Interesting Ideas for the future?
Honestly spears being a land based weapon has been asked for for a long time, i think as long as the game has been out, and yes its something i want. Hopefully they do, and im hoping ranger gets it cause im selfish!
Build templates please – again, asked for numerous times : D
As to GW/2’s future, here’s an interesting thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Gw2-after-death/first#post6692403
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I would like to see a third specialization line + the elite specialization for a total of four specializations.
This would allow for more options without a major change to the character. Even if you introduce a couple new non-elite specializations in the future, it could create synergy with the new weapons opened up with the elites. Right now the specializations only deal with the core weapons each profession has available.
I would also like to see another line of crafting somewhere between the Ascended and Legendary. To have limited abilities (1 or 2 traits) of Legendary weapons/armor without requiring the same mastery point progression. This would also allow ANet to reevaluate some of the Legendary weapons that are no longer viable due to lack of PUGs or successfully completing a structured event.
And I want Fuzzy Bunny Slippers!
I’d like boats. HUGE, massive sailing vessels with “stuff” to do them. Like fishing. —runs for the hills--
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story-wise, i just hope that the next expansion has a more ‘human’ antagonist
not necessarily physically, fighting dragons and gods is pretty cool, but i find it far more interesting to fight against an enemy whose motivation anyone can relate to
a villain that does the wrong things for the right reasons, who believes strongly that he is doing the right thing and has a grand or noble reason for doing so, but inevitably goes too far, puts his motivations too high above others, and so on
you see it in rebellions & civil wars, people who believe in their heart that they are freeing their nation from oppression by opposing what they believe is a tyrannical government
you still see it in aggressive leaders, going to war against neighboring countries over land disputes, seeking only to provide for their people
it makes for a much more immersive tale than ‘the big bad guy wants to [take over/destroy] the [world/universe], you have to stop him!’
i will admit, i could be mistaken about the PoF antagonist being so one-dimensional, as i have not yet explored the lore behind it, but it was absolutely presented that way in the expansion announcement. i suppose it would be more fitting for me to say “i hope balthazar has a genuine, relatable reason for all of this villainy rather than your typical ‘he did it because he was corrupted and pure evil!’ shenanigans”
that being the case, i am not sure if antagonists that are relatable are as easily marketable as ones who are less faceted. from what i have seen, the more complicated a game’s story gets, the smaller its audience gets.
Honestly… now that I’m thinking about it… I’m hoping ArenaNet just makes on expansion that doesn’t have me crying underneath my bed for a month. I know its dumb that I’m crying over digital data, but so far, I’ve had my heart torn out several times over replaying the storyline with a new character…