Mastery points, ugh [Merged]

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Posted by: Wasted.9675

Wasted.9675

Is it just me or is the mastery system terrible design? Whatever happened to the old philosophy of “play the way you want to play”? Now in order to increase that stupid little number beside your name or make use of gaining experience you have to do tedious little tasks that you normally wouldn’t do by way of achievements. For me, i hate doing jumping puzzles, they frustrate me and i’m plain not good at them, but Anet deems fit to force me to do these annoying little things to progress. If i don’t want to, then tough, i’m stuck with a little gray exp bar that wont move until i do.

I like where they are going with making experience useful (To an extent) but it was just so poorly implemented. Instead, why not give those points for every achievement and make excess points turn into something useful, spirit shards perhaps? Or even make it so you gain one just for filling the exp bar?

As it stands i have no reason to gain exp anymore and no desire to pursue those annoying little achievements

Please Devs, Fix this! This one little system has diminished my will to play almost completely. I’m sure i’m not alone in this either.

Sorry for the rant, just needed to get it off my chest..

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Posted by: DaShi.1368

DaShi.1368

It’s not just you.

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Posted by: Finn Quicke.9561

Finn Quicke.9561

I think there are a lot that feel this way. I do. What bugs me the most is tying mastery points to these mini games I would never choose to play.

(edited by Finn Quicke.9561)

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Posted by: karik.8293

karik.8293

I dont know why you even need mastery points.
Why not get the skill when you get the experiance needed.

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Posted by: Malediktus.9250

Malediktus.9250

I like mastery points.

There are 17 more tyria mastery points than required to max them all. So there are plenty of options
For HoT there are 22 more mastery points than required. Good luck.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Palador.2170

Palador.2170

I dont know why you even need mastery points.
Why not get the skill when you get the experiance needed.

This is something I’ve wondered myself, and there are two possible answers, both of which may apply.

The first is to push players into some stuff they might have otherwise ignored. Jumping Puzzles and “Adventures” are good examples here.

The second reason is to force people to go back and complete challenges they’ve missed before, to create the illusion of more content. This is where sending you back to complete the challenges in LS Season 2 comes in.

Sarcasm, delivered with a
delicate, brick-like subtlety.

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Posted by: Templar.3418

Templar.3418

Do you like grind? Then masteries are for you.

Nah seriously though I’ve mixed thoughts on them.

I guess they are good if you want something to work towards. Takes ages so you’ll nearly always have a goal to pursue.

But then they feel pretty useless and uninteresting don’t they? For me it’s that mastery tracks have things I don’t care about that I need to go through before I get to the good bits.

Does “metroidvania” style of progression really work in an mmo anyway? It’s just annoying that I can’t do that event or play with those guys because I’ve not done enough grind yet. Not to mention everyone has been there and seen that already. Those places and things to see don’t seem special at all.

Not to mention HoT masteries are for HoT areas and can’t be used anywhere else.

Anyway you’re not alone in your opinions. Been many a thread such as this one.

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Posted by: Healix.5819

Healix.5819

Whatever happened to the old philosophy of “play the way you want to play”?

It never applied to the extras. Vertical progression is required whereas masteries (horizontal progression) are mostly optional. Notice how the required masteries are trivial to acquire.

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Posted by: Jia Shen.4217

Jia Shen.4217

I see no reason not to have the achievements award mastery points but that they also add other ways to get them in addition to that. Kind of like how hero (formerly skill) points are earned. In the heart of thorn zones we have spots on the map we can commune to get mastery points. Could that not also be done for tyria mastery points in the zones designated to grant XP to tyria mastery. These could be NPCs we do something with or simply a commune location like the new zones have. Or they could get, I don’t know, creative and have some sort of side story or something we follow to get them at the end of the side story. We have a story journal that could have so much more to it. We have had this main plot and it really is all there has been for story content. The zones and what not outside of that in the game have sort of lacked in story. And would be perfect for doing side plots to award stuff including mastery points with.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I like mastery points.

There are 17 more tyria mastery points than required to max them all. So there are plenty of options
For HoT there are 22 more mastery points than required. Good luck.

