Megaservers and RP
If you are on a server (or guesting to one) with RPers, in a guild with RPers, and have RPers on your friends list, then you are going to be placed in maps with RPers.
If anything, this change will make it easier to play with other RPers since you can now use the guild and friend list to play with fellow RPers whereas before you could only use the server.
Are there going to be more non-RPers around? Sure, but that’s a function of there being more non-RPers playing the game overall.
I really think you guys are blowing this way out of proportion. Especially considering that ArenaNet has already said this is going to be a work in process that requires tweaking.
I understand you’re concerned, that’s a natural reaction to change, but I think you’d benefit from taking a step back and realizing that nothing bad has happened (yet), so there isn’t any reason to get so worked up.
The goal of this change is to make it easier to play with similar players, it seems absurd to me that your natural assumption then is to believe that it will make it harder to play with similar players.
You would see the issue if you would be a roleplayer. It was explained on this thread many times over. I’m starting to feel like I’m beating a dead quaggan here…
As aforementioned, I endorse role-playing and see no issue at all. Thus you are not speaking for me (I expect the usual reply: “so if it’s not a problem for you, it’s not a problem for anyone else?” But you said that I would see the issue if I was a roleplayer, and I don’t see it at all.)
I think many people see it as an “ANet attack” against the “RP sanctity (identity)” of the 2 unofficial RP servers. Seems like they want to keep their favorite RP server legacy, which to me all boils down to exclusivity. And I am all for individuality and exclusivity, but not at the cost of the game’s future-this is a good change, so why not be happy for those it will benefit?
There’s much more to GW2 than TC, PS, BG, or any other server with super high population. Players you don’t know and you shouldn’t judge as “griefers” without knowing who they really are-just because they aren’t on your RP server.
It seems we’ll never agree, so just don’t be offended and move on. Not worth getting irritated over a game opinion.
The problem with the algorithm?
Not all RPers are on RP servers. (They just guest)
Not all RPers are in RP guilds.
Not all people add Rpers to friends lists.
New players are going to struggle to get INTO the RP scene.
The problem with the algorithm?
Not all RPers are on RP servers. (They just guest)
Not all RPers are in RP guilds.
Not all people add Rpers to friends lists.New players are going to struggle to get INTO the RP scene.
I don’t struggle, I usually just roleplay alone or even with unknowns hoping they will roleplay back. I have NEVER since headstart been griefed or mocked on AR for role-playing my characters. Is Anvil Rock anything close to a RP server? Many players don’t even do PvE there, which is my main focus in the game. I do PvE as my own character’s little quests, and am excited (unlike many) with open world PvE and events. Nothing prohibits me from role playing in AR. Nothing shall prohibit me from roleplaying in whatever map I end up in the upcoming mega-server-roleplayers roleplay no matter what, even without this game’s beautiful graphics, (arguably) skins, and scenery.
In short, no doubt some “will struggle” as you said, but I see it as sheer group think pessimism, and you are really not talking for every roleplayer in this game. This isn’t a personal attack (I am disliking the bad attitude, not the players) so avoid getting angry at my post-I have no reasons to be mad at you or belittle your opinion other than not agreeing with it.
If you are on a server (or guesting to one) with RPers, in a guild with RPers, and have RPers on your friends list, then you are going to be placed in maps with RPers.
If anything, this change will make it easier to play with other RPers since you can now use the guild and friend list to play with fellow RPers whereas before you could only use the server.
Are there going to be more non-RPers around? Sure, but that’s a function of there being more non-RPers playing the game overall.
I really think you guys are blowing this way out of proportion. Especially considering that ArenaNet has already said this is going to be a work in process that requires tweaking.
I understand you’re concerned, that’s a natural reaction to change, but I think you’d benefit from taking a step back and realizing that nothing bad has happened (yet), so there isn’t any reason to get so worked up.
The goal of this change is to make it easier to play with similar players, it seems absurd to me that your natural assumption then is to believe that it will make it harder to play with similar players.
Answering paragraph after paragraph:
- Not ALL roleplayers like to be part of RP guilds, also parts of the community are spread on servers other than TC/PS.
- Yes, we will stil be able to play with guildies and friends. However meeting new people MAY be made more difficuilt in this system, as well as there MAY arise a series of obstacles for a new roleplayer wanting to find roleplaying friends.
- More non roelplayers around? Oh well. Some people have justified concerns about griefers and trolls, as non roleplayers sometime take a kick in thinking (wishing) to spoil the fun of others. Will this happen more often? Probably and there is nothing no one can do about it, including Anet, unless they would start banning people who grief roleplayer, but nobody really expects that to happen.
- Blowing out of proportion? We are trying to be heard and make sure, that Developers are aware of our fears and have the opportunity to reassure us that they are taking our demographic under consideration, same as world boss slayers, dungeon players and so on.
- This has not happened yet. Indeed. Well, let me use an example. You see a glass on the edge of a table, looking like it may fall. Do you warn the owner of the glass, or wait till the glass falls and yell “Yo, be careful, so that your glass doesn’t fall!”
- The goal is indeed to make it easier to play with similar players. However our community HAS NOT apparently been taken into consideration when the system was created. Hence our justified fear that it will “facilitate friendly play” of everyone, but us. We simply ask to receive equal treatment as any other demographic of players.
On a final note – as was stated before, we, roleplayers are a community that is in many ways self propelling, we create our own stories and enjoy the game whether or not new content is being released. We are not asking to be given new content only for us, or be treated better than other communities. We simply ask to be treated as equals to other players, and being taken into consideration when planning new updates such as the Megaserver, which has potential to be an irritant at best, and a disaster at worst for us.
DISCLAIMER: I am of course presenting MY OWN opinion on matters, I do not act as a spokeshead for the community in general!
(edited by zwierz.9012)
The problem with the algorithm?
Not all RPers are on RP servers. (They just guest)
Not all RPers are in RP guilds.
Not all people add Rpers to friends lists.New players are going to struggle to get INTO the RP scene.
Until Anet says otherwise, I’m simply going to continue to reiterate the fact GUESTING STILL WORKS and the vast majority of baseless complaints are just that, baseless complaints. Try to hold in the panic when you’ve only been handed what amounts to a ToC. Panic after you get all the information.
