-Armor as such looks great and is great enough to be legendary in my view (nothing will ever be perfect), although this is of course mostly a matter of personal opinion. I am simply a fan of big heavy armors…
- Also like the transformation mechanics, great idea and I would keep it up, since it is a really good way to give legendary armors a certain uniqueness, which they should have (I therefore disagree with those, who would prefer more aura, etc. effects, coz there are already a couple of that, since it would make legendary armor much less unique).
As for the precise transformation of the heavy armor, I find it a bit too much and too thorny. For example, love the first part of the helmet transformation (visor closes), makes the helmet look much cooler, but the bat ears are then too much. Same for the first part of the shoulders transformation, then it gets a bit too thorny.
How about bigger thighs for the heavy armor though
- I do not see issues like everybody will run around with the same armor (also not in raids). Of course there will be always those, who just get it to show off with the entire set, as well as those, who simply like to wear the entire set, but I am pretty sure that ppl will come up with a whole lot of combinations where they just use one or a few parts of the sets. Although info is missing on that point, I am pretty sure you can wear only single parts without any clipping issues or loss of transformation mechanics. I think that the creation of new combinations of legendary with non-legendary pieces is a major thing Anet is counting on.
Other than that, it is simply unavaidable that players will try to get the armor and you will see (parts of) it more often. This will happen with any kind of legendary armor, no matter how it looks like.
- I do understand the critique that the armor will be raid-gaited. This restricts it to one game mode, and as everybody knows, a game mode you have to put a lot of effort into, not only because it is part of the high-end game, but also because the raid community is often – let’s say – very peculiar and not very forgiveable… As someone who likes raids (although I have to think about a new way of how to make my rev useful after the patch), I personally do not have that issue, I even prefer it that way, since I do not need to play much other stuff then. However, I understand other players’ critique.
A more mixed approach that requires achievements in several play modes might be worth a consideration, since it might attract a broader community.
Yet, I guess Anet has more detailed infos about the distribution of players throughout the different play modes and therefore knows more, how to reach the most ppl.
- I also agree with the point, that the utility of legendary armor will be only very limited, if it won’t be accompanied with any kind of useful mechanic to swap runes. If that point is not targeted, legendary armor will become more a matter of prestige and fashion, whereas the change of stats will not be used very much. Players will need to get additional armor sets with the respective stats and runes in order to avoid the constant buying of new runes… Of course, legendary weapons work the same, but you only have to change one or two sigils, the need to change sigils is much less and the loss if you don’t change also much less compared to runes.
This is simply a question of where Anet ultimately sees the main value of legendary armors (utility vs. fashion).
(edited by asket.7926)