First of all, I want to apologize for one; English is not my native language so it might not be as clear as I wanted it to be and second, not sure if this is the correct subforum to post this.
I come from this post I’ve made long ago: https://www.reddit.com/r/Guildwars2/comments/5i4oq8/lets_talk_about_pets_cometics_toys_and_how_most/
Basically, this is the best MMO I’ve played in my life, and trust me when I say that I really did try a bunch of them. This game is fantastic; The combat, the community, the curve of difficulty… but it’s lacking content, and it keeps getting people going and coming back from the game for that reason.
I want to add a couple of things to the post above, that myself and my guildmates consider would improve the player retention in the “engame” phase.
This game’s end content is basically cosmetic. Due to best equipment obtention being “quite easy and fast”, the only thing that only motivates a player is getting a new legendary or buying some skins from the gemstore. Those 2 things require only ingame money (or even real money enchanged to gems) and a little bit of time. There is barely no rewards for people that really like doing content and challenges; people that want to show what they achieved via a pet / glider / weapon skin / whatever. Sure we have the legendary fractal backpiece, or the pvp backpiece but… We don’t have much else.
What could we get improved to keep “veteran” players interested:
- Toys: We loved the endless Kodan tonic. Why don’t get get more of these via quests or difficult content such as Fractal 100 Challenge Mote or raids? We want more tonics and more toys, and implement those into a “Pet Tab” so they don’t hang around in our inventory. Some toys would interact with other people as well.
- Gliders/Skins in general: We’d love some cool and exclusive skins obtainable via achievements or collections. I know there are a few out there, but it’s not enough, and the cool skins are only legendaries or gemstore items.
- Implement new dungeons: The dungeon community is pretty big. We need more content to run around and get our hands into it. Doing the same dungeons over and over again makes everyone lose the interest in them. Maybe you could release one single dungeon each new LS3 map, and you could include more lore in it.
To make it short, players in all MMO’s love to spend countless hours in order to get a reward a few people have. And how can you show that to the world? Titles, pets, weapon/equipment skins, gliders, toys, tonics… And unfortunately, most of these are easily obtainable or even purchasable. Give us a chance to prove oursleves and the rest of the players we’re willing to get something difficult and be able to share it with the world. Something “exclusive”.
I know how this game keeps afloat, and I’m thankful that I don’t have to pay any subscription each month. But I surely know that if you implement most of the things I’ve just mentioned, more and more people would be glad to spend real money into the game (including myself). We need something else than farming gold to buy gems, and have all the things everyone has.
I hope this could help us improve the game and would love to see something like this implemented. As I said I love the game and I would love to have a reason to spend more hours playing it. Thanks for reading.
(edited by Soytu Kakita.3204)