I did not know that, this actually really disappoints me. There is no good reason to have extras since they’re not good for anything else.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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Posted by: Norjena.5172

Norjena.5172

Just ignore Malediktus, he is one of that 27/7 AP farming guys with over 30k ap.

Sure that HE loves getting mastery points.

But im pretty sure that most other people hate it.
MP´s are definitly the most disappoiting feature of HoT, and probably the main (or only) reason when i leave the game.

Making achievments a “must have” is nogo.
Achievments have to be a option for people who like them, not more.

I want any other ways to get MP, gold, auric dust, leyline sparks, fractal relics, magneticshards or anything else.

I would even buy them in the gemstore for real money, everything is better then farming achievments.

(edited by Norjena.5172)

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I like mastery points.

There are 17 more tyria mastery points than required to max them all. So there are plenty of options
For HoT there are 22 more mastery points than required. Good luck.

I did not know that, this actually really disappoints me. There is no good reason to have extras since they’re not good for anything else.

Perhaps there are extra to give a choice. If someone can’t do a particular one or doesn’t wish to do it then he can do another, which is more or less what I understand the OP to be asking for, more options.

Be careful what you ask for
ANet may give it to you.

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Posted by: Rasimir.6239

Rasimir.6239

I like mastery points.

There are 17 more tyria mastery points than required to max them all. So there are plenty of options
For HoT there are 22 more mastery points than required. Good luck.

I did not know that, this actually really disappoints me. There is no good reason to have extras since they’re not good for anything else.

Actually the extra points are good for the very thing they’re meant to be for: giving people variety when maxing their masteries. People like me who don’t much like worldboss events can gain their points while avoiding things like tequatl or tripple trouble, those that don’t like the story achievements in HoT can do jumping puzzles instead, and so on.

To me, allowing people to pick and choose (to an extend), whether it’s hero points, mastery points, or whatever, is a very important part of this game. Forcing me to get every single point available or else having to choose which benefit (mastery) to get for my account would really put a damper on the fun I’m having in game. So I’d say the “extra” points are very valuable indeed.

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Posted by: Solid Gold.9310

Solid Gold.9310

Sort of like HoT masteries, hate (Really HATE) so called “Adventures”.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: Helen.3746

Helen.3746

I know there are more than enough Central Tyria MPs than are required to unlock all the mastery tracks, but a good number of them are locked behind things I don’t enjoy at all eg FotM, Jumping Puzzles (spit curse), grinding Season 2 living story to get all the achievements etc etc.

I wish I enjoyed those things like others seem to; heck, I wish I didn’t suck so much at some aspects of the game, but we’re all different (thank goodness). I could just get better like some people ‘helpfully’ suggest – But I just don’t enjoy some things enough to repeat them enough to get better at them, so that advice just blows up on the launch pad, I’m afraid.

I’d appreciate it if Anet could come up with a system of earning CT MP – and other cool things – without locking them behind activities which evidently a lot of players find tedious and frustrating. We were able to avoid doing those things prior to HoT, and yet we still got our jollies and progressed in the game on other ways. Like being able to get all the HPs via WvW. What a fab idea. Could this principle not be adapted and extended to other rewards and other areas of in-game progress?

It’s good not to be alone in my frustration, but I have concerns that this just isn’t going to be addressed, or even acknowledged by TPTB. I’ve played GW since Prophecies and although there’s still a lot about the game I enjoy, the amount of stuff I don’t enjoy seems to be increasing, at the expense of the things I DO enjoy. I’m concerned if this continues, it’ll tip the balance too far the wrong way for me and I’ve loved this game far too long to be elbowed out now! I have crossed my fingers (and all other extremities) in the hope the devs work something out.

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Posted by: Rasimir.6239

Rasimir.6239

a good number of them are locked behind things I don’t enjoy at all eg FotM

This is one of the arguments I really don’t get: There’s exactly enough mastery points tied to fractal achievements to level your full fractal masteries plus having 3 extra in case there’s one or the other achievemnt you just can’t (or won’t) do.

