Is Anet afraid of expansion not selling?

Is Anet afraid of expansion not selling?

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Posted by: Devata.6589

Devata.6589

I do however agree that I do not think they are “afraid” so far they simply made another decision and might come back on that. I don’t like the way they are going however and want them to use the GW1 payment model (that what I call B2P) by what I mean they should generate there main income by expansion sales not micro transactions. There happy?

They will never do that, the benefits of fast releasing expansions are too little compared to the drawbacks and they’ve said so in the past. It might’ve worked in an instanced game, but in an open world game it’s not so simple.

That doesn’t mean we won’t get expansions, they will probably release some new big landmass through an expansion but not on a regular basis, the GW1 model cannot work without instances. Typical expansions aren’t always good for a “living” world, changing the existing world can have a far better results han adding new zones, if done correctly. Which is exactly what the devs want to do, with very little results so far I admit, but it has potential.

I’ll take changes (real changes) to old zones, progress on many storylines, like what happens after Ulgoth dies in Harathi Hinderlands, what happens after the Ogres are defeated in Fields of Ruin etc over some new landmass and neglect of the old areas. That’s what living breathing world is, that’s Anet’s vision, an ever changing world, that is not something that can happen through expansions. Currently it doesn’t happen through their Living Story either, but that’s a completely different topic.

Thats where out opinions change then. I do think it will work also for open world.

Sadly enough GW2 does not have an open world. It are all instances, but I would love to seem them really converting it to an open world. I agree an ope world would make thinks a little harder but I am convince it would also work with an open word.

The world can of course change with expansions but it would indeed not do that all the time. A living story OR patches in-between would be better for that. Then again the LS did also not change the world that much so for in that way yet. And in the end personally I feel that the positives with expansions based income out-way the negatives but I am very willing to agree that indeed it has it’s negatives and this changing world is part of it. However in reality the world does not also changes that fast.

Is Anet afraid of expansion not selling?

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Posted by: Devata.6589

Devata.6589

as to the topic at hand, I remember an interview with Colin in 2011, in that interview Anet was not sure how exactly they were going to introduce all the new content, the only thing they knew for sure is the living story was going to introduce new content, but they were not sure if they would have expansions, or just add new content to be bought from the Gem store. So if before the game even released they were not sure if there would be expansions or not, there is no reason to believe that they are afraid to release expansions.

Are you sure that was in 2011. Because I did hear exactly the same interview. However that was this year. They where at that moment talking about that because they first announced they wanted to use the living story “if we do this correct we don’t ever get an expansion” and they got a lot of negative feedback about that. Before the release I never did hear them ever speak about the ‘living story’.

Have a look here: http://www.guildwars2hub.com/news/guild-wars-2-colin-johanson-twitch-transcript can’t find the interview itself.

I know that interview that you linked very well, and it is not the one I am talking about. Living story has been talked about long before the game released, and I do remember in 2011 an interview talking about how they will introduce new content, and living story was at that point the only one they knew for sure would be one way to introduce some content, they still were not sure how they would introduce other content. In that recent interview they showed they want to lean more towards introducing the same stuff in an expansion through the living story and do it over time instead of one big package.

What I recall from before release is that they talked about a ever evolving breading world, and usually they then where mainly talking about how dynamic events would so that. But I never did hear the term “living story” before and also never the discussion on if they would release new content that way.

Right, because they didn’t come up with the living story till after release.

They did try adding dynamic events and they, by and large, got ignored. So they brainstormed and came up with another approach.

Clearly they see the approach as successful…otherwise why would they have added teams to it.

What is successful?

I believe Anet looks at concurrency numbers and places a large stock in those.

“Right, because they didn’t come up with the living story till after release.”
Thats what I said. Eisberg did say they where talking about this before.

I do believe Anet does look at number just as all companies do but I don’t know if you would say the ‘living story’ is a success. It did get many negative feedback and we lucky haven’t seen a real LS patch the last month. SAB was not really a living story, Tequatl was not really a living story and the TA dungeon was linked to it but also not really a living story in the way we did see them before the SAB patch and Halloween is also not really a LS patch.

I must say that I do like that we haven’t seen a real living story patch for some time now. Them upping the teams is because that was simple required to get what they wanted.

