(edited by OmniPotentes.4817)
I think Magic Find is really broken!
Having 100% Magic Find doesn’t mean you’ll have 2x the chance to find a magic item. It works like this:
“Everytime you kill a monster you roll on a number of tables, inside these tables are different rarity categories. Magic find increases the chances you will get higher categories. For example if there is a 1 in 10 category, and you have 200% magic find you will have 3/10 chances to get that category. This improves not just the rarity of the items you get but can also improve your chances at getting trophies and rare crafting materials like lodestones.”
Further more, Magic Find only affects the drop rate from defeated foes, and not any other source. So it has no effect on chests or node farming.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
(edited by Kasama.8941)
It is working for me, I get plenty of blues and greens. I’m sitting on 130something % without food or guild banners.
Remember that magic find does only trigger when you kill a foe, it doesn’t work with harvesting, or chests, or dailies, or dragons.
If you want to put your magic find to good use, go and farm events with a large number of mobs, the more you kill, the more you will notice it.
@ Kasama & Apolyon – I don’t think the OP is arguing its effectiveness, he is arguing the math and what the new counter in the Hero Panel is showing. I haven’t done the math so don’t know if he is correct or not, but your posts seem to suggest that he is saying something else. Granted the title of the thread could have been better, but the post itself seems clearly concerned with the counter’s mathematics.
@ Kasama & Apolyon – I don’t think the OP is arguing its effectiveness, he is arguing the math and what the new counter in the Hero Panel is showing. I haven’t done the math so don’t know if he is correct or not, but your posts seem to suggest that he is saying something else. Granted the title of the thread could have been better, but the post itself seems clearly concerned with the counter’s mathematics.
Some people just pile on with the generic answers after reading the post title and not bothering with the actual body of it. I’m surprised the RNG acolytes haven’t shown up yet.
My toon is wearing a full Travelers set plus 5 superior tunes of the pirate and 1 rune of the noble; the golden lotus +MF infusion a Yakkington’s ring; and superior sigil of life.
Attributes counter total MF at 0 stacks sigil of life = 110% = incorrect base total
At 25 stacks = 128! = incorrect sigil functionality.Either the attributes counter is incorrect or MF mechanics are simply broken. Either way I’m quite disappointed by this.
I am confused…what has Sigil of Life to do with Magic Find? Is he saying Sigil of Life is giving him more Magic Find? Is it possible something else happened when he was stacking the effects of Sigil of Life that made the MF go up?
(edited by Inculpatus cedo.9234)
I’m talking about Numbers. The totals just don’t add up!
Travelers armor set 6×3= 18%
Travelers weapon 1×3= 3%
5xSuperior Rune of the Pirate = 50%
1xSuperior Rune of the Noble = 10%
The Golden Lotus = 10%
Magical Infusion = 20%
Yakkington’s Ring = 10%
Total base MF = 121%
Sigil of luck at 25 stacks = 0.6×25 = 15%
Total plus sigil at 25 stacks = 136%
So why idoes the atribute panel indicate a base MF of 110% and at 25 stacks 128%?
The numbers just don’t add up.
And just to avoid any misunderstanding Both my rifle and GS are traveler + sigil of luck. Yes I know they don’t stack. But the more proof that the atribut counter and/ or mechanics are not working as they should be.
(edited by OmniPotentes.4817)
@Invictus & @Neural Actually, now that the OP edited his message it makes more sense. When I wrote my answer it was not that clear what he was asking. Thanks for your non-generic answers…
Back to the topic. Yes, the magic find counter doesn’t work properly with items that doesn’t provide a fixed magic find value, like sigils, or other conditional bonuses (like additional magic find if you have a boon).
It was mentioned recently in another thread, but I couldn’t find it.
Here you go: https://forum-en.gw2archive.eu/forum/support/bugs/MF-under-boon-Food-buff-Not-Working/first#post1940297
Also this: Superior Sigil of Luck will grant 0.6% magic find for each kill, up to 15% bonus.
