In my opinion GW2 is turning into a C rated platformer
@Nuka
What’s wrong with GW2 being a casual MMO? I don’t think that ANet ever gave the impression it wouldn’t be casual.
I’ve done all the JPs, the problem I’m having is that they’re all too easy, and no, I’m not using portals.
Halloween JP was the best, it’s sad that ANet listened to all the crybabies and bad players and decided not to ever make anything as “complex”.
its a casual mmo, lower your expectations when it comes to ‘challenge’.
While I acknowledge the quality of the new temporary map, I have to agree they are over-doing the jumping wars in this game.
With every patch the game gets goofier and it’s loosing direction and purpose.
I’d like to see more permanent additions to open world events (you know, DE that were supposed to be the bread and butter of this game) and meaningful content that involves combat mechanics (yes, using the normal skill bar). For example they could have Hirathi Hinterlands completely invaded by centaurs, and a month-long event for taking it back, with lots and lots of dynamic events. Going on that theme, they could add new skills to centaurs that would make players think what skill-build is best suited to counter them (both solo and in groups).
No more jumping games please.
They’re not losing their direction or purpose. They’re remembering that even though dragons are about life still goes on. People still need to trade and blow off steam. Holidays still happen. We know there are groups working on “bigger” things right now. But life still goes on, and not all of it is “epic” in scale.
lol the kitten y camera and “conveniently” placed trees, ledges, buildings, etc are all part of the puzzle. That’s what makes them challenging
Wu Táng Financial [Táng] – YB
Jps are just ……http://www.youtube.com/watch?v=RD89wjUQZCw
(edited by mesme.5028)
lol the kitten y camera and “conveniently” placed trees, ledges, buildings, etc are all part of the puzzle. That’s what makes them challenging
The major problem with that to me is that we should have been done with this back in the NES days. Remember all those games where they were hard, but not because the game themselves was hard, but because the controls and engine were crappy.
You spend more time fighting the controls than playing the game. We don’t see this much anymore as there is some quality assurance in games these days to prevent this, but when it gets through its jarring.
I haven’t found a JP I couldn’t complete yet. (haven’t tried the new bazaar stuff yet) but I’m not a fan either, for 2 reasons. Certain classes/weapon combos just have an advantage on JP because jumping isn’t normalized, rather it’s based on movement speed. having a permanent 25-33% movement speed buff is huge in jumping puzzles and the reason they removed all buffs on some of the event JPs. While I do have a character that has that perm movement speed, I also have one that doesn’t and it shows because he never gets to jump on anything.
My major issue with Jumping puzzles is that my character cannot actually make at least half of the jumps at all. Its very jarring and not easy to get a feel for jumps because I cannot tell where my character will land because he cannot even jump that high at all half the time.
I don’t know if others notice this, but on my human male I’ve made jumps where my thighs didn’t even clear the surface I was jumping to. On the reverse I’ve missed jumps where my feet cleared the surface perfectly like there was an invisible wall there. Because of this it’s hard for me to gauge how high or far my character can jump.
That plus the whole fighting the controls I said earlier makes it to the point where I don’t even bother to try to line up jumps anymore. Just pop swiftness and go, the likelihood of me successfully completing a jump seems to have nothing at all to do with lining up anything or my character actually making the jump. So I just Jump. Heck I’ve even landed on air before, nothing under my feet but air and still completed the puzzle fine.
I play GW2 because i enjoy the combat. I like how boons work and effect gameplay and i love combat fields/finishers. I mostly play WvW and can’t be bothered with most of the patch content.
I have had fun with some of the mini-games, but it’s shallow fun. I enjoyed playing Dragon Ball, but after 5 or so games i had seen it all and it was back to WvW for me. Same thing with the race… a couple times through to familiarize myself with the gameplay, then after a couple runs i just go back to the stuff that drew me into the game in the first place.
Just because you don’t like something, doesn’t mean everyone else doesn’t too.
-Mike Obrien, President of Arenanet
The trouble with the suggestion of ‘practice’ (which is not in itself a bad one; jumping puzzles do get easier the more you do them and the more comfortable you get with jumping) is that for the current one, at least, there simply may not be enough time. For people who pick it up quickly or have a lot of time to play it should be ok, but for others, it will be gone before they have the hang of it. The temporary nature also means that everything will be more crowded than it would likely be if it were permanent content, and I don’t think I’m the only one who finds JPs significantly more difficult and stressful when there are a lot of other people jumping too – it can mess up your timing, you are subject to unexpected haste, and other characters can block your line of sight.
