Inflation pushes progression beyond reach

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

broken page count fix post

Actions, not words.
Remember, remember, 15th of November

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: BlueBoy.1236

BlueBoy.1236

I think some people mistaken price spike as inflation. Price spike happens everytime whenever anet releases new content. Every time a new recipe is released, the mats price will go up. Look at the price of iron during lion arch event. After awhile, the price will go back to equilibrium again. Pls don’t use that example to assume inflation is happening.

If you guys only know how expensive it is to craft (buy) asc sets during the first few weeks of their release. And if you really think this asc armor is a must-have BiS item, don’t you think you have to put some efforts to make it? Or do you prefer pre-asc patch where BiS (exo) items are just trash you get left and right, so worthless you don’t even need to use crafting station to make your BiS items? (I’m sorry if my tone is a bit rude, but economy is not something i would criticize about gw2)

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Megastorm.6219

Megastorm.6219

People will nitpick you to death as is standard practice on this forum, but I agree with the OP, and feel the same way these days.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: paulv.5361

paulv.5361

Hi
Decided to go for Legendary. Only play 2-3 hours per night. I’m 56 years old and not a uber gamer. Yeh leaf of kudzu went from $895 to $1095 to $800 in 1 week, but I went from $25 to $125 in 1 week doing just dungeons, & wold events. Got an Ascended chest from Tequatl and choose longbow last night.
Its going to take time, but I thought that’s what it was all about. Gives me something to work towards.
For the one off $25 dollars you spend on a game, its pretty good value.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

Everyone against OP is basically demanding that you do a mindless farm in the same two areas instead of actually playing the game the way you want to play.

….yeah….how about no.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Bandit.8279

Bandit.8279

Everyone against OP is basically demanding that you do a mindless farm in the same two areas instead of actually playing the game the way you want to play.

….yeah….how about no.

Dungeons, node gathering, meta-events, champ farming, Dry Top, SW and Orr event farming and playing the TP are just some of the things you can do off the top of my head.

There is no rush to get ascended or legendary items. Take your time and have fun. The end game gear is not needed to play and enjoy the game.

Happy hunting!

Edit: I forgot Southsun and Fractals. Even Guild Missions and WvW can award ascended accessories.

Fools N Gold [FNG] of Tarnished Coast

(edited by Bandit.8279)

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: slamfunction.7462

slamfunction.7462

It befuddles me that players can’t see the bigger picture to how this thing works, so let me lay out a big, log thread to explain it…

When ANet set the groundwork for the gemgate store, they knew that people were min/maxers and that we wanted progression. Sure, it’s a wonderfully sweet idea that we play a game just to have fun and I’m sure some people believe that to the point that they live it everyday. If so, good for you!

But for the rest of us, having the best gear, the best stats, and being the most progressed, no matter what kind of progression it be, is of the utmost importance. We want to be harder, faster, better. If we are mediocre in life, why be the same in the virtual world. This is an “escape” after all.

So the gemgate store, in all of its salami slicing awe, was not setup purely to deliver outfits and etc – that’s just the shroud of the ANet, covering the real purpose: Money to gem to gold transactions.

“Why would anyone want to spend RL money on gold???”, you ask? Well, sure, its easy getting gold. Just grind the same old content 50 times a day, day in day out, and you’ll get there. You’ll have all the money and crafting mats you could ever want. But see, most humans just aren’t like that. They want convenience. They want reward for very little effort, and thus the RL money to gem conversion was instituted.

Instead of grinding the same old boring junk, you can dump money into the gemstore, get gold, and BUY the mats you needed to level up crafting. Then, dump in even MORE money and start getting ascended gear crafted.

The fact that they put outfits in the gemgate store and other stuff, is more or less a store front to what the original purpose is. You could make the argument that flipping items on the BLTP is an alternative to grinding the same old content, but unfortunately, ANet has a full time economist to watch and monitor for that sort of thing, making sure to control drop rates and etc, so that the items you WANT are ever so much more, just out of your reach….the proverbial “Carrot on a stick”.

Business is business. The way ANet does is not a hidden affair. They won’t acknowledge it, nor give out the statistics, showing that RL money to gem conversions constitutes 90% of all gem store purchases. Nor will the die hard fans even except what I’ve typed here. But, the world does need its janitors, so welcome to the working class, kids!

Arena Nets are used to catch Gladiator Fish.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Yargesh.4965

Yargesh.4965

One of the more paranoid ramblings.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

Everyone against OP is basically demanding that you do a mindless farm in the same two areas instead of actually playing the game the way you want to play.

….yeah….how about no.

Dungeons, node gathering, meta-events, champ farming, Dry Top, SW and Orr event farming and playing the TP are just some of the things you can do off the top of my head.

There is no rush to get ascended or legendary items. Take your time and have fun. The end game gear is not needed to play and enjoy the game.

Happy hunting!

Edit: I forgot Southsun and Fractals. Even Guild Missions and WvW can award ascended accessories.

I love how the internet thinks that a list makes them right somehow.

Its been established on this thread (and thousands of other places) that some places are more effective for getting gold than others. Most of the most effective places are mindless, and what isn’t ‘mindless’ can be done using mindless tactics, or has a daily cap to just how much reward you can get from something. I can never get anywhere near as much gold doing WvW as I can running events in Orr, and that is the point you missed.

