Is it just bandits that do this?
The problem with this game’s PVE is that many enemies don’t have interesting and varying mechanics.
The new toxic mobs are a step into the right direction. The knights can dodge and leap at you, the kraits pop bubbles to reflect, that kind of stuff. Or the veterans in the nightmare chambers are a + too.
We need more of this, not brainafk kitten.
(edited by Kraljevo.2801)
I’ve seen mobs that rez and heal each other and I’ve lost count how many do interrupts.
A lot of them have sort of interesting AI. They just die too fast for most people to see.
So, the vet bandit used a hammer, daggers and a rifle.
In all fairness, if we can only swap between two weapon sets then thats the max a foe should aswell.
So, the vet bandit used a hammer, daggers and a rifle.
In all fairness, if we can only swap between two weapon sets then thats the max a foe should aswell.
Be glad it’s not guild wars 1, or they would be lvl 120 on top of that.
So, the vet bandit used a hammer, daggers and a rifle.
In all fairness, if we can only swap between two weapon sets then thats the max a foe should aswell.
The daggers were might be from the steal mechanic bandits sometimes have.
Yeah the rifle blast had to have been from steal as I have done that with my thief. Not sure about the hammer though unless enemy NPCs are not restricted to certain weapons based on their class. I am not sure though.
I think that type of bandit wields a hammer. Both the rifle knockback and the pseudo-daggerstorm are steal skills.
Anet once said that part of the reason they didn’t bring back the skill-capture system from GW1 is that enemies aren’t using the same system we are. They have some of the same skills, or very similar skills, but some of them can do things we can’t (and presumably we can do some things no enemies can too).
There’s also NPCs that can do completely different things. For example in GW1 there were (mainly non-combat) engineers and in GW2 there are priests of Dwayna who specialise in healing and are basically the monks from GW1. And things like Countess Anise creating long-lasting clones of other people.
As far as varied combat mechanics there are a few, but a lot of the time they’re not noticeable because, especially if you’re in a group, enemies die too fast to show much variety. As a general rule enemies that use weapons are more likely to have a wide variety of attacks; elite, veteran and champion enemies are more likely to do things like dodge your attacks or use big, dramatic attacks of their own like AoE and thieves/enemies that get the steal mechanic will get random extra attacks/weapons. So I think with a veteran bandit you probably found the most extreme version of that.
“Life’s a journey, not a destination.”