Macros: A serious Offense?

Macros: A serious Offense?

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Posted by: Mugetsu.9013

Mugetsu.9013

Throughout the years, many great MMORPGs have risen to the fore-front. However, a select few can be considered distinct from the rest. While Guild Wars 2 should be considered one of the great MMORPGs of today, due to its ‘cut above the rest’ unique game-play and game mechanics, their are some controversial game-play modifiers that should be reconsidered.

Throughout my experience playing Guild Wars 2 (over a year playing on my account), I have encountered a few frustrating mechanics. For instance, stacking might via blast finishers in a fire-field can be a kittenallenging when you receive a burst of network latency. In fact, such obstacles can completely obstruct a rotation. When such obstacles occur, I cannot help but think to myself, “If only I could Macro this ability (an ability with a blast finisher) to cast after this ability (An ability which creates a fire field)”. While I personally find macros to be a potential game-play enhancer, I do respect Arena Net’s policy. As a result, I refrain from using such concepts. However, one should consider why ‘macros’ are a ban-able offense. Does Arena Net fear the potential exploitation of certain in game futures due to macros? If so, why are these features released in the first place?

Ultimately, their are two sides to macros. While I will refrain from using such concepts due to policies, I urge the community, as well as developers, to reconsider these fundamental utilities. After all, the idea that a player creating a tool to further enjoy this great game (without cheating) should be honorable. If this is considered offensive, then Arena Net’s definition of offensive could indeed be absurd.

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Posted by: Wanze.8410

Wanze.8410

So you want farm bots to be able to use latency issues as a justification for their botting just because it messes with your might stacking a bit?

Sounds legit.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Mugetsu.9013

Mugetsu.9013

@Wanze.8410 , I have no desire for any ‘bots’ to exploit any game features to their advantages. Furthermore, if Arena Net chose to monitor player activity (specifically for macros, hardware which effects game play, etc.) through the game client, this would not be an issue; for these players would be exposed.

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Posted by: Seera.5916

Seera.5916

But of they allowbot for latency, then they’d have to allow it for poor reflexes, and then poor skill. And then what’s the point anymore?

And they’d have to allow it in PvP which is the area where latency has the biggest impact. And then it turns into a do vs do not use macros issue in PvP.

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Posted by: Mugetsu.9013

Mugetsu.9013

@Sera.5916 , I agree that in Player versus Player game play, macros could be an issue. However, macros could also be a toggle-able attribute to all modes of game play (Player versus Environment, Player versus Player, etc.); this would allow Player Versus Player lobbies to specify whether or not macros are enabled within that match.

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Posted by: Azrael.4960

Azrael.4960

Macros of any stripe would be open for abuse. People like yourself may use them legitimately but there is without a doubt that there is a subset of people who would abuse them. It’s safer to completely close that Pandora’s box than to allow a peep.

I play with >200ms of latency because of my location relative to the server. I live with that fact and just adapt. I gave up WvW and never played pvp anyway. But I’ve still found enough to fill in my time in game

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Posted by: Mugetsu.9013

Mugetsu.9013

@Azrael.4960, I acknowledge the fact that their are those would attempt to abuse macros. However, I am almost certain that Arena Net could detect this abuse in real-time through the packets of data that the client must to send to the servers in order to establish constant communications(which is required to play any MMO). Thus, these players could be punished for their actions in relevant time. Additionally, Arena Net could also detect any possible work-around these player may attempt to use to abuse the macro system without detection.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

You can bind most macros to mice key that comes with your mouse and keyboard software. AS long as you’re not using an automated bot program to spam it(which is obvious), i have never in the history of any game see anyone get banned for that.

Wow even encourages macros with its built in macro editor.

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Posted by: Azure Fang.8605

Azure Fang.8605

You can bind most macros to mice key that comes with your mouse and keyboard software. AS long as you’re not using an automated bot program to spam it(which is obvious), i have never in the history of any game see anyone get banned for that.

Wow even encourages macros with its built in macro editor.

This isn’t WoW, now is it? It has been stated time and again that macros are allowed, as long as the macro is “one press, one action, no recording an attack chain, etc.”, with the exception being for instruments. Automation software not included, recorded macros are disallowed, and all the better. I’d rather have a player in a group know what they’re doing with their class than a script kiddie that recorded an attack chain to a G510s GKey and hits that every few seconds in between spamming 1.

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Posted by: Wanze.8410

Wanze.8410

You can bind most macros to mice key that comes with your mouse and keyboard software. AS long as you’re not using an automated bot program to spam it(which is obvious), i have never in the history of any game see anyone get banned for that.

Wow even encourages macros with its built in macro editor.

Plenty of people got banned for using macros, even simple ones, in GW2.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Victory.2879

Victory.2879

You can bind most macros to mice key that comes with your mouse and keyboard software. AS long as you’re not using an automated bot program to spam it(which is obvious), i have never in the history of any game see anyone get banned for that.

Wow even encourages macros with its built in macro editor.

This isn’t WoW, now is it? It has been stated time and again that macros are allowed, as long as the macro is “one press, one action, no recording an attack chain, etc.”, with the exception being for instruments. Automation software not included, recorded macros are disallowed, and all the better. I’d rather have a player in a group know what they’re doing with their class than a script kiddie that recorded an attack chain to a G510s GKey and hits that every few seconds in between spamming 1.

Recorded macros might not be ‘allowed’ but that doesn’t mean toons with no cool downs between skills don’t use them. Certain classes can spam 4-6 skills in 0.25 of a second (play ‘spot the macro’) whilst you’re rooted which lends itself to a macro or two.