(edited by Devata.6589)

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Posted by: Devata.6589

Devata.6589

So this is what they said before the game launched.
this is from 2011:
This is was and still is as far as I know their stance on stand alone expansions.
http://www.joystiq.com/2011/06/15/guild-wars-2-to-avoid-retail-mmo-expansion-model/

This is thier view on micro transactions, and the possibilty of an add on expansion. Note that they have since said they do not know how they will introduce this add on but that they would like to do it via the living story.
http://www.videogamer.com/news/guild_wars_2_expansions_a_sure_thing_says_arenanet_2.html

Those are the facts
thread/

Yeah those are the facts and I will give you that. In that last interview they did give micro transactions a bigger role then I ever read they planned. Thats bigger, but not based on micro transaction.

However did you really read the articles yourself? Because while it did give micro-transactions a bigger role then I ever hearth them say it does not yet say thats their main source of income. It even comes closer to what I want and totally disproves eisberg’s previous statements.

They also do not say they don’t want expansion.. They do not want stand alone expansions. I also don’t want that I want expansions of the game. In the literal word of the name expanding the game. So no standalone expansion that is not really an expansion.

What they did say was “We support ourselves with micro-transactions and expansions. So we’ll have retail expansions for sure,” and they say "

“The main thing is that the buy-the-box model enables us to make it a great, super high-quality game. We can afford to spend the development resources on that. And then the micro-transactions allow us to keep developing the game.”

So they even agree that box sales are able to “make it a great, super high-quality game” while apparently to them (I totally agree) a game based on micro transactions won’t?

They are saying we will base on income on expansions and micro transactions.

They do not even say if one of the two is the main source of income. I want the expansions to be the main source. What Anet is doing now is using the micro transactions as main source and they said that if they would do it right they would not ever have an expansion.

Meaning that what I ask for is closer to their original statements then the road they are going now. Luckily the expansions are ‘still on the table’.

BTW even if they planned to go full micro transactions from the beginning that would not change my view that basing it on expansions would be better but it’s nice to know that expansions did have a important role to generate income in the previous plants. Now let them do back on that path please.

(edited by Devata.6589)

Is Anet afraid of expansion not selling?

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Posted by: Devata.6589

Devata.6589

as to the topic at hand, I remember an interview with Colin in 2011, in that interview Anet was not sure how exactly they were going to introduce all the new content, the only thing they knew for sure is the living story was going to introduce new content, but they were not sure if they would have expansions, or just add new content to be bought from the Gem store. So if before the game even released they were not sure if there would be expansions or not, there is no reason to believe that they are afraid to release expansions.

Are you sure that was in 2011. Because I did hear exactly the same interview. However that was this year. They where at that moment talking about that because they first announced they wanted to use the living story “if we do this correct we don’t ever get an expansion” and they got a lot of negative feedback about that. Before the release I never did hear them ever speak about the ‘living story’.

Have a look here: http://www.guildwars2hub.com/news/guild-wars-2-colin-johanson-twitch-transcript can’t find the interview itself.

I know that interview that you linked very well, and it is not the one I am talking about. Living story has been talked about long before the game released, and I do remember in 2011 an interview talking about how they will introduce new content, and living story was at that point the only one they knew for sure would be one way to introduce some content, they still were not sure how they would introduce other content. In that recent interview they showed they want to lean more towards introducing the same stuff in an expansion through the living story and do it over time instead of one big package.

What I recall from before release is that they talked about a ever evolving breading world, and usually they then where mainly talking about how dynamic events would so that. But I never did hear the term “living story” before and also never the discussion on if they would release new content that way.

They didn’t coin the phrase “living story” till after the game launched, but in interviews prior to launch they described what is now called Living Story.

Like I said they where talking about a breading living world and how dynamic events would be the cause of that.

That however does not mean they can not use expansions to generate the most of there income and does also not mean that breading living world must be based purely on micro transactions and would have the same content as expansions would.