This to me looks pretty much like the perfect way to place mastery points: have enough points in the content the masteries are relevant for with a small margin of variations. If you play fractals, you’ll get to those points pretty organically. If you don’t play fractals, you won’t miss out on anything since the fractal masteries give you no benefit at all, so there’s no need for you to level them.

There’s 50 core Tyria mastery points tied to non-fractal content. You can only spend a total of 38 on the two mastery lines (pact commander and legendary crafting), so there’s a decent chance to gain them even if you leave out several of the most uncomfortable ones.

Now if for some weird reason you insist on leveling the fractal masteries that only ever benefit you in playing fractals (and much more so in high-level fractals than low-level ones, while you can earn all points but one in fractals level 1-20) without setting a foot into fractals, that’s not an easy feat, but in this case you brought in onto yourself.

Fractal masteries and mastery points are the perfect example of content providing the points to unlock benefits for advancing in (and gaining from) said content. None of the other masterie lines and their point aquisition are balanced this well (except maybe raids).

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Yeah the mastery points is a sticking point for me too. I don’t get why we need them other than a carrot to get people to.play content they would not have any interest in doing. I have zero interest in in the challenge/adventure mini games, I’ll be leaving them well alone, carrot or not.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

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Posted by: PopeUrban.2578

PopeUrban.2578

I like mastery points.

There are 17 more tyria mastery points than required to max them all. So there are plenty of options
For HoT there are 22 more mastery points than required. Good luck.

I did not know that, this actually really disappoints me. There is no good reason to have extras since they’re not good for anything else.

The whole reason there are extras is so that you have some choices in terms of which ones you do and which ones you skip.

The purpose of mastry points is to require you to do both breadth (mastry points tied to specific, different things) and depth (xp gained from simply playing a lot of content) in order to advance.

Originally I was also confused why we needed mastry points, until I saw the CoF and spider farms at launch. Then it made immediate sense. Without mastry points, the entire system is nothing but one big XP grind, and doesn’t require any specific content checks at all. The points are what puts the “mastry” in the mastry system. Otherwise it would just be a flat xp grind.

It’s a good system, but it could be made better. Arenanet has to make peace with the fact that some people don’t like jumping puzzles, and some people don’t like minigames.

Mastry points should exist, but there should be significant overflow so that people can more readily choose the types of content they persure to obtain them. This would, of course, necessitate building more content that actually requires people to engage in the meat of the pve game, specifically combat and exploration.

I really think they thought adventures would be more popular than they were. I like adventures, but at the same time, I’d like them more if they were instances that let me actually use my character. I like HoT, but far too much of it revoles around transforms, skill bar replacements, and other such things. Those are great when used sparingly (The bomb path of the AB meta finale is a great example, with a few players in armor, and players bringing appropriate builds for the floor fights being the difference between victory and defeat) but make you seriously question the effort and time put in to previous character advancement and build planning when overused.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

(edited by PopeUrban.2578)

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Posted by: Draknar.5748

Draknar.5748

The only thing I disagree with is being unable to continue gaining mastery XP until you unlock the mastery. Why can’t I fill it up and then start filling up the next bar? You wouldn’t get access to the actual mastery skill until you unlock it with MPs, but you should at least be able to start filling up the next bar in the mastery line.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Fluffball.8307

Fluffball.8307

Now in order to increase that stupid little number beside your name

Um, why do you care about this stupid little number? You need like a dozen out of 163 points to fully enjoy the game.

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Posted by: Rauderi.8706

Rauderi.8706

The way Masteries were designed for Hot really just sticks my craw.

To get the points, I need to explore.
Sounds great on paper!

…But to explore, I need the points.
Well, kitten.

I made it to a mastery insight in Tangled Depths, and got made dead by the poison field there. Thing is, the poison fields and its mastery serve no purpose besides being a poorly design roadblock. I was fine with gliding, wallows, and mushrooms, since they offer actual mobility and purpose. Poison mastery is nothing, absolutely nothing, but a roadblock to fluff up the Itzel path.