Why anyone feels the need to cheat in a game is an entirely different question reflecting the type of person they are.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Azrael.4960

Azrael.4960

@Azrael.4960, I acknowledge the fact that their are those would attempt to abuse macros. However, I am almost certain that Arena Net could detect this abuse in real-time through the packets of data that the client must to send to the servers in order to establish constant communications(which is required to play any MMO). Thus, these players could be punished for their actions in relevant time. Additionally, Arena Net could also detect any possible work-around these player may attempt to use to abuse the macro system without detection.

Perhaps so, but that requires putting resources into something that they wouldn’t otherwise need if a simple “No macros of any type allowed”. Certain macros are overlooked as long as they don’t give your character an unfair advantage over the other players.

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Posted by: Mugetsu.9013

Mugetsu.9013

@Azreal.4960, the resources that Arena Net would likely employ to enable macros would prove beneficial to the community regardless of whether or not macro’s are enabled. These resources would prevent cheating in a multitude of cases. As a result, I can say that these would not be wasted.

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Posted by: Lazaar.9123

Lazaar.9123

Recorded macros would just make the average player skill go lower. Copy-pasting a rotation macro does not teach you much.

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Posted by: Mugetsu.9013

Mugetsu.9013

@Lazaar.9123, How would macro’s make the average player skill go lower? Could you perhaps provide some form of evidence, or instance where similar events have happened?

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Posted by: Lazaar.9123

Lazaar.9123

@Lazaar.9123, How would macro’s make the average player skill go lower? Could you perhaps provide some form of evidence, or instance where similar events have happened?

Exactly what I posted. Why bother learning a rotation when you can just copy paste it into a macro to do it for you?

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Posted by: Aidan Savage.2078

Aidan Savage.2078

The ruling is 1 button press, ONE ACTION. This applies to everything but instruments. This is a fact of life in this game. Automated gameplay is the exact point they say “kitten no, we banning yo kitten .” And that point is reached the moment you set 1 button press to do 2 or more actions at the same time.

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Posted by: Mugetsu.9013

Mugetsu.9013

@Lazaar.9123, You posted a claim, with no evidence to support this claim. That being said, how valid is a claim with no evidence to support it? Furthermore, macro’s can be used for tasks other than using a set of abilities in a sequenced and timed order.

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Posted by: Mugetsu.9013

Mugetsu.9013

@Aidan Savage.2078, I understand that is the policy as of right now. I mentioned so in my post.

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Posted by: Lazaar.9123

Lazaar.9123

@Lazaar.9123, You posted a claim, with no evidence to support this claim. That being said, how valid is a claim with no evidence to support it? Furthermore, macro’s can be used for tasks other than using a set of abilities in a sequenced and timed order.

And why would I need evidence to back up an opinion that is my own? Macros are already okay for instruments, because it doesn’t affect gameplay. The example you gave affects gameplay.

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Posted by: celicynd.9420

celicynd.9420

The only real macros I’d wish they’d allow would be 1 skill and chat dialog. It’d really be helpful if you could call out when you’re using certain abilities, so the party knew when to do certain things. This is how EQ2 worked even before they really let you trigger multiple abilties.

Heck, even let us macro text messages to the party. then at least I could assign a key to say the message before I used the ability with a different key.

(edited by celicynd.9420)

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Posted by: Deamhan.9538

Deamhan.9538

The only real macros I’d wish they’d allow would be 1 skill and chat dialog. It’d really be helpful if you could call out when you’re using certain abilities, so the party knew when to do certain things. This is how EQ2 worked even before they really let you trigger multiple abilties.

This would be a good one, especially in WvW. Warriors using their banner, ele’s using water fields, etc. If it linked these in chat when used in game…

As per the OP. This game’s combat is fluid and fast paced. Part of a players skill is their ability to chain their skills manually. It’s about reflexes. You practice, practice, practice more in order to chain skills together. If you use a macro, you could effectively have skills chained perfectly together. Where each skill has a cast time (animation), the macro can activate the next skill at the exact moment the animation is complete on the previous one. While an actual person has to use judgement and reflex which can result in small delays.

It’s this advantage that they don’t want. There is also the possibility of pressing the wrong button while a macro won’t. Human judgement, reflexes and error is much of what makes up the player’s skill.

Although I figured out a song for the flute that I’m making a macro for. I’m half done and made the mistake of pressing the button by accident while in the middle of a field. I didn’t create a ‘cancel macro’ button yet so I had to sit back and watch my character use random skills for little over 2 min. Poor rabbit, didn’t see it coming. I would’ve been a sitting duck in WvW.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

100% no to Macros of any kind thank you.

With 0% of Macros allowed, everyone is on a level playing field. You can enhance the chance of getting less lag or latency with a better internet or router connection, sure. Or enhance your chance of getting a better FPS with a faster machine, sure. Everyone can do that.

But the minute one macro is allowed, it’d be chaotic. “Why is he allowed such and such yet I can’t use my such and such-a-bot?”

At that point, we wouldn’t be on a level playing field anymore.

If you can’t play to the same extent with the same set of tools as everyone else is given, then perhaps you should try a different game. It’s like me trying to play football/soccer, but justifying using a bionic traction engine leg to boot the ball faster and harder because I’m not as good as David Beckham.

No macros, end of.

Blood & Merlot [Wine]

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

100% no to Macros of any kind thank you.

With 0% of Macros allowed, everyone is on a level playing field. You can enhance the chance of getting less lag or latency with a better internet or router connection, sure. Or enhance your chance of getting a better FPS with a faster machine, sure. Everyone can do that.

But the minute one macro is allowed, it’d be chaotic. “Why is he allowed such and such yet I can’t use my such and such-a-bot?”

At that point, we wouldn’t be on a level playing field anymore.