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Posted by: maddoctor.2738

maddoctor.2738

The world can of course change with expansions but it would indeed not do that all the time. A living story OR patches in-between would be better for that. Then again the LS did also not change the world that much so for in that way yet. And in the end personally I feel that the positives with expansions based income out-way the negatives but I am very willing to agree that indeed it has it’s negatives and this changing world is part of it. However in reality the world does not also changes that fast.

You can’t have a living world with expansions, a living world needs to be accessible by all players, not only those who pay for an expansion. Imagine if we ever see the continuation of any of the big meta events but only those who paid for the expansion can see them. That’s a horrible idea no matter what way you see it, preventing players from seeing content that should’ve been there in a non-instanced game.

As long as Anet wants a living world they can’t have expansions, or they can do both, simply going for expansions won’t ever happen and is not doable for the current design philosophy. As to how successful the LS is thus far that’s for an entirely different discussion

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Posted by: Xcom.1926

Xcom.1926

MMOs should make you feel like you have to play them. Not randomly log on here and there. Which is exactly why GW2 has things like dailies and temp content. They want you to log on and have the urge to log on.

But there should be compulsion. There should always be that urge. You should feel like you are missing out or wasting something if you don’t log in.

From the way it sounds you want it, they should just lace the game with nicotine.

I don’t know if you’re wording it wrong or if I’m reading it wrong. They should make the game appealing and fun to play, yes…….but not like a drug as you are making it sound. Its a very wrong turn a game has made if they have to force that addictive quality onto its players to force them to play rather than just having players logging on and enjoying themselves because the content is fun.
If I feel like I’m wasting something in a game because I’m doing something in the real world, then it might be time to reevaluate my life.

No MMO is fun after a while, eventually everything gets boring. You might love ice cream, but if you eat ice cream every day for 1 year you will get fed up of it. That is why MMOs have all these things that try to make you feel bad for not logging in and make you feel bad for missing stuff.

As I said it is exactly why GW2 has temp content, dailies, and stuff like items of the cash shop that go away. There are psychological aspects of all entertainment that can be compared to drugs.

MMOs as a genre is not for the super casual player, as the whole concept itself is a time sink. That is the whole goal of an MMO. To try and make you spend as much time as possible. If you don’t like that, the genre might not be for you.

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Posted by: Devata.6589

Devata.6589

The world can of course change with expansions but it would indeed not do that all the time. A living story OR patches in-between would be better for that. Then again the LS did also not change the world that much so for in that way yet. And in the end personally I feel that the positives with expansions based income out-way the negatives but I am very willing to agree that indeed it has it’s negatives and this changing world is part of it. However in reality the world does not also changes that fast.

You can’t have a living world with expansions, a living world needs to be accessible by all players, not only those who pay for an expansion. Imagine if we ever see the continuation of any of the big meta events but only those who paid for the expansion can see them. That’s a horrible idea no matter what way you see it, preventing players from seeing content that should’ve been there in a non-instanced game.

As long as Anet wants a living world they can’t have expansions, or they can do both, simply going for expansions won’t ever happen and is not doable for the current design philosophy. As to how successful the LS is thus far that’s for an entirely different discussion

I think it works fine together just fine. Take WoW as example. If you would buy Vanilla today and play it you would see the changes made with the cataclysm expansion.

As far as there is a new continent they can not go there, maybe new dungeons and some other new items / rewards / hairstyles / mini’s and so on are not available for them (items are then also linked to an expansion). But other things are.

I do not see why that would not work for them tbo.

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Posted by: Devata.6589

Devata.6589

MMOs should make you feel like you have to play them. Not randomly log on here and there. Which is exactly why GW2 has things like dailies and temp content. They want you to log on and have the urge to log on.

But there should be compulsion. There should always be that urge. You should feel like you are missing out or wasting something if you don’t log in.

From the way it sounds you want it, they should just lace the game with nicotine.

I don’t know if you’re wording it wrong or if I’m reading it wrong. They should make the game appealing and fun to play, yes…….but not like a drug as you are making it sound. Its a very wrong turn a game has made if they have to force that addictive quality onto its players to force them to play rather than just having players logging on and enjoying themselves because the content is fun.
If I feel like I’m wasting something in a game because I’m doing something in the real world, then it might be time to reevaluate my life.