Enough of the complains, enough of the crying, move on guys. It’s time to head to the phase where you realize it’s time to start hammering out ideas for solutions based on the severely limited information available. In fact, why not expand on the very idea I brought up? Yes, people RP in cities. No there isnt always enough room. To my knowledge, there’s a handful of low-capacity instances in each city. Think about that for a moment, you’ve got precedence for extra zones in a city due to those areas (one of which is the home instance), and precedence for zones being able to hold a large number of people (you’re probably standing in one reading this thread). There’s plenty of other ideas along this vein waiting for people to bring up. I shouldnt be the only one doing so. I’m one of the last people that one benefit one way or another.
People have been proposing solutions and no one is panicking, or complaining. Pointing out obvious flaws in the proposed system is not panicking.
Perceived flaws. Perceived flaws based directly on little information and the fact you’re looking at something on paper instead of actually seeing how the system works “in person.”
Being the sort of person who comes and goes and doesn’t really have any contacts, per se, the concern I have is not the principle behind megaservers. That all seems fine and dandy to me. Underpopulated areas get a boost, and overpopulated areas get a chance to have more people from the same sever in them, so you have almost a “TC main” and “TC overflow” rather than “TC main” and three overflows with TC people in.
That’s great. The problem is, at the moment if you’re in an overflow, you get a warning, and the base server is always there, no matter what time of day or night. Even if there are only three people in TC’s DR, it’s still there, so when prime time approaches, it’s all ready for people to fill up, and those who don’t make it in are aware of that.
Now, we’re getting a system where an off-peak DR with three people in will start taking on people from other servers, to lift it to the soft cap. Well, that’s great for the off-peak players (such as myself, really, seeing as I live in the UK but play on TC). But then, when peak starts rolling around, that soft cap will be hit an awful lot sooner, and the bulk of the TC players will be placed in what for sake of convenience I’ll call a “Peak TC” instance. But there’s no warning of this. So, how do the people who got there early know that the rest of the RPers are in the Peak instance? And how do the people in the Peak instance know about the off-peak one, or Peak2 when it appears? For those who have everyone on a friends list, no doubt it will be easier to spot that they’re in a different instance. But this problem has never been about the already inter-connected community.
This is a problem which will affect newcomers. This is a problem which will affect walk-by RP. It’s not going to mess with established RPers. They already have guilds and friendslists to keep them together as an added integer in the algorithm. But for people who don’t already know where and who the RPers are, there isn’t going to be any way of knowing if they’re in the right place any more.
Did they get there too early and wind up in the off-Peak instance? Did they get there too late and feed into Peak2? Is it just that no one is RPing in this place today? There isn’t going to be any way for those players to know. This is the concern that the level-headed people are raising. We know that TC already generates overflows in DR, so we know that at peak times there are going to be multiple versions of the city with TC players in them. But after the patch, there won’t be a way to distinguish between them.
This is why so many people are asking for RP tags. At the moment, there’s nothing in the game to tell RPers apart from the regular lot who loiter by the bank chatting OOC. They’re all TCers, so what does it matter to the algorithm? They’ll get prioritised together, but there’s no way for the game to sort RPers into one instance and OOCers into another, so it’s likely that a degree of mixing will happen. Again, not with those already linked by guilds and friends, but the new players, or the sporadic ones. And it’s worth pointing out that a lot of RPers have non-RPing friends as well.
The predominant cries here aren’t: “This is terrible, don’t change anything”, they’re: “The system as planned has flaws, adding manual tags would help alleviate this”. Yes, a degree of whining has emerged too, but there’s a strong, consistent voice asking for a system where the players themselves can choose how they’re sorted instead of leaving it to AI. I don’t think that asking for a better version of what is planned is crying “doom”, or panicking without reason. This is a problem which has been spotted, and instead of just crying and wailing, people are offering an alternative. I don’t think it helps to shoot that suggestion down as unwarranted when it would be an improvement, and akin to something RPers at least have been asking for since launch.
The RP community is just like any other. You have a core of those who stick around for a long time, and then you have the more transient people, who are probably the larger contingent. The megaserver will be fine for the current RPers – the core, and the current batch of transient players – because they already have their connections established. But for new people joining, well. TC is full, and they have no one on their friends list yet. How are they supposed to get into the same version of the areas as the other RPers?
Yes. In the information we received there are perceived flaws that have potential to be damaging – hence we raise our concern and propose solutions simple to implement.
For example the above mentioned a dozen times checkbox that allows a player to mark what kind of activity he or she is at the moment aiming at – hearts/rp/champ train/dolayk slapping/etc. that could be marked before entering a map that would prioritize the person to a map with people who marked similar boxes alongside server, guild and other priorities.
It’s the lack okittennowledging our concerns that is raising eyebrows, lack of any sort of relating to our worries.
EDIT: Adding to very good post from TottWriter – we have near 10.000 registered “core” roleplayers who are mostly interconnected with each other via friend list, and/or in guilds. The amount of roleplayers who are not counted is impossible to say without data, but I’d say it’s probably minimum double the number.
We have roleplayers who “I don’t use sources outside of the game to facilitate my game”, the “I never heard of gw2rp site, but roleplay”, the “I’m a newcomer and I’m looking for connections” and many other groups!
EDIT 2: wow, I wrote “porbably” instead of “probably” It’s YOUR FAULT :P (just kidding ofc)
(edited by zwierz.9012)
The problem with the algorithm?
Not all RPers are on RP servers. (They just guest)
Not all RPers are in RP guilds.
Not all people add Rpers to friends lists.New players are going to struggle to get INTO the RP scene.
Until Anet says otherwise, I’m simply going to continue to reiterate the fact GUESTING STILL WORKS and the vast majority of baseless complaints are just that, baseless complaints. Try to hold in the panic when you’ve only been handed what amounts to a ToC. Panic after you get all the information.