I don’t mind jumping puzzles but this new patch is so jump-heavy, and the open-world content so similar to previous festivals, that I’m finding it very dull and frustrating – just another annoyance to get through so I don’t feel I’ve ‘missed out’ on content. Adding in more actual storylines and ground-based stuff would be preferable.
[TWG] – Gunnar’s Hold
Always remember Wheaton’s Law
Another flaw is that you can’t always tell what rocks, vines or platforms are solid and which ones are just decorative that you can walk through. This can make a big difference especially for larger characters.
And honestly, female norn are way thinner than male norn and charr are, so if you want a real challenge I suggest you make one of those on the largest setting and run through every single jumping puzzle again.
Jumping puzzles can be fun, but sometimes they can be extremely frustrating and time consuming too.
Excellent post op. Would love to see a move away from the niche content.
How can you say with any certainty that this is niche content?
Seriously?
Check sales for 3D platformers on PC versus…pretty much anything else. You know what, check 3D platformer sales on consoles versus anything else while you’re at it.
I totally respect, and agree with your opinion.
I was looking forward to this game since i played Gw1 and realized, what the devs are capable.
It did sound like a revolution of mmorpg genre, and it is a half sucsess, but really, it is going a terrible way.
It like dooing, “non combat” stuff, like furnishing a personal house or guild hall, craft, even 1-2 times a jumping puzzle, but as more and more “patches” come out, the worse it gets. We keep getting “jumping puzzles” and non combat things, that are actually working the same way as combat?
This kind of makes me realize, the whole game is designed for non combat activity? It really should detail combat a lot more, i mean there are barely any options to do in combat….OH NO, DODGE OR NOT TO DODGE? Anet even taken away trinity, and instead of GIVING, they taken away ALL COMBAT ROLES. BAsically destroying the dimensions of combat, and no wonder some feel its extremely boring or even simple…
If you would take away traits, this game would be destroyed. (in my opinion). It would be like a stupid non combat mini game, simplified to extremes.
So i understand what the op is thinking and feeling…i feel the same…i might not be able to express, what i exacly want to say, sorry terrible english here….but anyway. +1
I actually really enjoy the jumping puzzles, the new zone, and Sanctum Sprint, in particular. It’s a different kind of gameplay, sure, but I find it refreshing when the rest of the game is standard MMO-fare (which isn’t necessarily bad, but it is tiring on occasion). Sure, there’s issues with the camera, latency (for some), and the inevitable accidental double-tap dodge that gets you killed (if you’re like me and forget to turn the option off), but the content’s still fun. More casual, sure, but still fun.
TL;DR: Nothing wrong with having content expansions that don’t have anything to do with combat every once and a while.
Cyrus Quintillus | 80 Mesmer | Asbrandr Godrikson | 80 Warrior
Fort Aspenwood [FLOT]
I like the fact, that I can do Jumping Puzzles instead of killing all the time. They are a big challange for me and many people but never to hard.
For me it is a result that I’m 100% into my characters movement. Just exercise, then everything is easy.
There are jumping puzzles that I absolutely adore and jumping puzzles that I absolutely hate.
I think this game has the potential to become an incredible platformer if it stops taking the trivial approach of making jumping puzzles linear paths that penalize you harshly for making a single mistake and puts more effort into the actual ‘puzzle’ aspect of jumping puzzles:
Let players be rewarded for looking around, exploring and trying to FIND a solution, instead of giving the player one, trivial solution in the form of choreography and asking them to perform it flawlessly.
Only thing I feel people can complain about is the camera angles. Other than that there are tonics that can change you from one race to another to make it easier for you. I agree there has been a little to much emphasis on the puzzles lately and gathering 40 crystals seems a bit much. I think 20 would have been acceptable but 40 was to much for my taste and I don’t mind jumping puzzles.
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |
I’m disabled so I have to skip most vistas because they’re too hard, as for JP, forget that. I have to agree that Anet should stop turning the game into a JP and give real contents instead that everyone can play. I’d rather see Anet work on getting Cantha out than some stupid JP.