No MMO is fun after a while, eventually everything gets boring. You might love ice cream, but if you eat ice cream every day for 1 year you will get fed up of it. That is why MMOs have all these things that try to make you feel bad for not logging in and make you feel bad for missing stuff.

As I said it is exactly why GW2 has temp content, dailies, and stuff like items of the cash shop that go away. There are psychological aspects of all entertainment that can be compared to drugs.

MMOs as a genre is not for the super casual player, as the whole concept itself is a time sink. That is the whole goal of an MMO. To try and make you spend as much time as possible. If you don’t like that, the genre might not be for you.

A good mmo has a mix of things.

I would be busy crafting (I love fun crafts, that let you create fun thinks and let you farm all over the world and send you all over the world for recipe’s. Hope this will ever become possible in GW2)

When I got tired of that I went on the hunt for mini’s that where available all over the world, sometimes sding quest-lines to get him, sometimes only visiting a vendor on the other side of the world, sometimes doing dungeons and sometimes brainless killing one type of mod. (You see how even this one activity ‘collecting mini’s has multiple ways of getting there. Not like in GW2 where there is basically one way, buy them from the tp).

Then I just went doing quest and leveling up or exploring some new area’s.

Then I went searching for rare pets or pets that you where not supposed to tame but people figured out a way to do that anyway. (When I play ranger / hunter)

Then I went searching for mounts,

Sometimes I was busy trying to get this one funny item. I did that in L2 but also in WoW and because most people know wow I can give an example of such an item.. The Unconscious Dig Rat.

Maybe I then tried out another class for some while or just visited that place that I likes so much to eventually go back to fun crafting.

No that did never got boring I can tell you.

Maybe we have very different expectations from games and mine are much higher as yours it seems. A little like console-gamers vs PC-gamers.

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Posted by: Xcom.1926

Xcom.1926

Maybe we have very different expectations from games and mine are much higher as yours it seems. A little like console-gamers vs PC-gamers.

Your expectations are unrealistic.

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Posted by: Martin The Brave.8731

Martin The Brave.8731

While I do not think it would be necessary to implement an Expansion given the adaptation of the LS. I do however think it would be better for the longevity of this game; many players have given up entirely on this game due to the “Slow” or “Lackluster” content being produced by these Bi-weekly updates. With the introduction of an expansion a large array of activities and features can keep the player base occupied (And happy) for several months.

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Posted by: Martin The Brave.8731

Martin The Brave.8731

The world can of course change with expansions but it would indeed not do that all the time. A living story OR patches in-between would be better for that. Then again the LS did also not change the world that much so for in that way yet. And in the end personally I feel that the positives with expansions based income out-way the negatives but I am very willing to agree that indeed it has it’s negatives and this changing world is part of it. However in reality the world does not also changes that fast.

You can’t have a living world with expansions, a living world needs to be accessible by all players, not only those who pay for an expansion. Imagine if we ever see the continuation of any of the big meta events but only those who paid for the expansion can see them. That’s a horrible idea no matter what way you see it, preventing players from seeing content that should’ve been there in a non-instanced game.

As long as Anet wants a living world they can’t have expansions, or they can do both, simply going for expansions won’t ever happen and is not doable for the current design philosophy. As to how successful the LS is thus far that’s for an entirely different discussion

I think it would be possible to have both LS and Expansion at the same time; All the living story would have to do is follow the event’s of the Expansions plot-line. For example: The next expansion leads DE to fight Kralk, The LS would have characters fight (New) Lieutenants of Kralk that spawn in the current map. This would introduce new content too both those who bought the expansion and those who didn’t. The LS could also be used too introduced the plotline of the expansion and effectively change the world.

It’s more than feasible in my mind given the small percentage of the Dev. team which actually work on the LS content. Making an expansion wouldn’t be such a hard task; and with the LS implemented “Features and Bugfixes” will already for the most part be implemented. Leaving the Expansion team to work on a compelling story and content.

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Posted by: Devata.6589

Devata.6589

Maybe we have very different expectations from games and mine are much higher as yours it seems. A little like console-gamers vs PC-gamers.

Your expectations are unrealistic.

Why. There are games that manage. Like I did show in my example.
Your question why I stop playing them.

