Launching Enemies

Launching Enemies

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Posted by: interpol.2397

interpol.2397

Should we be able to do it?

To clarify – I do not mean knockdown in the “interruption” sense necessarily. For example, running as a hammer guardian, I have the ability to launch an enemy. Or as an engineer, to knock enemies back. However, if they’re on a ledge or platform where it looks like they will go flying off, they simply hit an invisible wall and remain on the ledge.
On the flip side, however, if an enemy launches me off a ledge or escarpment, the expected occurs – I fall.

Would it make sense to be able to launch foes? I think it would – knocking one down in order for it to take fall damage seems like a valid tactic.
If it isn’t killed, it could run back to its spawn area while regenerating health, so you would have to be sure that the fall kills it, if that was the intention. It would also make sense as a way of fleeing from a foe, or buying time to re-up oneself (since some downed states have knockback skills).

Launching Enemies

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Posted by: Rain King.5914

Rain King.5914

I and several people that I play with would also like to be able to knock PVE enemies off of cliffs. The only issue with this is being cheated out of a potential drop. In WvW drops appear at your feet and I wished PVE worked the same way.

Launching Enemies

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Posted by: zeromius.1604

zeromius.1604

This is an excellent idea interpol. I think that Anet should figure out a way to make it work in some future patch. There may be a lot of technical problems though so we can’t expect it to happen any time soon.

Launching Enemies

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Posted by: interpol.2397

interpol.2397

I and several people that I play with would also like to be able to knock PVE enemies off of cliffs. The only issue with this is being cheated out of a potential drop. In WvW drops appear at your feet and I wished PVE worked the same way.

I was thinking about this too when I considered the enemy falling – to me it seems like a fair trade-off for the tactic. If the foe’s about to strike you down, you can try to keep fighting and get your loot if you win, or knock them off with a certainty of winning, but you’re either losing your loot or you have to go down to the corpse to get it.

Though, I can’t say I would mind the W3 option either.

Launching Enemies

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Posted by: Vorch.2985

Vorch.2985

No.

The exploits that this would lead to…the builds that people would REQUIRE that you bring…the bugs…the new enemy mechanics that would be implemented so that you could not trivialize certain fights…you’d be creating a lot more problems than you’d be solving

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Launching Enemies

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Posted by: Red Falcon.8257

Red Falcon.8257

No.

The exploits that this would lead to…the builds that people would REQUIRE that you bring…the bugs…the new enemy mechanics that would be implemented so that you could not trivialize certain fights…you’d be creating a lot more problems than you’d be solving

This.

Sorry but the average PvEer will bug the hell out of the game if this was implemented, let’s just leave it as it is.