Is GW2 becoming less and less solo friendly?
Why would anyone design a game where 80% can be completed solo but, not the last 20%?
Because it’s an MMO is not an excuse!
it kind of is. Ever watched anime Sword Art online? The main dude talks about the minuses of soloing everything a lot.
Secondly, do you know a single MMO which you CAN solo 100%?I can solo my/the story and hit cap just doing soloable missions in Rift, WoW, SWtOR, GW1, CO, DCUO, LotRO, and previously in SWG, CoX. So every other largely successful MMO in that last 10 years that was intended for a Western audience.
Just sayin’.
Dude, the only thing you can’t solo is 1 story quest. And you can hit cap solo. I don’t see what is wrong.
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
Welcome to mmo’s where you can’t solo everything.
Really guys how is this a thread where people are posting.
It’s not getting less solo friendly, it’s getting more group friendly.
This returns to the original point of “If you’re going to play an MMO, why are you trying to play it like a single player game”
I’m not, I run dungeons all the time with guild groups, I WvW all the time. Less loot whilst doing solo activities means it is less solo friendly.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I don’t know about that. For me that did solo the most of this game, the game isn’t social friendly.
Asura thing.
if everything was soloable for you antisocial newbs that apparently wandered into gw2 thinking it was a 1player game, then why would anyone group up for anything? if theres no incentive to team for things, then there’ll be no reason to do it and that aspect of the game will die, which will cause the community as a whole to suffer because the game wont be as social…
Well, we wandered into GW2 thinking it was a game, not Facebook. I admit I was very confused about that.
Aside from my mistake, though, group content is just a nice way of saying that the game is easy for people who can’t play to save their lives, and impossible for those who would like to.
Personally, I look at it the opposite way. If what you want to do is hang out with people, why are you playing a video game by yourself in front of a computer?
first of all, facebook is a social tool, guildwars is what we call a massively multiplayer game, and in these wonderous online games players play together and take on various things with other people online.
mmorpg’s are an online genre
Online games are online so we can play with other people
2nd of all : group content in all games isn’t easier as devs practice this thing we call game ballence and gameplay.
Infact the solo content in all mmos ive played is usually the easiest, and soloing in this game is for people who cant play the harder group content, as the solo parts of personal story are a cake walk, and the diffuclty of events / open world pve is hilariously easy, compared to the dungeons / fractals, infact every mmo ive played the soloable arts are WAY easier then the parts requiring groups
And then you go on to say ``people dont buy games to hang out with people`` which is the dumbest statement ive ever read, we arnt ``hanging out with people`were cooperatively taking on game content and using skill to coordinate attacks and the like
You clearely don`t understand what online games are all about, if you want a online game, yet alone an mmo to have 100 percent solo-content then making groups will just be faceroll easy just like the solo content is in gw2.
(edited by Blissified.8369)
Wanted to add my two cents to this one, but figured I’d link to what I’d already typed since this thread is a lot like some others.
https://forum-en.gw2archive.eu/forum/game/suggestions/Dungeons-Make-them-soloable/first#post816639
My thoughts are a bit different. I haven’t hit 80 yet. I am so sick of soloing, I actively try to find others to join in the fun. That’s really not the issue for me, Its the ’rush rush’ game play passing everything to the ultimate goal. People simply aren’t considerate anymore.
For instance, In a PUG group your in a dungeon fighting and battling your way through. Your in combat and most mobs are down but your still fighting the last one. You defeat the mob only to find the rest of the group already way ahead.
Where’s the group help for the goal? Where is the ’lets all stick together’ group play? Narcissistic, Holier than thou personalities. UGH! Not much you can do with gear-centric games.
MMO Social Butterfly to Me:
Dear Solo Player,
Please group with me! I can’t do this by myself, or maybe I’m just lonely.
Me to MMO Social Butterfly:
Sorry, Butterfly, I just feel like being alone today. And most days, actually.
