In my opinion GW2 is turning into a C rated platformer

In my opinion GW2 is turning into a C rated platformer

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Posted by: Ronah.2869

Ronah.2869

They really need to look up games like Price of Persia, Assassin Creed, Ratchet and Clank, Tomb Rider and learn from them. Only in the ’80s you were seeing your character jumping like a dummy in its feet, all the rest use some grabbing to avoid near the edge jumping fails

Those aren’t mmos, but it would be nice to see grabbing and climbing implemented.

This is what I wish / hope for. I think it can fit perfectly in the game. Even climbing on ladders. It will make the jumping “business” a lot more interesting.
As i said, I am not against them – I did most of the jumping puzzles, even the 40 crystals from this update – but something makes these jumpings look really “unprofessional”
I will post a picture to see why. Imagine how this would look with a Charr or a Norn

Attachments:

(edited by Ronah.2869)

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Posted by: Nekroseth.5186

Nekroseth.5186

“I for one LOVE jumping puzzles. I agree they can be frustrating, but that is true of any type of challenging content”

We are not talking abaut, loving them or not, thats an pointless discussion. Some do some not….
We are talking abaut : THe “off” content is grabbing the game for itself, from the main.
For 1, this is supposed to be an rpg. Second an mmo. Hardly see any “multiplaying” in a jumping puzzle.
As for rpg…yes i did had some stories that had jumping challanges, but that was not the main point of the game -_-

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

We dont live in the Amiga age now….and the amiga age players play Mario if they want to play with nostalgic platform games….not Gw2 -_-

Actually, I’m an ex-Amiga user, and I play GW2 and love the platforming.

If I want my dose of nostalgia, I pop Megaman 2 into my NES, or I play Super Adventure Box.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Vayne.8563

Vayne.8563

We dont live in the Amiga age now….and the amiga age players play Mario if they want to play with nostalgic platform games….not Gw2 -_-

Actually, I’m an ex-Amiga user, and I play GW2 and love the platforming.

If I want my dose of nostalgia, I pop Megaman 2 into my NES, or I play Super Adventure Box.

Yay ex-amiga users! lol

Shadow of the Beast, Loderunner…trying to think of some of the names of the other platform games on the Amiga.

Dungeon Master (though having nothing to do with platforms) is one of my favorite games of all time.

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Posted by: Amadan.9451

Amadan.9451

i think the problem is when there is a new update with a gem scavenger hunt all based on skills your profession normally doesn’t have and require no thinking only skilled jumping with no lag.

the halloween scavenger hunt for the mad memories didn’t require any jump at all and was wonderful to undertake!

Except that you barely need any skilled jumping with no lag. All you need is to aim a little green circle correctly.

not entirely true and for some reason in certain points of my jumping no matter how i aimed at platforms that earlier worked properly my toon jumped often beyond the platform, before the platform, underneath the platform or even through the platform like a ghost. the result was falling, death, pay for waypoint. and for some reason in the botfw people were litterally raining from the sky.

the number of people in a jumping puzzle is not an indicator of how much this content is loved, i’m sure there are tons of people that, like me, do jumping puzzle because there are rewards and achievement attached to it. or daily or monthly or something that one way or another push you through that content. in the last two patch lots of achievement required you to go back to some jumping puzzle and in some case even almost complete it. (not all of them were jumping puzzle fortunately).

the sky pirates content was not all based on the jumping puzzle, although the dungeon itself was very platformer… avoid lasers walls, dodge lightning, the first boss itself required a lot of jumping and the way you fought it was very platformer, immune to everything exploit the environment in order to kill it. before the last boss there was an actual jumping puzzle, very easy to complete but it was there. and the final boss either was immune and you had to pull it in an aoe not using your skill because it didn’t worked that way, avoiding the barrage, reanse and repeat.
now compare this to arah for example or even molten facility, back there you still have the feeling you are in a dungeon, in arah expecially there are mistery to uncover, compelling (at least for me) story about ancient lore to discover, hard enemies to fight, lots of tunnels etc etc.

i think players complaining about this game becoming a platformer have this or similar thoughts in mind. it’s not that isn’t enjoyable, it feels just like a different thing entirely.

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Posted by: Diaspro.8529

Diaspro.8529

We dont live in the Amiga age now….and the amiga age players play Mario if they want to play with nostalgic platform games….not Gw2 -_-

Actually, I’m an ex-Amiga user, and I play GW2 and love the platforming.