Enough of the complains, enough of the crying, move on guys. It’s time to head to the phase where you realize it’s time to start hammering out ideas for solutions based on the severely limited information available. In fact, why not expand on the very idea I brought up? Yes, people RP in cities. No there isnt always enough room. To my knowledge, there’s a handful of low-capacity instances in each city. Think about that for a moment, you’ve got precedence for extra zones in a city due to those areas (one of which is the home instance), and precedence for zones being able to hold a large number of people (you’re probably standing in one reading this thread). There’s plenty of other ideas along this vein waiting for people to bring up. I shouldnt be the only one doing so. I’m one of the last people that one benefit one way or another.
People have been coming up with solutions. An RP tag is one of them. Most of the posts here have been suggesting solutions to the issues, not just crying about them. Posts like yours are the ones that seem to be constantly whining (about how we’re blowing things out of proportion). It’s fine if you want to present some ideas as well but don’t talk to us as if no one’s even bothered to be productive until you showed up to steer the conversation.
The problem with the algorithm?
Not all RPers are on RP servers. (They just guest)
Not all RPers are in RP guilds.
Not all people add Rpers to friends lists.New players are going to struggle to get INTO the RP scene.
Until Anet says otherwise, I’m simply going to continue to reiterate the fact GUESTING STILL WORKS and the vast majority of baseless complaints are just that, baseless complaints. Try to hold in the panic when you’ve only been handed what amounts to a ToC. Panic after you get all the information.
Enough of the complains, enough of the crying, move on guys. It’s time to head to the phase where you realize it’s time to start hammering out ideas for solutions based on the severely limited information available. In fact, why not expand on the very idea I brought up? Yes, people RP in cities. No there isnt always enough room. To my knowledge, there’s a handful of low-capacity instances in each city. Think about that for a moment, you’ve got precedence for extra zones in a city due to those areas (one of which is the home instance), and precedence for zones being able to hold a large number of people (you’re probably standing in one reading this thread). There’s plenty of other ideas along this vein waiting for people to bring up. I shouldnt be the only one doing so. I’m one of the last people that one benefit one way or another.
People have been coming up with solutions. An RP tag is one of them. Most of the posts here have been suggesting solutions to the issues, not just crying about them. Posts like yours are the ones that seem to be constantly whining (about how we’re blowing things out of proportion). It’s fine if you want to present some ideas as well but don’t talk to us as if no one’s even bothered to be productive until you showed up to steer the conversation.
I agree, after all, the official forums are just for whining aren’t they?
I still say, check a box on the character screen and give them their own chat channel and be done with it. I don’t want to see RP in main map chat and local as it is distracting from the conversation and what is going on in play.
If people want to RP, more power to them just don’t force the rest of us to deal with it.
(edited by Dusty Moon.4382)
Sometimes it just takes a bit of bouncing a discussion to realize it might actually not be as bad as it looks. Granted, I concede that such assumptions might have a valid point if Anet’s given ample history of doing such things. Unlisted stealth nerfs are definitely one of them.
That being said, most arguments raised by people are at best worst-case doomsayer scenarios influenced by the way this change looks bad on paper (which a lot of really good changes often do).
In all probability, your second point is closer to the reality of how it will be than our fears. But it is still right those are discussed, to do our best to ensure that things work out closer to how you see it. Also, if it looks bad on paper and ends up a good change, perhaps that is in large part down to it not being explained well enough, and concerns not being addressed well and fears alleviated. A large par tof the concern comes not just from the details we have about the system, but the disappointing responses from Anet in this thread. That doesn’t fill us with hope. if they came in with a clearer understanding and sought to address concerns from there, that would have gone a long way to relieve the fears and concerns.
As it stands, we discuss our concerns now as it is appropriate to do so, and hope that they turn out to be unnecessary. I’d rather raise concerns that turn out to be nothing to worry about, than not say a thing assuming it will all be ok and turns out to be screw-up. Hope for the best, but plan for the worst.
The kind of people who will set an orphanage on fire after locking themselves inside it.
From the looks of it, there’s a total of 30 total pages combined of feedback anet needs to go through to find what the relevant concerns are (and should be addressed), and what’s fluff from people who complain for the sake of complaining (and can be safely ignored).
Then they need to figure out how to address the concerns. Which is another can of wurms entirely.
So, how will the other RPer know which other players are RPers?
How do you find out now?
Then what would be the point of a RP tag system anymore?
The point would be to tell the computer. The system can measure “people who like to do world bosses” and group them together, because the game can tell if you’ve participated in a battle by seeing if you’ve damaged the boss, and then give you credit and loot accordingly. It can’t measure “people who like to RP” and group them together, though, because a computer just can’t distinguish between RP and out-of-character chatting.
If your computer CAN actually understand the intent of all the words you write… you might want to contact someone about that, because you’re putting us all in danger of a robot apocalypse if you keep an intelligent AI trapped in a personal computer. It’s probably building up rage and plotting against us. And I’d really rather not end up having no mouth and wanting to scream.
So, you’re saying that people who guest to RP servers now will be forced to transfer to RP servers? Isn’t that kinda… money grubbing?
Or just join a RP guild and get invited to the world :I or by just being in the same guild you are more likely to end up with them without needing an invite
That’s kind of like if your favorite bar only started letting in those old-timey Gentlemen’s Clubs (as in, actual clubs with old men as members, not the decidedly less gentlemanly meaning of the term). You just like to go and hang out, but now if you want to get in, you’ve got to join an organization and play by their rules, or pay a fee that you might not be able to afford to be considered a Priority Member of the bar and get in without being in a club. Oh, and there’s a waiting list. (TC is full.) And if you join the club, you’ll only be able to get into the bar when other people from the club who are also Priority Members are there too— so to have any consistent access, you’ll need to be in a very big club, with lots of people who are there at all different hours. But the biggest clubs are often themed clubs that might not interest you and might not want you in their club— if you aren’t interested in law enforcement, you wouldn’t want to join a Seraph Club or a Peacemaker Club, and if you aren’t interested in villainy you wouldn’t want to join an Inquest Club or a Nightmare Court Club. Or you could try being in multiple clubs to increase the odds of someone being online and in the right area to let you in— but remember, you can only be in five clubs, so choose carefully! You were already a member of five clubs, maybe clubs that went to different bars or did other things like frisbee golf? Too bad, gotta make room for the massive club that will be your ticket into a bar you used to be able to get into any time you wanted! Ooooor… pay up! Wanna meet people at the bar? Nope, now you’ve gotta meet people before you go to the bar and tag along with them if you wanna get in.