The same thing happens with Adventures. To get the mastery points on Silver and Gold, you absolutely need a mastery to even participate. Advancing gliding to cover absurd distances in Flying Circus, Speed Mushrooms to finish Fungus Among Us… It’s flippin’ stupid.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Beldin.5498

Beldin.5498

Is it just me or is the mastery system terrible design? Whatever happened to the old philosophy of “play the way you want to play”? Now in order to increase that stupid little number beside your name or make use of gaining experience you have to do tedious little tasks that you normally wouldn’t do by way of achievements.

The stupid Tyria masterys were one of the main reasons i stopped playing,
beside the absolute lack of new armor sets.

And yes .. its mostly the design change that its now “play what WE tell you to play”

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Draknar.5748

Draknar.5748

Speed Mushrooms to finish Fungus Among Us… It’s flippin’ stupid.

You can actually get gold on this without the speed mushrooms. You have to be ridiculously good at taking shortcuts with that bouncing leap thing, but it is possible. For the average person, it’s not even remotely doable without the mushrooms.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I really think they thought adventures would be more popular than they were. I like adventures, but at the same time, I’d like them more if they were instances that let me actually use my character.

This, so much this. With the sole exception of Sanctum Sprint, GW2 mini-games have held no interest for me. Even SS had limited shelf life once I figured out that the race was usually won in the first third.

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Posted by: Sephas.8793

Sephas.8793

This is why I like zerging once in a while in EotM. You can earn one of the random masteries from Central Tyria or one from the HoT maps for a currency that you recieve while ranking up and from bonus chests. They are easy to get if you just follow the zerg…

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Posted by: Dsybok.1405

Dsybok.1405

I have 4 level 80s and I have about 200 tomes of knowledge stored up. What really annoys me is if I want to unlock mastery points I already have, I have to go run around the map all day even though I have been playing the game for 3 years and I have map completed with 2 of my 4 characters. Is there no way to skip to the end to at least unlock the points I have already earned without having to run around maps all day I have run around 1000 times before? I’m mastery rank 11 because I don’t have a lot of play time, but I have another 35 points unlocked in central Tyria and a bunch more in HOT, I will never have the time to unlock these if I have to gain XP manually to unlock each point.

Ferguson’s Crossing
Ascenion of Elements
Sylvari Ele main

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Posted by: Kraggy.4169

Kraggy.4169

Mastry points should exist

Locking core content like themain story behind gates for which MPs need to be ground out to unlock is simply a kitten move.

By all means gate OPTIONAL content like raids behind rubbish like this but don’t lock out the content many people are mainly interested in a game like GW2 for: THE STORY!

GW2 pre-HOT was great, no artificial time-sink grinds blocked access to the entire story, HOT didn’t need it either.

(edited by Kraggy.4169)

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Posted by: Kraggy.4169

Kraggy.4169

I have 4 level 80s and I have about 200 tomes of knowledge stored up. What really annoys me is if I want to unlock mastery points I already have, I have to go run around the map all day even though I have been playing the game for 3 years and I have map completed with 2 of my 4 characters. Is there no way to skip to the end to at least unlock the points I have already earned without having to run around maps all day I have run around 1000 times before? I’m mastery rank 11 because I don’t have a lot of play time, but I have another 35 points unlocked in central Tyria and a bunch more in HOT, I will never have the time to unlock these if I have to gain XP manually to unlock each point.

It annoys the crap out of me the 100,000s XP I’m getting doing the content I WANT to do is going to waste because it isn’t in HOT zones.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Mastry points should exist

Locking core content like themain story behind gates for which MPs need to be ground out to unlock is simply a kitten move.

By all means gate OPTIONAL content like raids behind rubbish like this but don’t lock out the content many people are mainly interested in a game like GW2 for: THE STORY!

GW2 pre-HOT was great, no artificial time-sink grinds blocked access to the entire story, HOT didn’t need it either.

With Vanilla gw2, didn’t you need to level to 80 first to access the entire story? I’m not so sure low levels can do the Living story in Dry Top or Silverwastes and they never could do the Personal story with the level gate. iirc there was one Mastery point that blocked further progression through the HoT story, but it was removed shortly after the expansion launched. Other than that, you do need to progress through the maps to access the story. It is, after all, a story spread across several maps so it’s reasonable that you need to get to the new maps to do them. Rather like the way the personal story starts in your racial city and progresses across the maps until you reach Orr.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Arlee.7038

Arlee.7038

Mastry points should exist

Locking core content like themain story behind gates for which MPs need to be ground out to unlock is simply a kitten move.