If I want my dose of nostalgia, I pop Megaman 2 into my NES, or I play Super Adventure Box.

Clearly the “Amiga Age” is amongh the ages that made the VGs story. Jumping in a MMO? why not?
We come from 6 years in GW where we couldn’t jump; we have reprexed needs of jumping somewhere
No, seriously, I love the platform content and I like going through challenging puzzles. We, “old players”, are lucky cause we had lot of previouses jumping schools

Rig: Intel Core i5-2400 -8GB RAM -Nvidia GTX570
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Posted by: Willowleaf.5721

Willowleaf.5721

I find that silly that the idea that old players must love jumping puzzles. I remember my first games were at the arcades playing Donkey Kong and Pac Man, later I got a Nintendo. I don’t like jumping puzzles, especially because it’s contents I cannot do, and that I see more and more instead of real contents like Cantha.

Necro (LV 80), thief, ele, guardian, engineer, revenant, ranger.

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Posted by: Evon Skyfyre.9673

Evon Skyfyre.9673

“C” rating? Wow, they are moving up. It was a “D” must do better. Sudden deceleration trama is the weakest game mechanic ever. Reminds me of minstrels using string instruments to heal and fight in Lotro, to grab the guitar hero crowd.

(edited by Evon Skyfyre.9673)

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Posted by: Theplayboy.6417

Theplayboy.6417

I like the Jumping Puzzles and the game mechanics from the Bazaar of the Four Winds. I’m hoping for more of the same. The Mad Kings Clocktower was easily the best PvE content in the game.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: Chuo.4238

Chuo.4238

Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…

I tend to agree. I stopped playing for the better part of 5 months…came back a few weeks ago…started to enjoy the Four Winds content right up until the jumping nighmare…and then got hit with a “Coming Up in 2013” announcement that looked pretty good until you see the Ascended Gear grind buried in it.

Back to what I was doing. Maybe in a year, ArenaNet, if you’ve figured it out yet.

Of course, it’s starting to look like I’ll have simply missed a bunch of temporary, vapid content, and be so far behind on the tier gear and achievement grinds that there’ll be no point in logging in then, either.

(edited by Chuo.4238)

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Posted by: Vayne.8563

Vayne.8563

Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…

Almost everyone isn’t negative about this content. Just a few people who suck at it…and that’s pretty much okay. Not all content will be for everyone.

On the other hand, anyone who claims you must be a fan boy to like something obviously has an agenda of their own.

The more you say stuff like this, the less credibility you bring to bear on any topic. Most reasonable people would dismiss this kind of prejudice..and it is prejudice. You’re basically saying anyone who likes a jumping puzzle must be a fan boy. There’s zero basis for this kind of statement.

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Posted by: Vayne.8563

Vayne.8563

Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…

I tend to agree. I stopped playing for the better part of 5 months…came back a few weeks ago…started to enjoy the Four Winds content right up until the jumping nighmare…and then got hit with a “Coming Up in 2013” announcement that looked pretty good until you see the Ascended Gear grind buried in it.

Back to what I was doing. Maybe in a year, ArenaNet, if you’ve figured it out yet.

Of course, it’s starting to look like I’ll have simply missed a bunch of temporary, vapid content, and be so far behind on the tier gear and achievement grinds that there’ll be no point in logging in then, either.

I don’t know, seems to me a whole lot of people are enjoying this content. It’s okay for you not to be one of them,. but that doesn’t make the content “vapid”.

And Anet hasn’t “hidden” the ascended armor in a post. They talked about it as one of the things coming out. And since they said ascended gear would be coming out ages ago, I don’t know why you think this is suddenly some secret being hidden (in an open post in their blog).

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Posted by: killcannon.2576

killcannon.2576

Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…

Almost everyone isn’t negative about this content. Just a few people who suck at it…and that’s pretty much okay. Not all content will be for everyone.

On the other hand, anyone who claims you must be a fan boy to like something obviously has an agenda of their own.

The more you say stuff like this, the less credibility you bring to bear on any topic. Most reasonable people would dismiss this kind of prejudice..and it is prejudice. You’re basically saying anyone who likes a jumping puzzle must be a fan boy. There’s zero basis for this kind of statement.

I don’t suck at it, and it still niche. Seems a bit of a reach to say just because someone doesn’t like content they suck at it.

It’s a good thing it’s in the game, because it gives more people more things to do, and occasionally everyone likes to step outside the box and do something a little different. They have been mostly done for the rewards (achieves for LS or chests with exo’s or daily/monthly), not because everyone likes them. All you have to do to see the truth of that is look for the amount of Mesmers offering ports.