One had a terrible movement system, the other was P2P.

(edited by Devata.6589)

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I think if Anet had done the LS properly, with compelling storylines, interesting gameplay, and truly changing world, they could have got away without releasing actual expansions.

As it is, LS now has a connotation of being rushed, bugged, with shallow gameplay and nary a story. It’s going to take the magic word “expansion” for people to come back and take another look at GW2. And no, “expansion’s worth of content” will not cut it, Anet tried that lie already.

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Posted by: Anthony.7219

Anthony.7219

I think if Anet had done the LS properly, with compelling storylines, interesting gameplay, and truly changing world, they could have got away without releasing actual expansions.

As it is, LS now has a connotation of being rushed, bugged, with shallow gameplay and nary a story. It’s going to take the magic word “expansion” for people to come back and take another look at GW2. And no, “expansion’s worth of content” will not cut it, Anet tried that lie already.

If they opened up Kralkatorik and the Crystal Desert along with 4-5 areas, a new story arc, new weapon skins, new skills, and new infusions/upgrades to defend against Kralkatorik’s attacks they would come back. Isn’t that why Ebonhawk is where it is?

I don’t care if they want to give it to me for free, its an expansion.

Edit: And yes, that’s what I expect soon-ish. (a year maybe?)

(edited by Anthony.7219)

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I think if Anet had done the LS properly, with compelling storylines, interesting gameplay, and truly changing world, they could have got away without releasing actual expansions.

As it is, LS now has a connotation of being rushed, bugged, with shallow gameplay and nary a story. It’s going to take the magic word “expansion” for people to come back and take another look at GW2. And no, “expansion’s worth of content” will not cut it, Anet tried that lie already.

If they opened up Kralkatorik and the Crystal Desert along with 4-5 areas, a new story arc, new weapon skins, new skills, and new infusions/upgrades to defend against Kralkatorik’s attacks they would come back. Isn’t that why Ebonhawk is where it is?

I don’t care if they want to give it to me for free, its an expansion.

Edit: And yes, that’s what I expect soon-ish. (a year maybe?)

But for those who have quit already, a new “Living Story” with all that you mentioned will not bring them back. However, an “Expansion” with exactly the same content will.

It’s just that “Expansion” has a very powerful connotation within the MMO community while “Living Story” has developed an arguably negative connotation.

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Posted by: telk.9478

telk.9478

living story killed this game. IMO its a huge shut the hell up and play our game content. Bring back allience chat and crystal desert infact all of the missing areas. we have dragons to kill

want to buy ecto?

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

tbh, they’re going to have to really up the stakes on what they put in an expansion to get people to buy it.

Knowing that what they consider “an expansion’s worth of content” are events, a new gear tier and the LS, they’ve got a lot to improve on.

GW1 expansions did not introduce a new gear tier so why should GW2’s expansion? GW2 needs to stick to GW1 formula in that matter. More players would be happy that way, especially GW1 vets.

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Posted by: moiraine.2753

moiraine.2753

Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 months

Depends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.

If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.

Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.

I don’t know about EvE but a real expansion every 6 months?

Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc

However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to explore

Well if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: MrIllusion.5304

MrIllusion.5304

Ok I spent sometime and looked at NCSoft’s releases on sales. Please be aware, that generally the developer only gets 10% to 15% of the total revenue and NOT all of it.

Unit : Korean Won in Millions

3Q 12 = 45,841
4Q 12 = 119,013
1Q 13 = 36,382
2Q 13 = 28,899

Without an expansion we will keep seeing drops. The only way to rejuvenate their revenue is a new expansion. They know this better than anyone else, which is why I am 100% sure there will be an expansion. It would be silly not to have one.

In the quarterly there is a breakdown for Anet sales on pg 10:

2Q13: 11,459 (million KRW)
1Q13: 14,376
4Q12: 52,790
3Q12: 14,104

With or without an expansion, you will always see sales (READ: Box Sales) drop after the initial spike. Even if Anet launched an exp tmr, you will still see sales plummet over the next few quarters.

Also expansions are not the only way to revitalise sales. You might have heard that Anet is intending to launch GW2 in China. That is another way of increasing box sales (although that will also decline over the course of the year after launch).