(edited by Willowleaf.5721)
I’m sorry for your condition but you don’t get to say what’s “real” content and whatnot. Dungeons are “real” content to some and not every player can do them just as a lot of WvW/SPvP players couldn’t care less about Cantha
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
I’ve been playing MMO since 2004, and videogames since age 5, I’ve done plenty of everything, but I don’t consider JP as content, especially as viable dungeon content. As for Cantha (Factions), it did bring the best PvP in GW1, alliance battles, so you shouldn’t spit on Cantha so quickly if I were you.
(edited by Willowleaf.5721)
So I’ve been playing MMOs long before you, but I don’t see how that has anything to do with the discussion at hand? It’s not like playing for longer gives you the authority to judge what’s “viable, real” content.
Also I’m not spitting on Cantha, I loved it. I’m just stating that there’s probably plenty of players that would not care much about Cantha. As for Alliance Battles they were great but it’s highly debatable if they were the best PvP in GW1.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
Yes it does. JP are not content. I’m not saying they should eliminated them completely, but they should not be the focus of the game or the main content of dungeons. They’re mini-games and should be treated as such.
As for Cantha, which was my favorite campaign (both PvE, PvP and new classes), you have obviously not seen this thread:
https://forum-en.gw2archive.eu/forum/game/gw2/The-Cantha-Thread/first
So let’s see. Playing MMOs for longer allows you to judge what is content and what not. I’ve been playing MMOs for longer than you, so clearly my opinion is right and yours is wrong. This is the obvious conclusion of your logic, so let’s just call it quits untill someone who’s been playing MMOs for longer than me posts.
This is tiresome and I won’t post here anymore.
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
I refuse to do jump puzzles simply because if I had wanted to play Mario Brothers, I would BE playing Mario Brothers. I despise jump puzzles.
Here’s my opinion on the quality of the game. The camera needs work, the targetting needs work, the abilities are not rewarding, and everything feels cramped in; small, thin, and without depth, as if I was looking at a piece of paper and not a 3D animation . I feel like they used their “paintbrush” art-style to get away with this. I pre-purchased the game, but on the first beta, I knew I had made a mistake. I did try playing it for a little bit (got one character to 80), even bough a copy for my brother, but he feels the same way. It’s just not a smooth game, like say WoW. Every time I log in and try to play, the way the character move (my biggest issue with the game) makes me close the game. Honestly, I wish I could get a refund, lol.
Well if you developed a game for 8 years without a jump button, you would also overcompensate in the sequel too!
This was a joke.
The engine and camera keep JPs from being a sensible experience.
Agreed. It’s much worse if you’re playing as one of the bigger races, but I find it to be tolerable as a human. I do enjoy the jumping puzzles, mind you – they’re often very fun – but the fact that many are temporary is off-putting.
The engine and camera keep JPs from being a sensible experience.
Agreed. It’s much worse if you’re playing as one of the bigger races, but I find it to be tolerable as a human. I do enjoy the jumping puzzles, mind you – they’re often very fun – but the fact that many are temporary is off-putting.
Temporary?…
Wat?
They really need to look up games like Price of Persia, Assassin Creed, Ratchet and Clank, Tomb Rider and learn from them. Only in the ’80s you were seeing your character jumping like a dummy in its feet, all the rest use some grabbing to avoid near the edge jumping fails
For a game that has so many JP the jumping animations are not the best.
It’s a shame when you look at some of the great animations they have for NPCs, like the way the Krait move.
>two Jumping Puzzles have been released in a row
>GW2 turned into a platformerMost of content in the Bazaar of Winds is based on JPs: goggle dive achievement, sky crystals achievements, Kite Achievements plus the Sky Prites JP and the dungeon based on jumping of boxes in the laser room from the previous living story.
……………………….I’m sorry, you lost me entirely on the boxes being a jumping puzzle.
OP, maybe they seen the success of ‘Wreck-It Ralph’ and thought, Ding! Ding! Ding!? While missing all the attributes that made that film fun (to me).
