LFG filters

LFG filters

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Posted by: Blade.8497

Blade.8497

Like achiments, level, class.

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Posted by: Zalladi.4652

Zalladi.4652

You can already add those filters by typing them into your LFG message that you are “looking for X class” or “5k+ AP only” or “lvl 80 only” etc.

Seems a little redundant to add filters when you can effectively already use them in some way.

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Posted by: Hypairion.9210

Hypairion.9210

Writing these filters implies that people read them…this is not the case for most of my pugs Dungeons.

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Posted by: moiraine.2753

moiraine.2753

You can already add those filters by typing them into your LFG message that you are “looking for X class” or “5k+ AP only” or “lvl 80 only” etc.

Seems a little redundant to add filters when you can effectively already use them in some way.

You know a lot of people don’t read what is written right?They just click and join…

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Zalladi.4652

Zalladi.4652

You know a lot of people don’t read what is written right?They just click and join…

And the same can be said to filters that already exist in the LFG tool; people will read what language flag the LFG party is in just as much as the LFG description itself.

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Posted by: suffish.4150

suffish.4150

Filters for lfg would be good as long as people who do not meet the criteria are actually incapable of joining your group, if it is just a simpler way of saying ‘5k AP exp zerk’, there isn’t much of a point, but it would be really helpful if it prevented unwanted party members from joining your group. I wouldn’t use it because I usually welcome everyone into my groups, but I am sure it would benefit a lot of experienced dungeon runners.

PvP- Stronlo Beastmaster (Ranger)
PvE- Grolex (Warrior)
PvP rank: 20 Rating: 1864 (season 7)

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

It’s respect and courtesy to abide by the LFG, I joined a party today, party was 1 guard, 1 ranger, 1 engineer and myself on ele, LFG was made: full run l80 Zerk ELE!

1st we had a lvl68 thief join, he actually asked if he could stay, but was boot-ed nevertheless
2nd was an engineer at lvl75, he didn’t reply on requests regarding his level and the fact we requested an ele, and he was kicked way faster then the thief.
3rd time: A lvl80 thief appeared, with the hand on the kick from party he said he was worthwhile, so we set of in AC for our full run:

Spider Queen:;
1st wiping at the spider; no WoR or smokescreen, 2nd time we kill the Spider 1 guard and the ele remaining though my lavafont from going down actually killed him…
Gravelings in trap corridor:
Used eruption , arcane wave and brilliance on a engineer firefield, sandstormed the gravelings and DPS-ed, succeeding in killing them, we move to the traps, the thief dies in the traps, the engineer gets downed while ressing him…thief uses SB to get to top of the corridor and runs through to Kohler. After ressing the warrior and disabling the traps for the other people we arrive at Kohler;
Kohler:
Stacked might, dropped MS, Icebow and the ranger #4 LB-ed Kohler out of the range for Deep freeze, almost second wipe, anger and Thief Die. Warrior, guard and ele managed to kill a ghost an we rallied and got up…. Killing Kohler a bit later, on to the 1st Graveling room,
The 6 Graveling burrows:
Actually it went very smooth and I teleported into the small room with the staircase, while unseen by me and the party Hodgins died of conditions outside the door… The full group ran on triggering the Oozes… only to notice -nothing- happened, I reran to the graveling room, ressed Hodgins, got the 1st scepter.
Fragments room:
I ported again, ran to the room for the scepter fragments, sped up hodgins, and the 1st collector, again the thief, dies; second runner goes for piece 4 and 5 and decides to run back through the door back into the room pulling some gravelings, getting into combat.. we kill the gravelings…
Tunnel run:
And run to the tunnel entrance, all people stack except the thief, I give swiftness and see the thief use a short duration heal and vanish into the tunnels. The party runs after him
We see hime stop at the first corner and he casts SR, we arrive late, and he runs off, 3 people wipe in the confusion, and the thief says: I’m there… consequently 3 people leave…
He was the most usefull addition to our group?

The thief sold his path on LFG not much later, while I searched for and found a decent l80 EXP group which contained a thief, guard, engineer and necro. A flawless run with only me getting downed once in 3 paths during a Kohler whirl…

In the end my second attempt of AC full cost me less time then getting a LVL 80 Zerk party, having the frustration of 3 people not reading the desc, and a person ultimately joining solely for their own gain….

I do not care about the thief. Block lists are patient. Just 1 of the 1000 full runs… Luckily most are way more pleasant.

Guess we should have gone with the level 68 instead. Just as a remark I never kick players unless they cannot actively participate in content, so I do kick a lvel 65 for joining CoF. I do not care for proffesions or gear. If you can pay with what you have it’s fine by me. I just hope you’ll be respecting the PARTIES WISHES!

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: Draknar.5748

Draknar.5748

—snip—

I know you we are talking about people not reading LFG, but if the other 4 players were experienced L80 zerk players, you should have been able to bring a level 35 naked Thief and still not wiped…

Sounds like the other zerk players in the group should practice more in soldier’s gear or something.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

—snip—

I know you we are talking about people not reading LFG, but if the other 4 players were experienced L80 zerk players, you should have been able to bring a level 35 naked Thief and still not wiped…

Sounds like the other zerk players in the group should practice more in soldier’s gear or something.

I have duo-ed and trio-ed AC with PUGS as well, If you run it well with 2 or 3 people you can kill everything without suffering any damage, only Kohler can be a bit tricky.

p1 might be a bit more challenging (1st scepter room) but p2 and 3 are relatively easy…

DPS was very low for zerks. People were ~ 4.5k AP…. avg. thief was 2.5k

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: Ardid.7203

Ardid.7203

I think this is a prime example of how the “zerk mentality” betrays people once and again: Stats doesn’t carry people through the content!! Skill and coordination do!!

I only do dungeons with “all welcome” pugs, or with guildies in “whatever armor”. I play flamethrower engie, avoid using grenades because I hate them, and usually wear condi or cele stats. I DON’T consider myself a pro, at all. Guess what? Rarely get wiped, NOT ONCE by the spider.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Draknar.5748

Draknar.5748

—snip—

I know you we are talking about people not reading LFG, but if the other 4 players were experienced L80 zerk players, you should have been able to bring a level 35 naked Thief and still not wiped…

Sounds like the other zerk players in the group should practice more in soldier’s gear or something.

I have duo-ed and trio-ed AC with PUGS as well, If you run it well with 2 or 3 people you can kill everything without suffering any damage, only Kohler can be a bit tricky.

p1 might be a bit more challenging (1st scepter room) but p2 and 3 are relatively easy…

DPS was very low for zerks. People were ~ 4.5k AP…. avg. thief was 2.5k

So we are in agreement then. Bad group in general, thief just didn’t help any.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

I doubt that A-net would add such filters to increase the ease of which others “enforce” exclusive play. Adding such a feature would be supportive of this mentality, which as far as I’m aware, A-net do not support considering this is a “play how you want” game.

We’ve had many threads on this topic and the argument against it often boils down to this notion.

Adding possible restrictions/filters for groups means that the dungeon scene is more harsh towards new players with low AP or people who main an “undesirable” class.

Sure, people already filter their groups already, but I believe it to be much more “morally challenging” to kick a player who’s already entered without the correct requirement, than to exclude them without interacting at all. So I believe that adding such a feature would mean that more people would use it because it’s easy to do so. And thus, more people would be negatively affected by it.

In addition to this, if you had a 5k AP requirement and somebody entered with 4,990… most people would probably allow the guy in considering that a difference of 10AP isn’t any indicator of skill whatsoever. A human can understand that, but a computer can’t.