In-game voiced cinematic

In-game voiced cinematic

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

With the new living story we have met Roxx a female charr and Braham and male Norn, son of Eir. With these updates they used In-game voiced cinematics instead of what you see in the Personal Story. This is more like what we saw in GW1, it looks and feel much better and you are more drawn into the situation.

I don’t know but it feels like they wasted alot on the Personal Story and the new living art cinematics with talking heads. Will we see a total remake of the personal story cinematics or will it be the same? alot of work but it would be alot better.

Roxx and Braham is two really interesting characters that you won’t forget, while alot of the characters from the personal story is “meh”.

“_One of the things they’re most proud of, small as it might be, is the way in which the Living Story ditched the “talking heads” vignettes players experienced all throughout their 1-80 personal story and instead opted for the more immediate and in-game voiced cinematics that are a lot more like Guild Wars 1. The talking heads took you out of the game each time, and ultimately Colin said that this more traditional representation of the character interaction just feels better and much less jarring_ "
- MMORPG interview

(edited by Zoid.2568)

In-game voiced cinematic

in Guild Wars 2 Discussion

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

well i sure hope they can re-do it for all the original personal quest.

In-game voiced cinematic

in Guild Wars 2 Discussion

Posted by: Eurhetemec.9052

Eurhetemec.9052

There’s a thread about this on the F&F forum, and yeah, people like this much better.

I’d certainly like to see more of it going forwards, but going back? That would be a colossal waste of resources, imho. You say “a lot of work but it would be a lot better”, and sure, but “a lot of work” is understatement of the year! It would take the same amount of work as making dozens or hundreds of NEW cinematics.

So what would you rather have? Old content that most of us are past re-done as cinematics, or huge amounts of new content? I vote for huge amounts of new content. Living art stuff like the intro for your character is really good, too, and definitely should not be changed.

It’s only the personal story stuff with the two people talking that is kind of weak.

In-game voiced cinematic

in Guild Wars 2 Discussion

Posted by: Zoid.2568

Zoid.2568

well i sure hope they can re-do it for all the original personal quest.

I hope so too.

There’s a thread about this on the F&F forum, and yeah, people like this much better.

I’d certainly like to see more of it going forwards, but going back? That would be a colossal waste of resources, imho. You say “a lot of work but it would be a lot better”, and sure, but “a lot of work” is understatement of the year! It would take the same amount of work as making dozens or hundreds of NEW cinematics.

So what would you rather have? Old content that most of us are past re-done as cinematics, or huge amounts of new content? I vote for huge amounts of new content. Living art stuff like the intro for your character is really good, too, and definitely should not be changed.

It’s only the personal story stuff with the two people talking that is kind of weak.

The intro is good but not the other conversations you have in every mission with art in the background and two heads chatting. People said they wanted cinematics like in GW1 before GW2 came out but we got this and it’s not good because it leaves you rather disconnected from the story and not like you are a part of it, it’s not deep enough.

(edited by Zoid.2568)