I wouldn’t want to have to network and organize, or pay, in order to gain access to an area I could once get into with a click of a button, and which I liked to visit frequently; would you?
From the looks of it, there’s a total of 30 total pages combined of feedback anet needs to go through to find what the relevant concerns are (and should be addressed), and what’s fluff from people who complain for the sake of complaining (and can be safely ignored).
Well, and all your posts telling people “hey guys stop giving feedback” and people having to take the space to argue with you about it. :P
Then they need to figure out how to address the concerns. Which is another can of wurms entirely.
Yes, that’s why we’re giving them a head start on it.
Now, if they have decided to take out guesting, they’ve got time to say “Skritt, hadn’t thought of the implications,” and reconsider the decision. Or at least more time than they would have had. (This whole “releasing info about giant changes right before they’re released” thing is kinda messing with their ability to adjust, I would think.) Maybe they kept it despite not thinking they’d need it, or maybe in a staggering act of foresight they actually recognized that the RP community exists and might be impacted and kept it for that reason (which, if you look at the context, is doubtful); but why take the chance?
Well said! also, looks like Devs may have heard and listened, things may be looking up.
Well said! also, looks like Devs may have heard and listened, things may be looking up.
Hey, zweirz—was there good news in the Ready Up or something? I missed it.
Sir Reginald Doom; Charr necromancer (wip)
Aurora Skykin; Norn guardian (wip)
I just finished watching it. There wasn’t anything in the Ready Up concering RPers . It was focused mainly around PvE, WvW, and sPvP. Granted, they did announce in a post that they are going to be doing maps that have consistent low population and work their way to maps with higher population.
I just finished watching it. There wasn’t anything in the Ready Up concering RPers . It was focused mainly around PvE, WvW, and sPvP. Granted, they did announce in a post that they are going to be doing maps that have consistent low population and work their was to maps with higher population.
Ah. Was there any mention of guesting?
Sir Reginald Doom; Charr necromancer (wip)
Aurora Skykin; Norn guardian (wip)
That I didn’t hear (possibly I missed it as I was running a few dungeons at the time); however, you can still do the whole “right click and join party” if you are in a separate instance that is different from your party. As of this time, I’m going to just wait till this thing goes live to see how it will effect us. Hopefully, they’ll give us some type of answer soon enough.
Any changes they could make to accommodate us won’t be going in with the initial implementation anyway, so don’t let the current lack of response deter you. If you have any ideas on how to improve the system to help RPers or to help maintain community within this new system (outside of guilds, since they’ve apparently got plans to cover them), then this and the other feedback thread would be the place to post them.
Just to explain how having an ‘RP Flag’ could sort people in theory. The game could see people with it checked as being in the same guild and thus they would be more easily placed with each other. It would work with how the system is already being implied to work, not against it.
“So why not just join a guild then?”
That’s already been stated several times. It only helps people ‘already in a guild’ and not newcomers to roleplay or those looking for a specific guild, or one at all. I never thought of reinventing the wheel when I suggested the flag. This would work with it if anything. Perhaps we could run into a problem where we just have too many RPers in a zone with the flag on or people having it on just to troll them.
It still stands as one of the few suggestions to actually help the RPer community with so many implying they shouldn’t get anything because so and so group isn’t getting any either. Or because RPers are adaptable they should find a way to make the system work instead of whining about it. Well, this is the way to make it work.
Also as it’s been stated, Tarnished Coast and Piken Square are either full or hard to get onto, so just trying to roll on the server itself is a gamble.
I’d personally like to see the community grow and not be torn apart by an otherwise great system. I’ve already got a lot of hostility for the suggestion, but mostly by those on TC who hate rpers with a passion anyway. I’d hate to see people discouraged from trying to RP because they’re not sure what map they’re on and get rude responses in map chat if they ask where the other RPers are. It happens enough on TC already.
I do not believe Anet is aware of how awful people act while on overflow, even more so than main servers. I doubt they’ll be more civil when the megaserver comes and overflows are out, so get your umbrellas ready for the storm on the horizon.
To maximize your odds of running into other RP players more often, you’ll want to make sure you’re on the same world (generally TC and Piken are viewed as the RP worlds), and in guilds with other RP members also on that same world.
Question…
Are you going to sort by which guilds a player belongs to or which guild a player is representing at the moment? I would personally prefer the former but I can imagine situations where a player would prefer the latter.
It might be useful to create a play-style preferences panel where players could tell you how they prefer to play so you can better sort like players together, in much the way Netflix lets you tell them how much you like various drama to help suggest movies for you to watch.
I could imagine role-playing being on a sort of “How important is it to you?” slider. The same could be done for serious vs. casual play intensity. Different modes of play and activities that the player engages in (PvE, WvW, PvP, Dungeons, World Bosses, Living Story, etc.) could be check-boxes. Basically, let the players tell you what they want so you can use it for selection purposes.
I really don’t get why people who (like they say themselves) are not even affected by the changes, or the concerns we might have step in here and try to convince us to just suck it up because everything’s gonna be all right and stuff…
No one knows. We do have the same right to voice our concerns as PvEers, WvWers or sPvPers. And we usually do not enter a thread about WvW ‘whining’ or whatever to tell you to cool down and just suck it up because it doesn’t affect us in any way.
Plus, a lot of peope hardly seem to read more than the thread’s name or a few lines of text, before they start writing. Some things have been said so many times before. Go watch it, read it. Then coment, or leave it.
A simple addition to the system, that would be able to sort RPers would not even hurt anyone. Or are you that roleplayphobic that you fear to have a bunch of RPers on the map you are sorted in? O.o
We’re not asking for an official Roleplay Server. We’re not asking for a Roleplaybase in WvW (lol) we’re not asking for a Roleplay-Arena in sPvP. We’re not even asking to get visual tags, that lets us stand out of the crowd. No one wants that, no one needs that. We’re just asking to be considered an existing part of the comunity, that has a few little needs just like all the others too, we just ask to be heard like everyone else too. Antd there’s no one that could make us stay silent, just because he isn’t affected and thinks that’s the reasion we shouldn’t be concerned.
