Your right. The debate isn’t going anywhere, because you’re stuck in a mindset that says gating = bad, even though gating existed in the game. Now you’re saying gating necessary skills. Well weapon swap is a necessary skill and it’s always been gated. It just wasn’t necessary at level 7. And controlling a pet isn’t necessary until level 5, or at least it certainly wasn’t for me.
But more to the point, you’re still saying this is bad for new players and old players, but there’s no actual evidence of that. Anet has tested this out and they seem to think it’s better for new players to the game. They could be right, they could be wrong.
But the tendency of people to think that most people play like them comes to mind here. I know for a fact that I don’t need any level gating at all and I’ll still learn a game. I know for a fact also my IQ is well above average, I’m a self starter and that I can figure things out without a clue.
I have a friend who cuts down trees for a living. Well and other landscaping jobs. He used to play GW 1 with me no problem. Linear, tutorial, the whole bit. He has no problem playing DDO which is considerably more complex. But he comes into Guild Wars 2 and he doesn’t really know what to do. He’s not having fun. Why? because hes’ the guy who LIKES to follow the arrow, of which there are many. He’s come home from work, he’s had a few beers, he wants to go kill stuff.
He’s not the only guy like that, not by a long shot. If you were a company would you want to cut off every player like that?
Life is about compromises. You can’t have it all. You can’t make a game really hard for guys like me and still have enough people to keep it viable long term. Wildstar launched to appeal to hard core raiders and dungeon guys and it’s reportedly very hard. It’s also not doing as well as expected. It’s so bad in fact that they’re already offering free server mergers and saying a megaserver is coming and asking people who like the game to hang in there. That’s a bad look for a two month old game.
We’re not the rule. We’re the exception. We don’t need gating or hand holding. Many do. Those people are necessary to keep decent sized games running in this day and age. Even Eve, which is the most successful sandbox MMO to date has just had to close it’s California office.
Realistically, the bit of inconvenience I’m getting from it is worth the chance for new people like my friend who will spend money in the gem store and he’ll happily run around shooting stuff…even if he never beats Arah explorable mode or gets to a high level fractal.
I find it hard to believe that you can think that the mere existence of those buttons they dont have to use would cause your friend, and others to quit the game.
its one thing not knowing what a button does, its another thing for it to cripple you and cause you to uninstall.for someone who doesnt understand the buttons, but doesnt like mousing over things and reading, they wont press any f1-f4 pet abilities, for those that do, they find fun new abilities they can use.
Once again this isnt about needing these skills to survive, this is about having access to skills that will probably be of some entertainment to you.
Hey, i can make my pet attack something before i attack something
hey i can make my pet attack whatever target i want
hey i can make my pet come backand if you cant figure this out, you are playing the same exact way that you would be if you couldnt see the buttons.
there is no benefit to your new friend that those buttons dont exist, i dont believe that your friend was scared by its existence.
so there really isnt a logical reason that anyone should be denied 27 minutes of a more fun experience, for your friends benefit, because honestly he gained no benefit from skill locking f skills to level 5.
he may like a shiny shaky box, and he may like new gear, but he didnt gain anything by not having access to those skills for 5 levels.
Of course I don’t think “the mere existence of those buttons” would cause my friend to quit the game. But that argument is quite spurious.
The mere existence of too much too fast PERIOD would cause my friend to quit the game. You got to cut out something for him. Deliver stuff slower. Because he takes in stuff slower.
If you show many people a lot of options they close down, because it looks hard. This isn’t just guesswork, this is fact. Not all people, but some people. The more you show them, they harder it becomes.
If you’re teaching people computers, it’s easier to teach them with fewer icons on the screen, not because it’s easier or harder (they won’t be using advance icons anyway) but because psychologically the game feels more complex to them.
That’s why you limit information and take stuff off the map. Anet must have learned this during testing, because I’ve known it for years.