Besides that. Min/Maxing stats matters in at least one place (WvW). a Few hundred stat point do make all the difference in a fight, even in a game that is allegedly all about “Skill”

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

Everyone against OP is basically demanding that you do a mindless farm in the same two areas instead of actually playing the game the way you want to play.

….yeah….how about no.

You are half right. For ascended gear, dungeon IS NOT the best way to go. For my ascended gear armor I got all my metal and wood from gathering, I got most of my silk from WvW and bought for maybe for about 30gold worth of silk and other scrap.

Most of my ectos came from guild mission, fractals and world bosses.

My dragonite came from world bosses.

My Globs of dark matter come from exotic i crafted to reach level 500.

Never had to do dungeon to craft my acended armor or weapons. It just take time because of time gated recipe.

For a legendary, its another thing. Dungeon is a big part of getting a good amount of gold for the precursor. But the Silverwastes is pretty similar to dungeon in term of profit if you do it with friend. We make a chest run, advertise it in the map chat, run around the map, helping every event that we can find, then the breach, then the labyrinth. If you know what you are doing, you will get a really good amount of material and gold. Didn’t enough test to say 100% sure that its as profitable as dungeon, but it’s kitten close (if you exclude record run time in dungeon or selling path).

I’m doing my 5th legendary and I don’t do just dungeon. I do dungeon when i want to do dungeon, I do wvw, tpvp, world bosses, silverwaste, etc. It would be nice to have more highly profitable content in the game other than dungeon. They seem to go in the right direction with silverwaste. But that doesn’t mean that dungeon is the only way to gain good amount of gold.

Thaddeauz [xQCx]- QC GUILD

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Sirendor.1394

Sirendor.1394

I agree with OP that “inflation pushes progression beyond reach” because that’s the truth.

As a WvW player the maximum amount of gold I can get (by selling my materials from loot bags/salvaging stuff/completing monthly/lucky drops) is around 100g every few months. Legendaries and every other kind of very expensive stuff is unreachable for me.

The rate at which I earn gold is so slow (when doing what I want: roaming), that by the time I can get 100g the prices have gone up again and again. To add, I don’t play one character (currently 4) so that makes it double as hard if I would want to get ascended gear or a legendary.

My response to this is… I don’t try to get either of those. It’s too time-consuming, it forces me into content I do not like and in the end… I couldn’t care less. The thing is, that some people do care and they can’t even dream of reaching that goal.

Where OP is wrong though is that he blames this on the gamers rather than on ArenaNet: if they had made it possible to earn a legendary WITHOUT needing to spend 1k+ gold for a precursor (instead making a precursor questline), there would be no need to farm gold. The same thing counts for ascended gear: nerf the requirements and everyone could get their ascended gear.

So who’s to blame? Not the gamers, but the developers.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: joneb.5679

joneb.5679

Im not pulling punches here but the original GW1 used to have prompts for taking a break afer a few hours of play. This game doesn’t. It seems an unhealthy lifestyle of intense gaming seems to be whats being built on and pushed here. Gamers seem to think its okay to give the game so many hours, nay days, of their lives over to play the game or to work at it like a job farming, grinding for gold, materials etc.

A person who wants to have a life outside the game, who has a job thats enough of a grind that they don’t want it in their leisure time finds their game handicapped because its ramped up for the hardcore except for the nice little rewards for a logging in so often and easier dailies to keep us casuals partly motivated. We are told the grind is for just cosmetic differences but full ascended gear does give quite an advantage in pve and wvw that it makes a difference if a party is geared up like this. After a thousand hours playing a person feels like he deserves at least a legendary as a treat for being a loyal customer. Its not my fault getting a legendary has been designed to be so demanding a person has to go far out their way to do stuff they may not enjoy like farming certain areas instead of being able to get it in the game play they enjoy.

NOW before anyone flames me for being thoughtless I know there are people whose lives, health etc mean the game does become a focus for them, for an escape and enjoyment and so Im not trying to demean you in any way for spendinga lot of time in the game and I sympathise with you. This doesn’t mean the game needs to have such a repetitive time sink progression system.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: hybrid.5027

hybrid.5027

Im not pulling punches here but the original GW1 used to have prompts for taking a break afer a few hours of play. This game doesn’t. It seems an unhealthy lifestyle of intense gaming seems to be whats being built on and pushed here. Gamers seem to think its okay to give the game so many hours, nay days, of their lives over to play the game or to work at it like a job farming, grinding for gold, materials etc.

Now that is an odd way to describe the most casual MMO on the market.

I know who I am, do you know who you are?

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: BlueBoy.1236

BlueBoy.1236

Everyone against OP is basically demanding that you do a mindless farm in the same two areas instead of actually playing the game the way you want to play.

….yeah….how about no.

Dungeons, node gathering, meta-events, champ farming, Dry Top, SW and Orr event farming and playing the TP are just some of the things you can do off the top of my head.

There is no rush to get ascended or legendary items. Take your time and have fun. The end game gear is not needed to play and enjoy the game.

Happy hunting!

Edit: I forgot Southsun and Fractals. Even Guild Missions and WvW can award ascended accessories.

I love how the internet thinks that a list makes them right somehow.

Its been established on this thread (and thousands of other places) that some places are more effective for getting gold than others. Most of the most effective places are mindless, and what isn’t ‘mindless’ can be done using mindless tactics, or has a daily cap to just how much reward you can get from something. I can never get anywhere near as much gold doing WvW as I can running events in Orr, and that is the point you missed.