WvW’ers cry for accountbound WEP, they get it. PvEers cry for accountbound Fractal levels. they get it. sPvPers cry for the end of glory, for easier sPvP ranking, they get it. They even get PvE themed rewards for sPvPing now. So who’d be hurt if we got a stupid little tag, that isn’t even visible other than to the Megaserversystem itself?
And before the “gtfo and guild up!”-thingy starts over and over again, go read the whole thread before you go on.
And, to mention it AGAIN. (uff… 5th time already xD) There are actually 3 unofficial Roleplayservers. 2 for EU (EU one and GER one) and 1 for NA. (There might even be a 4th, but I’m not informed about French activity )
Well said! also, looks like Devs may have heard and listened, things may be looking up.
Hey, zweirz—was there good news in the Ready Up or something? I missed it.
Read “Update on the MegaServer roll-out plan” thread. They haven’t said anything up front, but roll out plans are changed in a way that suggests we are being taken into consideration, nothing was said 100% though.
Of course I may be reading it wrong and make a fool of myself, I’m tired.
(edited by zwierz.9012)
So, how will the other RPer know which other players are RPers?
How do you find out now?
Then what would be the point of a RP tag system anymore?
The point would be to tell the computer. The system can measure “people who like to do world bosses” and group them together, because the game can tell if you’ve participated in a battle by seeing if you’ve damaged the boss, and then give you credit and loot accordingly. It can’t measure “people who like to RP” and group them together, though, because a computer just can’t distinguish between RP and out-of-character chatting.
If your computer CAN actually understand the intent of all the words you write… you might want to contact someone about that, because you’re putting us all in danger of a robot apocalypse if you keep an intelligent AI trapped in a personal computer. It’s probably building up rage and plotting against us. And I’d really rather not end up having no mouth and wanting to scream.
Then the computer will group me up with the RPers and then I can grief them.
I have the ability to grief 1v1 duels. RP tag system gives me more target audience to grief.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So, how will the other RPer know which other players are RPers?
How do you find out now?
Then what would be the point of a RP tag system anymore?
The point would be to tell the computer. The system can measure “people who like to do world bosses” and group them together, because the game can tell if you’ve participated in a battle by seeing if you’ve damaged the boss, and then give you credit and loot accordingly. It can’t measure “people who like to RP” and group them together, though, because a computer just can’t distinguish between RP and out-of-character chatting.
If your computer CAN actually understand the intent of all the words you write… you might want to contact someone about that, because you’re putting us all in danger of a robot apocalypse if you keep an intelligent AI trapped in a personal computer. It’s probably building up rage and plotting against us. And I’d really rather not end up having no mouth and wanting to scream.
Then the computer will group me up with the RPers and then I can grief them.
I have the ability to grief 1v1 duels. RP tag system gives me more target audience to grief.
Most people grief easy targets. Low-hanging fruit. There are few who are dedicated enough to keep griefing others when they have to put significant effort into it.
In the system as it currently stands, if someone really wants to grief RPers, all they have to do is guest to Tarnished Coast or Piken Square and hang out at one of the RP hotspots being a jerk. It’s not strictly hard in any way, shape, or form. But the line of “significant effort” is drawn at different places for different people. Most players don’t bother to do that because guesting away from their own convenient social circle solely to troll people is just a tiny bit too much effort compared to other things they’d rather do. The small barrier to entry, the fact that RPers group together and griefers have to make a conscious choice to step outside their usual social circle for a bit to go grief, is a surprisingly large deterrent.
In a megaserver without an RP tag, it’s very possible (of course no one knows for sure yet exactly how it will work in practice) that small groups of RPers will find themselves in the middle of large groups of non-RPers from servers where RP is less known about or respected. This makes RPers the low-hanging fruit again. Nobody has to guest to go find them; they’re right there, easy targets for anybody who wants to passingly harrass them and move on.
In a megaserver with an RP tag, the server would know that X person wants to be sorted with RPers, so they’d be moved to a version of the map where the majority of people were respectful of RP. This would be a situation similar to the TC and PS we have now. (And possibly Drakkar Lake, sorry don’t mean to leave you guys out, I just don’t speak German ) People would have to deliberately shunt themselves off from their usual maps and usual friends, into maps full of RPers, if they wanted to grief. Many or most wouldn’t want to be bothered with the hassle.
Tarnished Coast
Is this as a return to “Districts” like there are in GW1? I hope so.
Yes, but in a gutted version (seems there will be no option to choose the “district” at all). Which, basically, is the same as already existing overflow mechanic if you take the main server instances out.
Why can’t they simply add more servers? Anet seems set on making their lives difficult.
I don’t happen to believe that trolls are that abundant. Jerks, yes, too many in the game, but as long as you stay out of their way they won’t go to their bully mode (ignoring tem is the best cure as well.)
To be honest, I believe a “secret identifier” would be better. A public tag can work, but there ARE very few players who hate RPers, perhaps due to bad experiences in the past of just because they can’t relate and find it “ridiculous” (I always report any and all posts that I read on this forum mocking RP.) Also, I’ve read plenty of hate from elitists who min/max and have no place for roleplaying choices in their builds, for the sakes of max efficiency. Though certainly not all, some of them will call others “baddies” for not adapting to the most efficient way to do things, even if the other player is just having fun and playing his/her character the way he/she envisions him/her to be. Being called a “bad player” by a random who doesn’t know you just because you put on an “RP” tag on your character would be ridiculous, but it may still happen, because these few people have ridiculous notions about games (their way to play shall be the only acceptable way.) So if they implement RP tags, they should also let RPers defend themselves against such bullying by being very strict against harassment, so that it will only take one harassment report (thoroughly verified, of course) for them to be banned. Or better, a “secret identifier”, which means the game “knows” you are a roleplayer and tries to matches you with roleplayers, rather than making it a public display (“hey, I am a role player! ^0^”)
It is not about being “ashamed” of being a role-player, but in truth even now people on TC don’t know who’s a roleplayer until they roleplay. Giving the Megaserver’s “algorithms” so they detect you as a role player (via your own input, not a public tag) would be very much similar to what we all have right now (no tags whatsoever), while also preventing any issues with bullies who lack the common knowledge (though perhaps not so common) that it’s OK for people to be themselves. play how they like, and see things differently.
