Marriable NPC's?
uh I guess you are a huge fan of polygamy?
if I wanted a dating sim game I don’t think it would be that difficult to find some on steam
The home instance isn’t really a home either except for humans that go with the noble background.
A sylvari would be marrying their brothers and sisters if you restrict to the same race and the person setting up the marriage is your own mother …
I think this sort of mechanic tends to work better in single player RPGs than MMOs.
If you want your character to be married, just pick an NPC and pretend the character is married to them.
And that’s why people invented role play.
Use your imagination and roleplay your marriage to anyone or anything you like.
ANet may give it to you.
I want romances.
..Then I can look at them on the wiki and pretend my characters have done them because I can’t actually stand doing quests and fetch quests and instances and boss fights and linear stuff or basically anything. Just talking to NPCs would be okay though.
I think this sort of mechanic tends to work better in single player RPGs than MMOs.
And that’s why people invented role play.
Somehow GW2 doesn’t really provide roleplay elements in general. We’re just a homeless character being dragged along by the story of fighting dragons. We don’t have choices in the story (apart from the small things in the personal story): We can’t decide if we sneak into a place and infiltrate the White Mantle or just hack n slash our way in. Compares to other MMORPGs, the amount of player and environment interaction plus emotes are ridiculous. We can’t even sit on a chair as someone else just posted in a new thread.
So I don’t consider GW2 to be a mmoRPG, but just an MMO game instead.
(edited by Tekey.7946)
Since it’s a multiplayer game, you can go and find someone to marry that is an actual player. I’ve seen weddings taking place in LA.
But NPCs? It gets weird with NPCs, how many players are going to be married to that ONE popular NPC? I’ve seen it in some other games and can’t say I was impressed, it works in single player but not in a multiplayer game.
So, essentially you’re asking for ANet to take devs off of making new Living story episodes, new maps, off of the next expansion and all of their other current projects and move these devs to making marriage related dialog for untold numbers of NPCs that someone might want to marry.
How about no.
Their are games already that do that sort of thing. Let’s not try to shoehorn this game into the sort of thing that single player Sims do much better.
ANet may give it to you.
So, essentially you’re asking for ANet to take devs off of making new Living story episodes, new maps, off of the next expansion and all of their other current projects and move these devs to making marriage related dialog for untold numbers of NPCs that someone might want to marry.
Considering to hire new devs would be a new point of view in the overall argumentation of this forum. Honestly, how many times did we hear that now, no matter on which topic. Not directly related to this thread: Over the years there were some great suggestions made by players, but we ended up with nothing because everything would take away devs from more important things. It’s not a decision of either getting Living World episodes, new maps and an expansion or player’s suggestions.
So, essentially you’re asking for ANet to take devs off of making new Living story episodes, new maps, off of the next expansion and all of their other current projects and move these devs to making marriage related dialog for untold numbers of NPCs that someone might want to marry.
Considering to hire new devs would be a new point of view in the overall argumentation of this forum. Honestly, how many times did we hear that now, no matter on which topic. Not directly related to this thread: Over the years there were some great suggestions made by players, but we ended up with nothing because everything would take away devs from more important things. It’s not a decision of either getting Living World episodes, new maps and an expansion or player’s suggestions.
It’s easy for some forum person to say, ‘oh, just hire new devs’ but did you see the last quarterly report? It wasn’t exactly overflowing with money for these new devs.
ANet may give it to you.
It’s easy for some forum person to say, ‘oh, just hire new devs’ but did you see the last quarterly report? It wasn’t exactly overflowing with money for these new devs.
It’s not like there were better quarters, too…
You could assume that people who played the game for years noticed that nothing will change, no suggestion will be implemented and parts of the game have been scrapped because of their internal problems. Consider that this is a reason for people to leave the game and think of the low quarters again.
However, they recently added a tamagotchi instance with a new minigame where we can play fetch with our cute baby dragon and feed it. Seems like they do have the resources for things like that…
Unless I can have my Charming Noble Human Male charming the living daylights out of Logan Thackeray and Rytlock Brimstone, I’m against this.
Unless I can have my Charming Noble Human Male charming the living daylights out of Logan Thackeray and Rytlock Brimstone, I’m against this.
You are going to have to fight the Queen and Rytlock for Logan. I guess you have to fight Logan for Rytlock as well. That is going to be a very awkward relationship afterwards.
I agree with Fleshie.
Let me frame it for you differently though.
The legendary crafting system (with scavenger hunts etc) got overhauled because the amount of time that went into their development was not proportionate to the effects it had on the population in-game.
This suggestion would seem like it would be in the same boat.
There would have to be separate story (writing, instances, voice acting etc) for each race and each gender. That autmatically brings you up to 10 different things. If you were to include same-sex marriage, that would cause differences regarding story (at the very least in terms of pronouns). Then if you were to have different background stories for different suitors and different personalities, suddenly there’s even more work to be done.
It’s already starting to sound like the story arc at the beginning of Personal Story… something that converges very early on to reduce the workload. Ultimately, most people are only going to see and hear one or two tracks of this hugely branched tree. Surely it’s better to put more effort into an area that everybody wants to experience than to spread themselves thin?
Maybe there’d have to be an update to the UI to show who you’re partnered with. Perhaps a way to show other people who you’re married to- something that would have to be designed especially. It would be a lot of work to make this worthwhile for RPers.
And it’s one of those things where people are already doing it on their own terms, using websites and the RP community to help immortalise their decisions.
Finally, in terms of story… Adding characters for the sake of adding characters isn’t very good story telling.. which is what you want in terms of roleplay, right? These potential suitors need a background. That means striking a balance between a guy we barely recognise and somebody who has implications in the story and them being involved with The Commander would have weird inconsistencies or plot holes.
I think this sort of mechanic tends to work better in single player RPGs than MMOs.
And that’s why people invented role play.
Somehow GW2 doesn’t really provide roleplay elements in general. We’re just a homeless character being dragged along by the story of fighting dragons. We don’t have choices in the story (apart from the small things in the personal story): We can’t decide if we sneak into a place and infiltrate the White Mantle or just hack n slash our way in. Compares to other MMORPGs, the amount of player and environment interaction plus emotes are ridiculous. We can’t even sit on a chair as someone else just posted in a new thread.
So I don’t consider GW2 to be a mmoRPG, but just an MMO game instead.
I agree, but I’ve gotten around those things by just pretending. In RP (and a lot of video games/board games/etc.) it’s all about imagination.
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |
oh yea thats what we need another avenue for anet to project their nasty liberal social values…..it might be funny to marry a quaggan until you realize they mean it….