If you can’t play to the same extent with the same set of tools as everyone else is given, then perhaps you should try a different game. It’s like me trying to play football/soccer, but justifying using a bionic traction engine leg to boot the ball faster and harder because I’m not as good as David Beckham.

No macros, end of.

Except that… having a bionic leg doesn’t make you have good precision or aim, or even control of the leg. And not everyone would have access to a bionic leg as its expensive.
The same as macros, except for the access part.

The only part of a macroable content that gives people advantages is in intensive games where it can actually be used(like wow), where more mouse buttons actually gives you a speed advantage, and where half the skills have no gcd, so they can actually be chained.

there are tons of free macro programs out there, if you have a mouse, you can use it. If you have gw2, you have internet, and can download the program.

EVERYONE has access to it, and macro’s don’t make you play any better. Plenty of people use macros in other games, and still do plenty poorly,y because they don’t understand the game at all. At the same time there’s people in games that allow macros, stomping those that do, in a game that macros actually matter.
Here is less so.

Especially here where i see far less skills that have 0 gcd, unlike other games where there are tons of spammable spells with no gcd that actually make macros useful(outside of buffs, which you can literally just use the numpad). 90% of the skills i see have some sort of cast timer, so even then, "macros’ aren’t providing much of an advatage unless you got some specific 0 GCD combos you can list.

I don’t even know that it would be helpful due to the types of spells here, im just speaking theoretically.

ALSO theoretically, using 1 button macros to spam a rotation, is still technically 1 button 1 cast and fits the policy, unless 0 gcd moves are brought into play. Is it good to do that? probably not. You;d be better of learning why your rotation is the way it is, and going with that, but its not really an advantage if everything has cast timers anyways. If you can’t move your finger to another key within 1-3.5s then.. i really don’t know what to say.

(edited by edgarallanpwn.8739)

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Posted by: Seera.5916

Seera.5916

100% no to Macros of any kind thank you.

With 0% of Macros allowed, everyone is on a level playing field. You can enhance the chance of getting less lag or latency with a better internet or router connection, sure. Or enhance your chance of getting a better FPS with a faster machine, sure. Everyone can do that.

But the minute one macro is allowed, it’d be chaotic. “Why is he allowed such and such yet I can’t use my such and such-a-bot?”

At that point, we wouldn’t be on a level playing field anymore.

If you can’t play to the same extent with the same set of tools as everyone else is given, then perhaps you should try a different game. It’s like me trying to play football/soccer, but justifying using a bionic traction engine leg to boot the ball faster and harder because I’m not as good as David Beckham.

No macros, end of.

Except that… having a bionic leg doesn’t make you have good precision or aim, or even control of the leg. And not everyone would have access to a bionic leg as its expensive.

there are tons of free macro programs out there, if you have a mouse, you can use it. If oyu have gw2, you have internet, and can download the program.

EVERYONE has access to it, and macro’s don’t make you play any better.

Especially here where i see far less skills that have 0 gcd, unlike other games where there are tons of spammable spells with no gcd that actually make macros useful(outside of buffs, which you can literally just use the numpad). 90% of the skills i see have some sort of cast timer, so even then, "macros’ aren’t providing much of an advatage unless you got some specific 0 GCD combos you can list.

I don’t even know that it would be helpful due to the types of spells here, im just speaking theoretically.

ALSO theoretically, using 1 button macros to spam a rotation, is still technically 1 button 1 cast and fits the policy, unless 0 gcd moves are brought into play. Is it good to do that? probably not. You;d be better of learning why your rotation is the way it is, and going with that, but its not really an advantage if everything has cast timers anyways. If you can’t move your finger to another key within 1-3.5s then.. i really don’t know what to say.

Some people don’t like using macros, even if macros are allowed.

This creates an advantage in PvP. Where it’s supposed to be the skill of the players that defines the win. Not the gear. Not the macros.

And in open world or dungeon PvE, those with macros will more successfully be able to do enough damage to get gold or do the event/dungeon faster than those not using macros so they have an advantage there. Anything that hands out rewards at the end, ANet judges balance on. And they can’t balance around macros.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

100% no to Macros of any kind thank you.

With 0% of Macros allowed, everyone is on a level playing field. You can enhance the chance of getting less lag or latency with a better internet or router connection, sure. Or enhance your chance of getting a better FPS with a faster machine, sure. Everyone can do that.

But the minute one macro is allowed, it’d be chaotic. “Why is he allowed such and such yet I can’t use my such and such-a-bot?”

At that point, we wouldn’t be on a level playing field anymore.

If you can’t play to the same extent with the same set of tools as everyone else is given, then perhaps you should try a different game. It’s like me trying to play football/soccer, but justifying using a bionic traction engine leg to boot the ball faster and harder because I’m not as good as David Beckham.

No macros, end of.

Except that… having a bionic leg doesn’t make you have good precision or aim, or even control of the leg. And not everyone would have access to a bionic leg as its expensive.

there are tons of free macro programs out there, if you have a mouse, you can use it. If oyu have gw2, you have internet, and can download the program.

EVERYONE has access to it, and macro’s don’t make you play any better.

Especially here where i see far less skills that have 0 gcd, unlike other games where there are tons of spammable spells with no gcd that actually make macros useful(outside of buffs, which you can literally just use the numpad). 90% of the skills i see have some sort of cast timer, so even then, "macros’ aren’t providing much of an advatage unless you got some specific 0 GCD combos you can list.

I don’t even know that it would be helpful due to the types of spells here, im just speaking theoretically.

ALSO theoretically, using 1 button macros to spam a rotation, is still technically 1 button 1 cast and fits the policy, unless 0 gcd moves are brought into play. Is it good to do that? probably not. You;d be better of learning why your rotation is the way it is, and going with that, but its not really an advantage if everything has cast timers anyways. If you can’t move your finger to another key within 1-3.5s then.. i really don’t know what to say.

