Love the game, but have some suggestions.

Love the game, but have some suggestions.

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Posted by: Soytu Kakita.3204

Soytu Kakita.3204

First of all, I want to apologize for one; English is not my native language so it might not be as clear as I wanted it to be and second, not sure if this is the correct subforum to post this.

I come from this post I’ve made long ago: https://www.reddit.com/r/Guildwars2/comments/5i4oq8/lets_talk_about_pets_cometics_toys_and_how_most/

Basically, this is the best MMO I’ve played in my life, and trust me when I say that I really did try a bunch of them. This game is fantastic; The combat, the community, the curve of difficulty… but it’s lacking content, and it keeps getting people going and coming back from the game for that reason.

I want to add a couple of things to the post above, that myself and my guildmates consider would improve the player retention in the “engame” phase.

This game’s end content is basically cosmetic. Due to best equipment obtention being “quite easy and fast”, the only thing that only motivates a player is getting a new legendary or buying some skins from the gemstore. Those 2 things require only ingame money (or even real money enchanged to gems) and a little bit of time. There is barely no rewards for people that really like doing content and challenges; people that want to show what they achieved via a pet / glider / weapon skin / whatever. Sure we have the legendary fractal backpiece, or the pvp backpiece but… We don’t have much else.

What could we get improved to keep “veteran” players interested:
- Toys: We loved the endless Kodan tonic. Why don’t get get more of these via quests or difficult content such as Fractal 100 Challenge Mote or raids? We want more tonics and more toys, and implement those into a “Pet Tab” so they don’t hang around in our inventory. Some toys would interact with other people as well.
- Gliders/Skins in general: We’d love some cool and exclusive skins obtainable via achievements or collections. I know there are a few out there, but it’s not enough, and the cool skins are only legendaries or gemstore items.
- Implement new dungeons: The dungeon community is pretty big. We need more content to run around and get our hands into it. Doing the same dungeons over and over again makes everyone lose the interest in them. Maybe you could release one single dungeon each new LS3 map, and you could include more lore in it.

To make it short, players in all MMO’s love to spend countless hours in order to get a reward a few people have. And how can you show that to the world? Titles, pets, weapon/equipment skins, gliders, toys, tonics… And unfortunately, most of these are easily obtainable or even purchasable. Give us a chance to prove oursleves and the rest of the players we’re willing to get something difficult and be able to share it with the world. Something “exclusive”.

I know how this game keeps afloat, and I’m thankful that I don’t have to pay any subscription each month. But I surely know that if you implement most of the things I’ve just mentioned, more and more people would be glad to spend real money into the game (including myself). We need something else than farming gold to buy gems, and have all the things everyone has.

I hope this could help us improve the game and would love to see something like this implemented. As I said I love the game and I would love to have a reason to spend more hours playing it. Thanks for reading.

(edited by Soytu Kakita.3204)

Love the game, but have some suggestions.

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Posted by: Soytu Kakita.3204

Soytu Kakita.3204

Not a single reply?

Love the game, but have some suggestions.

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Posted by: Sephas.8793

Sephas.8793

sorry, I started to read it, but it ended up…

tl; dr

Love the game, but have some suggestions.

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Posted by: Moonyeti.3296

Moonyeti.3296

There aren’t many replies most likely because these are general ideas that have been brought up many times before. Not that they are bad ideas, just that there isn’t much else to say about it at this point.

Love the game, but have some suggestions.

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Posted by: flog.3485

flog.3485

Have you tried raiding, OP ?

Love the game, but have some suggestions.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

One of the things that people really like about this game is that so little of it is gated behind anything too difficult. (One of the things that people dislike is… that so little of it is gated behind anything too difficult.)

Me? I would also like to see a few more titles, a few more minis, a few more skins that are only available to the truly skilled.

For now, here’s what is beyond my skill (or someone else’s):

  • Super Adventure Skins (32 basics, plus some ascended, including two infusions)
  • Super Adventure Box titles (all of them)
  • Winter’s Presence shoulder skin (also JP dependent)
  • A bunch of raid titles and a few minis
  • Legendary armor skins (and precursors to it); unavailable to non-raiders
  • Liadri mini (unfortunately, also gated by the fact that we haven’t seen the Queen’s Jubilee in forever)
  • Fractal titles and skins

I’m sure others can add to my list.

