Marriable NPC's?

Marriable NPC's?

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Posted by: SnowHawk.3615

SnowHawk.3615

So I don’t know for sure how it would pan out but, what would it be like if we could marry NPC’s? I’d thought about it and player marriage is not something I’d want to do since if I remember correctly they were costly in some MMO’s
and there are some ways that an NPC could make things interesting, imo. Also it wouldn’t be required to do this but obtainable at any time, and no cost to players.

Let us choose out of several marriable NPC’s of either gender but of your own character’s race, each with their own unique acquisition.
Sort of how the cats worked around Halloween, but you won’t be feeding them food if you know what I’m sayin’? wink wink just kidding.
Maybe introduce it as a mini quest/trials that are partially time gated without an actual timer, so that it’s not like (meets first time, within five minutes they’re ready to get hitched.) give it some time in between. Gift giving/retrieving, etkittenil you meet all the requirements.

Some ideas off the top of my head-
You meet again some dialogue here and there you get their backstory more so and you connect. eventually something happens to put the romance on a brief hiatus because reasons of-
they have been kidnapped/ put in jail/love triangle/settle an old score etc. You go to find them, pull them out of trouble to which they are endlessly grateful.
Eventually they say they will meet you in your home instance with an offer of marriage/partnership depending on how the story goes. A short ceremony cut scene in your home instance maybe!?

How you know/and or met them-
teenage crush.
used to be involved with each other but you/they up and left one day and answers are sought after.
longtime friend with unrequited feelings of love.
love at first sight/starstruck because you are the one who killed Mordremoth.
wants you to run away with them/forget all responsibilities.
their parents seek you out for an arranged marriage with their daughter/son.
im sure there are a bunch more ideas and possibilities so that it sticks with the lore of your race but my brain is blah right now

side note- Maybe they would grant you daily soul bound gifts like food, rare items, some silver coin, semi permanent boon of marriage that works in cities.

it just seems like it would be a quirky idea that would be neat if ever implemented.

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Posted by: Khisanth.2948

Khisanth.2948

uh I guess you are a huge fan of polygamy?

if I wanted a dating sim game I don’t think it would be that difficult to find some on steam

The home instance isn’t really a home either except for humans that go with the noble background.

A sylvari would be marrying their brothers and sisters if you restrict to the same race and the person setting up the marriage is your own mother …

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Posted by: Anakita Snakecharm.4360

Anakita Snakecharm.4360

I think this sort of mechanic tends to work better in single player RPGs than MMOs.

If you want your character to be married, just pick an NPC and pretend the character is married to them.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

And that’s why people invented role play.

Use your imagination and roleplay your marriage to anyone or anything you like.

Be careful what you ask for
ANet may give it to you.

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Posted by: Traced.3495

Traced.3495

I want romances.
..Then I can look at them on the wiki and pretend my characters have done them because I can’t actually stand doing quests and fetch quests and instances and boss fights and linear stuff or basically anything. Just talking to NPCs would be okay though.

let the sky fall

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Posted by: Tekey.7946

Tekey.7946

I think this sort of mechanic tends to work better in single player RPGs than MMOs.

And that’s why people invented role play.

Somehow GW2 doesn’t really provide roleplay elements in general. We’re just a homeless character being dragged along by the story of fighting dragons. We don’t have choices in the story (apart from the small things in the personal story): We can’t decide if we sneak into a place and infiltrate the White Mantle or just hack n slash our way in. Compares to other MMORPGs, the amount of player and environment interaction plus emotes are ridiculous. We can’t even sit on a chair as someone else just posted in a new thread.
So I don’t consider GW2 to be a mmoRPG, but just an MMO game instead.

(edited by Tekey.7946)

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Posted by: maddoctor.2738

maddoctor.2738

Since it’s a multiplayer game, you can go and find someone to marry that is an actual player. I’ve seen weddings taking place in LA.

But NPCs? It gets weird with NPCs, how many players are going to be married to that ONE popular NPC? I’ve seen it in some other games and can’t say I was impressed, it works in single player but not in a multiplayer game.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

So, essentially you’re asking for ANet to take devs off of making new Living story episodes, new maps, off of the next expansion and all of their other current projects and move these devs to making marriage related dialog for untold numbers of NPCs that someone might want to marry.

How about no.

Their are games already that do that sort of thing. Let’s not try to shoehorn this game into the sort of thing that single player Sims do much better.

Be careful what you ask for
ANet may give it to you.

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Posted by: Tekey.7946

Tekey.7946

So, essentially you’re asking for ANet to take devs off of making new Living story episodes, new maps, off of the next expansion and all of their other current projects and move these devs to making marriage related dialog for untold numbers of NPCs that someone might want to marry.

