M. Triumphant Hero should be legendary armor

M. Triumphant Hero should be legendary armor

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Posted by: eozturk.7205

eozturk.7205

Well, I’m missing old days where everything was exotic and flexibility on trying different stuffs was easy and didn’t require account bound recipes or sets. However, since Hot introduced the fun of playing wvw combat diminished for me.

As a dedicated wvw player since the release, I often myself having problem changing stats due to optimal gearing change after balance patches meanwhile PvP doesn’t have that problem and PvE (raiding content) can achieve minimal cost (People used to run berserker set till last balance patch). Sometimes, I give up a certain class because grinding to a new set costs a lot and I’m not even sure that if its gonna be nerfed or not in near future.

What I’m proposing making Mistforged Triumphant Hero’s armor set to be legendary set without any cosmetic change since most of wvw’er doesn’t really into cosmetic stuff because many of them plays character quality in lowest due to less fps drops in large battles. Justifying grindness of pve version, I think requiring between 3k and 4k rank + all current wvw achiements should be fair.

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Posted by: Carighan.6758

Carighan.6758

Well, I’m missing old days where everything was exotic and flexibility on trying different stuffs was easy and didn’t require account bound recipes or sets. However, since Hot introduced the fun of playing wvw combat diminished for me.

I have to concur with the general sentinment tbh. Due to the account-bound nature of HoT stats, changing things around on a whim has become a serious chore.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Raven.1524

Raven.1524

maybe just a precursor, but not legendary

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Posted by: Ok I Did It.2854

Ok I Did It.2854

Yes it should, but only for WvW,

If you made it default Legendary armor, people would avoid raids, by making it WvW it means that players who only play WvW can still get Legendary Armor.

Of course Anet could add a title track to WvW that gives Legendary Insights, it would still take a long time to get the required amount, but would allow WvW only players to work towards Legendary Armor, abet slower,

They would still need to go raids for collections.

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Posted by: zealex.9410

zealex.9410

I agree with the time commitement it takes it should ahve been a legendary set then ppl would stop complaining about the time it takes and it would be a more fitting reward for wvwers who ahvent seen anything in so long. I mean t2 could jsut be the prec and then have wvw related and non related mats for the gifts idk :/. Ppl would w8 a year if the devs said it woul be legenadary. So long as they have all the rest from the getgo and the recipies ofc to farm.

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Posted by: zoomborg.9462

zoomborg.9462

As a player with leg armor i would definately agree to this. The raid armor although leg doesnt require that much dedication, one full clear every monday and thats it. The wvw armor requires 3-4 times the commitment to aquire so i agree. It should be legendary to reward those who have played the crap out of the mode throughout the years.

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Posted by: Fade.5904

Fade.5904

Have to agree, T3 armor should have been legendary

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Posted by: Linken.6345

Linken.6345

Agree with the OP coming from a lvl 262 noobie Wvwer

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Posted by: zealex.9410

zealex.9410

Tbh as the dedicated fans of this game shouldnt we have a say if its good for the company to dedicate resources for more legendary sets? I mean even with afew ppl hating on certain sets the overall vibe of the release of the armor was really nice. And if the guild chat was anything to go by then the w8 would be something close to year :/ instead of 2 years that the first set took :/

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Posted by: Tom Bombadil.6310

Tom Bombadil.6310

@zealex the proposed change to t3 has nothing to do with adding shiny effects (btw prefer the t3 effect and skin to the current legendary already), its all about the stat change option. Especially in WvW with meta changing quickly, trying out new builds and adapting is key. And people complaining about not having to grind the legendary insights, check out the full cost and time you spend til you can afford the full t3 set…

Ergo: We want stat change option on the t3 set, i honestly dont care how they implement it but saying “hey you can just go to the mystic toilet and change the stats there” is not a solution but an insult!

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Posted by: Limodriver.4106

Limodriver.4106

they probably have tier 4 as legendary in the work for xpac #2. I would guess the rank requirement will probably be 3k-6k
.

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Posted by: Fluffball.8307

Fluffball.8307

WvW should have had stat swapping at rank 0. It’s a sandbox mode where building a new sand castle costs like 1k gold plus PvE grind a lot of the time.