Besides that. Min/Maxing stats matters in at least one place (WvW). a Few hundred stat point do make all the difference in a fight, even in a game that is allegedly all about “Skill”

I spent 90% of my time in wvw, and i have made 2 legendaries so far.I could’ve made my 3rd and 4th legendaries if i had the patience to do map completion again. Also there are a lot more ppl who spend most of their time in wvw and have more legendaries than i do. Assuming you actually play and not stay afk in twrs, you can easily make more than 10g in 2 hours. And NO you dont need ascended armor unless you are into hardcore gvg. I have 150k kills so far, and most of the time i dont even use asc armor.

Back to the topic, what kind of proof does the op have to show that inflation is actually happening?

https://forum-en.gw2archive.eu/forum/game/gw2/I-have-a-question-about-the-economy/page/17#post4616875

That’s a good thread abt how the economy works in the game. There’s also a discussion in that thread that shows why increasing the drop rates wont drive the mats price down. But hey I guess everyone just want their BiS item delivered at their door once they hit lvl 80.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

Nearly all precursors went steadily down in price since Aug/Sep, the same goes for bolt of damask.

Those prices in no way keep constantly inflating, so there isnt a problem here.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Conski Deshan.2057

Conski Deshan.2057

I just want to point out a few things

1. Both the current active farms (Dry top, Silverwastes, FSG train) and dungeons yield on average 5-10g per hour depending on efficiency. At 10g an hour an hour it takes roughly 40 hours to obtain a full set of ascended armor in addition to skin unlocks from whichever area you were in (biolum from silver, Dungeon skins from dungeons).
That’s a remarkably high earn rate and low acquisition time and is considered to be quite generous in comparison to other games for the highest quality armor available.


I unfortunately had to spent 10 hours in the wastes farming badges the resulting loot looked like this:
40 rare loot bags (20 breaches 10 success 10 failures)
300 champion boxes (nightmare chests+ breach + bandit chests added together)
10 rares from the nightmare chest
200 of those loot bags
Misc items from bandit chests.

Assuming absolutely no exotic or high value drops from any of that it converts to roughly 70G or 7g an hour, with little to no RNG about it.

In my case I got 3 exotics from the boxes, 2 rare drops from the bandit chests and 3 skin boxes, the exotics add 10g the 2 rare drops amounted to around the same and the skin boxes while they have no monitory value are worth at least 3g ea, so an additional 30g bringing my average to 90g for those 10 hours or 9g/h or a very good return for low end play.


Average: 3 standard dungeon paths in 1 hour,
3.15g pure gold
~2g in tokens + 1 skin unlock
~2.4g in drops assuming no luck with a rare drop (champ bags included here)
Average: 7.5G/H , but only doable once or twice a day due to daily dungeons.

My single best run:
CoE full run in roughly 50mins:
3.15g pure gold
2g tokens
3g in drops
7g in cores.
Earnings: Approx 15g

So on average dungeons are in line with low end farming with even my best run only bringing in ~15g/h and not really being repeatable.

2. Legendaries are not I’ve played x time I deserve one items, they are something you choose to work towards or not. Even at that due to the way the economy/drops works a relatively stable portion of the population will possess a legendary, say around the 5% mark. You may not agree with me but that’s a very high portion of the population for something that’s meant to be ultra rare. They do not need to be available to a larger pool of people.

3. There are two options for keeping an item rare, make it a grind to acquire or gate it behind a hard piece of content, you’d complain if it was the latter so the former is the lesser of two evils so to speak.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Pepsi.8907

Pepsi.8907

I won’t get into the whole “is it worth it” argument.
To me it was, I wanted it, so I worked toward it and I am happy. Point made.

But just to mitigate a few things, I’ll show numbers (everyone like numbers right?)
Only for armor though, didn’t calculate the rest…

Basic stats are:
light: 920 (exotic) vs 967 (ascended) increase of 47 or a total of 5.11% for the full 6 piece
medium: 1064 (exotic) vs 1118 (ascended) increase of 54 or 5.08% for the full 6 pieces
heavy: 1211 (exotic) vs 1271 (ascended) increase of 60 or 4.95% for the full 6 pieces

Now let’s take a look at the stats
for gear like rampager, berserker, etc that modifies three stats we have roughly:
Main stat: 315 (exotic) vs 329 (ascended) increase of 14 or exactly 4.44%
Secondary stat: 224 (exotic) vs 235 (ascended) increase of 11 or exactly 4.91%
Secondary stat (crit dmg): 16% (exotic) vs 17% (ascended) increase of 1% or exactly 6.25%

For celestial
140 (exotic) vs 147 (ascended) increase of 7 or 5%
19% (exotic) vs 19% (ascended) increase of exactly 0

so give or take you have roughly an increase of 5% stat increase from exotics to ascended armor…

I only did the maths for armor, since this is what we are discussing here, yet I think trinkets give a significantly more increase, but I would like a confirmation on this, same with weapons damage output (not the flat 5% increase).
However, this is what crafting ascended armor vs keeping your exotic will give you, without trinkets, without weapons. 5%.
If you are the sort of person that thinks “every bit will help” go get it, however the armor alone won’t make much of a difference and if your time is too precious for that grind, I’d suggest to not bother with it.
Again, as I said, this is for the 6 armor pieces alone, I do not count the trinkets nor the weapons, which will add to those stats, but they cost significantly less to do than the armor.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: DonQuack.9025

DonQuack.9025

Some people would never have made it in GW1 I see.

