Legendary 'Journeys'....

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: McDonLAD.6280

McDonLAD.6280

The word journey, kinda makes you think that the whole process will be all fun, a bit of grind and relatively enjoyable. Apparently Anet has a different meaning of ‘journey’. As all people waiting years to craft twilight and have not had the time to farm a lot, or whatever, when they heard all legendaries are going to have their precursor’s available to craft, I imagine it sparked a lot of discussion. Recently as people crafting twilight waited anxiously to get the bugged collection finally done (most recent patch before this forum post), i started on the collection part 2. This is where the bulls**t started… The whole point and discussion of the ‘journey’ in live streams and numerous times i have heard devs speak about this made me think that this hopefully wouldn’t be all grind, I can deal with grinding, but it gets to a point where for just 3 components in the tier 2 of the collection, you need at least 500-600 gold to complete it due to prices on the tp, and going around the world farming the mats would take way too long in the first place. Basically my point is if you’re going to promise people a freaking legendary ‘journey’, don’t make it sooooo expensive to even do it in the first place. My point here is that i know the devs said this is not the easiest way to get a precursor, it will take time. (i belive thats a direct quote from one dev a while back) But to make it this expensive is just ludicrous. I can tell posting this will bring on some people to hopefully agree with me, and those who will say, stop whining and get on with it, but i just want to report this as a complaint about that misuse of the very crucial term ‘JOURNEY’. (An act of travelling one place to another) Because last i checked, journey didnt mean mindlessly grind/spend your real world money to get these small components to slightly get you closer to what you want!
Yes this is a rant, and no i dont think anything will be done about it, im just expressing my opinion, as a player, a long term fan and a heavy supporter of this game, that if i knew this is how much cr*p tons of gold id have to sink in order to get this kitten component, i wouldnt have started this so called journey in the first place…

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Veneratio.1980

Veneratio.1980

Too many ascended mats at the end of each tier.

The Zap experiment (1st stage) cost 30 ASCENDED ingots to make an EXOTIC weapon. Something not right about that.

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Hylox.9746

Hylox.9746

i agree, it should not cost so much to get a precursor. for that price you might just as well buy it off of the tp. but remember when arenanet promised to give us the precursor scavenger hunt in the “next big update” over a year ago, maybe even more than 2 years ago?

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Kari.7863

Kari.7863

Yes to all above issues. I thought it would be trading time and exploration for a precursor, which is essentially an exotic weapon. This cost is way to much for materials and I really don’t like being forced to plod through endless rounds of PvP and WvW just to get recipe items; so—-I won’t do it and regret the 25 gold I spent buying the volumes.

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: SkyFallsInThunder.8257

SkyFallsInThunder.8257

People are deluding themselves if they think ANet would crash the value of precursors (and thus the value of legends) by making them trivial to obtain through running around. From what I gather from people who completed collections, the general trend is that the price is a bit lower through collections, but not by far.

Ranting and arguing over silly semantics won’t solve the issue in your favor. Be glad that your precursor grind is at least somewhat varied and you don’t have to farm the same spots for just gold.

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: TheOnlyGingerPig.5642

TheOnlyGingerPig.5642

People are deluding themselves if they think ANet would crash the value of precursors (and thus the value of legends) by making them trivial to obtain through running around. From what I gather from people who completed collections, the general trend is that the price is a bit lower through collections, but not by far.

Ranting and arguing over silly semantics won’t solve the issue in your favor. Be glad that your precursor grind is at least somewhat varied and you don’t have to farm the same spots for just gold.

I have read several of your posts in regards to precursor crafting and while I understand your point of view, I believe you are missing the point.

I think the frustration being shown by players in the forums/reddit is not so much about the cost (although this is a factor). It was how the build up by Anet about how precursor crafting would be. It was sold/advertised, as a journey. That is what the OP is relating to primarily.

My expectation was that the quest side of crafting would tell a story about the how the legendary weapon was originally crafted, by going to the far ends of the world to source rare materials by slaying mythical/legendary creatures to further knowledge of the said weapon. I feel like Anet missed an opportunity to allow players to become immersed in the story behind legendary weapons and have instead turned it into a gathering grind/quest, whether you choose to grind gold/materials, that choice is yours. However when you have to gather nearly 5000 elder wood for tier 2 bitfrost, it feels excessive.

