Is it me or GW2 feel like a chore [merged]

Is it me or GW2 feel like a chore [merged]

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Posted by: Kao.5412

Kao.5412

hmmm i dont think its a chore man. its rather easy imo. maybe you are choosing to do the harder task the daily give

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Posted by: SundayTrash.9562

SundayTrash.9562

The most casual MMO out there feels like a chore to you? As for what happend to those other games they are still around, play them.

You sure its casual? Casual means I am given everything and still be able to do all the events even if I missed, but instead u have to grind laurel, ecto, gold, tokens every day to get ascend stuff.

Asended gear is only needed for fractals, and in many cases using it elsewhere ruins builds Because of the unique tag.

You Don’t need it, you just want it.

u sure? Ascend gear has the best stats and there are 2-3 version of the same stats so unique don’t matter.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

The most casual MMO out there feels like a chore to you? As for what happend to those other games they are still around, play them.

You sure its casual? Casual means I am given everything and still be able to do all the events even if I missed, but instead u have to grind laurel, ecto, gold, tokens every day to get ascend stuff.

See, I think you don’t quite grasp “casual” in gaming terminology. See, Minecraft is a casual game. You are given nothing unless you work in Creative. In which case you’re just modeling. Farmville-type games are casual games, in which you have to work and keep track of everything (which is why I dropped it after two days). SimCity . . . well the older ones, were a casual set of games. Where you still had to do a moderate amount of work to make sure your city wasn’t falling apart.

Guild Wars 2 is both hardcore grind and casual. You get out what you are willing to put into it. You can do fine playing casually, there’s still stuff you can do . . . including WvW. Many games are like this, come to think of it. You can play them casually to the credits roll, or you can play hardcore. Team Fortress 2, Portal, Pokemon, Final Fantasy, Dragon Quest, DDR, Super Smash Bros, X-Com . . .

And outside of video games there’s many more examples. Poker is a casual game . . . and a hardcore game. So are chess, checkers, bridge, spades, rummy, Settlers of Catan, and Monopoly. Hardcore board games are more like Panzer Blitz and such . . .

Feel free to disagree, but still . . . Guild Wars 2 doesn’t sit as either a casual game or a hardcore game. It works as both (but, alas, due to the bleeding over of parts? Not all that well . . .)

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

The most casual MMO out there feels like a chore to you? As for what happend to those other games they are still around, play them.

You sure its casual? Casual means I am given everything and still be able to do all the events even if I missed, but instead u have to grind laurel, ecto, gold, tokens every day to get ascend stuff.

Asended gear is only needed for fractals, and in many cases using it elsewhere ruins builds Because of the unique tag.

You Don’t need it, you just want it.

u sure? Ascend gear has the best stats and there are 2-3 version of the same stats so unique don’t matter.

Sure it has the best stats.

Now name one thing you need top stats for.

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Posted by: Jski.6180

Jski.6180

There no need to keep making these there one thread about this already and ppl are telling the ppl who are making these the same thing. It not a chore but YOU are making it a chore. Learn some self control and try to do things that you want to do and not do things because of the reward.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
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Posted by: Mute Herald.8541

Mute Herald.8541

If ANet designed a game that pleased EVERYONE, you can bet that NOBODY would be playing it. If ANet bent to the will of all commenters’ repeat complaints/criticisms we would end up with a loose pile of bland and common-place mechanics. GW2 does offer a unique take on the MMO experience and I don’t think they should be faulted for “controversial” mechanics.

This game is so much more than gear, digital currency, leader boards, and fairness. GW2 can be played and appreciated by a full spectrum of gamers because it is flexible. The game offers solid stories and cultures, beautiful environments that reward you with experience for exploring them, crafting experience that spills over to world experience, PvP and WvW, and dynamic events and extra content. You don’t have to do all of it or any of it! Just because its there, doesn’t mean you are expected to grind or “waste your time” doing it.

I appreciate the dailies because it gives me an opportunity to practice my dodges, seek out jump puzzles, and explore new regions. I’ve made 3 levels just from trying to complete a rather difficult daily. I think that this is awesome! Some see dailies as grinding for laurels, I see it as more things to try so I don’t feel like I’m level grinding.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

There no need to keep making these there one thread about this already and ppl are telling the ppl who are making these the same thing. It not a chore but YOU are making it a chore. Learn some self control and try to do things that you want to do and not do things because of the reward.