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

The average player…if they focus on it.

Irony at its finest. Your average player won’t focus on it, they have other things they want to do as well.

Some people would never have made it in GW1 I see.

Not sure what that’s supposed to mean? The GW1 economy was laughably stable until ~2010 when a lot of farmers just disappeared. For several years the price of something like an Armbrace was 10-15e, stable as could be.

(edited by Cuddy.6247)

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

snip

http://dulfy.net/2013/12/12/gw2-ascended-armor-stats/

here is a complete breakdown of the stats to make things a bit easier

You’re welcome!

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Sariel V.7024

Sariel V.7024

I disagree that ascended should be a luxury item. I do not agree that best in slot gear is a “luxury.” Of course, I come from playing GW1 where stats weren’t a luxury thing. Cosmetics where.

Tell that to someone trying to buy a req9 max damage inscribable Death Magic Bone Dragon Staff.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I disagree that ascended should be a luxury item. I do not agree that best in slot gear is a “luxury.” Of course, I come from playing GW1 where stats weren’t a luxury thing. Cosmetics where.

Tell that to someone trying to buy a req9 max damage inscribable Death Magic Bone Dragon Staff.

See there, it’s the skin that’s the luxury there. Because you could easily get The exact same weapon sans the skin a dime a dozen. An inscribable max dmg staff req 9 death was super easy to get. Think there were a few collectors in NIghtfall that offered them I believe, and I think you might have been ale to craft them from one or two of the npcs. Of course, there were also lots of collectors that offered non-inscribable ones, so you could typically find one with the insric you wanted if you looking.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Lady Elvea.2847

Lady Elvea.2847

So investors and TP traders are now also responsible for ascended armor prices?

In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.

Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.

I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.

While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: laokoko.7403

laokoko.7403

I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

You can enjoy yourself without ascended. That’s good enough right?

I didnt’ really get full ascended on my alt, I still play it time to time.

I do think ascended gear make a difference. But if you get a few piece, I don’t think the difference is that big. And you can work your way for a full set.

I dont’ think ascended gear is too tough to get. The problem is if you spend all your money on ascended gear, you probably don’t have too much to spend on anything else. Which is like most of the game is about.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Lady Elvea.2847

Lady Elvea.2847

I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

You can enjoy yourself without ascended. That’s good enough right?

I didnt’ really get full ascended on my alt, I still play it time to time.

I do think ascended gear make a difference. But if you get a few piece, I don’t think the difference is that big. And you can work your way for a full set.

I dont’ think ascended gear is too tough to get. The problem is if you spend all your money on ascended gear, you probably don’t have too much to spend on anything else. Which is like most of the game is about.

I’m enjoying myself just fine, and while I’m okay with some things being out of reach due to my play style (which is “have fun”) I’m not okay with many things or almost everything being out of reach.

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

I won’t get into the whole “is it worth it” argument.
To me it was, I wanted it, so I worked toward it and I am happy. Point made.

But just to mitigate a few things, I’ll show numbers (everyone like numbers right?)
Only for armor though, didn’t calculate the rest…

Basic stats are:
light: 920 (exotic) vs 967 (ascended) increase of 47 or a total of 5.11% for the full 6 piece
medium: 1064 (exotic) vs 1118 (ascended) increase of 54 or 5.08% for the full 6 pieces
heavy: 1211 (exotic) vs 1271 (ascended) increase of 60 or 4.95% for the full 6 pieces

Now let’s take a look at the stats
for gear like rampager, berserker, etc that modifies three stats we have roughly:
Main stat: 315 (exotic) vs 329 (ascended) increase of 14 or exactly 4.44%
Secondary stat: 224 (exotic) vs 235 (ascended) increase of 11 or exactly 4.91%
Secondary stat (crit dmg): 16% (exotic) vs 17% (ascended) increase of 1% or exactly 6.25%

For celestial
140 (exotic) vs 147 (ascended) increase of 7 or 5%
19% (exotic) vs 19% (ascended) increase of exactly 0

so give or take you have roughly an increase of 5% stat increase from exotics to ascended armor…

I only did the maths for armor, since this is what we are discussing here, yet I think trinkets give a significantly more increase, but I would like a confirmation on this, same with weapons damage output (not the flat 5% increase).
However, this is what crafting ascended armor vs keeping your exotic will give you, without trinkets, without weapons. 5%.
If you are the sort of person that thinks “every bit will help” go get it, however the armor alone won’t make much of a difference and if your time is too precious for that grind, I’d suggest to not bother with it.
Again, as I said, this is for the 6 armor pieces alone, I do not count the trinkets nor the weapons, which will add to those stats, but they cost significantly less to do than the armor.

Keep in mind that there are a few more “caps” in the game, if you are not doing level 80 content. For example, a Weapon that is above rare is wasted in AC because the cap is equal to Weapon damage of a Rare level 35 weapon. Same goes with the Armor rating of Armor. There is also a stat cap for each level, for example the lowest of the low is 2343 for TA Story (level 52). IF you have more than 2343 on any stat at level 80, it will be worthless if you do TA Story.

Other lower level content has similar restrictions. So people who are doing content below level 80 don’t need higher quality gear, not even Exotic at times.