(edited by Paul.4081)
I love Darksiders 1 & 2 movement an jumping puzzles (that is quality). Honestly ANet could have learnt a lot from other games but they didn’t. I think one of the game artists quotes below says a lot to whats wrong with the camera…
Can’t just switch camera systems. The system is the way it is in order to accommodate a number of systems including an occlusion system that makes things on the other side of walls not render, and messing with the camera collision can push it through walls then you end up with half the world disappearing at random times. This is just one of the important systems that need the camera to behave a certain way. In the big picture, having the world drop away is higher on the priority list than making all the jumping challenges feel good. It would have been nice to have had a final camera when most of the JPs were being built, but the occlusion system didn’t get in until near the end of production, so we couldn’t have foreseen the crazy camera demands it would have. We can make little tweaks to the existing JPs, but that’s got it’s own can of worms associated with it, like introducing new bugs. As to a First Person Cam, I would LOVE it. But that’s ANOTHER big can of worms, as we would have to create a new system for how we reconcile the direction of the camera to the orientation of the player’s face as they do all sorts of crazy maneuvers like back-flips, cartwheels, 720 spins, etc. Not to mention dealing with how to render the weapons and attacks which were not created with that viewpoint in mind.
And;
Anet cant program a camera properly(or design a puzzle properly, either way it comes down to broken/lazy coding)
Step 1: Dedicate time, effort, talented devs and resources to create jumping puzzles.
Step 2: Promote Jumping Puzzles as a big feature of the game.
Step 3: Change the camera at the last minute to break all of the jumping puzzles and half of the vistas.
Step 4: Launch the game because “it’s ready”.Here’s how it worked. I started putting little jumping challenges into my maps several years ago. About a year and a half ago Colin and a couple other designers decided that these were fun enough to turn into some kind of bonus content. About a year ago all the other map artists were told to put a bonus jumping challenge or two in all their maps. We were in our polish phase and these were never intended to be anything more than small diversions for people who like platforming. Not a lot of time was dedicated to this because it was seen almost as Easter Eggs. Just fun little hidden places to discover. As such, JPs were never advertised as primary content, never included in world complete, never required for any story step, and never containing loot that could not be obtained elsewhere.
Because JPs are such a minor part of the game, specific camera issues that are primarily caused by them are not super high on the list of systems that demand the camera code bends to their needs. This does not mean that JP camera issues are ignored by the programmers who work on the camera, simply that they have to prioritize things. And while I’m not happy with the way the camera works because I spend a lot my time doing JPs, I know the engine optimization guys are not happy either because part of the compromise they have to make with us JP guys means that there are places where the world drops out because the camera can get through the occlusion planes. If the optimization guys had it there way 100% the camera would never even get close to a wall and we would build all our maps as flat planes with waist high walls. (Not that they actually want that, but that would be the ideal for avoiding world-dropping bugs) Since the camera has to serve two or three masters, who all want it to do different things, its current implementation is a compromise. This is not due to laziness or bad coding. We simply don’t hire lazy people or bad coders, and we get rid of any who show that tendency.
One issue that a non-developer would not know is the difference between creating a single-player game and an MMO. So it’s easy to look at Uncharted’s camera or Skyrim’s camera and say “Why don’t they just do it that way?” In fact, a lot of us artists DO say that to the coders. And then we get taught a lesson in how incredibly more complex an MMO engine has to be. The sheer amount of dependencies on any one system is staggering, and there is hardly ever a time where a programmer slaps their forehead and says “Oh, I never THOUGHT about just doing like Skyrim!” There are always REASONS that our systems are the way they are. None of this is to say that all our systems are perfect and our team is perfect and nothing will improve. Of course we aren’t perfect, and we are just as frustrated by the limitations and quirks as you are.
So yeah, had we been inflexible, we would have not allowed JPs in the game because they expose weaknesses in the camera. Had we been omniscient, we would have planned the camera from the start to work with the extreme geometry that JPs have. Had we been perfect, maybe we could have come up with a solution to work for all the systems at once perfectly. We are none of those things. What we are is a bunch of people who love making this game and who are constantly looking for ways to provide interesting and new kinds of content. That means pushing against the limits of what our engine can do, then iterating the engine to try to keep up with the design ideas. It’s a process, not and end point. There will never be a point at which we are all happy with the game and declare it to be the perfect representation of our design wishes.
I’m currently in a conversation with the latest ‘owner’ of the camera system and we’ll see what comes of that.