At this point every WvWer except the newbies has full ascended gear in whatever role they picked, we just can’t change roles. Need a simple amulet change like PvP or similar system.

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Posted by: Ashen.2907

Ashen.2907

I would hope that adding stat swapping would be a simpler task than adding a new armor set, so…sure.

/signed.

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Posted by: Vavume.8065

Vavume.8065

they probably have tier 4 as legendary in the work for xpac #2. I would guess the rank requirement will probably be 3k-6k
.

I wish this was true, sadly I don’t think it will be.

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Posted by: Ashantara.8731

Ashantara.8731

WvW should have had stat swapping at rank 0. It’s a sandbox mode where building a new sand castle costs like 1k gold plus PvE grind a lot of the time.

At this point every WvWer except the newbies has full ascended gear in whatever role they picked, we just can’t change roles. Need a simple amulet change like PvP or similar system.

Even as a casual WvW player (or specifically because of it°), I have to agree on this. I don’t understand why the system used in PvP hasn’t been adopted for WvW.

°) As a newbie, you are discouraged to play WvW because of the equipment requirements. You have to craft sets for builds before you can even enter and test which character you like to play most in WvW etc. You are less flexible and that severely reduces the fun factor and keeps people away.

(edited by Ashantara.8731)

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Posted by: PlagueParade.7942

PlagueParade.7942

I would say the armor should be like the stat change on blood ruby trinkets you can get from Bloodstone Fen. Where, instead of buying a Bloodstone Capacitor for 100 unbound magic, you would buy a WvW capacitor for 100 badges of honor or proofs of heroics.

In this way you can get whatever stat changes you want for a minimal cost with just this set of particular armor.

(edited by PlagueParade.7942)

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Well, I’m missing old days where everything was exotic and flexibility on trying different stuffs was easy and didn’t require account bound recipes or sets. However, since Hot introduced the fun of playing wvw combat diminished for me.

As a dedicated wvw player since the release, I often myself having problem changing stats due to optimal gearing change after balance patches meanwhile PvP doesn’t have that problem and PvE (raiding content) can achieve minimal cost (People used to run berserker set till last balance patch). Sometimes, I give up a certain class because grinding to a new set costs a lot and I’m not even sure that if its gonna be nerfed or not in near future.

What I’m proposing making Mistforged Triumphant Hero’s armor set to be legendary set without any cosmetic change since most of wvw’er doesn’t really into cosmetic stuff because many of them plays character quality in lowest due to less fps drops in large battles. Justifying grindness of pve version, I think requiring between 3k and 4k rank + all current wvw achiements should be fair.

I oppose to making it legendary directly and if it would be considered to add WvW legendary armor,
I would suggest the 3rd armor would become precursor armor.
If this were implemented the requirements should be lowered to ~silver level (620) to allow all ppl to aquire it. So the special 2000 level armor would be devalued to allow anyone to start legendary armor.

With the stat swap only becoming available after gifts comparable to those of the backpack or the other legendary armor.

My suggestion would be:
The Gift of Prosperity and the Gift of Prowess could be used as a base
I’d suggest replacing the Gift of Craftmanship (part of the gift of Prosperity)
The Gift of Prowess could be used as a whole, maybe replacing the Ball of Stabilized energy for a plain Ball of Dark Matter, provided WvW ascneded armor and trinkets could give acces to the ball of dark energy.

This would mean there is a need to replace the gift of Dedication with a new Gift…
Prolems could arise IMHO with what to use for this gift… cause all consumables and tokens are abundant in WvW… and making a gift based upon WVW tokens, bottles and memories of battle and skirmish tickets comes to mind….

I think this would suffice, and be a great way to swap this armor to legendaries and I’d find the changees in line with the other legendary armor presently available. it would also reduce the time to be able to get it from 2 years to ~7-8 months, provided you can get the mats to craft it.

As copied for my answer in the thread: Mistforged Triumphant Hero’s Armor
https://forum-en.gw2archive.eu/forum/game/gw2/Mistforged-Triumphant-Hero-s-Armor/first#post6612069

dealing with exactly the same issue

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: Blaeys.3102

Blaeys.3102

Given the amount of effort taken to get that armor – and how good it actually looks – I agree.

They should make this legendary armor – or at least a precursor to a set of legendary WvW armor.