It’s the same with the meta boss fights, that content isn’t popular either, not to say it can’t be fun. But it’s being done by the majority for the chests.

There’s no reason why it shouldn’t be in game, but the content releases seem to have a lot more focus on these kind of niche areas than with what makes a RPG strong.

Story/Combat/Character development will always be the core content of an MMORPG. These are the things which are the core experience, and these are the things that have been lacking.

More jump puzzles than strong instanced content? I think that points out a weakness in the devs content development teams.

(edited by killcannon.2576)

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Posted by: Vayne.8563

Vayne.8563

Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…

Almost everyone isn’t negative about this content. Just a few people who suck at it…and that’s pretty much okay. Not all content will be for everyone.

On the other hand, anyone who claims you must be a fan boy to like something obviously has an agenda of their own.

The more you say stuff like this, the less credibility you bring to bear on any topic. Most reasonable people would dismiss this kind of prejudice..and it is prejudice. You’re basically saying anyone who likes a jumping puzzle must be a fan boy. There’s zero basis for this kind of statement.

I don’t suck at it, and it still niche. Seems a bit of a reach to say just because someone doesn’t like content they suck at it.

It’s a good thing it’s in the game, because it gives more people more things to do, and occasionally everyone likes to step outside the box and do something a little different. They are done for the reward (achieves for LS or chests with exo’s or daily/monthly), not because everyone likes them. All you have to do to see the truth of that is look for the amount of Mesmers offering ports.

It’s the same with the meta boss fights, that content isn’t popular either, not to say it can’t be fun. But it’s being done by the majority for the chests.

There’s no reason why it shouldn’t be in game, but the content releases seem to have a lot more focus on these kind of niche areas than with what makes a RPG strong.

Story/Combat/Character development will always be the core content of an MMORPG. These are the things which are the core experience, and these are the things that have been lacking.

More jump puzzles than strong instanced content? I think that points out a weakness in the devs content development.

Story in MMOs has always been excuses for what you’re doing. MMOS are about killing and collecting and always have been. What do the stories give you? A reason to do those things…nothing more.

All Anet has done is made the killing and collecting part of the game and added jumping to it. And a lot of people like it. Not a few…a lot. Sure it’s niche..the whole game seems niche to me.

But what does that mean?

I think you’ll find that there’s just as large a percentage of people who enjoy jumping puzzles as there are who enjoy dungeons.

It’s just my guess, but I’d wager it’s true.

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Posted by: CryxTryx.9208

CryxTryx.9208

Jumping puzzles are easily one of my favorite features in the game. Something that I am excited for every time I encounter one and certainly something I am excited for in furture content.

Brings me back to my Asheron’s call days where significant parts of major dungeons required some jumping skill. You think that GW2 jumping is glitchy? Lol. Glitchiness and lag and bugs were just part of the game back then. Something that you had to factor into the skill of completing the content. Even with that said, those puzzles were not designed to be easy. You actually had a jump bar that you would power up that would determine how far/high you would jump. You also had a jump ‘skill’ that you could put expirience into to make yourself jump higher.

Failure was often death which resulted in the lost of gear or valuble items as well as a vitae penalty.

When SAB came out I ran it straight for 2 weeks every chance I got. I must have run the sanctum print close to 70 times now. I love this content and I look forward to it.

I enjoy the rest of GW2 so I don’t feel like I am playing a platformer, but to me the jumping content is a breath of fresh air, I even enjoy the challenging vistas out there, like the few in the straights of devistation.

I get that not every body enjoys this stuff, but I find people that don’t enjoy it assume it is the majority opinion.

Here is the difference between my attitude and the type of attitude that started this thread. Just because I love the jumping content doesn’t mean I am yelling and screaming for more, or demanding even more challenging jumping content.

I am happy for what does come out, but I know that it is not everyone’s cup a tea so I wouldn’t ask that it become a part of every dungeon, or every zone..

I also don’t make threads about the content I don’t enjoy as much as the jumping, like sPvP and call it a waste of development resources and ask that those resources be put into jumping content.

I reconzie the fact that different teams work on the different aspects of the game and the people that are desinging the PvP content are not the same people working on the next levels of the Super Adventure Box. I understand that there should be a wide variety of content to suit many differnt play stles and not just my own.