Some people don’t like using macros, even if macros are allowed.

This creates an advantage in PvP. Where it’s supposed to be the skill of the players that defines the win. Not the gear. Not the macros.

And in open world or dungeon PvE, those with macros will more successfully be able to do enough damage to get gold or do the event/dungeon faster than those not using macros so they have an advantage there. Anything that hands out rewards at the end, ANet judges balance on. And they can’t balance around macros.

Can you list specific combos that macros would make better that you couldn’t use without a macro?

Otherwise that entire argument is null and void.

The only type of spells that macros ACTUALLY impact, are those with no cast timer. This allows for spells to be cast faster than intended due to the fact multiple spells/ abilities could be casted at the same time.

If it has a cast timer(like 95% of the abilities) then it doesn’t count. Gw2 in game allows for keybinds, any player can just rearrange their spells right next to each other, so key location doesn’t matter either. He wants to spam? Just roll his fingers over werty or fghj or xcv.

I’m open to hearing some, and i don’t know EVERY ability in the game, but you need to provide proof that it actually gives an advantage here

(edited by edgarallanpwn.8739)

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Posted by: Seera.5916

Seera.5916

100% no to Macros of any kind thank you.

With 0% of Macros allowed, everyone is on a level playing field. You can enhance the chance of getting less lag or latency with a better internet or router connection, sure. Or enhance your chance of getting a better FPS with a faster machine, sure. Everyone can do that.

But the minute one macro is allowed, it’d be chaotic. “Why is he allowed such and such yet I can’t use my such and such-a-bot?”

At that point, we wouldn’t be on a level playing field anymore.

If you can’t play to the same extent with the same set of tools as everyone else is given, then perhaps you should try a different game. It’s like me trying to play football/soccer, but justifying using a bionic traction engine leg to boot the ball faster and harder because I’m not as good as David Beckham.

No macros, end of.

Except that… having a bionic leg doesn’t make you have good precision or aim, or even control of the leg. And not everyone would have access to a bionic leg as its expensive.

there are tons of free macro programs out there, if you have a mouse, you can use it. If oyu have gw2, you have internet, and can download the program.

EVERYONE has access to it, and macro’s don’t make you play any better.

Especially here where i see far less skills that have 0 gcd, unlike other games where there are tons of spammable spells with no gcd that actually make macros useful(outside of buffs, which you can literally just use the numpad). 90% of the skills i see have some sort of cast timer, so even then, "macros’ aren’t providing much of an advatage unless you got some specific 0 GCD combos you can list.

I don’t even know that it would be helpful due to the types of spells here, im just speaking theoretically.

ALSO theoretically, using 1 button macros to spam a rotation, is still technically 1 button 1 cast and fits the policy, unless 0 gcd moves are brought into play. Is it good to do that? probably not. You;d be better of learning why your rotation is the way it is, and going with that, but its not really an advantage if everything has cast timers anyways. If you can’t move your finger to another key within 1-3.5s then.. i really don’t know what to say.

Some people don’t like using macros, even if macros are allowed.

This creates an advantage in PvP. Where it’s supposed to be the skill of the players that defines the win. Not the gear. Not the macros.

And in open world or dungeon PvE, those with macros will more successfully be able to do enough damage to get gold or do the event/dungeon faster than those not using macros so they have an advantage there. Anything that hands out rewards at the end, ANet judges balance on. And they can’t balance around macros.

Can you list specific combos that macros would make better that you couldn’t use without a macro?

Otherwise that entire argument is null and void.

The only type of spells that macros ACTUALLY impact, are those with no cast timer. This allows for spells to be cast faster than intended due to the fact multiple spells/ abilities could be casted at the same time.

If it has a cast timer(like 95% of the abilities) then it doesn’t count. Gw2 in game allows for keybinds, any player can just rearrange their spells right next to each other, so key location doesn’t matter either. He wants to spam? Just roll his fingers over werty or fghj or xcv.

I’m open to hearing some, and i don’t know EVERY ability in the game, but you need to provide proof that it actually gives an advantage here

I can’t memorize a rotation of skills to save my life.

I could put in the Elementalist meta rotation in and be able to flawlessly execute it. Whereas if I wasn’t using the macro, I would forever mess up somewhere.

Not all players have the same potential when it comes to skill level in games. Not everyone’s best is at the same level. Macros allow players who are bad at the game beat players who are good at the game. Because macros don’t mess up on the rotation. Even the best player in the world can mess up a rotation, because they are human.

And spamming buttons? Won’t work.

If I’m casting Elemantalist Fire attunement skill #5, meteor shower, and I cast anything else with a timer, it will cancel the meteor shower out.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

100% no to Macros of any kind thank you.

With 0% of Macros allowed, everyone is on a level playing field. You can enhance the chance of getting less lag or latency with a better internet or router connection, sure. Or enhance your chance of getting a better FPS with a faster machine, sure. Everyone can do that.

But the minute one macro is allowed, it’d be chaotic. “Why is he allowed such and such yet I can’t use my such and such-a-bot?”

At that point, we wouldn’t be on a level playing field anymore.

If you can’t play to the same extent with the same set of tools as everyone else is given, then perhaps you should try a different game. It’s like me trying to play football/soccer, but justifying using a bionic traction engine leg to boot the ball faster and harder because I’m not as good as David Beckham.

No macros, end of.

Except that… having a bionic leg doesn’t make you have good precision or aim, or even control of the leg. And not everyone would have access to a bionic leg as its expensive.

there are tons of free macro programs out there, if you have a mouse, you can use it. If oyu have gw2, you have internet, and can download the program.

EVERYONE has access to it, and macro’s don’t make you play any better.

