List one thing you love about GW2
The combat system.
….. And Elementalist.
My characters. That’s one thing, right?
Nothing. The cancelled legendaries ruined this game for me. Such a rip off.
j/k
The combat is a good one, the graphics. The amount of detail in some of the newer maps at least, like the Guild Halls and Tangled depths with how intricately woven they are.
My only complaint is that I wish they would start kicking out some more content and some new maps soon.
Oh, and better ways to earn gold. I like that the economy isn’t ruined like it was in WoW, but I also don’t like being perpetually broke. lol
Gliding.
The sheer size of the game.
things die, alot.
The lore is beautiful, intricate and plain interesting.
a small, casual Guild with a play as you want style.
Converting gold to gems.
The beautiful world.
Yours,
Scissors
Super Adventure Box.
I love making Legendary weapons, I can’t wait for the new ones to come out.
I used to love the dungeons. Now? Not so much. I’m not good enough to solo them.
The parts of legendary collections that are -not- sad, uninspired, tedious grinds.
Level scaling.
Yes I know, we have all gotten used to it but really, go have a look at some other MMOs and their 90%+ deserted zones. Level scaling makes the game about 8 times the size for end game characters.
I love making Legendary weapons, I can’t wait for the new ones to come out.
The new one*
Piken Square!
Mostly the lore and stories.
The way the game encourages people to work together instead of against each other (in PvE) – personal loot, gathering nodes, mobs can be tagged by more than one player, dynamic events, open-world bosses, etc… Unlike in WoW, you’re actually happy to see other players out in the open world.
The ability to play as a kitten god-killing steampunk dragon hellcat. That sometimes get really awesome fanart made of them.
waiting for content. If not that waiting for a finished expansion
#justsaying
The cooperative nature of PvE here (no kill stealing, node stealing, everyone can rez each other etc).
Legendary weapons!
The warm promises.
The potential… but that is wasted.
The fact that few things are rendered totally obsolete after a new one is released (like still being rewarded for doing events in Orr even after HoT release).
FASHION WARS!
The meta! (Human Female is meta right?)
I love experimenting with builds.
~EW
Edit: I think I’ve clicked more +1’s on this thread than any thread I’ve read ever so far, lol.
(edited by EphemeralWallaby.7643)
No kill-stealing, everyone shares the nodes, everyone can res, and the lack of a single specific class that is a requirement for every single piece of group content.
While I have provided multiple reasons, they all basically just fall under this umbrella of a deminished capacity for personal griefing. It still happens but not in a way that gets under my skin.
I fled to GW 1 because I was so sick of people telling me to get out of “their” space as soon as I stepped in it even if I was just getting from point A to B.
Oh and ladycharr. Thank you so much for giving us kitten feminine Charr instead of cats with boobs.
(edited by Erylian.8405)
The mega server bringing really neat and fun people together from around the world.
Truly the people you group up with for fractals, events or just answering a call for help are the highlights of this game.
Everything.
Everything.
You love everything? There is not a single thing about this game, not one thing you don’t like? This is some nonsense.
Exploration (even on alts).
Everything.
You love everything? There is not a single thing about this game, not one thing you don’t like? This is some nonsense.
It’s not really entirely nonsense as you could justify someone liking each individual aspect of the game for different reasons. (bugs/etc are not really in this but by aspects of the game I assume we mean intended things)
Maybe he/she enjoys all the various different aspects of play. The thread is geared for positive thinking lets keep it that way
No trinity, that was the thing that made start playing this game and I still play for that reason.
Unpopular opinion: Underwater combat!
Top of the list has to be the casual-friendly design: the fact that there’s no subscription and no ever-increasing level cap or equipment tiers to chase after, so that I can play at my own pace, focusing on what I feel like doing on any given day without falling behind and ending up excluded from content.
And also minimal grind and interesting ways to get XP. Yes, really. What people call grind in GW2 is considered normal, fun gameplay in other games where quests aren’t repeatable so grinding means finding a spot with a relatively quick respawn rate and standing still killing the same enemies over and over and over again for the tiny bits of XP they give because you have literally no other choice.
Of course there are lots of other things I enjoy: the map design (both HoT and core), the variety of things to do in the open world, the combat system, the art style…but I could probably find some combination of those, or equally good equivalents in other games. I don’t know of a single other MMO (except GW1) which gave me the same sense of freedom to do what I want, when I want without feeling like I’d be penalised for it.
(And yes there are of course things I’d like to see changed or improved, but we’ve got all the rest of the forum for that.)
“Life’s a journey, not a destination.”
Love … nothing.
Like on the other hand, that is easier. I feel like there is a lot of “I like this but this would be so much better if some tweaks were applied” but those never materialize. I think the combat system is great but I can’t think of an equally well designed fight to match up to it.
Level scaling.
Yes I know, we have all gotten used to it but really, go have a look at some other MMOs and their 90%+ deserted zones. Level scaling makes the game about 8 times the size for end game characters.
This is probably my top choice as well. Love the level scaling.
Others…no mob or resource tapping and waypoint system. Mob / resource tapping in other games truly leads to animosity among players. So many times (in other MMO’s) I’ve seen people complaining in general chat that “so-and-so stole my node”. First one there gets it, and people tend to think if they see it, it’s theirs. No problems like that here.
Wheeewwww, been angry and ticked off at the game for a while now but…have to say the combat. It’s enjoyable when you aren’t sifting through the continuous flashes of skill effects.
I can’t.
The thing I loved about GW2 was it’s build diversity but that’s going the way of the dinosaur. Every patch update the game gets easier and easier with less and less to figure out and explore.
The builds are becoming more and more obvious and the professions are fitting more and more into very specific isolated roles. Looks like the Holy Trinity snuck right back in.
Not that it’s here anymore, but…Living World Season 1. I loved the bi-weekly content releases, and the Open World events that changed the world. Always something to do, and always something to look forward to.
Of course, there are many other things I love about GW2, else I wouldn’t still be playing.
No subscription needed
Blackgate
Ausras.!!!!!!!!!
The living world… I really hope it comes back now after this sacrifice.
Guild Leader of Alpha Sgc [ASGC]
Just one? kitten …
If I had to pick JUST one…it’d be the diverse playable options that professions provide. I feel like there are a thousand different ways to play.
The general nature of PvE (specifically how it’s very cooperative rather than competitive).
Srsly? Just one? Well kitten….
uhm…..
Its casualness- the ability to walk away for a bit if I need to and not end up punished for it.
Srsly? Just one? Well kitten….
uhm…..
Its casualness- the ability to walk away for a bit if I need to and not end up punished for it.
Well I think he said you can only say one at a time, wait a while and then post your next thing.
As my second thing I will say : That there are no FedEx quests or quest that you have to do to gain levels enough to go to next part of the game.
Guild Leader of Alpha Sgc [ASGC]