Guild Wars is a big game and caters to a diverse player base and because of this I know there will be future content that is implimented that I just flat out do not enjoy….yet someone else will. I’m OK with that.

(edited by CryxTryx.9208)

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Posted by: killcannon.2576

killcannon.2576

Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…

Almost everyone isn’t negative about this content. Just a few people who suck at it…and that’s pretty much okay. Not all content will be for everyone.

On the other hand, anyone who claims you must be a fan boy to like something obviously has an agenda of their own.

The more you say stuff like this, the less credibility you bring to bear on any topic. Most reasonable people would dismiss this kind of prejudice..and it is prejudice. You’re basically saying anyone who likes a jumping puzzle must be a fan boy. There’s zero basis for this kind of statement.

I don’t suck at it, and it still niche. Seems a bit of a reach to say just because someone doesn’t like content they suck at it.

It’s a good thing it’s in the game, because it gives more people more things to do, and occasionally everyone likes to step outside the box and do something a little different. They are done for the reward (achieves for LS or chests with exo’s or daily/monthly), not because everyone likes them. All you have to do to see the truth of that is look for the amount of Mesmers offering ports.

It’s the same with the meta boss fights, that content isn’t popular either, not to say it can’t be fun. But it’s being done by the majority for the chests.

There’s no reason why it shouldn’t be in game, but the content releases seem to have a lot more focus on these kind of niche areas than with what makes a RPG strong.

Story/Combat/Character development will always be the core content of an MMORPG. These are the things which are the core experience, and these are the things that have been lacking.

More jump puzzles than strong instanced content? I think that points out a weakness in the devs content development.

Story in MMOs has always been excuses for what you’re doing. MMOS are about killing and collecting and always have been. What do the stories give you? A reason to do those things…nothing more.

All Anet has done is made the killing and collecting part of the game and added jumping to it. And a lot of people like it. Not a few…a lot. Sure it’s niche..the whole game seems niche to me.

But what does that mean?

I think you’ll find that there’s just as large a percentage of people who enjoy jumping puzzles as there are who enjoy dungeons.

It’s just my guess, but I’d wager it’s true.

It’s possible, I can’t say it’s not.

I’m not sure I agree that story is the excuse for why I do the things I do in game. I would like to see the story be the driving force and everything else flows naturally into it.

If there were story bits hidden inside jumping puzzle (there is some, but nowhere near enough), or at the ends, it would make them much more compelling. As they stand currently, the puzzles sorta stand outside of the core experience and not tied into it.

I fight to see the next bit of story, to get to the next plot line, to see what is in store for character X/Y/ or Z. Story is a bit lacking in this game because I often feel I am fighting…just because I’m fighting. More things need to be tied together into lore and story progression.

More people would enjoy the JP’s if they were tied more fully into the game instead of just feeling like tacked on content. It was the same with SAB, it just felt tacked on, not an actual part of the world. Why not tie these content releases into the overarching story lines? Why not when finishing JP’s you are shooting for continuing the story or plot progression? Instead you just have an instance (a decent instance) outside of any other part of the game, not tied to anything, no plot, no story, no reason to do it outside of the achieve and the box at the end and the challenge.

Sometimes the game can feel like a big box of parts without any coherent whole.

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Posted by: Lafiel.9372

Lafiel.9372

Lag is too much of an issue for these jumping pads. In fact, lately i’ve been experiencing even worst lags. Glad I got them done before they hit. No idea if it’s gw2 or my internet even though all other things seems to work fine

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Posted by: Vayne.8563

Vayne.8563

Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…

Almost everyone isn’t negative about this content. Just a few people who suck at it…and that’s pretty much okay. Not all content will be for everyone.

On the other hand, anyone who claims you must be a fan boy to like something obviously has an agenda of their own.

The more you say stuff like this, the less credibility you bring to bear on any topic. Most reasonable people would dismiss this kind of prejudice..and it is prejudice. You’re basically saying anyone who likes a jumping puzzle must be a fan boy. There’s zero basis for this kind of statement.

I don’t suck at it, and it still niche. Seems a bit of a reach to say just because someone doesn’t like content they suck at it.

snip

It’s the same with the meta boss fights, that content isn’t popular either, not to say it can’t be fun. But it’s being done by the majority for the chests.

There’s no reason why it shouldn’t be in game, but the content releases seem to have a lot more focus on these kind of niche areas than with what makes a RPG strong.

Story/Combat/Character development will always be the core content of an MMORPG. These are the things which are the core experience, and these are the things that have been lacking.