By all means gate OPTIONAL content like raids behind rubbish like this but don’t lock out the content many people are mainly interested in a game like GW2 for: THE STORY!

GW2 pre-HOT was great, no artificial time-sink grinds blocked access to the entire story, HOT didn’t need it either.

With Vanilla gw2, didn’t you need to level to 80 first to access the entire story? I’m not so sure low levels can do the Living story in Dry Top or Silverwastes and they never could do the Personal story with the level gate. iirc there was one Mastery point that blocked further progression through the HoT story, but it was removed shortly after the expansion launched. Other than that, you do need to progress through the maps to access the story. It is, after all, a story spread across several maps so it’s reasonable that you need to get to the new maps to do them. Rather like the way the personal story starts in your racial city and progresses across the maps until you reach Orr.

Yea the Poison one was removed because it wasn’t actually used in the story and it was a pretty deep mastery to have required.

Honestly I didn’t mind the requirements much because it allowed them to make use of more mechanics and do interesting things in the story they wouldn’t have been able to do if they didn’t know every person doing particular parts would have certain masteries.

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Posted by: Jia Shen.4217

Jia Shen.4217

If you want all central tyria mastery the problem is you will end up having to do something you don’t want to do to get them. I think this is the point that was trying to be made here. I have all but the fractal mastery completed. The fact that I had done a ton of the achievements prior to the system being in place meant I didn’t need to do any more until I got all but fractal mastery. Unfortunately there were only two available in fractal achievements I didn’t already have. And are the hardest two to get. In addition all the ones that were left in the rest of the achievements are the hardest to get of those. In fact mostly near impossible to get ones. I just did the easiest of those ones. It took me 10 hours of repeated failing to finally manage to get it and even the attempt that finally got it we were literally a split second from failure that time. That is just nuts to expect players to have to deal with that. What makes no sense is why there aren’t mastery points that are simple commune spots like there are in heart of thorns zones. to make up more extra points available. These extra points aren’t going to be useless as I’m sure they will have more mastery stuff for us to get eventually. After all enough players always want something to work towards getting that gives them reason to come up with something for them to work towards. For me the story is enough but reality is enough want more than that which is why we end up with these sorts of things. But what doesn’t have to be is forcing people into hard to get extras within the regular content to get that other progression thing we want.

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Posted by: Fluffball.8307

Fluffball.8307

No one is forcing you to complete masteries and you don’t need more than a small handful to play the game.

You are simply not allowed to whine about not having something you don’t need and only want. I want millions of dollars but I would be a tool if I whined about not having it.

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Posted by: Khyan.7039

Khyan.7039

Mastry points should exist

Locking core content like themain story behind gates for which MPs need to be ground out to unlock is simply a kitten move.

By all means gate OPTIONAL content like raids behind rubbish like this but don’t lock out the content many people are mainly interested in a game like GW2 for: THE STORY!

GW2 pre-HOT was great, no artificial time-sink grinds blocked access to the entire story, HOT didn’t need it either.

With Vanilla gw2, didn’t you need to level to 80 first to access the entire story? I’m not so sure low levels can do the Living story in Dry Top or Silverwastes and they never could do the Personal story with the level gate. iirc there was one Mastery point that blocked further progression through the HoT story, but it was removed shortly after the expansion launched. Other than that, you do need to progress through the maps to access the story. It is, after all, a story spread across several maps so it’s reasonable that you need to get to the new maps to do them. Rather like the way the personal story starts in your racial city and progresses across the maps until you reach Orr.

Yea the Poison one was removed because it wasn’t actually used in the story and it was a pretty deep mastery to have required.

Honestly I didn’t mind the requirements much because it allowed them to make use of more mechanics and do interesting things in the story they wouldn’t have been able to do if they didn’t know every person doing particular parts would have certain masteries.

It’s strange since I still need it for the story.

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Posted by: Sligh.2789

Sligh.2789

Like being able to get all the HPs via WvW. What a fab idea. Could this principle not be adapted and extended to other rewards and other areas of in-game progress?