Its kittening unbelievable that they base entire content releases with permanent rewards around it then.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
The problem is, not that it has….but that it ONLY has…
Having a few is not ap roblem…but this is supposed to be an RPG, not to mention a MULTIPLAYER rpg….not a single player platform game.
I dont have a problem dooing a few, but the new content keeps going that way…THAT is my problem !!!
What is this? 1987?
No, it’s 2013. A time when gamers are entitled to have everything handed to them and want little to no real challenge (unless there’s a fully detailed guidethrough holding their hand every step of the way) because their character may die and god forbid they’d have to start something over again.
I’m just as confused as you are about this content. It’s like making a PAC MAN mini game inside a racing game.
Makes no sense at all.
I’m currently in a conversation with the latest ‘owner’ of the camera system and we’ll see what comes of that.[/quote][/quote]
Thank you for taking the time to respond, my issue with the jps is not camera angle but the jps themselfs, i hate jumping and now its a huge part of the game, this restricts me from going places, take fracts for example, now with a gear progression i cant get, i only pve and got gw2 for the way is was marketed, dynamic events etc.
I can honestly say, if id known gw2 was going to be more about jumping and a platform game styled i wouldn’t have bought it.
Why can we get more dungeons, ones without the platform jumping, cant gw2 be more like the mmorpg is was marketed as?.
If i wanted to play a game which involved jumping, id have chosen that line of game, perhaps assassins creed or something. I know a-net are trying to make gw2 as fun as possible with max diversion, but cant we just have an mmorpg? as you said yourself gw2 isn’t the best at jumping, so why all the focus on something the game is bad at? can’t there be more focus on what the game is good at?.
I like JPs, but only when balanced well between risk/reward/fun. Long ones that make you start all the way over no matter where you fail suck. Goemm’s Lab used to be like that, but I think that was fixed, and now its not so bad if you fall. I just hate when theres alot of enemies in annoying places, or unforgiving falls.
I like JPs, but only when balanced well between risk/reward/fun. Long ones that make you start all the way over no matter where you fail suck. Goemm’s Lab used to be like that, but I think that was fixed, and now its not so bad if you fall. I just hate when theres alot of enemies in annoying places, or unforgiving falls.
Which is fine, but the problem atm is gw2 is jumping focused, i want a mmorpg,
perhaps a-net devs should return to blizzard and relearn what it was that made gw1 the huge success it was, if this current direction on platform jumping continues i can see gw2 turning into nothing more than a cliche game.
EDIT: Sorry for being so blunt, but this platform direction is frustrating to a long time a-net customer…
(edited by mesme.5028)
What is this? 1987?
No, it’s 2013. A time when gamers are entitled to have everything handed to them and want little to no real challenge (unless there’s a fully detailed guidethrough holding their hand every step of the way) because their character may die and god forbid they’d have to start something over again.
In 1987 the job’s work wasn’t as stressful as it is today. People had more ability to endure challenges in a video game after a working day. Nowadays, the work is more stressful and more longer hours then back then so people are not so willing to endure more stress playing a game.
Back then the games were meant to give people’s ordinary lives a bit of a challenge, Nowadays, the real life is a challenge and games are supposed to be relaxing not adding up more challenges.
If you don’t believe what I am saying, try a simple example: the mobile phone. It was not invented in 1987 but now it rings in your pocket every hour no matter where you are and if you connect this to a job… there you go. Here is your answer
I don’t know about the whole “The game is turning into a platformer” deal, but I personally hate JP’s and avoid all content in which I have to jump platform to platform.
I love this game, but I wish we got more MMO content. Festivals, scavenger hunts and temporary rewards are fine in moderation, but I’d love something for hardcore MMO-ers that people could work for.
Legendaries can be bought if you’re rich enough or pay enough money in real life, temporary content isn’t so hard as to where people only get the rewards after working for it, dungeons are predictable and the only hard dungeons aren’t worth the effort (still fun regardless) and the only open world content done with a group is farming world bosses and temple zerging.
Raids, account-bound weapons that cannot be bought but must be earned, PvE mobs that aren’t blind and an improved guild system would much be preferred to me than pretty shinies that everyone is going to have at the end of the event and events not based around combat.
