Is this really it for the "Living storty"?
I really love the concept of the Livng story system. A long term story that has subtle changes you see over time. A dev mentioned you might see a new NPC here a new building there, and over time things would change.
The problem I’m having here is it’s not happening. I’m not saying I want to be fighting some boss or I want a new event, but what I want is to see changes. I expected by now we’d atleast see the Refugee camp in the Norn town to be a bit bigger, or see more Refugees walking around. Or maybe some kind of way to donate to build shelters.
Instead it’s a week with the same few Refugees sitting in the same three tents in the same area. Apparently all the refugees we help into town just stop existing and one hundred of them can’t generate one extra NPC in the camp…
Why can’t there be more phases to this living story system? I don’t mind slow progress, but I want there to be progress, something shown, development.. Not just the same thing until suddenly there’s some big change..
patience young padewan. (spelling?)
It will come in phases, but they’re going about it slowly and methodically instead of just hitting us all at once like they have been. There’s no law (as far as storytelling goes) that says these refugees can’t camp out for two or three weeks before whatever supplanted them decides to make itself known.
All we know is they’re there and they’re seeking shelter. From a story perspective, that’s all Anet needs to show.
This stuff takes time to devalop and test and all that such stuff.
Also A-net and us as customer’s have found that just smashing content out ofer one week or weekend locks out alot of players and there needs to be time for everyone to try it if thay can.
Just the fact that there doing this is pretty amazing as this is often the type of game story telling you only see in something like a mudd
Here ya go
_
Thanks for the feedback on the Living Story portion of Flame and Frost: Prelude. Here’s some context on how it works:
The Flame and Frost story content progresses over time. You will not see everything today, tomorrow, or even the next day.
Expect subtle changes at first. Maybe you’ll encounter some familiar characters. Perhaps you’ll be introduced to some new ones. You might see a new structure where there wasn’t one before.
The Living Story content is initially about the thrill of discovery. We’ll put some markers on your map, maybe send you a letter, or parcel out details through certain characters, but the rest is up to you.
As the weeks progress, you’ll notice bigger changes in the world. New events may appear. Plots will advance and characters will develop.
As always, we welcome your opinions. This is a new thing we’re trying so we appreciate your patience and input._
To a lot of players it’s an email blast and splash page created to market what appeared to be an incredibly small in-game scavenger hunt. Should have held off on the marketing push until whatever this Living Story was got well under way.
can someone explain about this living story event, all i did was run around in hoelbrak lowbie area and lighten up some bonfires
This stuff takes time to devalop and test and all that such stuff.
Also A-net and us as customer’s have found that just smashing content out ofer one week or weekend locks out alot of players and there needs to be time for everyone to try it if thay can.Just the fact that there doing this is pretty amazing as this is often the type of game story telling you only see in something like a mudd
This stuff is already done and put on our client.
patience young padewan. (spelling?)
It will come in phases, but they’re going about it slowly and methodically instead of just hitting us all at once like they have been. There’s no law (as far as storytelling goes) that says these refugees can’t camp out for two or three weeks before whatever supplanted them decides to make itself known.
All we know is they’re there and they’re seeking shelter. From a story perspective, that’s all Anet needs to show.
Which means you didn’t read my post since I specifically means I didn’t want a bunch of content from it, just to see one more refugee appear in town or something.
You are in a maze of twisty little passages all alike…..
It’s one of the many things promised, or hinted at by Arenanet that they didn’t deliver on. They didn’t ever give an excuse, or explain why it’s not part of the game. If anything I think that’s false advertising, Molyneux syndrome. I assume you’re talking about the new ‘event’, but this was something they said the entire leveling story would be like. They said your home region would change and adapt all the time based off your decisions, and that your friends would want to enter your region to see how amazingly different it is to yours, to witness your feats of strength and accomplishments. Remember the interview saying the entire region would get poorer or wealthier, cleaner or dirtier based off of your decisions? How NPC’s would sell different things. One word, BULLkitten.
The story in GW2 was a disaster, I think that’s abundantly clear by now. As you said, they were meant to feel personal, “living”. They are generic, with a few meaningless choices that effect nothing. You then get dumped on the same path as everyone else with the most boring, dull and irritating NPC leading the the story to the end. [I think you all know who I’m talking about, but I won’t give spoilers, or talk about it in depth]
Also, dat ending……I think ME3 was bad.
(edited by Atrixer.9275)
To a lot of players it’s an email blast and splash page created to market what appeared to be an incredibly small in-game scavenger hunt. Should have held off on the marketing push until whatever this Living Story was got well under way.
Marketing makes that patch day hype go boom.
And the community go bust when developers are unable to deliver.
