(edited by papry.8096)
Legendary weap effect on skill per class
Nevermore turns the projectiles that goes through Druid’s staff 5 into ravens too.
Revenant and Thief dont exactly have any projectiles so not much to change with them unless they wanna turn the trail from Thief’s dust trail skill thing into a raven/rainbow
Levi Ironhart, Cassandra Irehart, Lucio Trothart
Discord Gearhart, Naevius Soulhart, Frisk Softhart
Nevermore turns the projectiles that goes through Druid’s staff 5 into ravens too.
Revenant and Thief dont exactly have any projectiles so not much to change with them unless they wanna turn the trail from Thief’s dust trail skill thing into a raven/rainbow
Didn’t know for the skill 5. I edited my main post.
As for Revenant & thief, the staves doesn’t make any change that we normally have with legendary melee weapon: the weapon trail being changed from the class default to a legendary one would seems normal.
On another note;
Juggernaut with revenant doesn’t alter the autoattack & skill 5 too.
For Melee legendary & off hand that some skill would happened to throw, usually you should have a model swap to the legendary & the projectile trail would be changed to the legendary effect.
This doesn’t occur with Juggernaut & Revenant as the model stay on the default model.
In my opinion, nevermore fits only well on necro or druid. Especially necro since reaper shroud have a raven in their icons, and all reaper skills get raven feathers. Furthermore, the noise when you draw the staff is the same as you use the shroud.
An ele? Hmm well not really, elements has nothing to do with spirits.
Mesmer? I don’t think pink and butterflies fit well with this staff.
Guardian? Well, if only he doesn’t move this beautiful staff like crazy.
Revenant/thief? Absolutely not. Use this staff on melee? Seriously?
However, for example, Bifrost looks really bad on necro, but looks beautiful on mesmer or ele. But this is just my opinion of course.
@Khyan
I get what you are saying but I try to address the inconsistency in the way that normaly legendary would affect the skill & trail effect from class using it.
With specialization & the change of staff being now a caster/melee wepon & hammer becoming a melee/distance weapon some inconsistency in those effect appeared.
Now I don’t want to use either staff as melee but for other that might want to, i think they would like to have the same trail effect change as other.
As for gardian/thief/revenant:
– a trail would be nice (also put it for other class)
– some other animation including the raven spirit when a kind of skill is used,like the flock of raven coming out again when using skill 4 for gard or rev & skill 5 for thief.
– skill 3 on druid could change you in a raven or a rainbow.
– skill 1 on gard should definitively also proc the projectile.
(edited by papry.8096)