Especially here where i see far less skills that have 0 gcd, unlike other games where there are tons of spammable spells with no gcd that actually make macros useful(outside of buffs, which you can literally just use the numpad). 90% of the skills i see have some sort of cast timer, so even then, "macros’ aren’t providing much of an advatage unless you got some specific 0 GCD combos you can list.

I don’t even know that it would be helpful due to the types of spells here, im just speaking theoretically.

ALSO theoretically, using 1 button macros to spam a rotation, is still technically 1 button 1 cast and fits the policy, unless 0 gcd moves are brought into play. Is it good to do that? probably not. You;d be better of learning why your rotation is the way it is, and going with that, but its not really an advantage if everything has cast timers anyways. If you can’t move your finger to another key within 1-3.5s then.. i really don’t know what to say.

Some people don’t like using macros, even if macros are allowed.

This creates an advantage in PvP. Where it’s supposed to be the skill of the players that defines the win. Not the gear. Not the macros.

And in open world or dungeon PvE, those with macros will more successfully be able to do enough damage to get gold or do the event/dungeon faster than those not using macros so they have an advantage there. Anything that hands out rewards at the end, ANet judges balance on. And they can’t balance around macros.

Can you list specific combos that macros would make better that you couldn’t use without a macro?

Otherwise that entire argument is null and void.

The only type of spells that macros ACTUALLY impact, are those with no cast timer. This allows for spells to be cast faster than intended due to the fact multiple spells/ abilities could be casted at the same time.

If it has a cast timer(like 95% of the abilities) then it doesn’t count. Gw2 in game allows for keybinds, any player can just rearrange their spells right next to each other, so key location doesn’t matter either. He wants to spam? Just roll his fingers over werty or fghj or xcv.

I’m open to hearing some, and i don’t know EVERY ability in the game, but you need to provide proof that it actually gives an advantage here

I can’t memorize a rotation of skills to save my life.

I could put in the Elementalist meta rotation in and be able to flawlessly execute it. Whereas if I wasn’t using the macro, I would forever mess up somewhere.

Not all players have the same potential when it comes to skill level in games. Not everyone’s best is at the same level. Macros allow players who are bad at the game beat players who are good at the game. Because macros don’t mess up on the rotation. Even the best player in the world can mess up a rotation, because they are human.

And spamming buttons? Won’t work.

If I’m casting Elemantalist Fire attunement skill #5, meteor shower, and I cast anything else with a timer, it will cancel the meteor shower out.

this might be useful in pve, where everything is telegraphed and static, but will be 95% useless in pvp(where people have issues with macros the most) in pvp, there is never 1 static rotation. everything is situational, so having a 1spam macro won’t help you.

Ill give you the pve aspect, and i think ele’s are probably the only class simply due to their large number of skills that actually need to be pressed, but that’s in a level of content that at least i wouldn’t consider skill.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Eles, engis (woo…kits….SO MANY kitten KITS :c ), and possibly necros (2 weapon sets+shroud, pretty fun combos available), are the only classes that would have legitimate need of “skill use assistance” that macros offer. Unfortunately, unless Anet’s going to program such functions into the game itself, their ruling is going to stay the same: 1 button, 1 action*.

*Functions that change which skill you’re using as a result of the button press (press X, use A, press X, use B, press X, use C, press X, use A, etc), are gray areas, and probably best left unasked of their legitimacy.

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Posted by: JustTrogdor.7892

JustTrogdor.7892

this might be useful in pve, where everything is telegraphed and static, but will be 95% useless in pvp(where people have issues with macros the most) in pvp, there is never 1 static rotation. everything is situational, so having a 1spam macro won’t help you.

And how much do you know about PvP? It seems like not much since your post yesterday.

Well you could always level up with spvp.

How fast is that and when can i start? How is it compared to dungeons? And is it ok if i do nothing but die? LOL

The Burninator

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Posted by: Seera.5916

Seera.5916

this might be useful in pve, where everything is telegraphed and static, but will be 95% useless in pvp(where people have issues with macros the most) in pvp, there is never 1 static rotation. everything is situational, so having a 1spam macro won’t help you.

Ill give you the pve aspect, and i think ele’s are probably the only class simply due to their large number of skills that actually need to be pressed, but that’s in a level of content that at least i wouldn’t consider skill.

PvP’s rotation wouldn’t be as long, no, but still possible.

I’ve got short fingers. So it’s hard for me to keep moving and swap attunements. And I will hit the wrong attument from time to time. Because I’m human.

I don’t know if you’ve played elementalist, but we’ve got some very easily avoidable attacks. Here’s a rotation:

Staff weapon.

Earth #5 Shockwave. Immobilizes the target for 2 seconds.
Swap to Fire
Fire #2 Lava Front (instant cast so he’s stuck here for probably a good portion of those 2 seconds as well)
Swap to Air
Air #5 Static Field. Stuns for 2 seconds all who try to cross it. This means he’ll either likely get stunned or have to stay on top of the Lava Front for at least a little bit longer.

And during that time, I’ve got some arcane skills that I can activate that have no cast time and can be cast while I’m channeling other skills.

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Posted by: Lifestealer.4910

Lifestealer.4910

Most “top” pvpers already macros jump and dodge anyways so I doubt it matters.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

this might be useful in pve, where everything is telegraphed and static, but will be 95% useless in pvp(where people have issues with macros the most) in pvp, there is never 1 static rotation. everything is situational, so having a 1spam macro won’t help you.

Ill give you the pve aspect, and i think ele’s are probably the only class simply due to their large number of skills that actually need to be pressed, but that’s in a level of content that at least i wouldn’t consider skill.

PvP’s rotation wouldn’t be as long, no, but still possible.