Sigil of luck at 25 stacks = 6×25 = 150% wrong …..
it’s 0.6% per stack
wiki : Gain +0.6% Magic Find each time you kill a foe. (max 25 stacks; ends on downed)
so it give you 15% not 150%
Ok so this clarifies the sigil part. I didn’t notice the . in the tooltip. I’m in need of an eye exam
But the base magic find total is still incorrect.
(edited by OmniPotentes.4817)
Sigil of luck at 25 stacks = 6×25 = 150%
There’s part of your problem.
0.6, not 6. it’s 15% at full stacks.
Also, thee’s a MF bug going around that if you get in to a downed state, your mf gear breaks and does not contribute the mf stat until you relog/requip it.
peasants had no bread and who responded: “Let them eat brioche.”
Well, if they are having a display problem with one part of Magic Find, they may be having a display problem with other parts, as well.
If you feel it is broken, then it might be best to post in the Game bugs forum. =)
Well, if they are having a display problem with one part of Magic Find, they may be having a display problem with other parts, as well.
If you feel it is broken, then it might be best to post in the Game bugs forum. =)
Will do.
There is something amiss with the counter or with the method used to total MF however I am going to do a bit more testing before I report it as a bug. Using a MF booster, a full set of MF gear, a sigil of luck, a Guild MF banner and omnom bars I got different numbers at different times reported in the hero panel. I started with over 200% total MF and when I refreshed the guild banner (before the timer was up) I had well under 200%. To get the 200 plus number to appear again I had to refresh the buffs again.
However as stated I noticed this one time only so far and am going to be watching a bit more closely on the number reported to the hero panel.
Did you mean sigil of luck? Even so what grade/level sigil? I think it’s 0.2, 0.4, or 0.6 per stack.
From the Wiki:
At the maximum of 25 stacks, these sigils grant 5%, 10%, and 15% magic find respectively.
Devs: Trait Challenge Issued
Found this link:
https://forum-en.gw2archive.eu/forum/support/bugs/Magic-find-gear-broken-by-downed-state/first#post1955145
So I re-equipped all my gear and now my base magic find total in the attributes panel indicates 128%. Which despite being better still is incorrect!
Found this link:
https://forum-en.gw2archive.eu/forum/support/bugs/Magic-find-gear-broken-by-downed-state/first#post1955145
So I re-equipped all my gear and now my base magic find total in the attributes panel indicates 128%. Which despite being better still is incorrect!
Keep in mind that it might just be a visual bug. Meaning your actual Magic Find will still be correct.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
I have noticed my magic find of about 140% is registering 128% too i think something is a miss..
I always had a feeling Magic find was broken somewhere..
Dang the MF I have has been adding up fine so far.
(I don’t have traveler’s or explorer armor)
Rune of the pirate: 50%
Rune of the traveler: 10%
weapon: 6%
The Golden Lotus: 30% Edit: I was included the 20% magical infusion
Other trinkets: 35%
= 131% + 10% from the guild bonus, so it shows as 141%
(edited by Lambent.6375)
How can we be entirely sure that this is a visual bug? Now that ANET is calculating if for us and it is being displayed in the UI, the MF number displayed should be static considering boosters, sigils, and banners. ANET should allow us access to drop tables for accountability sake considering we now have visual access to our MF numbers and the variances in what we see.
The Golden Lotus only adds 10% mf, not 30.
OP: try unequipping everything, note the hero panel’s mf total, then equip items one a time, noting how much should be added and how much the hero panel says was added.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
I applied the Rune of Accuracy (5% crit) to one of my weapons and it does not count that as well – so I hope it’s only a display thing
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
The Golden Lotus only adds 10% mf, not 30.
OP: try unequipping everything, note the hero panel’s mf total, then equip items one a time, noting how much should be added and how much the hero panel says was added.
I was counting the magical infusion.
100% of 0.1% of drop is 0.2% . That is why MF is kitten.