MMO Social Butterfly to Dev Team:
Please make that rotten solo player play with me!
Dev Team:
Okay. We’ll give you Butterflies the best loot in the game and Solo Players will have no choice but to group with you or die to your gear ownage in PvP. And we’ll make sure they’re poor and dressed in rags, too!
MMO Social Butterfly:
Hooray!
Me:
/Uninstall
~ArenaNet
Yeah the higher the level the more friends you need. It is an MMO.
People join for the game but stay for the friends they make. So in a sense, they do “kinda force” you into making friends. Or at least expect you to be playing with others on a semi-regular basis..
It is a majour reason why guilds exist.
Yeah the higher the level the more friends you need. It is an MMO.
People join for the game but stay for the friends they make. So in a sense, they do “kinda force” you into making friends. Or at least expect you to be playing with others on a semi-regular basis..
It is a majour reason why guilds exist.
MMO devs are idiots on this issue. Everyone who would stay in an MMO longer for the sake of their online friends is going to make those friends with or without coercion. All they need is some basic tools.
And those of us who weren’t interested in ‘close’ online friendships aren’t going to be forced into it. It doesn’t work that way.
~ArenaNet
@ OP
Less and less? hell yea you’re pretty right, it forces even when it doesn’t mean to due to FAST and uncontrolled spawns, say I’m runnin in Orr, ppl pop a message in MAP chat sayin: hey lyssa’ temple got like 3-4 events running, now… I’m kinda far but I can still foot it, keep in mind all those zones are contested so there’s no other way.
I’m trying to make my way through the crowded waters full of zombies and finally make it to the beach, hey look I could go this way there’s even a skill point and… w8… there’s a dead guy there… press cmd
Just how? HOW am I supposed to survive THAT? when there’s not even an event running?? and I’m an engineer? HOW??
I never understand these sort of threads…
if you don’t enjoy playing with others, why play an MMO? Pick something like skyrim instead, there you have all the fun of a big pretty explorable world without the need to group
I have never understood mindsets such as yours… Why must one associate grouping=mmo? It is stupid and ridiculous and no where does MMO say groups only club. It means Massive Multiplayer Online.. Now show me where in that name says groups only.. It just states you are oline with a massive bunch of players. As I have said before and will always say, grouping should be a choice not forced.
I solo all the time and have no issues. However, I don’t do dungeons.
@Nefar.8135
yeah go solo in the picture I posted above, just try it, and no stealth allowed, Orr areas are impossible to solo, I wasted like 10s on rez and repairs last time I went there and I dun think I’ll get back there anytime soon.
I am soloing Ruins of Orr, however, it is more difficult to do so than in previous zones – albeit, doable.
These end zones favour more towards team work and perhaps why many players do not play in these zones – they prefer to solo.
Its kind of an oxymoron if you think about it lol.
Do not click this link!
I have been to Orr a few times. Yes, it’s an utter pain in the kitten I loath Orr and the new zone. I do not go there. The amount of CC and knock backs is just utterly horrible. It does not make it challenging it just makes it an annoyance. \
I have two more guys close to 80.. once they are done I doubt I’ll play much after that until I see some improvements to WvW. The pve quite honestly is just boring. It’s not challenging in the least. High level mobs just have a ton of hp so it takes you forever to bring them down… /yawn.
@Nefar.8135
yeah go solo in the picture I posted above, just try it, and no stealth allowed, Orr areas are impossible to solo, I wasted like 10s on rez and repairs last time I went there and I dun think I’ll get back there anytime soon.
Story mode dungeons should be able to be done solo. They’re going to become harder and harder to do over time, even more so if you actually want to watch the cutscenes.
I solo all the time and have no issues. However, I don’t do dungeons.