More jump puzzles than strong instanced content? I think that points out a weakness in the devs content development.

Story in MMOs has always been excuses for what you’re doing. MMOS are about killing and collecting and always have been. What do the stories give you? A reason to do those things…nothing more.

All Anet has done is made the killing and collecting part of the game and added jumping to it. And a lot of people like it. Not a few…a lot. Sure it’s niche..the whole game seems niche to me.

But what does that mean?

I think you’ll find that there’s just as large a percentage of people who enjoy jumping puzzles as there are who enjoy dungeons.

It’s just my guess, but I’d wager it’s true.

It’s possible, I can’t say it’s not.

I’m not sure I agree that story is the excuse for why I do the things I do in game. I would like to see the story be the driving force and everything else flows naturally into it.

If there were story bits hidden inside jumping puzzle (there is some, but nowhere near enough), or at the ends, it would make them much more compelling. As they stand currently, the puzzles sorta stand outside of the core experience and not tied into it.

I fight to see the next bit of story, to get to the next plot line, to see what is in store for character X/Y/ or Z. Story is a bit lacking in this game because I often feel I am fighting…just because I’m fighting. More things need to be tied together into lore and story progression.

More people would enjoy the JP’s if they were tied more fully into the game instead of just feeling like tacked on content. It was the same with SAB, it just felt tacked on, not an actual part of the world. Why not tie these content releases into the overarching story lines? Why not when finishing JP’s you are shooting for continuing the story or plot progression? Instead you just have an instance (a decent instance) outside of any other part of the game, not tied to anything, no plot, no story, no reason to do it outside of the achieve and the box at the end and the challenge.

Sometimes the game can feel like a big box of parts without any coherent whole.

See, I’d agree with you in a first person RPG that the story is what drive the game, but not in an MMO. In MMOs, no matter what I’ve seen, the story is a series of reasons to explain why you have to kill this, why you have to go here, and why you need to collect ten of these plants. It’s not idea. It’s not my preference. It’s simply my experience.

Even in games like Tomb Raider, the story is just an excuse for where you have to jump through next. Without the jumping, the story wouldn’t be enough for me to bother with.

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Posted by: CryxTryx.9208

CryxTryx.9208

Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…

Almost everyone isn’t negative about this content. Just a few people who suck at it…and that’s pretty much okay. Not all content will be for everyone.

On the other hand, anyone who claims you must be a fan boy to like something obviously has an agenda of their own.

The more you say stuff like this, the less credibility you bring to bear on any topic. Most reasonable people would dismiss this kind of prejudice..and it is prejudice. You’re basically saying anyone who likes a jumping puzzle must be a fan boy. There’s zero basis for this kind of statement.

I don’t suck at it, and it still niche. Seems a bit of a reach to say just because someone doesn’t like content they suck at it.

It’s a good thing it’s in the game, because it gives more people more things to do, and occasionally everyone likes to step outside the box and do something a little different. They are done for the reward (achieves for LS or chests with exo’s or daily/monthly), not because everyone likes them. All you have to do to see the truth of that is look for the amount of Mesmers offering ports.

It’s the same with the meta boss fights, that content isn’t popular either, not to say it can’t be fun. But it’s being done by the majority for the chests.

There’s no reason why it shouldn’t be in game, but the content releases seem to have a lot more focus on these kind of niche areas than with what makes a RPG strong.

Story/Combat/Character development will always be the core content of an MMORPG. These are the things which are the core experience, and these are the things that have been lacking.

More jump puzzles than strong instanced content? I think that points out a weakness in the devs content development.

Story in MMOs has always been excuses for what you’re doing. MMOS are about killing and collecting and always have been. What do the stories give you? A reason to do those things…nothing more.

All Anet has done is made the killing and collecting part of the game and added jumping to it. And a lot of people like it. Not a few…a lot. Sure it’s niche..the whole game seems niche to me.

But what does that mean?

I think you’ll find that there’s just as large a percentage of people who enjoy jumping puzzles as there are who enjoy dungeons.

It’s just my guess, but I’d wager it’s true.

It’s possible, I can’t say it’s not.

I’m not sure I agree that story is the excuse for why I do the things I do in game. I would like to see the story be the driving force and everything else flows naturally into it.

If there were story bits hidden inside jumping puzzle (there is some, but nowhere near enough), or at the ends, it would make them much more compelling. As they stand currently, the puzzles sorta stand outside of the core experience and not tied into it.

