Inflation, Income Gap, and Taxation
did you notice when all the servers were full. then suddenly, they were all back at high. i think that thats all the ‘bot farmers’ that got kicked. just an observation.
Maybe someone needs to create a website to bypass the trading post an Ebay if you will for GW2 cutting out the middle man would be great.
Well, I think we have problem in GW2 economy too. Each update leads to an increase in Gold. Compare the situation now and at the beginning of the autumn . So, with this frequency of new Events, gold rate doesn’t have time to fall to its normal level . And imagine now that you come into the game and just can not buy anything for a normal life, ’cause the rate of Gold pulls up the price of resources and other items up too fast
did you notice when all the servers were full. then suddenly, they were all back at high. i think that thats all the ‘bot farmers’ that got kicked. just an observation.
It was right after the events, too. It seems like they banned quite a few commercial bots.
Yeah I am concerned about the fast increase on all prices. I have only one piece of exotic armor so far because crafting is hard on my wallet. I have about 4-5 gold now but that’s probably what it’s going to cost me for my next piece, while my first piece cost me about 2 gold a few weeks ago.
Ironically I thought the fractals would lead to a decrease of the price for the exotic mats (since it’s no longer the highest gear) so I decided to wait for my 2nd exotic piece… horrible, horrible mistake.
I think the negative impact of a bad economy to GW2 is overweighted here. While a well functioning economy is critical to the enjoyment of the game, the major portion of enjoyment still derives from great gameplay.
I think it’s all just from the change to level 55+ stuff having better chances at level 80 gear and FOTM. My income has gone way up from just WvW kills because now there is good 80 gear. I’ve gotten more rares from WvW since the last patch than the entire time before it.
I’m doing FOTM just to fill up on 20 slot green bags and each run almost guarantees 2-3 rares and possible crafting mats that sell for 20s+ It’s just plain easier to get money this patch.
You are right about the economy. But your solutions are terrible.
It’s an interesting debacle….
It’s sort of a combination of bots no longer farming supplies and players mostly running dungeons/fractals which adds more gold into the system than supplies (and no real desire to use that gold prior to LS for anything other than maybe buying a precursor if they got the money). Post-LS, now there’s a resurgence in demand for supplies and prices have skyrocketed cause folks (on aggregate) are sitting on tons of gold, want supplies, but there aren’t many available.
I would say remove, or lessen, the DR from the non-dungeon/fractal areas. Now that there are less bots, players have to introduce the supplies…. and if players want to spend an hour blood farming over other activities, then they should be allowed to do it. I’m assuming the bot detection system is more robust now, so the DR isn’t as necessary to the degree it currently exists…
It’s an interesting debacle….
It’s sort of a combination of bots no longer farming supplies and players mostly running dungeons/fractals which adds more gold into the system than supplies (and no real desire to use that gold prior to LS for anything other than maybe buying a precursor if they got the money). Post-LS, now there’s a resurgence in demand for supplies and prices have skyrocketed cause folks (on aggregate) are sitting on tons of gold, want supplies, but there aren’t many available.
I would say remove, or lessen, the DR from the non-dungeon/fractal areas. Now that there are less bots, players have to introduce the supplies…. and if players want to spend an hour blood farming over other activities, then they should be allowed to do it. I’m assuming the bot detection system is more robust now, so the DR isn’t as necessary to the degree it currently exists…
The problem is that almost anything they do right now will benefit those that are the wealthiest the most. Removing DR would make a lot of items unprofitable and casuals will no longer able to make the money they do now. It would just enable farmers and botters to make more money and take money from these players through the TP and move them into gold buyers’ hand.