Secondly, the performance of one quarter over the previous quarter should not be the sole factor when gauging performance. Industries like retail, tourism, hospitality have peaks and valleys where some quarters do better than others.

Of course, GW2 hasn’t been out long. So compared with this quarter last year, Anet sales were up a whopping 2648%. But you might want to consider comparing 3Q12 with 3Q13 to get a better idea of how GW2 is doing (since GW2 launched in 3Q12).

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Posted by: Devata.6589

Devata.6589

Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 months

Depends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.

If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.

Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.

I don’t know about EvE but a real expansion every 6 months?

Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc

However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to explore

Well if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.

Yeah I sort of agree. Of course GW2 can not go P2P but for EvE Online the expansions are free so GW2 could do the opposite. No P2P but paid expansions on a regular base. Then they can also stop with that gem-store focus that imo is very bad for the game.

I might want to make a special thread about this. Might be better.

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Posted by: Devata.6589

Devata.6589

Ok I spent sometime and looked at NCSoft’s releases on sales. Please be aware, that generally the developer only gets 10% to 15% of the total revenue and NOT all of it.

Unit : Korean Won in Millions

3Q 12 = 45,841
4Q 12 = 119,013
1Q 13 = 36,382
2Q 13 = 28,899

Without an expansion we will keep seeing drops. The only way to rejuvenate their revenue is a new expansion. They know this better than anyone else, which is why I am 100% sure there will be an expansion. It would be silly not to have one.

In the quarterly there is a breakdown for Anet sales on pg 10:

2Q13: 11,459 (million KRW)
1Q13: 14,376
4Q12: 52,790
3Q12: 14,104

With or without an expansion, you will always see sales (READ: Box Sales) drop after the initial spike. Even if Anet launched an exp tmr, you will still see sales plummet over the next few quarters.

Also expansions are not the only way to revitalise sales. You might have heard that Anet is intending to launch GW2 in China. That is another way of increasing box sales (although that will also decline over the course of the year after launch).

Secondly, the performance of one quarter over the previous quarter should not be the sole factor when gauging performance. Industries like retail, tourism, hospitality have peaks and valleys where some quarters do better than others.

Of course, GW2 hasn’t been out long. So compared with this quarter last year, Anet sales were up a whopping 2648%. But you might want to consider comparing 3Q12 with 3Q13 to get a better idea of how GW2 is doing (since GW2 launched in 3Q12).

The game was released on August 28, 2012 so 3Q12 was only about 1 month. 3Q13 where 3 full months. You do need to take that into consideration.

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Posted by: moiraine.2753

moiraine.2753

Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 months

Depends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.

If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.

Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.

I don’t know about EvE but a real expansion every 6 months?

Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc

However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to explore

Well if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.

Yeah I sort of agree. Of course GW2 can not go P2P but for EvE Online the expansions are free so GW2 could do the opposite. No P2P but paid expansions on a regular base. Then they can also stop with that gem-store focus that imo is very bad for the game.

I might want to make a special thread about this. Might be better.

Devata,
Yes that is exactly what i wanted to say.Anet should just increase the speed with which they release expansions.Keep the B2P model but faster releases.
Yup the gem shop focus is mhm…Not one of my favourite things in GW2.

TxS – Tequatl Slayer Alliance (EU)

(edited by moiraine.2753)

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Posted by: eisberg.2379

eisberg.2379

Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 months

Depends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.

If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.

Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.

I don’t know about EvE but a real expansion every 6 months?

Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc

However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to explore

Well if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.

Well to be fair Eve is a sandbox game, it is incredibly easier to create a new sandbox for the players, then it is to create a new area for a Theme park MMO.

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Posted by: Lonesamurai.4852

Lonesamurai.4852

Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 months

Depends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.

If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.

Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.

I don’t know about EvE but a real expansion every 6 months?

Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc

However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to explore

Well if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.

Whats even more remarkable is CCP have done it for 10 years now and just released thier 20th expansion

Although sounds like they’ve finally been hit by Icelands financial issues in the Games Press this week

Owner and GW2 DJ, Sanitarium.FM
Guild Leader – Wolf Pack Samurai
Owner and admin, The Guild-Hall2.net

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Posted by: eisberg.2379

eisberg.2379

Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 months

Depends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.

