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Posted by: Yuki.7091

Yuki.7091

If another party decides to merge with my party who will be leader? I or the leader of the party who decided to merge with my party? Myself?
How about implementing a symbol like a crown above the portrait of the leader so that things might be clearer?
Also it seems to me that the original group creator is sometimes unable to relist the group in the LFG tool. (I am however not totally sure.)

Anyway the LFG tool is great and while there were problems (No I didn´t report anyone after all someone might make a mistake without realizing it.) I found some very helpful. good groups/players, I am sure it will become even better in time.
Thanks for reading.

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Posted by: Ben Newell

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Ben Newell

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One more point to clarify: In parties and LFG, there is no leader. One person initially advertises the party, but there is no concept of party “ownership”. So when two parties merge, neither party becomes the leader.

Note that this isn’t the same thing as instance ownership. Instance ownership is determined by the player who initially opens the instance that everyone joins.

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Posted by: Hebee.8460

Hebee.8460

Has there been progress/looking-into on a fixing the “leader of instance leaves, & kicks everyone else upon leaving” issue Ben?

It has been awhile since I looked up this issue, & kinda avoided a few dungeon runs because of this.

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Posted by: Yenn.9185

Yenn.9185

This might be a bit extreme but what about when a inexperienced non-zerker member join my party where I clearly said “exp zerkers only,” is that reportable?

Sometimes the description is not enough. I understand they might not speak/read English well, or whatever the reason of them joining regardless of my description. I have to draw the line somewhere.

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Posted by: Floryn.6307

Floryn.6307

When someone joins a group that you created via LFG tool, who is he actually joining?

  • The person who created the initial ad?
  • The person who entered the dungeon 1st?
  • An unique instance ID that has nothing to do with the players.
    (from my observations this seems to be the case)

I’m interested because I would like to know how this works with ppl you have on ignore.
Normally via /join, they cannot join your party, and even if they do know someone else in your group, you always have the accept/deny window as a safety measure.

Thanks in advance,

The third option is closest. When a party is created, it has a unique ID that provides a handle to that party throughout the game systems. Normally, there’s no way you can interact with a party without doing it through another player. The LFG system is a bit of an end-run around this, though.

When you advertise your party in the LFG system, you are opting in to separate method of allowing players to join. It involves publicly broadcasting the details of your party, including the internal handle. This is then used to directly join the party.

If a player is abusively using the LFG system to circumvent a block you’ve placed on them, please report them via the conduct reporting tool.

Thank you for the answers. It works as I suspected , and I guess that even if it is possible (i.e. the player who get’s instance ownership upon entering 1st will also receive the unique LFG ID ownership) to check the block list, I assume it will create additional queries which will slow down the LFG tool quite a bit.

My suggestion, beside the report option is to add a “join group” confirmation window instead of auto-join . That should fix a lot of the current issues.

Band of BrothersMore than a guild, more than a team

(edited by Floryn.6307)

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Posted by: digiowl.9620

digiowl.9620

One more point to clarify: In parties and LFG, there is no leader. One person initially advertises the party, but there is no concept of party “ownership”. So when two parties merge, neither party becomes the leader.

Note that this isn’t the same thing as instance ownership. Instance ownership is determined by the player who initially opens the instance that everyone joins.

Given that just about the only reason for PVE parties to form are for dungeons, instance owners pretty much become party owners…

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Posted by: Sitael.4680

Sitael.4680

Hello,

What i would like to see in the LFG-Tool is an optional language(s) select.
It is very hard to communicate with someone through the chat, if the partymembers do not share at least one common language.

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Posted by: Ben Newell

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Ben Newell

Hello,

What i would like to see in the LFG-Tool is an optional language(s) select.
It is very hard to communicate with someone through the chat, if the partymembers do not share at least one common language.

We are actively investigating adding this.

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Posted by: Khisanth.2948

Khisanth.2948

Hello,

What i would like to see in the LFG-Tool is an optional language(s) select.
It is very hard to communicate with someone through the chat, if the partymembers do not share at least one common language.

Also paths or at least story vs explorable mode. The goals for those two are very different.
Then there were also the grouping options you could specify on gw2lfg.com which includes language as well.

Having to eyeball the listings reminds me of dealing with all the WTB/WTS/WTT in GW1.

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Posted by: KratosAngel.7289

KratosAngel.7289

This has been nicely answered already. We intentionally went with making groups collaborative and open, and we were aware of the potential for abuse. That’s why we implemented the reporting system for it. It was a decision where we decided to trust in our community and make things more powerful and flexible, instead of locking everything up and making it slower/more cumbersome. Honestly, from my experiences using LFG, it seems like this was the right call.
Also, griefing in LFG is not a lot of reward for a lot of risk. It’s just not worth the suspension/ban to cause a minor inconvenience to someone.

While I can imagine the good reasoning behind that, put yourself into the position of the player.
You now use the tool to pug dungeons/sell dungeons whatever …
You spend some time (short or long or even very long for some fractal runs) and at the end, you get kicked. Add to that the fact that almost ALL rewards are only at the end so basically, this means : “screw you, you wasted your time ha ha try again !”.

So we can use the report button for sure yeah. However, I imagine there’s no definitive ban from it, so people will carry on later.
Or, even if there is, I assume this needs a lot of reports to take effect. If we take into account people who can’t/forget to screen their parties and get kicked without knowing the kickers, there’s no report, so kickers prevail.

Other point, a player won’t see the results of this “LFG ban” policy. He/she will get kicked many times by many, many different players, one after the other.
Now THIS is very frustrating.
I think this point really needs to be adressed. We should really be able to accept/decline incoming players so that you can chose according to criteria (too many of this profession already, bad stuff, those guys seem rude …).
The worst thing is people able to merge (2 people) to instant kick the owner of the dungeon so nobody even has the slightest chance to react, which definitely sucks.

So the LFG tool has to change or at least, modify the kicking rules or the ownership system…