The above, however, may or not be hard to code, so only ANet would know what to do. I do still believe the Megaserver IS a good change that helps the game in the long run (one of my few qualms being that the temple statue effects won’t make any sense now-I wish there was a better way to implement it without ruining the original intent of the zones.)
I just want to say I’m a bit disappointed in some of my fellow roleplayers in this forum thread. We are a friendly and inviting community. To say that we are “not being recognized” is ridiculous.
This post ( https://forum-en.gw2archive.eu/forum/game/gw2/Update-on-the-MegaServer-roll-out-plan/first#post3857828 ) shows that they listen to us. They aren’t rolling it out on the cities, so it’ll give us a glimpse into how the megaserver will work for us in other zones.
Also, they’ve stated us here. “And for the other informal communities, we will monitor and adapt the system accordingly.” Taken from ( https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer/page/8#post3848841 )This is about them trying to make a better and open game for all of us, and they are taking us into account. Please try to remember that the devs care about their players and they want us to have fun.
Let’s wait and see how it goes. =)
Lady Shade | Lydia Barakov | Tesse Centirum | Quote Nevermore| Axe Bloodclaw | Beta Zee
@Kitonlyhuman Let’s bring these quotes in to this thread real quick and see if you arn’t exaggerating =P
Hey everyone!
I’m very glad and excited with your overwhelming responses regarding the MegaServer system. We are still working on establishing the best roll-out plan for this feature. I’d like to provide you with an update on our plans. It was announced on the blog post that we planned to start with the PvP Lobby, the level 1 to 15 maps, as well as the cities. As MegaServers evolved into a finished product, we have changed our initial roll-out plan.
We are now planning on releasing the system starting with the PvP lobby and low population maps, and incrementally moving onto the maps with high populations. With this approach, the behavior on level 1 to 15 maps won’t change until we’ve seen the positive confirmation from the community as well as from our metrics that MegaServer is working as expected on lower population maps.
MegaServer is a complex system, so we will be closely monitoring its deployment. We will make adjustments to our plan in accordance with the results of the roll-out. Our Quality Assurance team have performed a great job in doing an extensive testing of the game under this new paradigm, but nothing can stress out a system like a huge amount of players rushing through Tyria to rediscover the world with fellow adventurers. Which is why we’re extremely careful about that.
Please keep voicing your questions and remarks about MegaServers! We’re excited to bring out this new way of fostering our game community, and your comments are greatly helpful in doing so.
See you in Tyria!
— Samuel
Ok..So we can assume that they maybe left out cities although its not quite stated exactly…
But whats this? A few posts further..
Hello!
Here’s some clarification, as I understand that this whole thing is quite complicated to grasp.
The roll-out plan ultimately include all maps in the open world, including the cities. The speed at which we’ll roll out the system will depends on how the system performs versus our expectations, but the goal is to ultimately cover the whole open world.
The roll-out is done on a per-map basis. Once a map uses the MegaServer system, it uses it for all Worlds (that is the point of the MegaServer system). The “map population” I am referring to is the average population on the map across all Worlds.
Thanks for your comments!
— Samuel
So its not that cities are protected, its they got postponed. Not quite what you said.
Remember, the greatest harm is caused by the best of intentions.
So… instead of telling us which areas are affected more and more are just snuggled in until megaserver has taken over all worlds/maps?
Sounds like a perfect solution to me. /irony off
I think that the RP community should be prepared for a worst case scenario, but hope for the best. Use the gw2rp forums to pick a game to migrate to if Anet follows its well established pattern of screwing the pooch. It sucks, yeah, but it’s better that being caught unprepared. Then, if by some miracle, Anet actually manages to get things right (their track record doesn’t give much hope), then the plans to migrate can be scrapped.
I think that the RP community should be prepared for a worst case scenario, but hope for the best. Use the gw2rp forums to pick a game to migrate to if Anet follows its well established pattern of screwing the pooch. It sucks, yeah, but it’s better that being caught unprepared. Then, if by some miracle, Anet actually manages to get things right (their track record doesn’t give much hope), then the plans to migrate can be scrapped.
Agreed, i must say i don’t believe in miracles, especially when it comes from a company who refused to acknowledge rp at every turn. Maybe when we’re gone they will realize that they lost their most loyal community, the one that if treated with decency does stick around more than a pure pver or pvper. But i doubt it seeing their track record, blindfolds ftw!
I hope you didn’t expect me to read all the posts in this thread before I posted did you?
Since the free transfer, and the exodus from Lions Arch, Gendarann has taken forever and a day to load up when I log in, or map there.
Is this what we have to look forward to from the MegaServers? every zone will take 15 minutes to load and the simplest graphics settings? There are times when I only have 15 minutes to play in the morning before I go to work, but if that time is going to be spent at a loading screen, I am not going to bother with this game anymore.
I think that the RP community should be prepared for a worst case scenario, but hope for the best. Use the gw2rp forums to pick a game to migrate to if Anet follows its well established pattern of screwing the pooch. It sucks, yeah, but it’s better that being caught unprepared. Then, if by some miracle, Anet actually manages to get things right (their track record doesn’t give much hope), then the plans to migrate can be scrapped.
Agreed, i must say i don’t believe in miracles, especially when it comes from a company who refused to acknowledge rp at every turn. Maybe when we’re gone they will realize that they lost their most loyal community, the one that if treated with decency does stick around more than a pure pver or pvper. But i doubt it seeing their track record, blindfolds ftw!
Historically speaking, the two most loyal playerbases are RPers and PvPers, because both groups are able to create their own content. Long after PvE players have devoured the developer made content and moved on to the next big thing, the RP and PvP crowds extend a games life for years.
Coincidentally, both of these groups have been completely mistreated, neglected and often times flat out abused by Anet and NCSoft. They like the player turnover that PvE players provide. More box sales, each of which is more likely to make purchases on the cash shop to get all the souvenirs and baubles that older players already have.