For some, it’s all about the shinies. I don’t mind that, heck I’ll do the arduous task of 100% completion in many RPGs for a shiny item which either is useless or entirely unnecessary by the time I actually have it. Or I will put the game away on a shelf if it gets to be too boring or uninteresting.

That’s how I approach grind. It’s one of the reasons me and a couple RPG families parted ways some time ago. Of course, I do sometimes go back for another heaping helping of abusive grinding but that’s just nostalgia pulling me back to the classics.

. . . Ultima 4, why can’t I quit you?

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Posted by: RageQuit.5687

RageQuit.5687

The most casual MMO out there feels like a chore to you? As for what happend to those other games they are still around, play them.

You sure its casual? Casual means I am given everything and still be able to do all the events even if I missed, but instead u have to grind laurel, ecto, gold, tokens every day to get ascend stuff.

Asended gear is only needed for fractals, and in many cases using it elsewhere ruins builds Because of the unique tag.

You Don’t need it, you just want it.

u sure? Ascend gear has the best stats and there are 2-3 version of the same stats so unique don’t matter.

The difference in stats for ascended VS exotic is not significant enough to validate “need” as a motivator. You certainly don’t need it for PVE since you can solo anything except most champ mobs with masterwork (yeah not even rare) gear.
PVP is obviously out of the question since your ascended stuff won’t carry over there.

This leaves WvW.

Take a naked warrior and compare increase in stats by just equipping the following:

Call of the Wild – Ascended Amulet
P +126
PR + 85
CD + 9%
+Versatile Mighty Infusion +5P +5AR

Ruby Orichalcum Amulet of the berserker w/ Exq Ruby Jewel
P + 92
PR + 63
CD + 6%

The difference is not nearly significant enough to make you an automatic winner in a fight. Especially since you will either be ZvZ or getting your butt handed to you by a Zerg while alone, in both cases your ascended gear is about as useful as a flashlight in the middle of the day. 1v1 fights are rather rare in WvW so again, this makes the difference between exotics and ascended pretty much insignificant.
Let me reiterate – Ascended stuff is nice, but definitely not a must have. Same way legendaries are not a must have. They’re there, you can get them, but you need to work for them. It’s a personal achievement at best, not something meant to give you a massive edge in game.

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Posted by: Morrigan.2809

Morrigan.2809

I do not feel like it is a chore. A chore is doing dishes, washing your car and ironing your clothes. i.e something that is not pleasant but has to be done.

Nothing in GW2 is a chore, you are entirely free to do whatever you want in the game.
Sometimes I do dailies sometimes I don’t.
Sometimes I run around the map and level alts, sometimes I camp dragons and talk nonsense in map chat.
Sometimes I do JP
It is all my choice, this is the most freedom I have ever had in a game and I love it.

Gunnar’s Hold

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Posted by: Grevender.9235

Grevender.9235

just award 1 Laurel if the account logs that day.
Then, stock dailies until Sunday, so if the account didn’t log during the week it still has the opportunity to collect all the remaining Laurels for that week.
Problem solved.

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Posted by: Aeolus.3615

Aeolus.3615

Only do wvw and litle spvp, started game with the pre order, and world still at ~52%, not using ascended itens, started to make the dailys and stoped, if i make the daily or month is pure coincidence.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Vayne.8563

Vayne.8563

just award 1 Laurel if the account logs that day.
Then, stock dailies until Sunday, so if the account didn’t log during the week it still has the opportunity to collect all the remaining Laurels for that week.
Problem solved.

Whose problem? The point of dailies, in most games, is to get people logging in. More people in the world mean more people to play with. More people around. The game looks busier. This is true of all MMO dailies.

This way someone logs in and logs out without doing anything, leaves it all to the weekend, and you lose part of the reason dailies exist in the first place.

Some individuals may benefit from this, but the game as a whole may not.

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Posted by: Grevender.9235

Grevender.9235

just award 1 Laurel if the account logs that day.
Then, stock dailies until Sunday, so if the account didn’t log during the week it still has the opportunity to collect all the remaining Laurels for that week.
Problem solved.

Whose problem? The point of dailies, in most games, is to get people logging in. More people in the world mean more people to play with. More people around. The game looks busier. This is true of all MMO dailies.

This way someone logs in and logs out without doing anything, leaves it all to the weekend, and you lose part of the reason dailies exist in the first place.

Some individuals may benefit from this, but the game as a whole may not.