Yea, I’m the same. I do group when farming in Orr or Lost Shores if I can. I did actually manage to finish the map in all of Orr without grouping on one character so far. The only content I don’t do are dungeons. I am sad though that you need a group for the last personal story mission because it is in a dungeon. I sort of feel like I wasted my effort doing the personal story. I don’t do dungeons, because I don’t even want to risk getting in a group with mean people. I used to group for content like that long ago, but I just had too many bad experiences. Most farming groups barely talk and I like it that way, so I have no issue grouping for that. I’d do dungeons if I could find a good guild. However, I can’t seem to find a guild that I can do dungeons with because they are either too big and impossible to socialize with or too small and not enough people to do anything with.
While I don’t have a problem with dungeons, I don’t understand why Anet got rid of the henchmen/heroes for dungeon instances. If you were good enough, you could solo all of GW1, at least after they introduced heroes. Also back before EQ, there were multi-player games that didn’t require groups for anything. I played one called Graal online. It was basically like SNES zelda online. But one day the person that controlled the game left and they basically took the game out of the game and there was nothing left to do but kill players and npcs. The only reason why the game wasn’t a true “massive” multi-player game was because there just weren’t enough players IMO.
Seriously though Orr map is always been contested. Trying to find a safe place is pretty hard. I wasted more silver in Orr than any another map due to the fact that mobs just respawn really fast. But I have to agree with the OP. people say that, this game Encourages group play but not really if you think about is. You can still arrival at an event join the killing without any form of group party form. I seen people trying to form groups and in the chat window people ask why the group forming. The game is more solo than party system. The party system I see are for the dungeons. From day one we have alway had the Impression that we can complete our personal story without any form of party system still you hit the last part of your story than you realise that is not true.
@ OP
Less and less? hell yea you’re pretty right, it forces even when it doesn’t mean to due to FAST and uncontrolled spawns, say I’m runnin in Orr, ppl pop a message in MAP chat sayin: hey lyssa’ temple got like 3-4 events running, now… I’m kinda far but I can still foot it, keep in mind all those zones are contested so there’s no other way.I’m trying to make my way through the crowded waters full of zombies and finally make it to the beach, hey look I could go this way there’s even a skill point and… w8… there’s a dead guy there… press cmd
Just how? HOW am I supposed to survive THAT? when there’s not even an event running?? and I’m an engineer? HOW??
You come at it from the south where there are less things to kill.
In regards to the rest of this thread, people who complain about this game not being solo-able likely need to re-evaluate how they play. They’re doing something wrong or the game is above their skill set.
(edited by Ayrilana.1396)
@ OP
Less and less? hell yea you’re pretty right, it forces even when it doesn’t mean to due to FAST and uncontrolled spawns, say I’m runnin in Orr, ppl pop a message in MAP chat sayin: hey lyssa’ temple got like 3-4 events running, now… I’m kinda far but I can still foot it, keep in mind all those zones are contested so there’s no other way.I’m trying to make my way through the crowded waters full of zombies and finally make it to the beach, hey look I could go this way there’s even a skill point and… w8… there’s a dead guy there… press cmd
Just how? HOW am I supposed to survive THAT? when there’s not even an event running?? and I’m an engineer? HOW??
Something like that would be easy to clear, and I’m an engineer. That’s more of a L2P issue.
And not to keep harping on it, but this is an MMO. The most solo friendly MMO I have ever seen.
if everything was soloable for you antisocial newbs that apparently wandered into gw2 thinking it was a 1player game, then why would anyone group up for anything? if theres no incentive to team for things, then there’ll be no reason to do it and that aspect of the game will die, which will cause the community as a whole to suffer because the game wont be as social…
Well, we wandered into GW2 thinking it was a game, not Facebook. I admit I was very confused about that.
Aside from my mistake, though, group content is just a nice way of saying that the game is easy for people who can’t play to save their lives, and impossible for those who would like to.