Now I also believe that the average player does not want Anet to hand them a silver platter with (insert precursor name) on it.

It feels that the legendary weapons have been gated by materials rather than the journey.

EDIT: Grammar.

(edited by TheOnlyGingerPig.5642)

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Jana.6831

Jana.6831

Now I also believe that the average player does not want Anet to hand them a silver platter with (insert precursor name) on it.

It feels that the legendary weapons have been gated by materials rather than the journey.

Are the new legendaries out yet?
Do they have a jouney or don’t they have one? In case they don’t then I’d be disappointed as well, in case of the first set of precursers I wouldn’t be as it’s really hard to change things that are already live.

Thing is: If this doesn’t involve mats but only fighting some bosses, however hard they might be, then those doing the journey get their precurser “for free” = “handed on a silver platter” as people have grinded for them for a few years now.

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

A lot of the issues could have been fixed by making both the crafted precursor and the legendaries made from them account bound. You would still only be able to make one, they could have somewhat reduced requirements, and it wouldn’t really crash the market since people will still want other legendaries. They could have also made the crafted precursors not count towards the Legendary collection achievements.

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Jana.6831

Jana.6831

A lot of the issues could have been fixed by making both the crafted precursor and the legendaries made from them account bound. You would still only be able to make one, they could have somewhat reduced requirements, and it wouldn’t really crash the market since people will still want other legendaries. They could have also made the crafted precursors not count towards the Legendary collection achievements.

Yes, they want other legendaries but already have precurser x which is now accountbound – I’m somehow missing the logic as to how they can trade.

Edit: Alright you meant the crafted ones, I guess.

Edit²: With that you’d rise the price of the less popular precursers only, so twilight, dawn, incinerator, bifrost would become super cheap and with that somewhat worthless – not really what a legendary should be.

(edited by Jana.6831)

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: TheOnlyGingerPig.5642

TheOnlyGingerPig.5642

Now I also believe that the average player does not want Anet to hand them a silver platter with (insert precursor name) on it.

It feels that the legendary weapons have been gated by materials rather than the journey.

Are the new legendaries out yet?
Do they have a jouney or don’t they have one? In case they don’t then I’d be disappointed as well, in case of the first set of precursers I wouldn’t be as it’s really hard to change things that are already live.

Thing is: If this doesn’t involve mats but only fighting some bosses, however hard they might be, then those doing the journey get their precurser “for free” = “handed on a silver platter” as people have grinded for them for a few years now.

New legendaries not out yet, next week or so. I’m not suggesting at any point that there should be no cost. All I’m saying is the story behind the crafting could have gated the legendaries more so than the materials. That is where the frustration lies… Tier 1 is a collection of 15 items… and only challenging to achieve because they were bugged!

Anyone can get Vol 1 of legendary and get 15 collection items in one evening… hardly a journey. As McDonLad says, it’s the misuse of the term Journey. They should have left it at craft your precursor and not tried to dress it up as a Journey/Story. It’s the expectation a player has that has been built up by Anet leading up to the expansion. I can understand the difficulty in adjusting something that’s already live but the legendary “journeys” were not! The end product yes. but the crafting of precursor is new. That’s the missed opportunity.

One of the things I believe Anet got right and needed more of, as an example, is Tier 2 Bitfrost, requiring you to obtain 1000 bandit crests and 400 geodes. Sounds like a lot but it’s not. It gets you to play in areas of the map you might not normally. More quests along these lines would be a lot more enjoyable than running around gathering materials. This would mean playing for fun rather than what feels like grinding.

Maybe the new legendaries will be different… I hope so. Especially the way they talk about Nevermore on the videos and streams.

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: TheOnlyGingerPig.5642

TheOnlyGingerPig.5642

A lot of the issues could have been fixed by making both the crafted precursor and the legendaries made from them account bound. You would still only be able to make one, they could have somewhat reduced requirements, and it wouldn’t really crash the market since people will still want other legendaries. They could have also made the crafted precursors not count towards the Legendary collection achievements.