If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.

Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.

I don’t know about EvE but a real expansion every 6 months?

Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc

However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to explore

Well if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.

Whats even more remarkable is CCP have done it for 10 years now and just released thier 20th expansion

Although sounds like they’ve finally been hit by Icelands financial issues in the Games Press this week

Remarkable? No. The work needed to create another sandbox is no where near the work needed to create new content for a Themepark MMO, by comparison it is incredibly easier to create new areas for a sandbox mmo. They just have to provide the sandbox, the players are the ones that create the content.

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Posted by: Daywolf.2630

Daywolf.2630

End-game content, need.
Templed zones (bigger/longer temple chains)
Underground zones (like huge public dungeons)
Bigger bosses
Bigger JP’s
More dragons
Dungeons
New MOB’s
Just needs lots of lvl80 content mostly, all in new zones.
I don’t know, OP, waiting and watching.

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Posted by: aspirine.6852

aspirine.6852

I would pre order any expansion without much thought. Dont know if they think it would not sell as much as the original. If I am correct the original gw only lifted off after the first expansion was released.

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Posted by: Lonesamurai.4852

Lonesamurai.4852

Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 months

Depends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.

If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.

Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.

I don’t know about EvE but a real expansion every 6 months?

Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc

However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to explore

Well if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.

Whats even more remarkable is CCP have done it for 10 years now and just released thier 20th expansion

Although sounds like they’ve finally been hit by Icelands financial issues in the Games Press this week

Remarkable? No. The work needed to create another sandbox is no where near the work needed to create new content for a Themepark MMO, by comparison it is incredibly easier to create new areas for a sandbox mmo. They just have to provide the sandbox, the players are the ones that create the content.

CCP makes substantial upgrades in every update, go have a look at the EvE wiki, theres a full list of what each expansion upgraded

It’s more than just a sandbox, plus with the new DUST content aswell

Owner and GW2 DJ, Sanitarium.FM
Guild Leader – Wolf Pack Samurai
Owner and admin, The Guild-Hall2.net

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Posted by: Daywolf.2630

Daywolf.2630

Remarkable? No. The work needed to create another sandbox is no where near the work needed to create new content for a Themepark MMO, by comparison it is incredibly easier to create new areas for a sandbox mmo. They just have to provide the sandbox, the players are the ones that create the content.

Nah, I play it, it takes systems for players to utilize, it’s not so easy. Maybe you are thinking second life? EVE brings in new ship models/re-models. New enemies. Systems like incursions or whatnot. Interaction with another game. A lot more. It’s not just a slap together game or an SL pure-sandbox clone or something. And all that still just included in the sub price.

edit: and just to mention, it’s much-much harder to develop a sandbox compared a progression themepark. I wish it were the other way around, especially for the indie developers willing to experiment and try to be unique. But no, programming and expanding a progression themepark is much easier.

(edited by Daywolf.2630)

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Posted by: Devata.6589

Devata.6589

Every MMO that i have played till now always took it’s sweet time to release an expansion.I don’t expect GW2 to be different.
Normally from release till 1st expansion of MMO it takes 2 years.
As i heard only EVE is different because they release expansions every 6 months

Depends. Games that base there income on subscriptions usually take about 2 to 3 years indeed.

If you base you income on expansions (like GW1) you should do it faster once every year / year and a half.

Anet however stated that they prefer to have the living story and no expansion. (so they would then base there income on the cash-shop like F2P games). Reading your post you are not aware of that statemet but thats what many people are so negative about.

I don’t know about EvE but a real expansion every 6 months?

Yup, literally every six months, in fact the newest just got released, huge graphical updates, new items for the economy, etc

However yeah, GW2 needs new lands to explore
The world was teased (as someone posted it above) and a lot of the community got excited about how big the world outside of Tyria/Elona/Cantha really was and how much we’d have to explore

Well if i was in the Anets place i would take the EVE path.It is a P2P game but still releases expansions every 6 months.And that makes it the fastest expansion releasing MMO on the market.
Anet should stop with this Living World and focus more resources on the expansion.I’m quite certain they can’t get even close to EVE releases but atleast if they can introduce an expansion every year i will be happy.
By having new expansion a year they may make even an additional buks too.