I’ve got short fingers. So it’s hard for me to keep moving and swap attunements. And I will hit the wrong attument from time to time. Because I’m human.

I don’t know if you’ve played elementalist, but we’ve got some very easily avoidable attacks. Here’s a rotation:

Staff weapon.

Earth #5 Shockwave. Immobilizes the target for 2 seconds.
Swap to Fire
Fire #2 Lava Front (instant cast so he’s stuck here for probably a good portion of those 2 seconds as well)
Swap to Air
Air #5 Static Field. Stuns for 2 seconds all who try to cross it. This means he’ll either likely get stunned or have to stay on top of the Lava Front for at least a little bit longer.

And during that time, I’ve got some arcane skills that I can activate that have no cast time and can be cast while I’m channeling other skills.

Ele would be the 1 i think would benefit the most due to attunements and having so many skills yeah. I don’t play them, just seen the basics.

Those instant casts or “0 gcd” where would be where it stacks up too.

If anything i’m partially biased because a lot of games allow them and use them and it becomes secondhand nature.

this might be useful in pve, where everything is telegraphed and static, but will be 95% useless in pvp(where people have issues with macros the most) in pvp, there is never 1 static rotation. everything is situational, so having a 1spam macro won’t help you.

And how much do you know about PvP? It seems like not much since your post yesterday.

Well you could always level up with spvp.

How fast is that and when can i start? How is it compared to dungeons? And is it ok if i do nothing but die? LOL

PvP in all games are bound by the same basic constraints. Knowing the skills, knowing what predictable combos are going to come into play, when to use what. Knowing what builds to go after, knowing what builds people use. Knowing how to identify builds, etc etc.

Any number of the million things that are in every pvp setting in every game, ever.

But hey I’m not going to shame you for missing something so blatantly obvious.

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Posted by: Seera.5916

Seera.5916

this might be useful in pve, where everything is telegraphed and static, but will be 95% useless in pvp(where people have issues with macros the most) in pvp, there is never 1 static rotation. everything is situational, so having a 1spam macro won’t help you.

Ill give you the pve aspect, and i think ele’s are probably the only class simply due to their large number of skills that actually need to be pressed, but that’s in a level of content that at least i wouldn’t consider skill.

PvP’s rotation wouldn’t be as long, no, but still possible.

I’ve got short fingers. So it’s hard for me to keep moving and swap attunements. And I will hit the wrong attument from time to time. Because I’m human.

I don’t know if you’ve played elementalist, but we’ve got some very easily avoidable attacks. Here’s a rotation:

Staff weapon.

Earth #5 Shockwave. Immobilizes the target for 2 seconds.
Swap to Fire
Fire #2 Lava Front (instant cast so he’s stuck here for probably a good portion of those 2 seconds as well)
Swap to Air
Air #5 Static Field. Stuns for 2 seconds all who try to cross it. This means he’ll either likely get stunned or have to stay on top of the Lava Front for at least a little bit longer.

And during that time, I’ve got some arcane skills that I can activate that have no cast time and can be cast while I’m channeling other skills.

Ele would be the 1 i think would benefit the most due to attunements and having so many skills yeah. I don’t play them, just seen the basics.

Those instant casts or “0 gcd” where would be where it stacks up too.

If anything i’m partially biased because a lot of games allow them and use them and it becomes secondhand nature.

But ANet doesn’t do things because other MMO’s do them. ANet wants PvP wins to be down to skill and luck (critical hits, human error). Not who has the best set of macros.

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Posted by: Darklander.1937

Darklander.1937

Macros cannot make an inneficient gamer efficient.
Mastering a game requires same amount of time with macros or without.
Macros affect only personal game experience.
The reason that game companies forbid macros are 2 : BOTTING and HACKING. If macros are officially allowed , a huge percentage of gamers will take advantage of it and use it for botting or hacking.
Nobody cares if you spam 3 skills using one button(this will not make you a better player). I ve been using macros mainly in PVE and i never had any problem ( i am playing mmos 20 years now).
If you want to use macros , respect other gamers and the game(not botting or hacking) and find a safe app to avoid serious problems.
I reccomend this https://www.youtube.com/user/FingerzGames (the best there is)

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

this might be useful in pve, where everything is telegraphed and static, but will be 95% useless in pvp(where people have issues with macros the most) in pvp, there is never 1 static rotation. everything is situational, so having a 1spam macro won’t help you.

Ill give you the pve aspect, and i think ele’s are probably the only class simply due to their large number of skills that actually need to be pressed, but that’s in a level of content that at least i wouldn’t consider skill.

PvP’s rotation wouldn’t be as long, no, but still possible.

I’ve got short fingers. So it’s hard for me to keep moving and swap attunements. And I will hit the wrong attument from time to time. Because I’m human.

I don’t know if you’ve played elementalist, but we’ve got some very easily avoidable attacks. Here’s a rotation:

Staff weapon.

Earth #5 Shockwave. Immobilizes the target for 2 seconds.
Swap to Fire
Fire #2 Lava Front (instant cast so he’s stuck here for probably a good portion of those 2 seconds as well)
Swap to Air
Air #5 Static Field. Stuns for 2 seconds all who try to cross it. This means he’ll either likely get stunned or have to stay on top of the Lava Front for at least a little bit longer.

And during that time, I’ve got some arcane skills that I can activate that have no cast time and can be cast while I’m channeling other skills.

Ele would be the 1 i think would benefit the most due to attunements and having so many skills yeah. I don’t play them, just seen the basics.

Those instant casts or “0 gcd” where would be where it stacks up too.

If anything i’m partially biased because a lot of games allow them and use them and it becomes secondhand nature.

But ANet doesn’t do things because other MMO’s do them. ANet wants PvP wins to be down to skill and luck (critical hits, human error). Not who has the best set of macros.

