For over three years we had to put up with mobs that don’t move and could barely cast a single skill if they had any at all, and would generally die easily to a single, undergeared player with almost no build pressing their #1 button.
That is what is unacceptible.
What we have now is just the very beginning of what we should have, challenge. Though the mob AI still has a long way to go, it is better.
If you don’t like it ,don’t play video games.. its what they’re for.
The only real gripe I have is that in Bloodstone Fen it seems like mobs overswarm you and have too much health compared to the other newer maps. But every map seems to have gimmicks like this, such as Auric Basin having too many chargey things, and Tangled Depths being too excessive on the Chak goop.
I think this is kind of how ArenaNet intends it ?
Are you saying that simple, cheap, “gimmicky” things is all they can do in this game?
I think the people who run this thing need to sit down at a table every night and play some old school AD&D for about 6 months. Maybe that would stimulate some imagination as to mechanics, and “challenge” – which doesn’t have to be annoying, doesn’t mean nerfing the abilities of the players, or stacking endless gathering chores. – just interesting. Right now, the way they treat everything, a guy spends every waking moment running around collecting stuff because of the insane amount of mats to make anything, etc (or trying to get a map together to do events – another greatly flawed system – the least they could do is increase map capacity).
But good AI cost money to program…and there’s no way to extract profit from it as you can with artwork.
Old school AD&D like kick in the door, drop a hold person/monster, or entangle, or any of the myriad other means used to render foes helpless so that they could be readily killed witb minimal fuss? Evards Black Tentacles in particular was devastating.
I would be pushing for a saving throw mechanic vs CC in GW2 if we didnt already have multiple ways to just ignore or avoid it already.
Who was your DM, Gomer Pyle? Stupid monsters maybe, but most of our “dungeons” were outdoor adventures involving smart, powerful opponents that often beat us to a draw, or that we had to flee from (if we could). We also had to start all of our characters from level 1.
The exception to the non-dungeon theme I remember best is the spaceship buried in a hillside or something, but you still couldn’t do the cheese plays you’re making out here.
This game is definitely oversimplified, and that leads to overuse of poor game mechanics as the OP and several more in this thread have stated. We definitely need dedicated resists, saving throws, and more customization of gear and builds so that simply = more fun. If you think it is more fun to play it the way it is, then don’t change anything, but really you sound like every other game defender on every other forum ever. Even the people on ArcheAge ;D
All of the changes they’ve made have mostly just made an already threadbare game worse instead of expanding player choices and abilities more. No wonder they keep releasing content in dribs and drabs to keep people trickling in.
One of the things I do enjoy about this game (as in most games, I guess, but especially this one) are the events, and so I am looking forward to wintersday. I do hope they expand it a bit and that they don’t nerf the gifts like they did last year
If your DM, with one mind, a single point of view, consistently out thought the combined efforts of an entire party (4 – 8 players?) to that degree kudos to him (and perhaps shame on the players).
Of course any DM could just load up his encounters with foes simply beyond the party’s capability to overcome, but that is something else entirely.
I am not a defender of the game. It has entirely too many severe problems (IMO) for that. I do hold to my belief that saving throws vs CC are not appropriate for a system with an existing mechanic for defeating incoming CC controlled entirely by the player.
I do miss the differing damage types, with mob vulnerabilities and resistances to each.
I do agree, as I have myself stated in other threads previously, that this game is oversimplified. Ive used the term dumbed down more than once.
Agreeing to disagree on specifics is fair enough – any denigration of AD&D won’t be tolerated, though
Our DM took weeks (at least) to prepare his campaigns. The throw of the dice controls all often enough, though, to always make things fun.
That just doesn’t happen in GW2.