I see your point and you are not wrong, but forcing people into doing things they won’t do on their own sets the basis for a migration.
I bring my own experience as example: I am a very casual player, if my total GW2 time available for the day is, let’s say, 1 hour, I would really like to log and do a dungeon; I cannot, because if I do the dungeon I miss the daily…. you see the point? and what if I only want to do a quick WWW run? and if I just want to chat with friends in LA?
This game has an excess of currencies when we would need really only one, able to buy everything in the game .
Forcing people is not the right path.

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Posted by: Riss.1536

Riss.1536

Forcing people is not the right path.

There’s something wrong if you think a game forces you to do anything and it’s not the game. If you only have 1 hour, you should review your priorities and what you like.
You want the amulet ? Only do the daily.
You don’t care about ascended and like WvW or chatting ? Don’t do the daily.

I know a lot of people who log only once or twice a week, sure they want ascended but they’re not making a drama for not being able to do the daily every day.

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Posted by: gfox.6501

gfox.6501

maybe they could change dailies by removing the ‘cap’ on the different activities. Right now, dailies work like this:

(just an example)
Daily Achievement (0/50)
Kill mobs 0/10
Salvage items0/10
Craft items 0/10
Interrupt Foe 0/10
Dodge Attack 0/10
and so on..

what if it was like this:

Daily Achievement (0/50)
Kill mobs 0/50
Salvage items 0/50
Craft items 0/50
Interrupt Foe 0/50
Dodge Attack 0/50

So that you can just kill mobs or harvest nodes or whatever and that will finish the daily, or you can do any combination, as long as the points amount to the total daily requirement.

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Posted by: Morrigan.2809

Morrigan.2809

just award 1 Laurel if the account logs that day.
Then, stock dailies until Sunday, so if the account didn’t log during the week it still has the opportunity to collect all the remaining Laurels for that week.
Problem solved.

Whose problem? The point of dailies, in most games, is to get people logging in. More people in the world mean more people to play with. More people around. The game looks busier. This is true of all MMO dailies.

This way someone logs in and logs out without doing anything, leaves it all to the weekend, and you lose part of the reason dailies exist in the first place.

Some individuals may benefit from this, but the game as a whole may not.

I see your point and you are not wrong, but forcing people into doing things they won’t do on their own sets the basis for a migration.
I bring my own experience as example: I am a very casual player, if my total GW2 time available for the day is, let’s say, 1 hour, I would really like to log and do a dungeon; I cannot, because if I do the dungeon I miss the daily…. you see the point? and what if I only want to do a quick WWW run? and if I just want to chat with friends in LA?
This game has an excess of currencies when we would need really only one, able to buy everything in the game .
Forcing people is not the right path.

I am in the same boat as you in that I have maybe an hour a day to play.
The difference between us is that I spend that hour doing what I feel like doing.

In reality no one is forcing you to do anything- missing a daily is not so critical that it is an either/or situation.

I do agree with you that the game has too many currencies though- dungeon tokens I can understand because they make sense but imo laurels should have been karma.

Karma was supposed to be the main "other"currency in the game since all things in the game gives you karma. Unfortunately this idea seems to be abandoned and it is a shame, most people are looking for things to do with their karma. There are so many possibilities for this.

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Posted by: Kasama.8941

Kasama.8941

You do not have to go out of your way to finish your daily! I find it astounding that people still don’t get this. Just play the game like you feel like, and you will finish the daily without even noticing it. The daily is made to give you an award for playing the game. It’s not mean to be a quest in itself.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
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Posted by: Claudius.5381

Claudius.5381

I like to do dailies. When I come back from a long work day I don’t want to think much. Dailies let me choose 5 activities from easy to supereasy which I most often do with my low level alt. That character does not pay much for teleporting and levels exclusively doing dailies. I like to optimize that, so doing kill diversity, 40 maguuma kills and 5 veteran kills = Thaumatova reactor, everything in one place.

On weekends I have more time. I don’t do dailies then. They do themselves during normal game play. May be I throw in an extra dodge or two, but usually I get those playing normally, dodging boss aoes in dungeons.

With horror I got the impression that some strive to fulfill every of the 9 pve options for daily, and not only the 5 necessary for the daily reward. For those I have a lot of words but I will give them only one: pity.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

maybe they could change dailies by removing the ‘cap’ on the different activities. Right now, dailies work like this:

(just an example)
Daily Achievement (0/50)
Kill mobs 0/10
Salvage items0/10
Craft items 0/10
Interrupt Foe 0/10
Dodge Attack 0/10
and so on..

what if it was like this:

Daily Achievement (0/50)
Kill mobs 0/50
Salvage items 0/50
Craft items 0/50
Interrupt Foe 0/50
Dodge Attack 0/50

So that you can just kill mobs or harvest nodes or whatever and that will finish the daily, or you can do any combination, as long as the points amount to the total daily requirement.