Considering to hire new devs would be a new point of view in the overall argumentation of this forum. Honestly, how many times did we hear that now, no matter on which topic. Not directly related to this thread: Over the years there were some great suggestions made by players, but we ended up with nothing because everything would take away devs from more important things. It’s not a decision of either getting Living World episodes, new maps and an expansion or player’s suggestions.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

So, essentially you’re asking for ANet to take devs off of making new Living story episodes, new maps, off of the next expansion and all of their other current projects and move these devs to making marriage related dialog for untold numbers of NPCs that someone might want to marry.

Considering to hire new devs would be a new point of view in the overall argumentation of this forum. Honestly, how many times did we hear that now, no matter on which topic. Not directly related to this thread: Over the years there were some great suggestions made by players, but we ended up with nothing because everything would take away devs from more important things. It’s not a decision of either getting Living World episodes, new maps and an expansion or player’s suggestions.

It’s easy for some forum person to say, ‘oh, just hire new devs’ but did you see the last quarterly report? It wasn’t exactly overflowing with money for these new devs.

Be careful what you ask for
ANet may give it to you.

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Posted by: Tekey.7946

Tekey.7946

It’s easy for some forum person to say, ‘oh, just hire new devs’ but did you see the last quarterly report? It wasn’t exactly overflowing with money for these new devs.

It’s not like there were better quarters, too…

You could assume that people who played the game for years noticed that nothing will change, no suggestion will be implemented and parts of the game have been scrapped because of their internal problems. Consider that this is a reason for people to leave the game and think of the low quarters again.

However, they recently added a tamagotchi instance with a new minigame where we can play fetch with our cute baby dragon and feed it. Seems like they do have the resources for things like that…

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Posted by: Olba.5376

Olba.5376

Unless I can have my Charming Noble Human Male charming the living daylights out of Logan Thackeray and Rytlock Brimstone, I’m against this.

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Posted by: Khisanth.2948

Khisanth.2948

Unless I can have my Charming Noble Human Male charming the living daylights out of Logan Thackeray and Rytlock Brimstone, I’m against this.

You are going to have to fight the Queen and Rytlock for Logan. I guess you have to fight Logan for Rytlock as well. That is going to be a very awkward relationship afterwards.

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

I agree with Fleshie.

Let me frame it for you differently though.

The legendary crafting system (with scavenger hunts etc) got overhauled because the amount of time that went into their development was not proportionate to the effects it had on the population in-game.

This suggestion would seem like it would be in the same boat.

There would have to be separate story (writing, instances, voice acting etc) for each race and each gender. That autmatically brings you up to 10 different things. If you were to include same-sex marriage, that would cause differences regarding story (at the very least in terms of pronouns). Then if you were to have different background stories for different suitors and different personalities, suddenly there’s even more work to be done.

It’s already starting to sound like the story arc at the beginning of Personal Story… something that converges very early on to reduce the workload. Ultimately, most people are only going to see and hear one or two tracks of this hugely branched tree. Surely it’s better to put more effort into an area that everybody wants to experience than to spread themselves thin?

Maybe there’d have to be an update to the UI to show who you’re partnered with. Perhaps a way to show other people who you’re married to- something that would have to be designed especially. It would be a lot of work to make this worthwhile for RPers.
And it’s one of those things where people are already doing it on their own terms, using websites and the RP community to help immortalise their decisions.

Finally, in terms of story… Adding characters for the sake of adding characters isn’t very good story telling.. which is what you want in terms of roleplay, right? These potential suitors need a background. That means striking a balance between a guy we barely recognise and somebody who has implications in the story and them being involved with The Commander would have weird inconsistencies or plot holes.

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Posted by: MrWubzy.3587

MrWubzy.3587

I think this sort of mechanic tends to work better in single player RPGs than MMOs.

And that’s why people invented role play.

Somehow GW2 doesn’t really provide roleplay elements in general. We’re just a homeless character being dragged along by the story of fighting dragons. We don’t have choices in the story (apart from the small things in the personal story): We can’t decide if we sneak into a place and infiltrate the White Mantle or just hack n slash our way in. Compares to other MMORPGs, the amount of player and environment interaction plus emotes are ridiculous. We can’t even sit on a chair as someone else just posted in a new thread.
So I don’t consider GW2 to be a mmoRPG, but just an MMO game instead.

I agree, but I’ve gotten around those things by just pretending. In RP (and a lot of video games/board games/etc.) it’s all about imagination.

| Biyx [Guardian] ; Aika Vonelli [Ranger] |
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |

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Posted by: Duke Nukem.6783

Duke Nukem.6783

oh yea thats what we need another avenue for anet to project their nasty liberal social values…..it might be funny to marry a quaggan until you realize they mean it….