That statement makes no sense, sense everyone has access to them. anyone with a keyboard and mouse has access to making a macro and keybinding it to a key, or a mouse press.

your statement would only be true IF, by some nature it took learning to create a macro, but since they are posted online typically and made publicly available, this isn’t an issue either.

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Posted by: Olvendred.3027

Olvendred.3027

Allowing specific macros would:

a) Upset large numbers of players, and divide the community
b) Further divide the community, as people keep arguing about which macros should be allowed, and which shouldn’t.
c) Require considerably greater resources be spent scrutinising macro use, to check that people are using the correct macros in the correct ways (rather than simply seeing whether they’re using them at all)
d) Increase likelihood of botting and hacking going undetected

And in favour we have…

a) It might make me better at the game by automating things, instead of me doing them myself!

Add me to the strongly opposed side.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Macros cannot make an inneficient gamer efficient.
Mastering a game requires same amount of time with macros or without.
Macros affect only personal game experience.
The reason that game companies forbid macros are 2 : BOTTING and HACKING. If macros are officially allowed , a huge percentage of gamers will take advantage of it and use it for botting or hacking.
Nobody cares if you spam 3 skills using one button(this will not make you a better player). I ve been using macros mainly in PVE and i never had any problem ( i am playing mmos 20 years now).
If you want to use macros , respect other gamers and the game(not botting or hacking) and find a safe app to avoid serious problems.
I reccomend this https://www.youtube.com/user/FingerzGames (the best there is)

There is a reason to why we cannot have Add-on’s too, is that becouse of hacking or botting? I do not think so.

In whatever way you look at it. Macros and Add-on’s change the way you play they game, if you have macros you play the macros and when someone finds a good way to play with a macros many others will use this method and in the end it will be a “need” to copy and learn to play with that macro to utilize for example a specific build. Just as if there would be Add-on’s in the end poeple would require you to play with specific add-on’s to join in groups and whatever.

I have also played alot of MMO’s and I have had to use macros in some of them to be effective. To do the last boss(At that time) in one MMO I had to download an Add-on to keep track of what Pots I had to use in the correct timing. I also in the same game had to make a macro to be sure not to press the wrong sequence.

And macros are not allowed in GW2 even if you don’t use it for botting or hacking. It is also for not giving someone an advantage over someone else. Just as we are not allowed to use First Person camera that won’t make us a better player but it will make us worse players.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: Darklander.1937

Darklander.1937

Exactly, as long as i dont bot or hack , Macros change the way I play the game. If i am more effective than you are, this does not have to do with macros, it has to do with the hours i have spent playing the game and all the parameters in the gameplay equation (skills – equipment – setup – timing …etc). And even if , we assume that due to a macro rotation , i play better, why does this have to bother you??? If you use advance gaming equipment, such as advance multi button mouse, anatomic chair, …etc which makes you enjoy a great game more, and maybe gives you an edge over me, should i be bothered?

I totally respect the no-macros allowed rule and i understand why it is there, however i am 100% sure that Macros Cannot Make an inefficient gamer , efficient. Macros (not botting or hacking) affect personal game experience.

Thank you … i will not debate on this anymore

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Posted by: segman.3560

segman.3560

No to macros affecting gameplay. This is not WoW.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

100% no to Macros of any kind thank you.

With 0% of Macros allowed, everyone is on a level playing field. You can enhance the chance of getting less lag or latency with a better internet or router connection, sure. Or enhance your chance of getting a better FPS with a faster machine, sure. Everyone can do that.

But the minute one macro is allowed, it’d be chaotic. “Why is he allowed such and such yet I can’t use my such and such-a-bot?”

At that point, we wouldn’t be on a level playing field anymore.

If you can’t play to the same extent with the same set of tools as everyone else is given, then perhaps you should try a different game. It’s like me trying to play football/soccer, but justifying using a bionic traction engine leg to boot the ball faster and harder because I’m not as good as David Beckham.

No macros, end of.

Except that… having a bionic leg doesn’t make you have good precision or aim, or even control of the leg. And not everyone would have access to a bionic leg as its expensive.
The same as macros, except for the access part.

Who says my new (or indeed, EXTRA) bionic leg doesn’t also have an integrated GPS automatic targeting system? It could also have the ability to detect air pressure, wind direction, heat sensor to detect players’ positions, and a software algorithm to detect which direction the goalkeeper will dive during a penalty shootout!

Again guys, no to Marcos, big or small. Don’t make it one rule for one person, and one rule for another. Play an offline game if you want a game you can mod or macro to your advantage.

Blood & Merlot [Wine]

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Exactly, as long as i dont bot or hack , Macros change the way I play the game. If i am more effective than you are, this does not have to do with macros, it has to do with the hours i have spent playing the game and all the parameters in the gameplay equation (skills – equipment – setup – timing …etc). And even if , we assume that due to a macro rotation , i play better, why does this have to bother you??? If you use advance gaming equipment, such as advance multi button mouse, anatomic chair, …etc which makes you enjoy a great game more, and maybe gives you an edge over me, should i be bothered?

I totally respect the no-macros allowed rule and i understand why it is there, however i am 100% sure that Macros Cannot Make an inefficient gamer , efficient. Macros (not botting or hacking) affect personal game experience.

Thank you … i will not debate on this anymore

I will continue becouse I still do not agree.

Well what I am saying is that even if it is not effecting players to become better or worse it still makes another way of playing. By using Macros you are creating a new way to play the game, you are doing something others who do not use macros can’t do. It is hard to say that it makes you better or worse but there is still a possibility and well let’s face it, people want macros to execute skills and manuvers easier.