My question about MF is this I start in say cursed shore fully kitted out with MF armour plus trinkets and MF stand at 108%, kill for stack of luck increases to say 124% then after a short while I look at my MF bonus and its dropped to 89% even though I have not died or been downed, why is this happening>
Pro With A Bow| Mes Mer Relda |
Just got defeated on purpose, and MF went from 141 – 123.
I didn’t have any luck charges, or food buffs. But it went back to normal after I switched out my MF gear for my normal gear, and then put the MF gear back on.
@OmniPotentes.4817 When you took off your MF armor, did you just take it straight off and dropped it in the inven, then out it back on? Or did you replace the MF equips with other non MF armor, then put the MF gear back on after that?
Don’t know if it matters, just thought I would ask.
Just got defeated on purpose, and MF went from 141 – 123.
I didn’t have any luck charges, or food buffs. But it went back to normal after I switched out my MF gear for my normal gear, and then put the MF gear back on.
@OmniPotentes.4817 When you took off your MF armor, did you just take it straight off and dropped it in the inven, then out it back on? Or did you replace the MF equips with other non MF armor, then put the MF gear back on after that?
Don’t know if it matters, just thought I would ask.
I replaced it with other equipment simply because its much quicker just clicking. Dragging is a drag
Magic Find is a joke. Total useless garbage stat that takes up the spot of other useful stats. ANet doesn’t want you getting better drops. That screws up the economy. So, even with the max – 367% magic find, you’re going to get maybe 5% better drops than someone with zero.
I have been testing magic find for over a month, and my wife with ZERO made twice as much money farming the exact same events. If anything, magic find works in reverse.
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Widgits 80 Asura Engineer
Magic Find is a joke. Total useless garbage stat that takes up the spot of other useful stats. ANet doesn’t want you getting better drops. That screws up the economy. So, even with the max – 367% magic find, you’re going to get maybe 5% better drops than someone with zero.
I have been testing magic find for over a month, and my wife with ZERO made twice as much money farming the exact same events. If anything, magic find works in reverse.
White loot bags are worth more than blue and green items. While MF does increase your chance at an exotic it more often then not turns that potential charged lodestone into a 99cp vendor fodder blue item.
[CDS] Caedas
Sanctum of Rall
Magic Find is a joke. Total useless garbage stat that takes up the spot of other useful stats. ANet doesn’t want you getting better drops. That screws up the economy. So, even with the max – 367% magic find, you’re going to get maybe 5% better drops than someone with zero.
I have been testing magic find for over a month, and my wife with ZERO made twice as much money farming the exact same events. If anything, magic find works in reverse.
White loot bags are worth more than blue and green items. While MF does increase your chance at an exotic it more often then not turns that potential charged lodestone into a 99cp vendor fodder blue item.
Why would it do that? Charged lodestones are higher up in rarity (yellow), and I think charged lodestones and equip drops are in different categories.
From what I’ve read, a blue equip can be promoted to a green equip, or a rare equip, but the equip itself wont transform into a material item.
For what it is worth, with 171% MF I managed to find 3 charged lodestones today before my second omnomberry bar wore off. Was I a happy camper!
I’m surprised the RNG acolytes haven’t shown up yet.
All hail the Random Number God, or it shall smite you with bad luck on your drops until your penance is done.
. . . in all seriousness, I stopped running Magic Find when I realized I cared less about finding “better stuff” than finding specific stuff. Which MF doesn’t help with, so instead I just wear what I like. My play got a whole lot better after that.
Why would it do that? Charged lodestones are higher up in rarity (yellow), and I think charged lodestones and equip drops are in different categories.
From what I’ve read, a blue equip can be promoted to a green equip, or a rare equip, but the equip itself wont transform into a material item.
I was referring to the white loot bags ie Heavy Moldy Bag that have a chance to give a core/lodestone when opened.
The problem with MF is that it naturally progresses the item to the next rarity without regard for value. A high MF may change 30 Heavy Moldy Bags into 20 Heavy Moldy Bags and 10 blue items. In this scenario MF is working correctly but you’re actually losing money.
[CDS] Caedas
Sanctum of Rall
Mf gets scale down too when u go to lower level…also it only works on kills not opening chest…