Well to be fair Eve is a sandbox game, it is incredibly easier to create a new sandbox for the players, then it is to create a new area for a Theme park MMO.

I am not sure how much it would change in work. Only thing you really have much less is map design (but once you have the objects ‘they still need to create’ that is not the biggest work I think) and scripting. But lets amuse it does require much less resources.

They want a more living breading ever evolving world right?
Nothing is more living and evolving then a sandbox so in upcoming patches they might want to also add sandbox like elements. Of course they also need the theme-park stuff but then they can do it 50 / 50. If sandbox indeed requires less work then they save some time and they really get the living world they want so badly.

I would love to see pretty empty maps where fractions or guild can fight over land and then build there own guild-castles. But also where build can build there own houses. Thats an living world.

(edited by Devata.6589)

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Posted by: juno.1840

juno.1840

“1. Anet has enough money from RNG box sales to feed the world 90 times.”

WROOOOONNNGGGG

As has been shown ANET does not get money from the Gemstore directly. Money goes to NCsoft and they then get a % or whatever. Money goes to NCsoft and THEY decide howmuch ANET gets. Money earned by GW2 will also be put into other games NCsoft develops and vice versa.

Just because they make money with the gemstore it does not mean it all goes directly to them, let’s get that clear.

Now. Proceed with the flaming!

Recognize a hyperbole when you see it. Even so, Anet should be able to come up with better content with the money they’re given. As it stands, the content they come up with now is complete and utter garbage that I would not wipe my butt with.

That was the whole point about expansions vs. LS content. The base assumption is that an expansion would provide better quality content.

I think “why” is obvious, but here’s my opinion: It has to be good enough to encourage players to buy it. Players are actually trading money for content. If the content sux, nobody buys it.

In the current LS model, nobody is trading money for content. There is no feedback to the team if the content is good or not (other than these cruddy forums). The only thing the revenue is providing feedback on is how good the gem-shop fare is.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Hawkian.6580

Hawkian.6580

A-net will not dare to make an expansion for this game.
Many many MANY ppl are unhappy with the game and if an expansion came out and force ppl to spend money to keep playing, most of them would simply quit the game for good.

This is maaaaybe the most hilarious theory I have heard yet.

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Posted by: Ahlen.7591

Ahlen.7591

If they announce an expansion, if anything, they would make more currency and it would bring back a lot of players. Introduce new playstyles for existing weapons as well as expanding on existing ones, introduce the Tengu/Largos. Introduce Northern Tyria, Cantha, and Elona. New professions… The possibilities are endless.

They would make less off a traditional expansion. Not everyone will buy it and leave the game.

I already paid for a expansion in gems!

No you didn’t, you paid for the services that the gems were used in.

Seriously, why do people hate on Anet for trying to make money and stay afloat? This isn’t a single player game, THEY HAVE OVERHEAD COSTS.

Godkitten kids, go back to school.

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Posted by: juno.1840

juno.1840

If they announce an expansion, if anything, they would make more currency and it would bring back a lot of players. Introduce new playstyles for existing weapons as well as expanding on existing ones, introduce the Tengu/Largos. Introduce Northern Tyria, Cantha, and Elona. New professions… The possibilities are endless.

They would make less off a traditional expansion. Not everyone will buy it and leave the game.

I already paid for a expansion in gems!

No you didn’t, you paid for the services that the gems were used in.

Seriously, why do people hate on Anet for trying to make money and stay afloat? This isn’t a single player game, THEY HAVE OVERHEAD COSTS.

Godkitten kids, go back to school.

Nobody hates ANet for trying to make money — nobody. What people hate is how they are currently going about it.

I want to pay for content — not get content for free and pay for “convenience”. It’s easy to see how this system can introduce designed inconvenience in order to promote sales.

New content is ultimately more satisfying when you have to buy it. Obviously because the Developers have to ensure it’s worth buying. Your current content is “free” — the only thing the Developers need to ensure is that they make enough convenience items that people are willing to buy. You can argue the free content has to be “good” to keep Players returning to the game, but time-gating is doing a good job of that right now.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”