Hi, this is just some feedback on why I just do not want to play anymore. I’ll be addressing numerous issues and just things I like.
Leveling:
You guys got this right. This probably has been one of my most favourite leveling experiences in a game. Even though I cannot grind (I’m one of those players that love grinding. I like my JRPGS, so grinding has been instilled in me) exp at a good rate outright, the offset of it being so immersive is good.
Dynamic Events:
However, dynamic events somehow don’t sit right with me. If I’ve finished my hearts in the area I don’t want to be waiting for an event to pop up or just run around aimlessly in the hope that I’ll run into a DE. They need to be triggered in a way or something. I’m just providing feedback, not ways to really fix it.
Also, putting dynamic events on a timer is silly. I don’t want to run a piece of software for when Jormag spawns all the time. Doesn’t feel right. You really could have revolutionalised the questing system but you half kittened it in the end. Disappointing.
DR/Dungeons:
Why why why would you do this. When I was leveling after taking a break for exams and assignments, I heard a constant stream of complaints about how kitten the difficulty of bosses/pulls are in Dungeons. Not everyone lives in ’Merica, Arenanet.
It’s basically dodge or die. Here in Australia, we have real trouble with such mechanics. We have to see past all the bajillion effects and animations going on with the boss (it gets really hard to see with lots of spell effects and whatnot) and watch him with absolute clarity, the very millisecond he starts to cast or something, we have to dodge within about 500ms otherwise we’re going to get hit.
Building on that point, make it easier to see who the boss is going for. It’s stupidly hard sometimes when you’ve got 3 people in melee standing on each other, and it suddenly keeps changing from one person to another, making it chance-link for me to ripose – bleed the boss or dodge.
Stop making things so reliant on dodging. You’re creating a fabricated difficulty level. Dodge or die is silly. Things that one shot you are stupid (Marksmen in CM). Things that stunlock you are stupid (First boss in CM, you get hit with that shotgun, it’s all over). It’s all fabricated and FALSE difficulty.
Regarding DR. Stop it also. Think of another way. This may just be me, but I have some memory problems. I don’t want to run multiple timers using software or other things just to tell me when I’m able to run a dungeon at peak efficiency. Stop limiting and controlling the way I play, why would you do this when cookie-cutter builds don’t really exist and I can play with the loadout I like.
If I didn’t hear complaints on my Mumble server about getting a lower amount of tokens in Dungeons, I may not have noticed for a few runs or something.
Conclusion: Man Anet, I really wanted you to be the next company that tops Blizzard, I really did. I don’t want to go back to WoW just to curb my MMO need. But I seem to have developed an intolerance for stupidity/dumb mechanics.
Nodes/Gathering:
You have to put in some kind of feature that allows me to find specific nodes in a world. Or allow simple mods or something. I need to mark the map with a good farming path. I just recently took up a new profession, so I ducked into the early maps. I feel like an idiot just running around looking for copper ore just by running around the map not knowing where to go.
Summarising,
Leveling. It’s fun, immersive. But change things to be able to get a constant stream of exp, not staggered, waiting around hopefully for a DE to trigger, because you cannot know nor remember if a DE is here or not or because you have no hearts left.
DE:
Change them from timers to triggers or something. Your all vets, you don’t need to be told how to change it from a random MMO player in Ausland who’s just starting in Uni.
Dungeons:
Stop using fabricated difficulty. Things that one shot you are not ‘hard’. Stop making things SO ping reliant. Not everyone has 100ms, nor abnormally fast reflexes.
DR:
I have no idea why you would put this in. This is the reason that’s tipping me over the edge of not playing. STOP CONTROLLING THE WAY I WANT TO PLAY. If you don’t want someone’s getting geared up in a day, think of another way. Dailies are stupid. Dailies are possibly the worst mechanic in an MMO. If I forget to do something, efficiency is lost. I can’t remember everything.
Gathering:
Needs a new feature. Running around the map like a headless chicken looking for a specific material is terrible.
Thanks for reading my 2 cents, I know it’s probably hopeless to bother with feedback as no one will care, but I feel like I really don’t want to leave, going back to Blizzard after they pulled a fast one on my kitten with Diablo 3, because of a few issues that is really breaking the game when they really could be fixed with some simple logical thinking.
(edited by Moderator)