You missed the other point of dailies – to draw people into doing more than just one thing in a day. It ties into the first point: to get them online and active out in the world. Give them the option to only kill, or only gather, or et cetera? That’s encouraging them to basically target one action and hit it hard then log out.

Yes, it stinks when you see “Kills/Events in Region X” and you don’t want to do that area. OF course, usually you can pick something else . . . or opt just to skip that day. There’s zero shame in that.

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Posted by: gurugeorge.9857

gurugeorge.9857

Nope. My point is that dailies require people with a short period of time to choose between doing things that are intrinsically rewarding (fun) or extrinsically rewarding (gear). In other words, either you play for fun or you play for the reward.

But I believe to the average player, the choices for the daily reward are primarily things he is doing anyway – harvest, craft, kill enemies, salvage, dynamic events – and secondarily requires only a minor change from his normal play – like going to Ashford Plains for a while to finish one of the dailies. So to the average player it’s not a chore or an inconvenience, but rather a small reward for doing what he’s doing anyway.

Since most players don’t care about limited-use items like Ascended gear, or at least don’t NEED to obtain it for every alt, and don’t feel compelled to dominate the leader boards (because the average player is never getting near the top 1000 anyway), it’s not a daily requirement but rather a nice bonus when it happens, and not disappointing when it doesn’t.

My wife is like that, she just logs in when she feels like it and explores the game a little, sometimes she notices she has 3 or 4 daily choices done and picks something to complete it, but most of the time she doesn’t even pay attention to it. I like the extra bit of gold from selling unidentified dyes, but don’t worry about it if I don’t get it every day.

The thing you need to remember is, the average player doesn’t come here. My wife is the average player and she’s never read a single post here. She doesn’t care about these forums, or about anything the people here argue about. You don’t speak for them. You don’t understand them. And you don’t have very much in common with them.

Yeah this is pretty much my attitude. I just go where my nose takes me, sort of adventuring around Tyria, and sometimes I get a daily and it’s a nice reward, but I don’t even think about them. I might think about them in the future, I mean I can see a possible time when I might be more concerned with achivement in this game, but at the moment I’m happy just logging in, wandering about, killing some things, doing a bit of crafting, and logging out. As a level 80 I have the whole of Tyria to wander around in, and that makes the content seem vast to me.

At the end of the day, the game is just an hour or so of relaxing escapism now and then.

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Posted by: gfox.6501

gfox.6501

You missed the other point of dailies – to draw people into doing more than just one thing in a day. It ties into the first point: to get them online and active out in the world. Give them the option to only kill, or only gather, or et cetera? That’s encouraging them to basically target one action and hit it hard then log out.

Yes, it stinks when you see “Kills/Events in Region X” and you don’t want to do that area. OF course, usually you can pick something else . . . or opt just to skip that day. There’s zero shame in that.

I’ve never focused on dailies everytime I log in. I don’t care what some checklist player has to do to finish his dailies. I just do what I like, sometimes I spend hours in WvW killing and being killed by players or manning siege weapons.

It’s relaxing, fun, but in terms of ‘game rewards’, it’s hardly rewarding. If the dailies requirement counted the amount of WvW kills and time I spent fighting, I should probably get the same laurel as someone who follows the checklist. Luckily I don’t play for rewards.

With what I suggested, it becomes rewarding for both checklist players, and players who just do whatever they like, but do relevant activities in the game.

(edited by gfox.6501)

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Posted by: Reese.6379

Reese.6379

All I want is the ability to complete more dailies in one sitting. Im punished for not logging on everyday when I have more time on some days than the others. The further I feel like I slip behind the less interested I feel in coming back. My game play approach is punished when weekly I spend just as much time as others, but I do it on my time.

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Posted by: Morrigan.2809

Morrigan.2809

All I want is the ability to complete more dailies in one sitting. Im punished for not logging on everyday when I have more time on some days than the others. The further I feel like I slip behind the less interested I feel in coming back. My game play approach is punished when weekly I spend just as much time as others, but I do it on my time.

That is a fact of life- sometimes people have more time than at other times.

You are not being punished- punished is when you get a temp ban for swearing or whatever.
You are not slipping behind- behind what?
If you have so little time to play what do you need ascended stuff for?