I fight to see the next bit of story, to get to the next plot line, to see what is in store for character X/Y/ or Z. Story is a bit lacking in this game because I often feel I am fighting…just because I’m fighting. More things need to be tied together into lore and story progression.

More people would enjoy the JP’s if they were tied more fully into the game instead of just feeling like tacked on content. It was the same with SAB, it just felt tacked on, not an actual part of the world. Why not tie these content releases into the overarching story lines? Why not when finishing JP’s you are shooting for continuing the story or plot progression? Instead you just have an instance (a decent instance) outside of any other part of the game, not tied to anything, no plot, no story, no reason to do it outside of the achieve and the box at the end and the challenge.

Sometimes the game can feel like a big box of parts without any coherent whole.

The reason the JP content is just ‘tacked on’ is so that it can remain optional for those that do not enjoy that type of content or for those who have a poor internet connection can not complete the cotent with any sort of reliability.

With the heavy critizisum jumping puzzle content is already under I would shudder to think what the response would be to story or character progression actually requring the completion of jumping puzzle content.

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Posted by: killcannon.2576

killcannon.2576

Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…

Almost everyone isn’t negative about this content. Just a few people who suck at it…and that’s pretty much okay. Not all content will be for everyone.

On the other hand, anyone who claims you must be a fan boy to like something obviously has an agenda of their own.

The more you say stuff like this, the less credibility you bring to bear on any topic. Most reasonable people would dismiss this kind of prejudice..and it is prejudice. You’re basically saying anyone who likes a jumping puzzle must be a fan boy. There’s zero basis for this kind of statement.

I don’t suck at it, and it still niche. Seems a bit of a reach to say just because someone doesn’t like content they suck at it.

snip

It’s the same with the meta boss fights, that content isn’t popular either, not to say it can’t be fun. But it’s being done by the majority for the chests.

There’s no reason why it shouldn’t be in game, but the content releases seem to have a lot more focus on these kind of niche areas than with what makes a RPG strong.

Story/Combat/Character development will always be the core content of an MMORPG. These are the things which are the core experience, and these are the things that have been lacking.

More jump puzzles than strong instanced content? I think that points out a weakness in the devs content development.

Story in MMOs has always been excuses for what you’re doing. MMOS are about killing and collecting and always have been. What do the stories give you? A reason to do those things…nothing more.

All Anet has done is made the killing and collecting part of the game and added jumping to it. And a lot of people like it. Not a few…a lot. Sure it’s niche..the whole game seems niche to me.

But what does that mean?

I think you’ll find that there’s just as large a percentage of people who enjoy jumping puzzles as there are who enjoy dungeons.

It’s just my guess, but I’d wager it’s true.

It’s possible, I can’t say it’s not.

I’m not sure I agree that story is the excuse for why I do the things I do in game. I would like to see the story be the driving force and everything else flows naturally into it.

If there were story bits hidden inside jumping puzzle (there is some, but nowhere near enough), or at the ends, it would make them much more compelling. As they stand currently, the puzzles sorta stand outside of the core experience and not tied into it.

I fight to see the next bit of story, to get to the next plot line, to see what is in store for character X/Y/ or Z. Story is a bit lacking in this game because I often feel I am fighting…just because I’m fighting. More things need to be tied together into lore and story progression.

More people would enjoy the JP’s if they were tied more fully into the game instead of just feeling like tacked on content. It was the same with SAB, it just felt tacked on, not an actual part of the world. Why not tie these content releases into the overarching story lines? Why not when finishing JP’s you are shooting for continuing the story or plot progression? Instead you just have an instance (a decent instance) outside of any other part of the game, not tied to anything, no plot, no story, no reason to do it outside of the achieve and the box at the end and the challenge.

Sometimes the game can feel like a big box of parts without any coherent whole.

See, I’d agree with you in a first person RPG that the story is what drive the game, but not in an MMO. In MMOs, no matter what I’ve seen, the story is a series of reasons to explain why you have to kill this, why you have to go here, and why you need to collect ten of these plants. It’s not idea. It’s not my preference. It’s simply my experience.

Even in games like Tomb Raider, the story is just an excuse for where you have to jump through next. Without the jumping, the story wouldn’t be enough for me to bother with.

I agree, in a lot of mmo’s the story is lacking. It was one of the ways that I was hoping that GW2 would step out of the box, considering it’s legacy.

Have to wait and see what the future holds.