Garbage at every profession 2015
I personally have a problem with completing several jp’s in game. I absolutely love doing the new content with the elements. Getting from place to place with the 3 styles is a blast. This will be the first time I am actually sad to see content not staying in the game.
I like JPs, but only when balanced well between risk/reward/fun. Long ones that make you start all the way over no matter where you fail suck. Goemm’s Lab used to be like that, but I think that was fixed, and now its not so bad if you fall. I just hate when theres alot of enemies in annoying places, or unforgiving falls.
Which is fine, but the problem atm is gw2 is jumping focused, i want a mmorpg,
perhaps a-net devs should return to blizzard and relearn what it was that made gw1 the huge success it was, if this current direction on platform jumping continues i can see gw2 turning into nothing more than a cliche game.EDIT: Sorry for being so blunt, but this platform direction is frustrating to a long time a-net customer…
I never played GW1, so I dont have that mentality. But JPs are something I dont see in other MMOs, and honestly, GW2’s appeal seems to be alot from being the different MMO. From what I do know of the first though, GW2 seems way different from the get go anyways though.
The engine definitely isn’t designed for platforming… Don’t know if I would call it crap though.
Try playing it with high ping then.
I live in a rural area, with really terrible internet. My ping is constantly high. Jumping Puzzles are probably my favorite content in Guild Wars 2. I’ve done every single one with the exception of Halloween. I didn’t own the game then, and from what I’ve heard about it, It seemed hard, and I’m sad I probably won’t get to do it. (If they bring it back next year, I’m sure it will be different in some ways or glitchy area’s would be fixed, and thus, I wouldn’t get to try the original version).
Jumping Puzzles are not for everyone, just like Dungeons aren’t for everyone, or PvP isn’t for everyone, etc. I do think this update being so focused on Jumping is kind of unfair for people who do not like jumping puzzles, but I do enjoy that they are releasing more Jumping Content for the game.
I don’t know. Not every update is going to please everyone. But even if an update doesn’t please me, I still participate in it and enjoy it. I mean, it’s new content every 2-3 weeks. That definitely keeps me coming back to GW2.
Geno Bishou (Elementist) | Suki The Huntress (Ranger) | Geno The Unknown (Thief)
(edited by GenoUnknown.7504)
Here is my solution, don’t do jumping puzzles.
I never liked jumping games as far back as the NES days, I avoid doing most of them unless they are easy ones.
well if we could jump easily like ezio auditore can i would have no issue.
i hate and love jumping puzzle, i hate the time gated ones, like southsun, mad king or wintersday, griffon rock run, i like the one where you jump and explore like the one in plains of ashford or the one in the wind cave, or the one where you jump and you can take your time, like the one in kessex hill.
or a time gated but not unforgivable like the chaos cave in iron marches.
it is very sad to do wonderful jumping puzzle like the secret garden and be punished for a fall, punished with death—>back to wp—>back to defeat veteran to open the gates.
the one with aetherblade is pure hysteria, i wanted to rage quit the game for ever…
lol i lost my point… yeah for a while i would do with no new platform though, or a relaxing one at least?
Join the Rainbow Pride
I play MMOs because I do not want to play platform games. Platform games are about timing and pattern recognition. MMOs from their inception is about bringing roleplaying to life.
It permits an individual to live a fantasy epic vicariously through his character. I’m sorry but you do not watch epic heroes spending hours hopping from platform to platform picking up crystals.
This new content from my perspective is trash and leading us away from what makes for good storytelling. You are forcing a story to make a mechanic works which goes against human nature.
Humans develop tools to make life easier; like electrons we take the path of least resistance.. a race who creates some mundane magic which “might” get you to the objective when a frigg’n ladder or set of stairs would suffice is just pantently ridiculous.
I would rather have random airships appearing over zones deploying raiders via repelling lines or steam powered jump packs.
Have them actually “take over” certain towns like the humans and centaur do if not defeated.
Not give me a worthless zone designed to deplete players stores of craftables to balance the skewed economy.
Why go to the big ship? Simply because it’s there is not enough reason. Going to get help against the invaders and sent an a series of missions throughout the world befitting your current level makes for an epic story; not find 50 kitten crystals.
You guys have lost your way and it’s leading me to look at other games preparing for release on the horizon.