As others have said the point of dailies is to get people out in the world mingling and to provide warm bodies on maps so that DE’s go off.
Your suggestion would completely defeat the purpose of dailies.

Gunnar’s Hold

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Posted by: Science.6709

Science.6709

The only thing I cannot understand is why we’re funneled to Kryta and Shiverpeaks.

—creates overflows
—map chat is spammed with “any events?”
—if an event does spawn, it’s over in 10 seconds
—completely ignores the world map in favor of two lowbie zones

I can live with the dailies as they are, except it would be really nice if I could venture out of Kryta and Shiverpeaks.

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Posted by: Tosha Daydreamer.9251

Tosha Daydreamer.9251

All I want is the ability to complete more dailies in one sitting. Im punished for not logging on everyday when I have more time on some days than the others. The further I feel like I slip behind the less interested I feel in coming back. My game play approach is punished when weekly I spend just as much time as others, but I do it on my time.

Why do you feel you are “slipping behind”? I haven’t logged in in GW2 for more than 2 weeks (mostly because of RL stuff and my recent discovery of the fun that is League of Legends – I am only now downloading the new patch to see the new dungeon, after that it’s probably back to LoL again), but I really don’t feel like I’m missing out on anything or falling behind. Laurels buy you nothing really worthwhile, so why chase them?

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Posted by: Reese.6379

Reese.6379

I like doing Fractsls the content is challenging. Yes, I could probably get through them without agony resists, but I choose not to burden others. I will bet my paycheck this is not the last instance to need that resistance either. I have done 9 of those level 10 dailies and no chest drop. I can’t do those each day. I can however do multiple on weekends. You see where this is going. I respect that you disagree, this is just how I feel right or wrong.

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Posted by: Morrigan.2809

Morrigan.2809

I like doing Fractsls the content is challenging. Yes, I could probably get through them without agony resists, but I choose not to burden others. I will bet my paycheck this is not the last instance to need that resistance either. I have done 9 of those level 10 dailies and no chest drop. I can’t do those each day. I can however do multiple on weekends. You see where this is going. I respect that you disagree, this is just how I feel right or wrong.

ahh ok, you do fractals?
So do the monthly instead of the dailies- you can do this on weekends or whenever throughout the month and get 10 laurels.
Sure it will take you longer to buy ascended stuff but it is an option for you.
Sorry you feel discouraged but it is really not a race, if you are patient you will get it eventually

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Posted by: Reese.6379

Reese.6379

I like doing Fractsls the content is challenging. Yes, I could probably get through them without agony resists, but I choose not to burden others. I will bet my paycheck this is not the last instance to need that resistance either. I have done 9 of those level 10 dailies and no chest drop. I can’t do those each day. I can however do multiple on weekends. You see where this is going. I respect that you disagree, this is just how I feel right or wrong.

ahh ok, you do fractals?
So do the monthly instead of the dailies- you can do this on weekends or whenever throughout the month and get 10 laurels.
Sure it will take you longer to buy ascended stuff but it is an option for you.
Sorry you feel discouraged but it is really not a race, if you are patient you will get it eventually

Sure, but my gameplay which may equate just as much time per month or week as the next guy is hindered because I am not on every night. I feel like I have a valid case, and it seems like it could be remedied by simply allowing 7 dailies a week or 30ish a month.

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Posted by: Uruz Six.6594

Uruz Six.6594

I see your point and you are not wrong, but forcing people into doing things they won’t do on their own sets the basis for a migration.

Think of it more as guiding players into doing things they normally wouldn’t. Without that guide, they’ll just go further along the path of least resistance for the best rewards, and you wind up with deader zones.

Skoryy, sylvari thief: “Act now, figure out ‘with wisdom’ later.”
Nanuchka, norn mesmer: “BOOZEAHOL!”
Tarnished Coast – Still Here, El Guapo!

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Posted by: Vayne.8563

Vayne.8563

just award 1 Laurel if the account logs that day.
Then, stock dailies until Sunday, so if the account didn’t log during the week it still has the opportunity to collect all the remaining Laurels for that week.
Problem solved.

Whose problem? The point of dailies, in most games, is to get people logging in. More people in the world mean more people to play with. More people around. The game looks busier. This is true of all MMO dailies.

This way someone logs in and logs out without doing anything, leaves it all to the weekend, and you lose part of the reason dailies exist in the first place.

Some individuals may benefit from this, but the game as a whole may not.