Just something more to consider when you are wondering if Ascended is worth it.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: xDudisx.5914

xDudisx.5914

Ascended is easy and cheap to do. Some people say it is not whorth it because it is only 5-10% stats but lots of players spend much more in useless skins that add 0% to your stats. When I used to run dungeons I could get about 200 silk scraps per day just salvaging blue/greens that you drop. With the gold you can buy the rest of the linen, cloth,etc. 30min of Ac = 5g

The problem is if you play wvw or spvp only the chances are that you wont generate as much gold as pve. But for spvp your stats doesnt matter so this might no be a problem. If you run normal wvw it may be hard for you to make ascended.

For the legendary is another story. If you dont manipulate TP, grind dungeons, buy with RL money or drop one via MF you wont make a legendary. They are expensive, but they are also just a skin, and in most cases not even look good. A skin wont affect your gameplay. The only real advantage I think I have with legendaries is the projectile effect. For example: my ele using a Bifrost, all my #1 skills have the same particle effect. This might confuse bad/new players.

Ouroboro Knight’s [OK]

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: AlliedKhajiit.2794

AlliedKhajiit.2794

Ascended armor is practically worthless to get unless you’re an absolute min/maxer and you HAVE to have that extra.. what? 15 more major stat? 7 more minor?
Unless you’re putting +5 stat infusions on the armor, it’s not really worth going for. Even if you do fractals. I run a 49 pretty much every day and I have 0 need for ascended armor.
Ascended weapons are a different story, they’re still absolutely not needed (unless you’re doing 40+ fotm) but after getting 500 in a craft, the weapons cost far less to make than the armor does.
As for a legendary..? It’s not anywhere near impossible. I got my first legendary about 4 or 5 days ago now. I wasn’t trying since the beginning of the game, either. It took me playing the game but not going hardcore-grindmode except for the last 200g I needed to buy spark (which took me about 3 days to acquire) and in all it took me about 5 months of mediocre farming.
The inflation isn’t pushing progression beyond reach. Legendaries and ascended armor are still very much reachable, and honestly legendaries shouldn’t be classified as progression anyway. They’re skins, essentially. Progression isn’t tied together with how pretty you want to look.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: velmeister.4187

velmeister.4187

If one thinks “it’s mindless farming” to obtain something of high value in a game, that high value item is not really worth it for that person.

If one thinks “I want a Bitfrost” and makes it a goal, time spent for acquiring funds for Bitfrost will not be “mindless farming” to that person.

No one is wrong. It’s really all about breakpoints.

A person may be willing to pay 700g for a precursor while another will be fine if mystic forge rolled a precursor within 50 tries. First person will probably get frustrated to find that precursor that is needed is selling for 1400g while the other person will cry foul if mystic forge did not spit out the precursor in 100 tries.

Game companies manipulate these breakpoints to create hooks in the game that keep people logging on when intrinsic OCD takes over (for lack of better words), desire to complete or to achieve.

For a game like GW2, 2+ years old, there gotta be multiple ways to attain any particular thing. Grinding Gold and measuring success by converting gold earned/hour is not exactly my cup of tea.

I’d like to see there is a definitive method by which one can obtain precursors to legendaries other than roll of dice, TP manipulation, or gold farming. I do not believe you can call your game innovative if it relies on the same principle of gold/hr to design and deliver desirable content.

“If there is anyone here whom I have not offended, I am sorry.”

(edited by velmeister.4187)

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

So investors and TP traders are now also responsible for ascended armor prices?

In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.

Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.

I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.

While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.

But how do traders/investors or rich people in any significant way influence the prices of those mats?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

(edited by Wanze.8410)

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

So investors and TP traders are now also responsible for ascended armor prices?

In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.

Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.

I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.

While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.

But how do traders/investors or rich people in any significant way influence the prices of those mats?

They don’t not in small numbers. This is prolly a better “i have a question about the economy” post

[TAO] Founder/Owner and Administrator for the NSP Server Website

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: hybrid.5027

hybrid.5027

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

I know who I am, do you know who you are?

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

So investors and TP traders are now also responsible for ascended armor prices?

In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.

Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.

I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.

While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.

But how do traders/investors or rich people in any significant way influence the prices of those mats?

They don’t not in small numbers. This is prolly a better “i have a question about the economy” post

I already know the answer (They influence prices only insignificantly), i was just curious why the Lady thought otherwise, which wasnt very clear from her post.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

So investors and TP traders are now also responsible for ascended armor prices?

In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.

Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.

I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.

While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.

But how do traders/investors or rich people in any significant way influence the prices of those mats?

They don’t not in small numbers. This is prolly a better “i have a question about the economy” post

I am sure Wanze knows what he’s talking about, but is posing the question as to cause the reader to consider just how and even if traders/investors or rich people effect the prices on the TP.

Which of course they don’t effect it very much at all. The prices are set based on willingness to sell. If people were willing to sell items at a lower price than what it is currently, the price will drop. But that isn’t the case. People want to sell for what someone is willing to pay. If people are willing to buy say Powerful blood at 65s, those who are selling are going to sell at that price, and not 62s.

But even so, as people are still willing to buy at higher prices, and grumble about it, but still pay it the prices are going to go up. I am sure prices will drop dramatically if no one, not a single person in the game, buys it. Sellers are going to have to list it lower and lower until a price that people are willing to pay is reached. Thats the only way prices will go down. It’s not “inflation”, it’s willingness to buy and willingness to sell.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

So investors and TP traders are now also responsible for ascended armor prices?