Personally, I look at it the opposite way. If what you want to do is hang out with people, why are you playing a video game by yourself in front of a computer?
wow. this is some of the stupidest crap ive ever read lol
and to answer your question, ever consider the possibility that some people cant go out to hang with people? if mmos arent all about being social then please explain what they actually are
and lastly, yeah sure group content is all for bad gamers – totally that makes sense, because teamwork takes no skill, right. got it.
And thank you for summing up why some people don’t like the “social” aspect of the game. They don’t want to be forced to speak with children like you.
The sort of social interactions that take place in an MMO tend to be extremely limited and shallow… due to the fact that you are dealing with someone that you don’t know, can’t see, and can’t take seriously (everyone role-plays to some extent). It is all very awkward if you think about it.
The fact that you can’t finish your own personal story without a group is moronic and should never have been done that way.
As for the rest, if they want people to do dungeons, either put in a dungeon finder or bring heroes in to GW2 for those of us who think standing around typing ‘lfg’ is the most boring stupid way to spend an evening ever or make the dungeons soloable.
Any of those solutions would work for me. As for open world, stop making people group to get the best loot.
As for Orr…well, forget about Orr, the couple of times I went there before I found out about Ascended gear and gave up on gearing my level 80 Ranger I thought it was ugly and horrible to travel through even with a group of other players around.
~ArenaNet
I’d understand the desire to have more soloable content in an MMO that taxed you for teaming up with players or made it difficult to do so… Part of the experience of an MMO is playing with other players. Personal story is a decent enough solo aspect to the game. I honestly don’t understand why you would play a Multiplayer game for soloing it… Though I do agree that the Personal Story could be made a bit more solo friendly seeing as it is meant to be played solo and not necessarily be a difficult thing to do as much as a personal, plot building, fun filler to do.
if everything was soloable for you antisocial newbs that apparently wandered into gw2 thinking it was a 1player game, then why would anyone group up for anything? if theres no incentive to team for things, then there’ll be no reason to do it and that aspect of the game will die, which will cause the community as a whole to suffer because the game wont be as social…
Well, we wandered into GW2 thinking it was a game, not Facebook. I admit I was very confused about that.
Aside from my mistake, though, group content is just a nice way of saying that the game is easy for people who can’t play to save their lives, and impossible for those who would like to.
Personally, I look at it the opposite way. If what you want to do is hang out with people, why are you playing a video game by yourself in front of a computer?
wow. this is some of the stupidest crap ive ever read lol
and to answer your question, ever consider the possibility that some people cant go out to hang with people? if mmos arent all about being social then please explain what they actually are
and lastly, yeah sure group content is all for bad gamers – totally that makes sense, because teamwork takes no skill, right. got it.
And thank you for summing up why some people don’t like the “social” aspect of the game. They don’t want to be forced to speak with children like you.
The sort of social interactions that take place in an MMO tend to be extremely limited and shallow… due to the fact that you are dealing with someone that you don’t know, can’t see, and can’t take seriously (everyone role-plays to some extent). It is all very awkward if you think about it.
this is an absolute matter of opinion, and your opinion is one i disagree with entirely. it seems you’re mildly afraid of internet strangers, which is fine and you’re free to not trust anyone you can’t see and talk to in rl, but imo its very possible to develop real friendships in mmos. lots of people do actually go and meet online friends in rl after they’ve been good friends for a while.
and i cant help but wonder, if you’re not comfortable playing games with strangers, why are you playing mmos?
That doesn’t answer my question. If people can go out, why would you expect them to stay home to socialize? You’re the one criticizing the way we play. If you have some limitation that prevents you from going out, don’t force it on the rest of us.
To answer your question, social games are supposed to be social. GW2 isn’t a social game, it’s an MMO, and you keep leaving out the last part – RPG. MMO is the adjective, RPG is the noun.
