Mega server problem and map closures

Mega server problem and map closures

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Posted by: Jackalosiris.7302

Jackalosiris.7302

Last night many of my guildies and I joined a Dragon Stand run just as it was about to reset. After looting a few pods and just chilling out the map reset and we started to taxi. We had three people from our guild tag up and the rest of us taxied in.

At first it was slow but soon people started to show and we built a decent enough population to start all three lanes and were doing well. Once the first escort started we received a map closure notice.

We continued our taxies thinking that if the population increased the closure would cancel. Eventually we had a great map. Made it to the towers, finished them off, and then went to the mouth. The final Meta went really well! We were about to finish the mouth, may have had like 10% health left but very close and then BOOM! We were ported to a reset map, no progress.

The funny thing is that most of us had died at some point after the closure announcement so when we waypointed the notice disappeared.

Lastly, you can check with one of your developers as he was representing at the time. Crucil or something like that. I don’t know Dev names, just recognize the tag. I think one of our commanders even tried to adopt him out. Poor dev was probably harassed by a lot of people after the reset. (If so, I apologize on behalf of the community. Not your fault man )
ANYWAYS…
This is something that needs to be addressed. Sometimes I am doing things with my guild and I don’t want to change maps. My participation resets or I get into a map that is further along than I want to be or nowhere near I desire.

Case in point are the temple runs in Orr. I love those events but they are hard to find a map just starting out.
I have a love-hate relationship with the megaserver system. It is a great concept and I praised it when it came out, but there are some issues that need to be addressed, especially now with the way the new maps work.

Mega server problem and map closures

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Posted by: Yony.5930

Yony.5930

I was there, can confirm it is annoying. Furthermore, I had no notice of this because I joined the map a bit later.

This systems worked well in Tyria because of the absence of big meta-event chain, but less well in HoT where we work 1 hour in a map to find out that you won’t get any loot. That’s disappointing.

I hope anet will do something about it, there’s no one happy when a succesful map close.

Mega server problem and map closures

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Posted by: Arlee.7038

Arlee.7038

This also has been happening on Auric Basin (and I would assume all the HoT maps) as well. Have a nicely progressing meta, get the message to change maps, people take it because the assumption is you would be going to a more populated map which ostensibly would also mean the meta should be going well, but hey when you get there seems like no one is on the map and nothing has even started.

I have to guess there is some problem with the map system and it isn’t functioning properly, but kitten it is frustrating

Mega server problem and map closures

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Posted by: OGDeadHead.8326

OGDeadHead.8326

The whole system is a joke atm.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Mega server problem and map closures

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Posted by: Jackalosiris.7302

Jackalosiris.7302

I wouldn’t call it a joke. I like how there is a set time for map resets so I know when to log into a DS run (or any other map for that matter) but don’t penalize us when we make it to the meta…

Mega server problem and map closures

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Posted by: Arlee.7038

Arlee.7038

I wouldn’t call it a joke. I like how there is a set time for map resets so I know when to log into a DS run (or any other map for that matter) but don’t penalize us when we make it to the meta…

I do like that system, though I would argue the reset on Tangeled Depths is too long, but the issue with maps opening and closing and DC’s can map taking part in successful maps pretty impossible

Mega server problem and map closures

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Posted by: thewaterguy.4796

thewaterguy.4796

Absolutely agree with all of your points especially since have been in the exact same situation, I get why the system exists and it makes sense in most maps, specifically those that don’t have big map-wide meta events, BUT when it comes to maps that do have big map wide meta events the system should be changed so that once enough players enter the map and are capable of pushing the meta, the “server closing” should be cancelled

Mega server problem and map closures

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Posted by: Jackalosiris.7302

Jackalosiris.7302

BUT when it comes to maps that do have big map wide meta events the system should be changed so that once enough players enter the map and are capable of pushing the meta, the “server closing” should be cancelled

That is what we talked about last night. If a map reaches a certain pop. then the closure should be cancelled. Which we thought it had because the notice disappeared after having to WP but were still kicked out.