In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.

Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.

I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.

While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.

But how do traders/investors or rich people in any significant way influence the prices of those mats?

They don’t not in small numbers. This is prolly a better “i have a question about the economy” post

I am sure Wanze knows what he’s talking about, but is posing the question as to cause the reader to consider just how and even if traders/investors or rich people effect the prices on the TP.

Which of course they don’t effect it very much at all. The prices are set based on willingness to sell. If people were willing to sell items at a lower price than what it is currently, the price will drop. But that isn’t the case. People want to sell for what someone is willing to pay. If people are willing to buy say Powerful blood at 65s, those who are selling are going to sell at that price, and not 62s.

But even so, as people are still willing to buy at higher prices, and grumble about it, but still pay it the prices are going to go up. I am sure prices will drop dramatically if no one, not a single person in the game, buys it. Sellers are going to have to list it lower and lower until a price that people are willing to pay is reached. Thats the only way prices will go down. It’s not “inflation”, it’s willingness to buy and willingness to sell.

Yeah i’m pretty sure inflation is the wrong word for the title of the thread, which i think has been pointed out. Pretty hard to have RL inflation mechanics in a game, unless we start factoring in labor costs, cost of living, wages, war, politics, etc. Hmm maybe that’ll be the next Sims 5 simulation.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

So investors and TP traders are now also responsible for ascended armor prices?

In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.

Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.

I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.

While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.

But how do traders/investors or rich people in any significant way influence the prices of those mats?

They don’t not in small numbers. This is prolly a better “i have a question about the economy” post

I am sure Wanze knows what he’s talking about, but is posing the question as to cause the reader to consider just how and even if traders/investors or rich people effect the prices on the TP.

Which of course they don’t effect it very much at all. The prices are set based on willingness to sell. If people were willing to sell items at a lower price than what it is currently, the price will drop. But that isn’t the case. People want to sell for what someone is willing to pay. If people are willing to buy say Powerful blood at 65s, those who are selling are going to sell at that price, and not 62s.

But even so, as people are still willing to buy at higher prices, and grumble about it, but still pay it the prices are going to go up. I am sure prices will drop dramatically if no one, not a single person in the game, buys it. Sellers are going to have to list it lower and lower until a price that people are willing to pay is reached. Thats the only way prices will go down. It’s not “inflation”, it’s willingness to buy and willingness to sell.

Yeah i’m pretty sure inflation is the wrong word for the title of the thread, which i think has been pointed out. Pretty hard to have RL inflation mechanics in a game, unless we start factoring in labor costs, cost of living, wages, war, politics, etc. Hmm maybe that’ll be the next Sims 5 simulation.

It’s been covered in almost every “inflation” thread that ever has been started. However, people see prices rising and automatically attribute it to inflation. While inflation does include prices rising, and infusion of currency (in this case gold) that is only a small part of it.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

So investors and TP traders are now also responsible for ascended armor prices?

In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.

Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.

I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.

While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.

But how do traders/investors or rich people in any significant way influence the prices of those mats?

They don’t not in small numbers. This is prolly a better “i have a question about the economy” post

I am sure Wanze knows what he’s talking about, but is posing the question as to cause the reader to consider just how and even if traders/investors or rich people effect the prices on the TP.

Which of course they don’t effect it very much at all. The prices are set based on willingness to sell. If people were willing to sell items at a lower price than what it is currently, the price will drop. But that isn’t the case. People want to sell for what someone is willing to pay. If people are willing to buy say Powerful blood at 65s, those who are selling are going to sell at that price, and not 62s.

But even so, as people are still willing to buy at higher prices, and grumble about it, but still pay it the prices are going to go up. I am sure prices will drop dramatically if no one, not a single person in the game, buys it. Sellers are going to have to list it lower and lower until a price that people are willing to pay is reached. Thats the only way prices will go down. It’s not “inflation”, it’s willingness to buy and willingness to sell.

Yeah i’m pretty sure inflation is the wrong word for the title of the thread, which i think has been pointed out. Pretty hard to have RL inflation mechanics in a game, unless we start factoring in labor costs, cost of living, wages, war, politics, etc. Hmm maybe that’ll be the next Sims 5 simulation.

It’s been covered in almost every “inflation” thread that ever has been started. However, people see prices rising and automatically attribute it to inflation. While inflation does include prices rising, and infusion of currency (in this case gold) that is only a small part of it.

Too bad we don’t have a BLTC forum anymore, we could have a “price escalation in a video game isn’t inflation” sticky topic. I enjoyed those threads though, i learned a lot from them. While we are at it, we could have a faq thread that covers 90% of the post that have been covered a bazillion times :P

[TAO] Founder/Owner and Administrator for the NSP Server Website

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Wanze.8410

Wanze.8410

So investors and TP traders are now also responsible for ascended armor prices?

In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.

Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.

I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.

While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.

But how do traders/investors or rich people in any significant way influence the prices of those mats?

They don’t not in small numbers. This is prolly a better “i have a question about the economy” post

I am sure Wanze knows what he’s talking about, but is posing the question as to cause the reader to consider just how and even if traders/investors or rich people effect the prices on the TP.

Which of course they don’t effect it very much at all. The prices are set based on willingness to sell. If people were willing to sell items at a lower price than what it is currently, the price will drop. But that isn’t the case. People want to sell for what someone is willing to pay. If people are willing to buy say Powerful blood at 65s, those who are selling are going to sell at that price, and not 62s.