This should also be a thing.

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

A lot of the issues could have been fixed by making both the crafted precursor and the legendaries made from them account bound. You would still only be able to make one, they could have somewhat reduced requirements, and it wouldn’t really crash the market since people will still want other legendaries. They could have also made the crafted precursors not count towards the Legendary collection achievements.

Yes, they want other legendaries but already have precurser x which is now accountbound – I’m somehow missing the logic as to how they can trade.

Edit: Alright you meant the crafted ones, I guess.

Edit²: With that you’d rise the price of the less popular precursers only, so twilight, dawn, incinerator, bifrost would become super cheap and with that somewhat worthless – not really what a legendary should be.

Yes, I do mean only making the crafted ones account-bound. All existing precursors and all future precursors found through the MF and drops would continue to remain trade-able. A rise in cost for less-expensive precursors and a reduction in cost for more-expensive precursors would not be a bad thing. Having the crafted stuff be account-bound and only do-able once per account would still require you to invest in the TP to get additional weapons, but for some of the precursors right now it is unreasonable to craft them versus simply buying them because of the cost disparity.

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Jana.6831

Jana.6831

They should have left it at craft your precursor and not tried to dress it up as a Journey/Story. It’s the expectation a player has that has been built up by Anet leading up to the expansion. I can understand the difficulty in adjusting something that’s already live but the legendary “journeys” were not! The end product yes. but the crafting of precursor is new. That’s the missed opportunity.

With that you’re right, but they had HoT coming out and we still know only 3 of the new legendaries and personally I’m most excited about the dagger – disappointment on that but I can understand that they had a lot of other things to do. And the same goes for the 20 already existing precursers – I guess it’s really hard to invent stories afterwards and I bet you’d have several threads from roleplayers in which they complain about the way the story their precurser/legendary has taken because they had a completely different story.
Being able to craft existing precursers was a compromise, they could as well have said “you can only craft the precursers 2.0” imagine that outrage. There was no way to solve this so everybody would be happy.

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Aveneo.2068

Aveneo.2068

The legendary ‘journey’ feels like it’s more like Korean grindfest mmo’s with its ridiculous requirements. So I took a normal journey to the trading post and got Leaf of Kudzu for 550g.

Valiant Aislinn – Aveneo Lightbringer – Shalene Amuriel – Dread Cathulu
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more

Highly Over Powered Explorers [HOPE] – Desolation EU

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: gricks.1897

gricks.1897

I had a long winded rant about posts like these, but I decided to delete it.

Instead, I say:

Stop complaining and start crafting. It is not bad. It is maybe 3 months of work. It is not easy because it is not supposed to be easy. It is a JOURNEY, not a sprint.

The Wrecking Krewe[NYE] – [Maguuma] Arum Bloodclaw

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Jana.6831

Jana.6831

Yes, I do mean only making the crafted ones account-bound. All existing precursors and all future precursors found through the MF and drops would continue to remain trade-able.

Maybe that’s technically impossible, to have the same item which are both needed for further crafting but one is and the other isn’t accountbound. Also how should the MF notice that its legendary came out of a non tradable precurser and is therefore also non tradeable?

A rise in cost for less-expensive precursors and a reduction in cost for more-expensive precursors would not be a bad thing. Having the crafted stuff be account-bound and only do-able once per account would still require you to invest in the TP to get additional weapons, but for some of the precursors right now it is unreasonable to craft them versus simply buying them because of the cost disparity.

It would as no one buys that things anyway, so their price doesn’t really matter.
What additional weapons do you need?
Like I said in another thread; the prices of precursers will rise again and since that is man made I wouldn’t base my argumentation on “but the TP is cheaper” as that will change.

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Hyper Cutter.9376

Hyper Cutter.9376

People are deluding themselves if they think ANet would crash the value of precursors (and thus the value of legends) by making them trivial to obtain through running around. From what I gather from people who completed collections, the general trend is that the price is a bit lower through collections, but not by far.