PS to OP: your English is fine; I had no trouble understanding
However, longer posts often tend to require more than a few hours for a reply, especially depending on the time of day. (Since we all live in different time zones.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Love the game, but have some suggestions.

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Posted by: Soytu Kakita.3204

Soytu Kakita.3204

Have you tried raiding, OP ?

Yes I did, but still doesn’t feel that rewarding regarding the points I mentioned above

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Posted by: mauried.5608

mauried.5608

Making new content like dungeons is a extremely time intensive component of game design and only a small subset of the player base likes dungeons.
Its far more cost effective for the devs to create new content that everyone wants to do.
And players dont like gated content, ie you can only get some item by doing some extremely difficult type of content.
Thats why this game is differant to most.
If you like dungeons then play WOW.

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Posted by: Ashen.2907

Ashen.2907

I like the idea of rewards such as the OP suggests. It focuses on things like titles, toys, etc rather than armor skins so it doesnt lock people out of particular looks for their character concepts.

Rare titles, perhaps even colored or with minor animations.

Rare weapon skins, which are easier to create than armor and so would take up less dev resources for rewards likely to be earned by a relatively small percentage of the player base.

All in all I like the idea of giving the various types of harder content their own rewards so that players can show off their bling, advertise their skill, and so on. Trophies mean something to many people, whether its a superbowl ring or a title showing that you beat the hardest instanced content in a computer game in under X minutes.

But…

…I prefer the idea of these rewards being something other than armor skins. They take entirely too long to develop and, in my opinion, are entirely too character defining due to the dress up nature of play in GW2.

Love the game, but have some suggestions.

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Posted by: Soytu Kakita.3204

Soytu Kakita.3204

I like the idea of rewards such as the OP suggests. It focuses on things like titles, toys, etc rather than armor skins so it doesnt lock people out of particular looks for their character concepts.

Rare titles, perhaps even colored or with minor animations.

Rare weapon skins, which are easier to create than armor and so would take up less dev resources for rewards likely to be earned by a relatively small percentage of the player base.

All in all I like the idea of giving the various types of harder content their own rewards so that players can show off their bling, advertise their skill, and so on. Trophies mean something to many people, whether its a superbowl ring or a title showing that you beat the hardest instanced content in a computer game in under X minutes.

But…

…I prefer the idea of these rewards being something other than armor skins. They take entirely too long to develop and, in my opinion, are entirely too character defining due to the dress up nature of play in GW2.

You got my point completely right

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Posted by: Rasimir.6239

Rasimir.6239

Living Story season 3 has brought roughly 5-6 new in-game minis per episode that you get by participating in said episode/map. It’s brought several new back item skins as well as weapon skins and ascended equipment, again through map participation and achievements.

If aquiring those is “too easy” for you, there’s raids with a bunch of minis and skins (I recently looted what looks like an especially ugly piece broken off of the Vale Guardian’s platform but turns out to be an ascended greatswort ) available to those with a larger time investment (but still not totally rng dependent as you can eventually buy the skins for raid currency if you collect long enough).

The recent current events have introduced ascended weapon rewards for those who have played the HoT story. Again these come with (6) new skins (although I’m really dying for a staff skin to go with this set).

Titles I have to admit I haven’t paid much attention to, as I don’t really care for them, but haven’t there been new titles with the recent story releases, too?

If you look at it, there’s actually a lot of fluff coming into the game with each and every living story episode, current events update, raid update, and so on. Some may be aquired too easy for your taste, but perfect for others (e.g. I love that I can get all the minis I want without having to mindlessly farm in my scarce gaming time). Others may be just right for you, but beyond a lot of people that play this game for different reasons.

To me the game currently seems to be on a good balance, putting out a lot of fluff to get in game (remember when the forums were flooded with complaints about not enough fluff available through simple playing not so long ago?) but through a variety of ways that leaves something for everyone. While I always appreciate more fluff available in-game, I don’t see the need to shift that balance towards (large) grouped instanced content right now.