But even so, as people are still willing to buy at higher prices, and grumble about it, but still pay it the prices are going to go up. I am sure prices will drop dramatically if no one, not a single person in the game, buys it. Sellers are going to have to list it lower and lower until a price that people are willing to pay is reached. Thats the only way prices will go down. It’s not “inflation”, it’s willingness to buy and willingness to sell.

Yeah i’m pretty sure inflation is the wrong word for the title of the thread, which i think has been pointed out. Pretty hard to have RL inflation mechanics in a game, unless we start factoring in labor costs, cost of living, wages, war, politics, etc. Hmm maybe that’ll be the next Sims 5 simulation.

It’s been covered in almost every “inflation” thread that ever has been started. However, people see prices rising and automatically attribute it to inflation. While inflation does include prices rising, and infusion of currency (in this case gold) that is only a small part of it.

Too bad we don’t have a BLTC forum anymore, we could have a “price escalation in a video game isn’t inflation” sticky topic. I enjoyed those threads though, i learned a lot from them. While we are at it, we could have a faq thread that covers 90% of the post that have been covered a bazillion times :P

The Questions about the economy sticky was actually moved yesterday to general discussions.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: munkiman.3068

munkiman.3068

So investors and TP traders are now also responsible for ascended armor prices?

In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.

Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.

I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.

While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.

But how do traders/investors or rich people in any significant way influence the prices of those mats?

They don’t not in small numbers. This is prolly a better “i have a question about the economy” post

I am sure Wanze knows what he’s talking about, but is posing the question as to cause the reader to consider just how and even if traders/investors or rich people effect the prices on the TP.

Which of course they don’t effect it very much at all. The prices are set based on willingness to sell. If people were willing to sell items at a lower price than what it is currently, the price will drop. But that isn’t the case. People want to sell for what someone is willing to pay. If people are willing to buy say Powerful blood at 65s, those who are selling are going to sell at that price, and not 62s.

But even so, as people are still willing to buy at higher prices, and grumble about it, but still pay it the prices are going to go up. I am sure prices will drop dramatically if no one, not a single person in the game, buys it. Sellers are going to have to list it lower and lower until a price that people are willing to pay is reached. Thats the only way prices will go down. It’s not “inflation”, it’s willingness to buy and willingness to sell.

Yeah i’m pretty sure inflation is the wrong word for the title of the thread, which i think has been pointed out. Pretty hard to have RL inflation mechanics in a game, unless we start factoring in labor costs, cost of living, wages, war, politics, etc. Hmm maybe that’ll be the next Sims 5 simulation.

It’s been covered in almost every “inflation” thread that ever has been started. However, people see prices rising and automatically attribute it to inflation. While inflation does include prices rising, and infusion of currency (in this case gold) that is only a small part of it.

Too bad we don’t have a BLTC forum anymore, we could have a “price escalation in a video game isn’t inflation” sticky topic. I enjoyed those threads though, i learned a lot from them. While we are at it, we could have a faq thread that covers 90% of the post that have been covered a bazillion times :P

The Questions about the economy sticky was actually moved yesterday to general discussions.

Yeah i saw that, very cool.

[TAO] Founder/Owner and Administrator for the NSP Server Website

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

So investors and TP traders are now also responsible for ascended armor prices?

In a way TP flipping does affect the cost of Ascended items. It takes an insane amount of raw materials to craft a set of Ascended armour (10k Silk for a Light set, iirc) and you do either need to farm yourself silly or drop a lot of cash on the TP.

Half the problem is the material cost itself, of course, but that doesn’t mean that TP investors aren’t also a factor.

I’m not sure why people think that something like 600g is “easy” to earn. I log in every few days to play a few hours, just for fun, and I do dungeons, exploration, the occasional fractal or story content… but I couldn’t make that amount of money in a short time frame, it would take me months.

Either playing the game for fun is the “wrong” way to play (apparently I’m being hideously underrewarded), or the OP has a point and both the incentives and the market are completely warped.

While I am fine with some things being “hard to get”, a quick glance at the prices of stuff on the TP makes me inclined to think the second option is the case.

But how do traders/investors or rich people in any significant way influence the prices of those mats?

They don’t not in small numbers. This is prolly a better “i have a question about the economy” post

I am sure Wanze knows what he’s talking about, but is posing the question as to cause the reader to consider just how and even if traders/investors or rich people effect the prices on the TP.

Which of course they don’t effect it very much at all. The prices are set based on willingness to sell. If people were willing to sell items at a lower price than what it is currently, the price will drop. But that isn’t the case. People want to sell for what someone is willing to pay. If people are willing to buy say Powerful blood at 65s, those who are selling are going to sell at that price, and not 62s.

But even so, as people are still willing to buy at higher prices, and grumble about it, but still pay it the prices are going to go up. I am sure prices will drop dramatically if no one, not a single person in the game, buys it. Sellers are going to have to list it lower and lower until a price that people are willing to pay is reached. Thats the only way prices will go down. It’s not “inflation”, it’s willingness to buy and willingness to sell.

Yeah i’m pretty sure inflation is the wrong word for the title of the thread, which i think has been pointed out. Pretty hard to have RL inflation mechanics in a game, unless we start factoring in labor costs, cost of living, wages, war, politics, etc. Hmm maybe that’ll be the next Sims 5 simulation.