“Proofs of Heroics”

nuff said. I just can’t stand the boring repetitiveness of WvW.

(edited by Sligh.2789)

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Posted by: Tahm.8290

Tahm.8290

Like being able to get all the HPs via WvW. What a fab idea. Could this principle not be adapted and extended to other rewards and other areas of in-game progress?

“Proofs of Heroics”

nuff said. I just can’t stand the boring repetitiveness of WvW.

They are asking for something like those for other things, i believe.

~Basil Starshower~
~Worst Tempest NA~
~Skritt Kings~

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Mastry points should exist

Locking core content like themain story behind gates for which MPs need to be ground out to unlock is simply a kitten move.

By all means gate OPTIONAL content like raids behind rubbish like this but don’t lock out the content many people are mainly interested in a game like GW2 for: THE STORY!

GW2 pre-HOT was great, no artificial time-sink grinds blocked access to the entire story, HOT didn’t need it either.

With Vanilla gw2, didn’t you need to level to 80 first to access the entire story? I’m not so sure low levels can do the Living story in Dry Top or Silverwastes and they never could do the Personal story with the level gate. iirc there was one Mastery point that blocked further progression through the HoT story, but it was removed shortly after the expansion launched. Other than that, you do need to progress through the maps to access the story. It is, after all, a story spread across several maps so it’s reasonable that you need to get to the new maps to do them. Rather like the way the personal story starts in your racial city and progresses across the maps until you reach Orr.

Yea the Poison one was removed because it wasn’t actually used in the story and it was a pretty deep mastery to have required.

Honestly I didn’t mind the requirements much because it allowed them to make use of more mechanics and do interesting things in the story they wouldn’t have been able to do if they didn’t know every person doing particular parts would have certain masteries.

It’s strange since I still need it for the story.

October 25th

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-23-2015/first#post5694869
Itzel Poison Lore is no longer a Mastery requirement for story

Be careful what you ask for
ANet may give it to you.

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Posted by: Clem.2963

Clem.2963

Can someone help me out, here, cause I’m definitely missing something.

I’m certainly not an advocate of how the mastery system was implemented, there’s a lot about it which I don’t like.
However, every time I see one of these threads, the OP is complaining about jumping puzzles being a gate for mastery points.
As far as I can tell, there’s only one jumping puzzle which rewards a mastery point, and it’s not a very difficult one.
Where are these other jumping puzzles which reward mastery points??

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Posted by: Miserymachine.7512

Miserymachine.7512

I’m not exactly sure where I stand on this system. I know the HoT mastery points feel like less of a grind/obstacle simply because the population is there and working the content. Tyrian mastery points are harder to get after a point because most people aren’t concerned about getting them in the world events or fractal runs etc.

I enjoy unlocking the new abilities/QoL tweaks, but at the same time when I’m unable to unlock anything due to lack of points, I feel like progress is completely stopped. The old system there was the indefinite hamster wheel that made it feel like your XP wasn’t just falling off into the void. I would like to see that come back.

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Posted by: Rasimir.6239

Rasimir.6239

[poison mastery]
It’s strange since I still need it for the story.

I noticed that the display is a bit buggy during recent story playthroughs. While inside the story instance (after completion) before where the poison mastery used to be needed, it actually tells you that you need the mastery to advance, but once you leave that instance (or sometimes on the next area/character change after that), the story guide switches to the actual next story step even without that mastery.

Check your character(s) again, you should be able to advance your story just fine even without poison mastery.

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Posted by: atheria.2837

atheria.2837

Is it just me or is the mastery system terrible design? Whatever happened to the old philosophy of “play the way you want to play”? Now in order to increase that stupid little number beside your name or make use of gaining experience you have to do tedious little tasks that you normally wouldn’t do by way of achievements. For me, i hate doing jumping puzzles, they frustrate me and i’m plain not good at them, but Anet deems fit to force me to do these annoying little things to progress. If i don’t want to, then tough, i’m stuck with a little gray exp bar that wont move until i do.

