Is it just me or is the mastery system terrible design? Whatever happened to the old philosophy of “play the way you want to play”? Now in order to increase that stupid little number beside your name or make use of gaining experience you have to do tedious little tasks that you normally wouldn’t do by way of achievements. For me, i hate doing jumping puzzles, they frustrate me and i’m plain not good at them, but Anet deems fit to force me to do these annoying little things to progress. If i don’t want to, then tough, i’m stuck with a little gray exp bar that wont move until i do.
I like where they are going with making experience useful (To an extent) but it was just so poorly implemented. Instead, why not give those points for every achievement and make excess points turn into something useful, spirit shards perhaps? Or even make it so you gain one just for filling the exp bar?
As it stands i have no reason to gain exp anymore and no desire to pursue those annoying little achievements
Please Devs, Fix this! This one little system has diminished my will to play almost completely. I’m sure i’m not alone in this either.
Sorry for the rant, just needed to get it off my chest..