It’s been covered in almost every “inflation” thread that ever has been started. However, people see prices rising and automatically attribute it to inflation. While inflation does include prices rising, and infusion of currency (in this case gold) that is only a small part of it.

Too bad we don’t have a BLTC forum anymore, we could have a “price escalation in a video game isn’t inflation” sticky topic. I enjoyed those threads though, i learned a lot from them. While we are at it, we could have a faq thread that covers 90% of the post that have been covered a bazillion times :P

People won’t read it, or at least will read it AFTER they create a thread discussing those same things yet again. The questions thread that got stickied is so long that very few, if any, will take the time to read through it all to find an answer to what they are on about.

Even so, I think a thread like this every so often (not as often as mounts/dueling threads) are pretty good. It seems we are getting more and more “new” people into the forums, and this is a good chance for people like Wanze to be able to weigh in and help educate a new populace. :P

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: jweez.7214

jweez.7214

Kinda hard to take you seriously when you just throw random numbers around. Full light armor sets costs less than 600g to craft and considering how easy it is to get money these days it’s not that much.

http://www.gw2spidy.com/crafting/6?sort_profit=desc&min_level=80&max_level=80&min_rating=500&max_rating=500&min_supply=&max_supply=

The exact number is irrelevant, the core to the OP’s message is true. 1,500g or 600g, that’s way above the average player’s reach. Certainly way above mine. You may not be one of the “rich investor” types, but if you’re able to get 600g with ease, you’re certainly not in the majority either.

Ascended items were never ment for the average player.

Ascended items are for those who want to go the extra mile with either their time or their money.

(edited by jweez.7214)

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

Hopefully they meant Precursors, which have suffered from a great deal of inflation.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

Hopefully they meant Precursors, which have suffered from a great deal of inflation.

Inflation doesn’t affect specific items. Precursor prices have been pretty stable.

Edit: Fixed typo

(edited by Ayrilana.1396)

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Lady Elvea.2847

Lady Elvea.2847

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

Hopefully they meant Precursors, which have suffered from a great deal of inflation.

Yes, I did mean precursors. Prices on those have skyrocketed and I’m wondering how much of that is down to pure supply and demand.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

Hopefully they meant Precursors, which have suffered from a great deal of inflation.

Yes, I did mean precursors. Prices on those have skyrocketed and I’m wondering how much of that is down to pure supply and demand.

The majority of it influenced by changes from Anet.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Lady Elvea.2847

Lady Elvea.2847

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

Hopefully they meant Precursors, which have suffered from a great deal of inflation.

Yes, I did mean precursors. Prices on those have skyrocketed and I’m wondering how much of that is down to pure supply and demand.

The majority of it influenced by changes from Anet.

Which they will vehemently deny for the rest of forever.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

Hopefully they meant Precursors, which have suffered from a great deal of inflation.

Yes, I did mean precursors. Prices on those have skyrocketed and I’m wondering how much of that is down to pure supply and demand.

I would imagine it is quite alot. The same for T6 mats. With so many veteran players, going for a legendary, and ascended, is basically the end game for them. 1 year ago, they may have had their level 80 toons, but were still exploring the world, getting into WvW or PvP, or getting achievements with nary a thought about legendaries or ascended. But as time went on, even those things got boring so they decided to start going the “BiS” route. Thus creating more of a demand then before. Others making multiple legendaries to get that perfect look for each of their 17 toons. Thats why I went for a legendary and ascended. I am working on my second set of ascended now. After so long there is only so much to do afterall…

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

Hopefully they meant Precursors, which have suffered from a great deal of inflation.

Yes, I did mean precursors. Prices on those have skyrocketed and I’m wondering how much of that is down to pure supply and demand.

The majority of it influenced by changes from Anet.

Which they will vehemently deny for the rest of forever.

They have denied it? The changes to the effects of several legendaries increased the demand for them and in turn their respective precursors. The wardrobe update increased demand for legendaries and in turn their respective precursors. Both of these were due to changes that Anet made.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

Hopefully they meant Precursors, which have suffered from a great deal of inflation.

Inflation does affect specific items. Precursor prices have been pretty stable.

What GW2 game have you been playing and how do I play that one?

Dusk
http://puu.sh/dqN9c/5e3486429b.png

Twilight
http://puu.sh/dqNbO/4fb1dc2f2e.png

Tell me how those Dusk prices are stable. Tell me.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

When I started on GW2 Legendaries cost something like 600g on the TP. That seemed astronomical to me at the time, but it was something I felt I could still work towards eventually and it was just a small segment of the market. Now that I actually could buy an item at that price, I can’t even buy most of the precursors because their prices have skyrocketed… and the number of other items that do cost around 600g has increased exponentially.

That does worry me a little from time to time.

Don’t worry because it’s not true. There was never a 600g legendary on the TP and so once that premise is eliminated your whole “omg inflation” story is pretty weak.

Hopefully they meant Precursors, which have suffered from a great deal of inflation.

Inflation does affect specific items. Precursor prices have been pretty stable.

What GW2 game have you been playing and how do I play that one?

Dusk
http://puu.sh/dqN9c/5e3486429b.png

Twilight
http://puu.sh/dqNbO/4fb1dc2f2e.png

Tell me how those Dusk prices are stable. Tell me.

I was referring to stable price in relation to inflation since that is after all what this thread was about although the term was improperly used.