LivingStory not Extension of PersonalStory?
Your character can participate in the living story regardless of what point you are at in your personal story. In order to avoid any conflicts or inconsistencies ANet chose to make the living story completely separate from the personal story.
Your character can participate in the living story regardless of what point you are at in your personal story. In order to avoid any conflicts or inconsistencies ANet chose to make the living story completely separate from the personal story.
… or at least an alternative personal story.
I always think of the living story as what is going on in the world and the personal story is what is going on in my life
A dev admitted to me they introduce this ‘temporary’ content, to keep achievement addicted players in the game. My friend only plays when there’s new achievements. Otherwise he has no motivation. Imo that’s stupid, and Anet shouldnt delete story mission because of that, but hey business is hard, and Anet atm is fighting against loosing customers. Hopefully they read your post, as it has the opposite effect on you.
I also agree with you. After all this time, i still havent defeated Zhaitan on the character that has every storymode but Zhaitan completed (i did him once on another char). So technically i havent finished storymode, and i never wanted to rush it. In guild wars 1 there was so much stuff to do you never ran out of fun. Found a mission you find fun/good story wise? Just repeat it. Gw2 is more cruel in this (story wise), but in other respects there’s more to do. What i dislike is the daily/monthly/living story ‘you must play now and waste time now to do it or you loose it’-mentality. Some of this stuff takes ages, and makes me question if my time couldnt have been spend better.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
A dev admitted to me they introduce this ‘temporary’ content, to keep achievement addicted players in the game. My friend only plays when there’s new achievements. Otherwise he has no motivation. Imo that’s stupid, and Anet shouldnt delete story mission because of that, but hey business is hard, and Anet atm is fighting against loosing customers. Hopefully they read your post, as it has the opposite effect on you.
I also agree with you. After all this time, i still havent defeated Zhaitan on the character that has every storymode but Zhaitan completed (i did him once on another char). So technically i havent finished storymode, and i never wanted to rush it. In guild wars 1 there was so much stuff to do you never ran out of fun. Found a mission you find fun/good story wise? Just repeat it. Gw2 is more cruel in this (story wise), but in other respects there’s more to do. What i dislike is the daily/monthly/living story ‘you must play now and waste time now to do it or you loose it’-mentality. Some of this stuff takes ages, and makes me question if my time couldnt have been spend better.
If they want to keep players they should bring back Cantha. . .(or Elona if you’re into that kind of thing).
If they want to keep players they should bring back Cantha. . .(or Elona if you’re into that kind of thing).
For the players who burn through content at a breakneck speed, that wouldn’t do much to keep them hooked long-term.
A dev admitted to me they introduce this ‘temporary’ content, to keep achievement addicted players in the game. My friend only plays when there’s new achievements. Otherwise he has no motivation. Imo that’s stupid, and Anet shouldnt delete story mission because of that, but hey business is hard, and Anet atm is fighting against loosing customers. Hopefully they read your post, as it has the opposite effect on you.
I also agree with you. After all this time, i still havent defeated Zhaitan on the character that has every storymode but Zhaitan completed (i did him once on another char). So technically i havent finished storymode, and i never wanted to rush it. In guild wars 1 there was so much stuff to do you never ran out of fun. Found a mission you find fun/good story wise? Just repeat it. Gw2 is more cruel in this (story wise), but in other respects there’s more to do. What i dislike is the daily/monthly/living story ‘you must play now and waste time now to do it or you loose it’-mentality. Some of this stuff takes ages, and makes me question if my time couldnt have been spend better.
But in all reality, there was only that much to do in Guild Wars 1 after four games had been released.
The amount of actual content in Prophecies and Factions combined is less than the amount of content in Guild Wars 2.
Could be, but there were ‘Story Missions’, i loved to much that i did then over 20 times each. That is not possible in Gw2. Not in this simple way at least. You must follow a linear storyline, and can only repeat it by making a new character and repeating the new linear storyline.
I played gw2 a hell of a time (1900 hours), and i still don’t have ‘GWAMM’ or ‘Champion of the Gods’ titles (albeit i’m close to the first one, just can’t be bothered to waste hours trying to find a random spawning boss for elite skill capturing). Admittedly I think the Content of gw2 is kitten ring, and there’s more variation (wvw is new part, not just pve and pvp, there’s crafting, item gathering, events, hearts, living story etc).
But there’s still room for improving
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
Could be, but there were ‘Story Missions’, i loved to much that i did then over 20 times each. That is not possible in Gw2. Not in this simple way at least. You must follow a linear storyline, and can only repeat it by making a new character and repeating the new linear storyline.
I played gw2 a hell of a time (1900 hours), and i still don’t have ‘GWAMM’ or ‘Champion of the Gods’ titles (albeit i’m close to the first one, just can’t be bothered to waste hours trying to find a random spawning boss for elite skill capturing). Admittedly I think the Content of gw2 is kitten ring, and there’s more variation (wvw is new part, not just pve and pvp, there’s crafting, item gathering, events, hearts, living story etc).
But there’s still room for improving
There were 25 missions in all Prophecies and another 13 in Factions. Yes, you could repeat them. But many of them (maybe even most) didn’t bear repeating all that often.
I do agree personal story quests should be repeatable…but I’m not so sure that Guild Wars 1, as far as breadth of content goes, can really stand up against Guild Wars 2. You may or may not like what’s on offer, that’s another story…but Guild Wars 1 needed repeatable missions, because there were very few repeatable quests.
- I would love to see repeatability for personal story.
- Also Living story (just story) should be repeatable. I recently made topic how it could be done. Please read it: https://forum-en.gw2archive.eu/forum/game/suggestions/Marjory-s-Journal-additional-Features/first
Aren’t all the festivals and raid events enough?
Why don’t they let all the story part of the Living story stay in the game as a Personal Story Side-quest?
I know they are doing it in an attempt to make people keep playing the game, but right now after being forced to take some time off the game for an exterior reason, I feel like I’ve lost a lot of story coming back, and so will a new player who just bought the game!