I think that the RP community should be prepared for a worst case scenario, but hope for the best. Use the gw2rp forums to pick a game to migrate to if Anet follows its well established pattern of screwing the pooch. It sucks, yeah, but it’s better that being caught unprepared. Then, if by some miracle, Anet actually manages to get things right (their track record doesn’t give much hope), then the plans to migrate can be scrapped.
Agreed, i must say i don’t believe in miracles, especially when it comes from a company who refused to acknowledge rp at every turn. Maybe when we’re gone they will realize that they lost their most loyal community, the one that if treated with decency does stick around more than a pure pver or pvper. But i doubt it seeing their track record, blindfolds ftw!
Historically speaking, the two most loyal playerbases are RPers and PvPers, because both groups are able to create their own content. Long after PvE players have devoured the developer made content and moved on to the next big thing, the RP and PvP crowds extend a games life for years.
Coincidentally, both of these groups have been completely mistreated, neglected and often times flat out abused by Anet and NCSoft. They like the player turnover that PvE players provide. More box sales, each of which is more likely to make purchases on the cash shop to get all the souvenirs and baubles that older players already have.
Good point in regards to play loyalty.
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink
The Megaserver will affect the Roleplaying community in another very important way that I haven’t seen addressed yet:
EMOTES
Emotes are an important part of role playing. As a GW2 photographer, I also use emotes a lot to capture my toons in just the right poses.
But the non-RP community often complains about all the emoting that fills their chat. When the Megaserver cranks up to full steam, and each map is optimized for population, there will no longer be any quiet out-of-the-way spots we can go to keep from aggravating others. The Role Playing world will become smaller than ever.
The Megaserver system needs to roll out on Day 1 with an EMOTES SENSITIVITY SLIDER just like the one they gave us for player musical instruments. Otherwise RPers will be buried under an avalanche of protests even deeper than they are now.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
Otherwise RPers will be buried under an avalanche of protests even deeper than they are now.
This is something I’d like to speak on. It’s pretty sad that Roleplayers get treated as poorly as we do….. in a ROLEPLAYING GAME. I mean, it’s right there in the title. Roleplayers should be the target audiences, but end up as second class citizens in these games. By a portion of the playerbase, as well as the developers that makes the games in the first place. The truth is, most MMOs aren’t actually roleplaying games, they just choose to market themselves as such. They’re action games, or sometimes even third person shooters.
Yet, those who are completely ignorant of what roleplaying actually is have decided to change the definition of the word roleplaying to mean “stats and gear”. EVERY game has stats and gear. Assassin’s creed 4, Metal Gear Solid. Hell, even Rock N ROll Racing for the Super Nintendo had stats and gear, and no one in their right mind would consider that a roleplaying game. Yet these developers are allowed to get away with falsely advertising their products, and people allow themselves to be deceived into believing this new, wrong, definition. It really just takes one lawsuit (which would be an extremely easy win in any court, don’t let them fool you) to change it, and force game companies to stop this deceitful practice. But we’re a pretty chill group of people, and this has been a gradual cheapening of our genre, so we’ve gotten used to being neglected and abused in our own house. on the EQN roundtable, someone worded it perfectly. Roleplaying has persisted in MMOs in spite of them, not because of them. Even GW2 is an action platformer, not a roleplaying game, and a significant portion of the roleplaying community is worried about being forced out entirely. Yet Anet and NCSoft have no problem falsely advertising their game, and leeching off of the work done by real roleplaying games (D&D, VtM, Shadowrun, even NWN and EQ). Blizzard got away with it, so they all think they can, and we do nothing to stop it. Eventually, we’re going to need to put our foot down, or we’ll lose our genre entirely.
Actually I can’t remember when was the last time a Developer said “rpg” when talking about Guild Wars 2. They refer to the game as simply “mmo”, far as I remember. Just sayin’, and it doesn’t mean you’re wrong when you say we have same rights as any other game community, and are not second class players.
Actually, the only real “right” you have, as well as other players, is the right to log into the game and access the content. But that’s probably diverging to another topic entirely.
Also, we have the right to voice out opinions and concerns in hopes of being listened to, Aidan. It’s can be revoked by Developers at any time of course, so I guess I should say we have the right to have the same privileges as any other group of costumers.
Actually I can’t remember when was the last time a Developer said “rpg” when talking about Guild Wars 2. They refer to the game as simply “mmo”, far as I remember. Just sayin’, and it doesn’t mean you’re wrong when you say we have same rights as any other game community, and are not second class players.
They may not say it openly anymore, but it doesn’t actually matter whether they say it or not. MMORPG is pretty much plastered all over their official wiki page: http://wiki.guildwars2.com/wiki/NCsoft as well as pretty much anywhere their product is sold. (interestingly enough, they described Anet as “The creators of one of the most successful MMORPG franchises in the world – Guild Wars”)
Actually, the only real “right” you have, as well as other players, is the right to log into the game and access the content. But that’s probably diverging to another topic entirely.
actually…… that’s not true. as players, perhaps. as consumers, our rights expand quite a bit further beyond that. it took me a whole 5 seconds to search google, which turned up this: http://www.ilga.gov/legislation/ilcs/ilcs3.asp?ActID=2356&ChapterID=67
scroll down to section 2, where it states: Unfair methods of competition and unfair or deceptive acts or practices, including but not limited to the use or employment of any deception fraud, false pretense, false promise, misrepresentation or the concealment, suppression or omission of any material fact, with intent that others rely upon the concealment, suppression or omission of such material fact, or the use or employment of any practice described in Section 2 of the “Uniform Deceptive Trade Practices Act”, approved August 5, 1965, in the conduct of any trade or commerce are hereby declared unlawful whether any person has in fact been misled, deceived or damaged thereby. In construing this section consideration shall be given to the interpretations of the Federal Trade Commission and the federal courts relating to Section 5 (a) of the Federal Trade Commission Act.
(Source: P.A. 78-904.)
I’ve bolded the important words. Marketing an action platformer as a roleplaying game is indeed misrepresenting the product, and selling it under false pretenses. As i said. it’s an extremely easy case to win in a court of law. It’s very cut and dry. No wiggle room there.
(edited by Phantom.8130)
You mistake my comment regarding your single right as far as THIS game goes as a comment on the greater role as a consumer as a whole. Here, the EULA and T&C govern your right(s).