About this mouse yadayada, well it is still one button one press even if the buttons where to be placed on your mouse or keyboard. There is no program playing the game for you even if you have ergonomic chair, a multibutton mouse or whatever. But macro is a program made to input multiple commands in one press, that means the game plays it self for a while (yes I mean even for 1 second).

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

100% no to Macros of any kind thank you.

With 0% of Macros allowed, everyone is on a level playing field. You can enhance the chance of getting less lag or latency with a better internet or router connection, sure. Or enhance your chance of getting a better FPS with a faster machine, sure. Everyone can do that.

But the minute one macro is allowed, it’d be chaotic. “Why is he allowed such and such yet I can’t use my such and such-a-bot?”

At that point, we wouldn’t be on a level playing field anymore.

If you can’t play to the same extent with the same set of tools as everyone else is given, then perhaps you should try a different game. It’s like me trying to play football/soccer, but justifying using a bionic traction engine leg to boot the ball faster and harder because I’m not as good as David Beckham.

No macros, end of.

Except that… having a bionic leg doesn’t make you have good precision or aim, or even control of the leg. And not everyone would have access to a bionic leg as its expensive.
The same as macros, except for the access part.

Who says my new (or indeed, EXTRA) bionic leg doesn’t also have an integrated GPS automatic targeting system? It could also have the ability to detect air pressure, wind direction, heat sensor to detect players’ positions, and a software algorithm to detect which direction the goalkeeper will dive during a penalty shootout!

Again guys, no to Marcos, big or small. Don’t make it one rule for one person, and one rule for another. Play an offline game if you want a game you can mod or macro to your advantage.

Doesn’t change the fact that in your analogy, bionic leg would have to be purchased.
There would be a gate to those who didn’t have the money to purchase such an advanced technology.

Macros are available to anyone who has internet, a mouse, and a keyboard which are requirements of gw2.
Anyone and everyone can set up macro’s and the skill level involved in making a macro is next to none since they are all post online.

If you can google, you can macro

(edited by edgarallanpwn.8739)

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Posted by: Aidan Savage.2078

Aidan Savage.2078

[…]Unfortunately, unless Anet’s going to program such functions into the game itself, their ruling is going to stay the same: 1 button, 1 action*.[…]

Quoting my earlier post since people seem to have passed it over. Additionally, no matter our pleas otherwise, Anet’s very very very very very very very very unlikely to even consider adding such function into the game.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

[…]Unfortunately, unless Anet’s going to program such functions into the game itself, their ruling is going to stay the same: 1 button, 1 action*.[…]

Quoting my earlier post since people seem to have passed it over. Additionally, no matter our pleas otherwise, Anet’s very very very very very very very very unlikely to even consider adding such function into the game.

See 1 button 1 action could still be applied by the “macroable roation”: rule.

Since spells are affected by cds, you could theoretically put your entire rotation in order of importance in order(like in wow for some classes, not all could).

Since most spells have a cast timer, automated 1 button 15 action pressing WONT HAPPEN, unless you seriously take the time to perfectly record a macro, with spaces included in the recording for stuff happening, etc, which most people won’t.

Just like in wow what would happen, is you press 1 button, 1 action happens, and when the next available action is up, you press 1 button, just a different action is up.

Again if you can’t press 2 different keys or mice buttons right in 2seconds, that’s not advantage.other plays inability to play well doesn’t make those who can press a key on keyboard more advantaged.(this was someones argument before)

Outliers don’t count.

The only time i see macro truly giving the advantage is when instant cast spells are combined inside that macro, because they truly allow for faster presses thank your fingers can allow.

Even then i say that argument doesn’t hold much water due to the fact, you can keybind to your mouse and keyboard to any keys you wish so you could actually keybind all yours keys right next to each other, and just mash them for maximum efficiency, AKA FACEROLLING.

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Posted by: segman.3560

segman.3560

The case is, whatever rationalization you’re gonna make for yourself, under current circumstances, when they register you as macro/bot user you’ll be perma banned. And this is good. This is a game, you should play it the way it was designed, not creating artificial functions not implemented by devs and trying to justify their existence.

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Macro’s that affect combat, farming, loot, etc, anything related to gaining an advantage over other players gameplay wise, no.

Macro’s that affect instruments? I’m fine with, that’s aesthetic.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

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Posted by: DeWolfe.2174

DeWolfe.2174

Most “top” pvpers already macros jump and dodge anyways so I doubt it matters.

Or….. we side thumb down the space bar and the “v” key together.

The most demand for a macro is for opening inventory item stacks. Which can simply be achieved by associating the left click to the scroll wheel. So one tick of the wheel equals one left click.

[AwM] of Jade Quarry.

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Posted by: edgarallanpwn.8739

edgarallanpwn.8739

Most “top” pvpers already macros jump and dodge anyways so I doubt it matters.

Or….. we side thumb down the space bar and the “v” key together.

The most demand for a macro is for opening inventory item stacks. Which can simply be achieved by associating the left click to the scroll wheel. So one tick of the wheel equals one left click.

That’s not a macro… that’s just a keybind………………………………………………………..

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Most “top” pvpers already macros jump and dodge anyways so I doubt it matters.

Or….. we side thumb down the space bar and the “v” key together.

The most demand for a macro is for opening inventory item stacks. Which can simply be achieved by associating the left click to the scroll wheel. So one tick of the wheel equals one left click.

That’s not a macro… that’s just a keybind………………………………………………………..

A keybind would be tying “jump” to the mouse wheel, done within the game. Changing the scroll wheel to register as a click instead of it’s default scroll is a firmware (sometimes) change on the mouse itself. Semantics maybe, but it’s essentially a macro still- the scroll has the effect of 1 press, 1 action.

“Rotational” macros (or whatever you want to call them), is still a gray area. Use at own risk.