Don’t get me wrong, I enjoyed GW1 and enjoyed its PvP quite a bit (especially Fort Aspenwood!), as well as all the PvE it had to offer. But for ME PERSONALLY, I find GW2 more enjoyable, with a combat system that suits MY PLAYSTYLE more than GW1 did.
GW1 and GW2 are very different games, in terms of their combat systems, so it is very difficult, if not impossible, to compare the two. GW1 has a strategic holy trinity while GW2 has more dynamic system (especially when you include combos). It all comes down to preference and playstyle. One is not better than the other. One is only better for YOU, because YOU have more affinity with it’s combat system.
It is a pointless metric to compare the 2 games with. GW1 has more viable builds per profession, GW1 has more versatility in dual classing and taking any skills you want on your bar. If you want to talk about how you have some specs that are viable and “versatile” then I say sure with how easy most of the content is and how each spec heals itself then it’s a no brainer that your contrived statement works to gw2’s favor.
i think you are repeating arguments you heard somewhere without really thinking things through. you talk about “freedom” as if it was a “good thing” and that more freedom naturally means a better game. LoL and DotA force you to play a single class at a time, Counterstrike forces you to choose a single primary weapon, Chess forces you to move your bishops diagonally and your knights in an L-shape. These things are not up for debate so that each individual can play as freely as he chooses, they are purposefully restricted because that is part of the challenge. If I have to invent a handicap so I can work harder for the same reward as the next guy then the game has failed to engage me as a player. this conversation is absurd
Your compassion are bad your talking about non mmorpg to an mmorpg in a way your talking about non rpg compared to an rpg too. The thing about though games your hero is a one shot per game lasting any where from 10 to 40 mins + your chose is made before the game starts and dose not last longer then the end of the game. A chose you make in an mmorpg or even an rpg has a last effect on how you play though out the games life that can last any where from 24hr to years. The more freedom you have the better the game for the most part. There are limitation that you want as in a limitation number of skills you do not want to be able to use every skill at all times it becomes like panting with every color you just get a mess and ever panting looks the same. By removing the 3 class system and the turn base system you open up more chose in how you can use your limited skill set. So vs having many skills that let you move you need only to tap wasd (if you play that way) you have less clutter on your screen and more freedom to think about what other skill you want to use (a human mind can only think about one thing at a time there by having a build in limited ability to use even 10 skill at one given time).
Hard work only applies in real life in a game hard work becomes more of a self baring cross you use to say your better then others. Its an ego boots that a game is made to make you feel as if your doing something when in truth your still playing a game. It gets back to the ideal of what “Play” is. Its what humans do to get ready for real life things but its not real life. We “Play” mmorpg for human contact for the most part a lot like why we have tv radios etc.. its for that human contact. The thing is with mmorpg we “Play” at building empires commanding ppl or being commanded. And by playing these games we get better at human contact. When we start treading things less then a game say needing to be the best or to clear something the “right” way and or think that other ppl should do something the “right” way we lose sight that what we are doing is playing a game.
I think your getting close to this you must get out of the idea that there is one way and only one way to play mmorpg the 3 class system and turn base system we see in GW1 was very restrictive. Even the skill system in GW1 was restrictive in that there was the build of the month that was yet to get nerfed. There was a reason GW1 was like this because the tech was unable to make any thing better at the time. We have far better tech and games do not need to have limitation of the old mmorpg.
I have no idea what you’re on about, but you took the time to type all of that stuff so here is a reply so you don’t get lonely. good day sir
I’d be happy if I could just move my skills around on the bar – to say nothing of the ecstasy I’d feel if I could actually pick and choose what goes onto that bar. The lack of these two things alone make GW2’s gameplay feel very inflexible and antiquated.
…GW1 has more viable builds per profession
Yes, I agree.
GW1 has more versatility in dual classing and taking any skills you want on your bar.
Yes, I agree.
If you want to talk about how you have some specs that are viable and “versatile” then I say sure with how easy most of the content is
I found 90% of GW1 easy, that doesn’t make it a bad game. So long as there is some challenging content, which there is in BOTH games, there is no problem. If a game was 100% challenging you would have a LOT fewer players, because not everyone enjoys a challenge. Some people just play to relax and have fun. And because an MMO is designed to appeal to as many people as possible it would be a ‘no brainer’ to cater to as many as people possible right?
GW2 DOES have challenging content, and I am sure more will be added over time. When GW1 first came out you only had FoW and UW available. GW2 had 8 dungeons at launch. And while most of them are not really a challenge with a good team, some of them are and they have already added fractals and other challenging content. More will be added, as was the case with GW1.
and how each spec heals itself then it’s a no brainer that your contrived statement works to gw2’s favor.
Is self healing the only thing you can see in GW2 that makes a build versatile? [Definition of versatile: Able to adapt or be adapted to many different functions or activities.]
Let me tell you what 1 build on my engineer can do:
Deal decent direct damage at long range
Also inflict bleeding and burning
Knockback enemies
Chill, cripple and immobilize enemies, some in AoE
AoE regen
AoE stun
Fire fields and blast finishers (to create AoE might)
Inflict vulnerability and poison (-33% healing) on enemies
AoE and self cure conditions
AoE blind
Dodge 1 attack every 10 seconds (2 initially) (I included this because it is a vital part of every build and something GW1 does not have)
Name me one build in GW1 that can do all that effectively on one skill bar. Not to mention that I can swap utility skills while out of combat to further increase functionality. In GW1 you could not change any skills once in an instance, so you was locked in place for the entire encounter.
Again, each game is good, for their respective set up, and I am not claiming GW2 is better than GW1. I’m merely saying I prefer GW2 because it fits my playstyle better.
(edited by Rin.1046)
Name me one build in GW1 that can do all that effectively on one skill bar.
In GW1, it wasn’t about what YOU could do. It was about what is your team going to do. Here’s an exemple you might know of. Having a ranger bringing Winter so that Fire Eles would deal water damage to the titans.
The guy sacrifices 1 skill slot so that other players can deal a bit more damage.
It’s less about what YOU can do, it was more like, what can WE do together. Instead of having to choose from 3 skills (10 -5 for weapons, -1 for elite, -1 for heal). You had to choose as a team 64 skills.
I understand how long it could be to be searching for healers though. So yeah I’d not go back to that. But I’d deff not hate ANet to introduce a bit more of healing power in the game from whatever profession. Even if I spend everything I have on my ele to heal, it’s not that much.
The only way I found was to have Waterfield in front of a Range attacker so that the combo applies regen to allies. But the Waterfield lasts not long enough [OR] the range attacker keeps on moving… because he can
Name me one build in GW1 that can do all that effectively on one skill bar.
In GW1, it wasn’t about what YOU could do. It was about what is your team going to do.
I agree. I never said it was. Team synergy is very different in both games and therefore require different systems to work well. GW1 was very much a team build, and was versatile through the team set up.
In GW1 it felt meaningful to be a team player too. I loved playing ritualists and monks in Fort Aspenwood on both sides, sustaining my allies and making sure everyone survived through timed heals (Word of Healing and Spirit Bond anyone?). It all made sense. The people I healed made sure I survived aswell, by eliminating enemy players.
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