I see your point and you are not wrong, but forcing people into doing things they won’t do on their own sets the basis for a migration.
I bring my own experience as example: I am a very casual player, if my total GW2 time available for the day is, let’s say, 1 hour, I would really like to log and do a dungeon; I cannot, because if I do the dungeon I miss the daily…. you see the point? and what if I only want to do a quick WWW run? and if I just want to chat with friends in LA?
This game has an excess of currencies when we would need really only one, able to buy everything in the game .
Forcing people is not the right path.

You’re not being forced to do a daily. If you’re THAT casual, do the dungeon. Because it doesn’t matter how long it takes to get something like ascended gear. It’s not like you’re gated from content without it. You sure don’t have time to do a level 40 fractal.

This has more to do with your perception and less to do with the game itself. I go to the zoo and I have an hour to spend there. I won’t see the whole zoo. So I go to the attractions I think I"ll like the most. It doesn’t matter that there’s a zoo tour I can take that shows me a bunch of stuff, even if all that stuff is interesting. Because I, personally, only have an hour.

No one is forcing you to do dailies, and if you don’t change how you see them, you’ll just either leave the game, or be miserable.

I don’t see why you’d embrace either of those options. Just do the dungeon and forget the laurels. You’ll get them when you get them.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I’ve never focused on dailies everytime I log in. I don’t care what some checklist player has to do to finish his dailies. I just do what I like, sometimes I spend hours in WvW killing and being killed by players or manning siege weapons.

It’s relaxing, fun, but in terms of ‘game rewards’, it’s hardly rewarding. If the dailies requirement counted the amount of WvW kills and time I spent fighting, I should probably get the same laurel as someone who follows the checklist. Luckily I don’t play for rewards.

With what I suggested, it becomes rewarding for both checklist players, and players who just do whatever they like, but do relevant activities in the game.

With what you suggested, and please don’t take it too strongly . . .

Players who just wanted a daily would log in at some place they could rack up 50 kills quickly (Claw of Jormag? Krait event in Sparkfly?) and then disappear. Or just run around hitting nodes in Queensdale / Wayfarer’s Foothills and not doing anything. (MAYBE Maw or SB, but not likely.)

It’s a possible solution, sure. And it might actually work better for people getting a daily done. But it wouldn’t hit the two problems people have stated Dailies were meant to address: a reason for people to log in and do more than just sit around in the same spot camping out. To get out to other spots and be rewarded for doing it.

Sure, lots of people don’t bother. I, personally, have pretty much all I want out of Laurels currently. I know a couple people who just skip the daily list and go right to work on something they want to do and hit it up after as a “wind me down” activity. If they aren’t willing to just skip it. Not to mention people who want to farm events or areas for things other than Laurels; I know a few people like that too.

Also I need to point this out, and you probably should pay attention.

Every time ArenaNet has tried to “fix” the Monthly/Daily achievements, people have shown up decrying how bad/grindy they are. Trying yet again to monkey with it is only going to get the same reaction, especially since now the activities require a lot more repetition to finish (even if you only need one for the Daily).

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Amun Ra.6435

Amun Ra.6435

just award 1 Laurel if the account logs that day.
Then, stock dailies until Sunday, so if the account didn’t log during the week it still has the opportunity to collect all the remaining Laurels for that week.
Problem solved.

Whose problem? The point of dailies, in most games, is to get people logging in. More people in the world mean more people to play with. More people around. The game looks busier. This is true of all MMO dailies.

This way someone logs in and logs out without doing anything, leaves it all to the weekend, and you lose part of the reason dailies exist in the first place.

Some individuals may benefit from this, but the game as a whole may not.

I see your point and you are not wrong, but forcing people into doing things they won’t do on their own sets the basis for a migration.
I bring my own experience as example: I am a very casual player, if my total GW2 time available for the day is, let’s say, 1 hour, I would really like to log and do a dungeon; I cannot, because if I do the dungeon I miss the daily…. you see the point? and what if I only want to do a quick WWW run? and if I just want to chat with friends in LA?
This game has an excess of currencies when we would need really only one, able to buy everything in the game .
Forcing people is not the right path.

So you want to be rewarded with laurels for simple standing in LA? O.o

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Posted by: Soronthar.7236

Soronthar.7236

I have rarely spent more than an hour doing dailies, and have rarely adventured outside Metrica, Queensdale or Wayfarers for them. I don’t even know if PvP are really easier than the PvE ones.

And I must qualify as a “casual player”, as I play 1-2 hours a day, took me a month to reach lvl 80, and I’m still using lvl 50-60 gear. I do play every day, though.