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Posted by: Vayne.8563

Vayne.8563

I agree, in a lot of mmo’s the story is lacking. It was one of the ways that I was hoping that GW2 would step out of the box, considering it’s legacy.

Have to wait and see what the future holds.

The problem is that Guild Wars 1 was completely instanced, where as Guild Wars 2 is mostly open world…and it’s much harder to “tell a story” in the open world.

In GW 1, every time you walk out into the world it’s your instance. It isn’t there for 100 players all at different places in their personal story. In Guild Wars 1, your missions were coordinated with what was going on in the open world. That’s just not possible here.

Before this game ever came out, I knew it would truly be able to be story driven. The personal story was always going to be an aside to the living world.

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Posted by: killcannon.2576

killcannon.2576

@ Cryx

And it wouldn’t have to be the main story arc. It could have been a small story for each one, or several tied together, or bits of lore, things in general tied to the GW2 story.

As it stands a JP…….is just a JP and that’s it. Not saying that they are not good for some people the way they are now, just saying there is a better way to tie them into the game.

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Posted by: killcannon.2576

killcannon.2576

I agree, in a lot of mmo’s the story is lacking. It was one of the ways that I was hoping that GW2 would step out of the box, considering it’s legacy.

Have to wait and see what the future holds.

The problem is that Guild Wars 1 was completely instanced, where as Guild Wars 2 is mostly open world…and it’s much harder to “tell a story” in the open world.

In GW 1, every time you walk out into the world it’s your instance. It isn’t there for 100 players all at different places in their personal story. In Guild Wars 1, your missions were coordinated with what was going on in the open world. That’s just not possible here.

Before this game ever came out, I knew it would truly be able to be story driven. The personal story was always going to be an aside to the living world.

I don’t know. It may be nostalgia, but I have seen MMO’s tie the story into why I am doing things better than it is implemented here.

And I don’t think having a strong story in GW2 is any more impossible than not having the tank/heal/dps trinity.

Anywho, getting off topic. My final point is to tie all the content more tightly into the universe instead of making it feel separate. I think it would solve a lot of the complaints.

(edited by killcannon.2576)

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Posted by: Vayne.8563

Vayne.8563

I agree, in a lot of mmo’s the story is lacking. It was one of the ways that I was hoping that GW2 would step out of the box, considering it’s legacy.

Have to wait and see what the future holds.

The problem is that Guild Wars 1 was completely instanced, where as Guild Wars 2 is mostly open world…and it’s much harder to “tell a story” in the open world.

In GW 1, every time you walk out into the world it’s your instance. It isn’t there for 100 players all at different places in their personal story. In Guild Wars 1, your missions were coordinated with what was going on in the open world. That’s just not possible here.

Before this game ever came out, I knew it would truly be able to be story driven. The personal story was always going to be an aside to the living world.

I don’t know. It may be nostalgia, but I have seen MMO’s tie the story into why I am doing things better than it is implemented here.

And I don’t think having a strong story in GW2 is any more impossible than not having the tank/heal/dps trinity.

I don’t remember any particular great story in any MMO. Even Lotro, based on Tolkien, the story they gave you sorta sucked. It was quite silly in many places. Tolkien is probably rolling over in his grave.

In WoW, the stories were either basic, cliche, or stupid….at least to me. I never really understood why I was doing what I was doing.

Rift started very strong…I loved how it began but each zone had a different separate story, with no real feel of continuity between them.

Aion has story…but the story was an excuse for Factions. The actual story itself was pretty weak.

TSW again the story is an excuse for them to put weird stuff in the world.

Nope, I can’t remember any MMO with a “story”. There were MMOs that had quest lines that had stories, though. Sort of like the event chains in Hirathi Hinterlands or Straits of Devastation.

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Posted by: Vorch.2985

Vorch.2985

Use Combat Mode 1.1 to fix the camera.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Tachenon.5270

Tachenon.5270

Tolkien is probably rolling over in his grave.

The jumping puzzle scene in Moria in the movie version of The Fellowship of the Ring probably has him doing triple salchows. Not to mention the dwarf tossing. Hey, we have dwarves!

Anyway, I don’t mind the jumping puzzles here and have done them all without mesmer assistance except for Stepping Stones (not gonna happen) and the holiday puzzles. Oh, and two of the ‘triplets’ in WvW, and I believe one should count for all three there.