This stuff takes time to devalop and test and all that such stuff.
Also A-net and us as customer’s have found that just smashing content out ofer one week or weekend locks out alot of players and there needs to be time for everyone to try it if thay can.Just the fact that there doing this is pretty amazing as this is often the type of game story telling you only see in something like a mudd
This stuff is already done and put on our client.
patience young padewan. (spelling?)
It will come in phases, but they’re going about it slowly and methodically instead of just hitting us all at once like they have been. There’s no law (as far as storytelling goes) that says these refugees can’t camp out for two or three weeks before whatever supplanted them decides to make itself known.
All we know is they’re there and they’re seeking shelter. From a story perspective, that’s all Anet needs to show.
Which means you didn’t read my post since I specifically means I didn’t want a bunch of content from it, just to see one more refugee appear in town or something.
Wow. Take a chill pill.
Wow. Take a chill pill.
He doesn’t seem overboard at all.
Besides, Anet doesn’t need Sir Oreoz to be their white knight.
Wow. Take a chill pill.
He doesn’t seem overboard at all.
Besides, Anet doesn’t need Sir Oreoz to be their white knight.
facepalm
You’re looking way too hard.
It’s like hearing an announcement about a new mall being build, going to the building site which hasn’t even been sold yet, and asking “where’s are the construction workers?!”
This “Living Story” thing is meant to be enjoyed almost passively.
Keep going what you’re doing, with the occasional wandering, and you’ll notice things change. If nothing happens after a few days then you were probably unlucky, check in with the Heralds to see if you missed anything major.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
They can only copy WoW so quickly, have patience
More WoW fanboi-ism at it’s finest lol. It just doesn’t stop with this one.
Anyways, OP, the Living Story seems like it will be eeked out over time. I know alot of us killed what there was in a day, and now we wait. It’s ok though, go enjoy the rest of the game, the LS will evolve over time. Don’t be too worried about it, cheers ^__^
More WoW fanboi-ism at it’s finest lol. It just doesn’t stop with this one.
Anyways, OP, the Living Story seems like it will be eeked out over time. I know alot of us killed what there was in a day, and now we wait. It’s ok though, go enjoy the rest of the game, the LS will evolve over time. Don’t be too worried about it, cheers ^__^
Am I wrong? Wow has had progressive events and phasing since the very beginning.
Either way, Anet’s ideas are sound… the execution, as always, is a misfire.
Ok, I will pipe in here.
Some people really want everything spoon fed to them. The first night of the “prelude” (hint PRELUDE is not the entirety of anything) People were asking: where do I go, what do I do, is helping 75 people it? Let me get this done fast fast fast…tell me exactly, what do we do?
Others actually read the information given. I can hardly wait to see how these spoon fed people react if Guild Wars 2 does an April Fools day event like Guild Wars 1 did, and everyone thinks that its real or can’t figure it out because they are…well so used to being given pablum.
I am as critical of Arenanet’s mistakes as the next person, (you should see my private diatribes to them, its a wonder I have not been banned for just plain rudeness) But this is one time when they did it right. Perfect, in fact. At least for fans of old school RPG, and for the ENTIRE community. Not every one logs on every day, not everyone does things in 30 minutes (after being told exactly step by step what to do numerous times, and in numerous ways.) You know sometimes you have to actually READ the things those NPC say to you to progress or figure out what to do.
And sometimes …you have to wait for things to happen. You all need to go put a seed in a dixie cup of soil and see what happens.
I agree that they shouldn’t have marketed it as if we were getting actual content when we didn’t. A living story is fine, but if they wanted to be honest they should have just told us at the start that there is just one small, simple quest added and fixed fractals the way they should have been since it was implemented.
Ok, I will pipe in here.
Some people really want everything spoon fed to them. The first night of the “prelude” (hint PRELUDE is not the entirety of anything) People were asking: where do I go, what do I do, is helping 75 people it? Let me get this done fast fast fast…tell me exactly, what do we do?
Others actually read the information given. I can hardly wait to see how these spoon fed people react if Guild Wars 2 does an April Fools day event like Guild Wars 1 did, and everyone thinks that its real or can’t figure it out because they are…well so used to being given pablum.
I am as critical of Arenanet’s mistakes as the next person, (you should see my private diatribes to them, its a wonder I have not been banned for just plain rudeness) But this is one time when they did it right. Perfect, in fact. At least for fans of old school RPG, and for the ENTIRE community. Not every one logs on every day, not everyone does things in 30 minutes (after being told exactly step by step what to do numerous times, and in numerous ways.) You know sometimes you have to actually READ the things those NPC say to you to progress or figure out what to do.
