Apparently something is wrong with GW2’s economy.
First, inflation. Bots and farmers have dumped a tremendous amount of gold into the economy. On one hand, they flood the TP with cheap commodities and make many items attainable for casual players. On the other hand, they pump money into the economy make commodities unprofitable for players to sell. Second, Income Gap. Early bird gets the worm. Players who exploit loopholes fast and often are rewarded. Why are these a problem for you and me? Because there will be a point where a player can no longer participate in the game’s economy and feel left out.
First, casual player will find their 5 hours on GW2 a week become farm-a-thons just so they can afford anything on the TP. Then the social players will notice a drop in guild/server activities as casuals stop logging on all together. After watching their friends no longer logging on and their guilds dying, they will leave, leaving WvW maps outmanned save a select few servers. Little by little, people abandon GW2. Among these people are some of the most steady purchasers of gems, because they have the money but not the time to spend on farming for stuff.
Attempt to inject the economy with items in order to price comes back and bites ANet in the kittenfluffers. Remember The Lost Shores? I’m sure you remember the event chest and the few fast players who hpped around multiple overflows to farm them like a legendary precursor gold rush.
Did the precursor price drop as a result of increased supply? A little bit. However, the cost of legendaries overall, and the price of EVERYTHING jumped. What happens is that with more precursors lining up the pockets of many, everyone decides it’s high time to go on a shopping spree. Remember those 25s Powerful Bloods? Bot banning were not the sole reason for their jump from the mid 10s to mid 20s. Demand happened and made many things no longer affordable for many players.
Every way to quickly farm money results in an ANet nerf. Sure it slows the inflation, but it increased the wealth gap. Suddenly, you have a handful of players who can afford everything and a whole lot of people wondering how many decades it would take to buy enough mats for a set of exotic.
Here is a solution to all this: FEE BRACKETS.
Instead of a flat 15% profit reduction, make it an adjustable curve based on the value of the item.
Cheap items at low volume has reduced fees.
e.g.: your 20 jute scraps will cost you nothing to post. The TP will deduct next to nothing when they sell.
Expensive items cost more to post.
e.g.: congratulations on selling that Dusk for 350g. Here is your share of 190g and have a good day.
Cheap items at high volumes and/or frequences has incremental fees.
e.g.: your business of selling 1000 copper ores per hour made it the TP’s business to charge you 250 copper ore’s worth of fee for posting and selling.