Legendary weap effect on skill per class

Legendary weap effect on skill per class

in Guild Wars 2 Discussion

Posted by: papry.8096

papry.8096

Edit: I changed the topic to look as the effect consistency with more class & specialisation if I have the legendary.
If you have a legendary & that you see a problem with it on revenant or specialization skill please post here. I will edit the main post.

Staves
We have 7 classes that can use staff. Originally most where caster aside from the Gardian.
Elem; all auto attack make a raven appear.
mesmer; autoattack & clone make a raven appear, clone are wielding nevermore.
Necro; autoattack make a raven appear.
Gardian; skill 2 see a raven drawn. (personnal I would like to see skill 1 change too).
Druide; skill 2 & skill 5 are affected.
Revenant & daredevil(thief); no effect whatsoever, the trail when swinging isn’t changed like all the other legendary melee weapon do.
No skill proc rainbow or raven spirit.

Hammer
Revenant
Juggernaut with revenant doesn’t alter the autoattack & skill 5 too.
For Melee legendary & off hand that some skill would happened to throw, usually you should have a model swap to the legendary & the projectile trail would be changed to the legendary effect.
This doesn’t occur with Juggernaut & Revenant as the model stay on the default model.

Engineer
Juggernaut aura doesn’t stay when you take a kit.
Does this happen with Quip or predator ?

Axe
Revenant & frostfang; with skill 4 throw the frostfang model with an ice track.
Astralaria work in the same way as Frostfang based on the wiki.
http://wiki.guildwars2.com/wiki/Astralaria
http://wiki.guildwars2.com/wiki/Frostfang

Greatsword reaper only.
All of them create projectile & diplicate model when used with skill 5.

WarHorn elem only.
Everything fine.

Shield chrono & revenant.
http://wiki.guildwars2.com/wiki/The_Flameseeker_Prophecies
Nothing particular.

(edited by papry.8096)

Legendary weap effect on skill per class

in Guild Wars 2 Discussion

Posted by: OtterPaws.2036

OtterPaws.2036

Nevermore turns the projectiles that goes through Druid’s staff 5 into ravens too.

Revenant and Thief dont exactly have any projectiles so not much to change with them unless they wanna turn the trail from Thief’s dust trail skill thing into a raven/rainbow

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Legendary weap effect on skill per class

in Guild Wars 2 Discussion

Posted by: papry.8096

papry.8096

Nevermore turns the projectiles that goes through Druid’s staff 5 into ravens too.

Revenant and Thief dont exactly have any projectiles so not much to change with them unless they wanna turn the trail from Thief’s dust trail skill thing into a raven/rainbow

Didn’t know for the skill 5. I edited my main post.
As for Revenant & thief, the staves doesn’t make any change that we normally have with legendary melee weapon: the weapon trail being changed from the class default to a legendary one would seems normal.

On another note;
Juggernaut with revenant doesn’t alter the autoattack & skill 5 too.
For Melee legendary & off hand that some skill would happened to throw, usually you should have a model swap to the legendary & the projectile trail would be changed to the legendary effect.
This doesn’t occur with Juggernaut & Revenant as the model stay on the default model.

Legendary weap effect on skill per class

in Guild Wars 2 Discussion

Posted by: Khyan.7039

Khyan.7039

In my opinion, nevermore fits only well on necro or druid. Especially necro since reaper shroud have a raven in their icons, and all reaper skills get raven feathers. Furthermore, the noise when you draw the staff is the same as you use the shroud.

An ele? Hmm well not really, elements has nothing to do with spirits.
Mesmer? I don’t think pink and butterflies fit well with this staff.
Guardian? Well, if only he doesn’t move this beautiful staff like crazy.
Revenant/thief? Absolutely not. Use this staff on melee? Seriously?

However, for example, Bifrost looks really bad on necro, but looks beautiful on mesmer or ele. But this is just my opinion of course.

Legendary weap effect on skill per class

in Guild Wars 2 Discussion

Posted by: papry.8096

papry.8096

@Khyan
I get what you are saying but I try to address the inconsistency in the way that normaly legendary would affect the skill & trail effect from class using it.

With specialization & the change of staff being now a caster/melee wepon & hammer becoming a melee/distance weapon some inconsistency in those effect appeared.

Now I don’t want to use either staff as melee but for other that might want to, i think they would like to have the same trail effect change as other.

As for gardian/thief/revenant:
– a trail would be nice (also put it for other class)
– some other animation including the raven spirit when a kind of skill is used,like the flock of raven coming out again when using skill 4 for gard or rev & skill 5 for thief.
– skill 3 on druid could change you in a raven or a rainbow.
– skill 1 on gard should definitively also proc the projectile.

(edited by papry.8096)