I like where they are going with making experience useful (To an extent) but it was just so poorly implemented. Instead, why not give those points for every achievement and make excess points turn into something useful, spirit shards perhaps? Or even make it so you gain one just for filling the exp bar?

As it stands i have no reason to gain exp anymore and no desire to pursue those annoying little achievements

Please Devs, Fix this! This one little system has diminished my will to play almost completely. I’m sure i’m not alone in this either.

Sorry for the rant, just needed to get it off my chest..

I can’t figure out the achievement menu to find things to do for mastery.

Anet is one of the worst UI managers ever.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: Figlilly.3907

Figlilly.3907

It is confusing. I don’t know if this will help but these are the Tyrian Masteries in my panel.

If I go to the Hero menu and then choose Achievements, the listings with the red symbol are for Tyria and the green are for HoT.

Clicking further, on General (for instance) and then choosing Silverwastes, shows me the Tyrian mastery points I still have to get.

I can do the same with any that have the red symbol against them.

HoT masteries work the same way.

Once you fulfil those masteries and get mastery points for them, the symbols will disappear. You can then go to the Mastery icon in the Hero menu and spend those points.

I have a grand total of one Tyrian mastery point to spend and I have temporarily run out of interest in getting any more.

Attachments:

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Posted by: ArchonWing.9480

ArchonWing.9480

https://wiki.guildwars2.com/wiki/Mastery_point_unlocks

Well, I just refer to here.

There does seem like a lot of mastery points tied to story and other boring stuff, but fortunately I have autoloot and most fractal mastery so I can just forget about the rest.

It seems like a fast way to get some would be to get some of the racial story ones….

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: ODB.6891

ODB.6891

Just ignore Malediktus, he is one of that 27/7 AP farming guys with over 30k ap.

Sure that HE loves getting mastery points.

But im pretty sure that most other people hate it.
MP´s are definitly the most disappoiting feature of HoT, and probably the main (or only) reason when i leave the game.

Making achievments a “must have” is nogo.
Achievments have to be a option for people who like them, not more.

I want any other ways to get MP, gold, auric dust, leyline sparks, fractal relics, magneticshards or anything else.

I would even buy them in the gemstore for real money, everything is better then farming achievments.

This ^. I would literally be willing to do almost anything else to get these mastery points…other than doing the content they are tied to….story achievements and adventures.

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Posted by: Zok.4956

Zok.4956

With Vanilla gw2, didn’t you need to level to 80 first to access the entire story?

Not always. I leveled my first toon to 80 in southsun participating in the LS1-southsun-event.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

With Vanilla gw2, didn’t you need to level to 80 first to access the entire story?

Not always. I leveled my first toon to 80 in southsun participating in the LS1-southsun-event.

I was referring to the personal story at launch and that you couldn’t do the level 80 personal story sections at low level, because the mobs would kill you. You had to level up first. Unless, of course you got a higher level char to carry you through it.

Be careful what you ask for
ANet may give it to you.

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Posted by: Alone.1784

Alone.1784

I like mastery points.

There are 17 more tyria mastery points than required to max them all. So there are plenty of options
For HoT there are 22 more mastery points than required. Good luck.

I like the luminesct full set as a mastery point. That’s what a 100 hour acheviement for 1 mastery point? That seems fair and reasonable.

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Posted by: Dibaryon.7469

Dibaryon.7469

I like the mastery point system. It’s a great alternative to the gear treadmill + level cap other MMOs do. It can be improved, and designed to accompany the main story+ map events progression so that it doesn’t feel like a chore, in future expansions/releases. There’s lot of room to work with and it’s great to have XP going torwards something new and useful.

*GANDARA *
Flipping your camps since 2014 :3

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Posted by: Swagger.1459

Swagger.1459

There should be a mastery point xp bar and more masteries for achievements and playing content.

This mastery system should not be about pulling teeth…

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I wish I had something to spend my excess Tyrian mastery points on.

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Posted by: DGraves.3720

DGraves.3720

I have no problems with mastery points. I have every problem in the world with having to gain experience and meet some arbitrary requirement for the “right” to spend them. It’s either one or the other: Let the experience dictate without the mastery points or let the mastery points dictate without the experience bar.