Funny, looking back on my time aboard the TORtanic, the ‘jumping puzzle’ -esque stuff there is one of the things I remember most fondly, although they did from time to time evoke some colorful metaphors. The stories weren’t all that bad. Better, in my opinion, than the prequels.

The table is a fable.

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Posted by: Vayne.8563

Vayne.8563

Tolkien is probably rolling over in his grave.

The jumping puzzle scene in Moria in the movie version of The Fellowship of the Ring probably has him doing triple salchows. Not to mention the dwarf tossing. Hey, we have dwarves!

Anyway, I don’t mind the jumping puzzles here and have done them all without mesmer assistance except for Stepping Stones (not gonna happen) and the holiday puzzles. Oh, and two of the ‘triplets’ in WvW, and I believe one should count for all three there.

Funny, looking back on my time aboard the TORtanic, the ‘jumping puzzle’ -esque stuff there is one of the things I remember most fondly, although they did from time to time evoke some colorful metaphors. The stories weren’t all that bad. Better, in my opinion, than the prequels.

I didn’t play ToR, but I’d have to assume any game by Bioware would have to have a relatively good story. However that story is completely divorced from the rest of them MMO…from what I understand…almost an entirely separate entity.

Much like the personal story in Guild Wars 2 being completely separate from everything else in the game.

Compare that with playing a game like Dragon Age or Skyrim.

There’s a world of difference.

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Posted by: Amadan.9451

Amadan.9451

well, i like lore, if at any POI and jp there would be some lore to discover, it would feel better for me to do it (i would still rage and unleash my anger to my surroundings, but that’s just me).
i would like to know:
1 why is there? is it a natural formation (morgan spiral. dark reverie) or constructed by some mad asura (an asura did it is the new innuendo)?
2 why was build (in case it was build)? or why the rock float in the air in that specific zone?

and my suggestion would be. can you add enigma to solve in the jumping puzzle? or create more mini dungeon with enigma to solve? there are a couple of them (like the one in gendarran field with the torches and the underwater part, or the pirate jp in LA) that are very nice.
if i could feel more like a goonie when i advnture a jp than supermario i would be a little happier.

this is my fear:
if they ever add the wizard’s tower (the one you can see floating in mid air in kessex hill), despite the fact that i always been fascinated by it, it would be a mad jumping puzzle that i would never be able to complete because ine more person complained about mesmers portals

Looking for a gay friendly guild?
Join the Rainbow Pride

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Posted by: Nekroseth.5186

Nekroseth.5186

Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…

+100000000

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Posted by: Argon.1563

Argon.1563

I genuinely cant recall the last piece of content that added combat-themed stuff. Like, Fractals was pretty much the last thing, since then its been running round, talking to NPCs, and doing their jumping puzzles. If I purely focused on new content, I wouldn’t have any need for my exotic weapons, or any weapon for that matter.

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Posted by: Xenon.4537

Xenon.4537

Good to see almost everyone is negative about their crappy ‘waste of new content’ jumping puzzles and only a couple of fanboys who will consider anything delivered by anet as 2nd coming of jesus appreciating their jumping puzzles. Hopefully they see this thread and start delivering the rpg element of this game instead of yet another mini this and that… How is it that in close to a year we received only one significant thing, fractals? Stop adding goofy crap and give me the reason to log in!!! adding a flute to gem store isn’t one…

I tend to agree. I stopped playing for the better part of 5 months…came back a few weeks ago…started to enjoy the Four Winds content right up until the jumping nighmare…and then got hit with a “Coming Up in 2013” announcement that looked pretty good until you see the Ascended Gear grind buried in it.

Back to what I was doing. Maybe in a year, ArenaNet, if you’ve figured it out yet.

Of course, it’s starting to look like I’ll have simply missed a bunch of temporary, vapid content, and be so far behind on the tier gear and achievement grinds that there’ll be no point in logging in then, either.

You two are just depressing. :\

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Posted by: General Belisarius.2548

General Belisarius.2548

I done every jp in game numerous times except not so secret and clock tower. I love them tbh although they can be frustrating. Wish the camera was better. Btw I’m a norn male as big as can be. Still rarely have an issue but some I had to do on my asuran

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Posted by: Draknar.5748

Draknar.5748

I genuinely cant recall the last piece of content that added combat-themed stuff. Like, Fractals was pretty much the last thing, since then its been running round, talking to NPCs, and doing their jumping puzzles. If I purely focused on new content, I wouldn’t have any need for my exotic weapons, or any weapon for that matter.

Aetherblade Retreat?

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….