You can call teamwork a type of skill, along the lines that communication is a skill. It is not, however, gameplay skill, which is the skill I was referring to. So yes, when you design content for teamwork rather than skill, it tends to promote bad players, who often rely on teamwork instead of skill. Are you…. understanding any of this yet?
nope, not understanding you at all. your logic makes absolutely no sense to me. first, i wasn’t saying that people with limitations are the reason that mmos should promote socializing and grouping, it was just one reason that popped into my head as an answer to your specific question- “why would someone sit at home alone to try and be social instead of go out”. there’s one reason for you. I can see why you misunderstood me, however, you then going on to more or less imply that mmos actually shouldnt be for the unhealthy because its not fair for those that can go out to have social lives.. well.. that’s a bizarre, idiotic, unnecessary thing to say. i dont think mmos should cater to either.
and im sorry, but rpg and mmorpg are two different things. im having a difficult time grasping why you think they’re the same and “mmo” means nothing.
and seriously, do i have to explain to you why it takes skillful gamers to do well in both solo gameplay and grouped gameplay? its really not hard to understand… just try to think about it a bit.
GW2 becomes less and less player friendly, that’s all.
-Mike Obrien
“We don’t need to make mandatory gear treadmills” -Colin Johanson
GW2 becomes less and less player friendly, that’s all.
well it’s friendly to me.
@Ahlen.7591
Man did you even check the picture? there are 3 veterans along the way+ various mobs and you’re just halfway to the skillpoint.
Now how would you be able to kill all of’em, staying alive and manage to do it so fast they wouldn’t respawn (again, consider they spawn pretty fast in that map)? all alone??
L2P? really? I main engineer, actually that’s my only pve char and I’ve been playing since day one and got over 300hrs on it, I DOUBT you could say I’m not as experienced as you.
Do you know what Guild Wars 2 is? It’s callen a MMORPG, or a Massive Multiplayer Online Roleplaying Game. Please tell me what the point is of the ‘MMO’ part if everyone wants to solo? What’s wrong with doing dungeons with others? If you don’t like it, you probably don’t like the entire concept of MMO, and I suggest you to find yourself another kind of game.
Smough The Cruel [WvW] – Warrior
Interestingly, I’ve never seen a solo player complain that others are allowed to group up and get the same loot as if they’d done something alone (even though it’s almost always much harder to do content by yourself).
It’s always social players who post angry, confused, and accusatory rants against solo players.
Stop it, already. If I had it my way, you could group with whoever you want, whenever. It doesn’t bother me, why should my ability to play without grouping bother you?
Are you that lonely and desperate for companionship? I’m an internet stranger, no friend of any of you, yet some of you get so offended when I go my own happy solo way in ‘your’ game. What is wrong with you people?
~ArenaNet
Guys, enough of the “it’s an MMORPG, you should group”… We get it, we all get it, we all agree. That’s not where most of the problems are coming from.
The problems are when you’re in the leveling zones and you have to get past a veteran mob for a jump puzzle, or there’s a mob for an event that’ll pretty much 2 shot you if you take any hits, and any NPC help pretty much just dies, you know, group content…. but there’s nobody around to group with.
It’s a CONSTANT, stubborn mistake that MMORPG developers make over and over and over. You can’t group with people who don’t exist, PERIOD.
GW2 isn’t becoming less solo friendly, there’s just very noticably less opportunities to group. Your starting zones tend to always have life because of people trying alts, once in a while working on another races story, etc… and with the obnoxious level range of the starting zones in this game, most alts will be deleted before they pass that first zone. But once you hit midgame, reality hits you. Suddenly, you’re not constantly surrounded by people. If you can’t solo that mob, you’re just going to die and not be able to finish that heart.
Dungeons and PvP should ALWAYS require a group (unless you’re soloing content from 20 levels ago, then it really shouldn’t matter if you’re solo or not), but out in the world it’s a very dangerous idea to play with… Sure, it works perfectly when the game is new, but once that initial rush of players dies down, all you have left is content that people are blocked from, just because there isn’t a person around to group with.