And sometimes …you have to wait for things to happen. You all need to go put a seed in a dixie cup of soil and see what happens.
No, we dont want things spoon fed to us. We are GETTING things spoonfed to us. We want the meal, to eat at our own pace. Some wanna do it fast? let them. You want to go slow and enjoy it in your way? Do it.
We’re here to have fun. Watching plants grow in cups isn’t fun.
EDIT: isn’t that the motto? Play your way?
Ok, I will pipe in here.
Some people really want everything spoon fed to them. The first night of the “prelude” (hint PRELUDE is not the entirety of anything) People were asking: where do I go, what do I do, is helping 75 people it? Let me get this done fast fast fast…tell me exactly, what do we do?
Others actually read the information given. I can hardly wait to see how these spoon fed people react if Guild Wars 2 does an April Fools day event like Guild Wars 1 did, and everyone thinks that its real or can’t figure it out because they are…well so used to being given pablum.
I am as critical of Arenanet’s mistakes as the next person, (you should see my private diatribes to them, its a wonder I have not been banned for just plain rudeness) But this is one time when they did it right. Perfect, in fact. At least for fans of old school RPG, and for the ENTIRE community. Not every one logs on every day, not everyone does things in 30 minutes (after being told exactly step by step what to do numerous times, and in numerous ways.) You know sometimes you have to actually READ the things those NPC say to you to progress or figure out what to do.
And sometimes …you have to wait for things to happen. You all need to go put a seed in a dixie cup of soil and see what happens.
No, we dont want things spoon fed to us. We are GETTING things spoonfed to us. We want the meal, to eat at our own pace. Some wanna do it fast? let them. You want to go slow and enjoy it in your way? Do it.
We’re here to have fun. Watching plants grow in cups isn’t fun.
EDIT: isn’t that the motto? Play your way?
So, did you do the events associated with the prelude? Did you read what the NPC’s said? Did you find the new structures? Did you muse about what all this could mean? Did you find some interesting people with some hints of what is to come?
Or did you just go light some fires and turn in trinkets and wonder if the PRELUDE was it?
Ok, I will pipe in here.
Some people really want everything spoon fed to them. The first night of the “prelude” (hint PRELUDE is not the entirety of anything) People were asking: where do I go, what do I do, is helping 75 people it? Let me get this done fast fast fast…tell me exactly, what do we do?
Others actually read the information given. I can hardly wait to see how these spoon fed people react if Guild Wars 2 does an April Fools day event like Guild Wars 1 did, and everyone thinks that its real or can’t figure it out because they are…well so used to being given pablum.
I am as critical of Arenanet’s mistakes as the next person, (you should see my private diatribes to them, its a wonder I have not been banned for just plain rudeness) But this is one time when they did it right. Perfect, in fact. At least for fans of old school RPG, and for the ENTIRE community. Not every one logs on every day, not everyone does things in 30 minutes (after being told exactly step by step what to do numerous times, and in numerous ways.) You know sometimes you have to actually READ the things those NPC say to you to progress or figure out what to do.
And sometimes …you have to wait for things to happen. You all need to go put a seed in a dixie cup of soil and see what happens.
No, we dont want things spoon fed to us. We are GETTING things spoonfed to us. We want the meal, to eat at our own pace. Some wanna do it fast? let them. You want to go slow and enjoy it in your way? Do it.
We’re here to have fun. Watching plants grow in cups isn’t fun.
EDIT: isn’t that the motto? Play your way?
So, did you do the events associated with the prelude? Did you read what the NPC’s said? Did you find the new structures? Did you muse about what all this could mean? Did you find some interesting people with some hints of what is to come?
Or did you just go light some fires and turn in trinkets and wonder if the PRELUDE was it?
Yep, did all that. they are one and the same. you’re trying to differentiate something that doesnt need to be. Players who went for the reward, got it, those who delved deeper, did so. In the end, it isn’t even enough to count as their ‘teaser’ content.
prel·ude (pr l y d , pr l d , pr -). n. 1. An introductory performance, event, or action preceding a more important one; a preliminary or preface.
Some of Chopin’s Preludes were less than one minute long.
If there’s not much there, come back later.
You’ll be okay.
prel·ude (pr l y d , pr l d , pr -). n. 1. An introductory performance, event, or action preceding a more important one; a preliminary or preface.
Some of Chopin’s Preludes were less than one minute long.
And some burgers are the size of a golf ball. That doesn’t mean its enough to quench an appetite.
Keep in mind, in addition to what others have, you also want to give people plenty of time to complete each chapter, since it’s a one-time event. Not everyone is able to play every day, week, or even month (ouch!), so drawing them out a bit ensures that more people have a chance to see the chapter.