What makes the price of precursors so sacrosanct? They’re just exotic weapons when you get down to it. The real expense in making a legendary should be coming from the rest of the components (I’m pretty sure that’s literally the point of the Gift of Fortune!)

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: TheOnlyGingerPig.5642

TheOnlyGingerPig.5642

I had a long winded rant about posts like these, but I decided to delete it.

Instead, I say:

Stop complaining and start crafting. It is not bad. It is maybe 3 months of work. It is not easy because it is not supposed to be easy. It is a JOURNEY, not a sprint.

Who here said it’s supposed to be easy??? No-one here said they wanted it straight away. You have missed the point of this thread. OP’s main thrust was about the misuse of the word “Journey”.

The point is, if you read the posts above, the journey should involve more than gathering materials with collecting a few tokens on the side.

If it was a case of collecting 50 (an example figure) items for a collection through quests like the 15 in Tier 1, the progress would be enjoyable. Which brings me to the next point… what’s more fun? Running around doing puzzles, killing mobs, completing quests and collecting materials on the side (basically playing the game) or pure grinding out material runs. If you want to run around purely gathering then maybe the game should be called “medieval farming simulator”.

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Enasalin.2871

Enasalin.2871

I rate this.

Legendary Journey? More like Legendary Farming Simulator 2015.

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: MiniEquine.6014

MiniEquine.6014

Yes, I do mean only making the crafted ones account-bound. All existing precursors and all future precursors found through the MF and drops would continue to remain trade-able.

Maybe that’s technically impossible, to have the same item which are both needed for further crafting but one is and the other isn’t accountbound. Also how should the MF notice that its legendary came out of a non tradable precurser and is therefore also non tradeable?

It’s not technically impossible at all. The crafted precursors and legendaries would have a separate item ID but retain all the same functions as their trade-able counterparts. Similarly, the MF looks at item IDs when you throw stuff in, so it would not be confused and it would produce a non-tradeable Legendary. I don’t know what you mean by needing an item that is “both needed for further crafting but one is and the other isn’t accountbound”; please clarify if you could.

A rise in cost for less-expensive precursors and a reduction in cost for more-expensive precursors would not be a bad thing. Having the crafted stuff be account-bound and only do-able once per account would still require you to invest in the TP to get additional weapons, but for some of the precursors right now it is unreasonable to craft them versus simply buying them because of the cost disparity.

It would as no one buys that things anyway, so their price doesn’t really matter.
What additional weapons do you need?
Like I said in another thread; the prices of precursers will rise again and since that is man made I wouldn’t base my argumentation on “but the TP is cheaper” as that will change.

I sure hope it changes. I would definitely consider putting even more time into doing these journeys if it were at least neutral gold-wise to using the trading post, but some of the precursors never really were more expensive. I will, however, remain hopeful that the trend shifts as you suggest.

(edited by MiniEquine.6014)

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Neural.1824

Neural.1824

Other than market demand (which is human driven), there is no difference between precursors of any type. They are exotic weapons. They are all the same level. Market demand is what originally created the price difference between weapons like The Legend vs. Rage.
While the grind is really irritating due to the overwhelming requirement for ascended mats in some of these recipes, what concerns me the most is that Arenanet is now price fixing.
No matter what happens now, The Legend will always have a minimum value on the TP of something around 800gold or so. Rage will always be around 50g or even lower.
If we ever get to fight Bubbles, and they do a massive underwater combat overhaul, then what? Everyone and their brother will have Frenzy, or Kamohoali’i Kotaki, etc.
The weapons are scarce right now because no-body wants them. The precursors are cheap because nobody wants them, but now, they will be cheap because Anet is forcing it to be that way.
I do not think this is a good idea at all.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Jhoul.6923

Jhoul.6923

Yeah… I was hoping to have a quest like Mawdrey2… but yeah… meh’

Legendary 'Journeys'....

in Guild Wars 2 Discussion

Posted by: Land of Cheese.2584

Land of Cheese.2584

People are deluding themselves if they think ANet would crash the value of precursors (and thus the value of legends) by making them trivial to obtain through running around.

Anet said it would all be account bound. Making them obtainable by “running around” while avoiding market impact is achieved by “Account Bound on Acquire.”