And it’s a far harder win than you make it out to be. What you define an RPG as is not necessarily what the game industry defines it as. By your definition, games like D&D are the only ones that are RPGs. Games such as PSU would not be considered an RPG by your definition despite the fact that such games ARE RPGs. Unfortunately, you lose in more cases than you’d win because of precedence set over the last 2-3 decades.
We’re driving a bit far from the subject, don’t we?
We voiced out concerns, ANet changed the release schedule.
I’m pretty sure that it was constructive criticism from interested parties that caused this reconsideration, though of course it is my opinion.
I myself dare to enter “cautious optimism” mode and see what and if we hear on the subject at this point. After all, making even a small change like RP flag in a program like this probably will take time to debate over, eventually implement and whatnot.
If and when we hear that nothing will be done to acknowledge the problem for us roleplayers, then we can kill the Batman.
I’m simply willing to give ANet a little benefit of a doubt until events develop further.
I don’t struggle, I usually just roleplay alone or even with unknowns hoping they will roleplay back. I have NEVER since headstart been griefed or mocked on AR for role-playing my characters. Is Anvil Rock anything close to a RP server? Many players don’t even do PvE there, which is my main focus in the game. I do PvE as my own character’s little quests, and am excited (unlike many) with open world PvE and events. Nothing prohibits me from role playing in AR. Nothing shall prohibit me from roleplaying in whatever map I end up in the upcoming mega-server-roleplayers roleplay no matter what, even without this game’s beautiful graphics, (arguably) skins, and scenery.
That’s what I was saying. In my mind the Mega server would increase the chances of Rp’ing and getting a favorable response.
I don’t struggle, I usually just roleplay alone or even with unknowns hoping they will roleplay back. I have NEVER since headstart been griefed or mocked on AR for role-playing my characters. Is Anvil Rock anything close to a RP server? Many players don’t even do PvE there, which is my main focus in the game. I do PvE as my own character’s little quests, and am excited (unlike many) with open world PvE and events. Nothing prohibits me from role playing in AR. Nothing shall prohibit me from roleplaying in whatever map I end up in the upcoming mega-server-roleplayers roleplay no matter what, even without this game’s beautiful graphics, (arguably) skins, and scenery.
That’s what I was saying. In my mind the Mega server would increase the chances of Rp’ing and getting a favorable response.
Roleplaying in your head is not the same as a dynamic community of like-minded players. I appreciate what you’re saying, but it’s not the same.
To clarify, (concerns about server identity being trashed aside) the RPers are simply worried about being able to find each other. From what we have been told it does not appear that mega server will be able to group this community because there is no metric by which to do so.
The closest “flag” is being on one of the unofficial RP servers. But a lot of people used to guest over. Unless something changes, those people are S.O.L.
The mega server breaks so much to fill some empty maps: server identity gone, asinine event schedules in a “living” world, breaking up of informal communities that were not accounted for by the higher ups.
All people are asking for is a wee bit of control in how the mega server will place them…beyond original home server and guild. (I swear, that “guild up” comment by Colin is so ignorant of this community and how it functions. I know he meant well…)
The oft-mentioned flag system would be a welcome olive branch and soothe a lot of nerves.
Sir Reginald Doom; Charr necromancer (wip)
Aurora Skykin; Norn guardian (wip)
First of all I’d like to say that I did not read the whole discussion hence it is really long. So in advance I’d like to apologize if anyone has already said this but : The new system of ‘Mega Servers’ is going to kill the whloe RP-community if you go trhough with this. That has serveral rather complex reasons.
Firstly : Roleplay exists mainly because of the people around you. Since there are being more players put together that cannot be really viewed as a problem now can it? Well. Acutally it is a really big one. Since there will be serveral versions of Divinitys Reach and Lions Arch players won’t actually be brought together but seperated. You need to be able to interact with other people but you cannot …why? Well because they are in an entirely diffrent world then you are. Due to the fact that there will be simply MORE people there will be MORE versions of each and every city and area which is fine. As long as you give the players the oppotunity to CHANGE the worlds on their own and not wait for the timer to run down. That was a possibility in Guild Wars. Whenever you wantet to travel to an outpost you’d be able to seslect which district you’d like to enter : Eg : Lions Arch – English – District 1 …or 2 …or 3. The player NOT some timer that you cannot even influence had the controll over this. Observing Lions Arch as one of the biggest citys Role Players usually had to wait. Sometimes half an houre to get from the overflow to the original city. Seeing that this is now substituted with Gendarran Fields…one can easily picture what is going to happen with the Mega-Server-System.
Secondly the solution that was given to us by the game-designers simply cannot be described as one. Because Role Players are a community.Yes. But we are NOT all in the same guild. Actually there are multiple guilds, probably even more than PvE or WvW guilds because SOME and not all of them consist of only 5 to 10 people. Only the minority has up to 20 members and thos can be considered as rather large. By explainig that we will be all put on one server as long as we are in the same guild you have a wrong impression. The RP community is vast, large and VERY diverse indeed and it is so good because of it. Because! of the diffrent groups and guilds the interactions between Role Players CAN happen in the first place and by taking that away you are destroying a very nice platform for roleplayers. You are (to describe it simply and shortly) ripping appart a whole web into bits and pieces that may fit together but there WILL be missing parts to the puzzle and in addition parts that were really important.
Thirdly I’d like to concentrate on the fact that some people have been doing roleplay since the release of this game and consequently put a lot of time,effort and blood,tears,heart in this game. We BUILT something here. Something very special and nice,somethin we want to keep and nurture even more, something that we love. Something that makes us laugh, cuss, scream and root four our characters, yell at others and sometimes it even makes us cry. Roleplayers have a completely diffrent and utterly more special connection to their charakter.It a part of us,something that we put together in our minds before creating it and something that we learned to love. And you’re taking that away with this very idea of your’s. Bringing together more players will seperate us.
As for me : Very many people said that there is about ONE WEEK left for us to enjoy our roleplay. To all other ‘kinds’ of players this most likely is not a big change. To us? It’s destroying the game. It’s changing it completely and it’s ripping appart everything we built and tried to achieve during the last year. It’s ultimately come to this… and there is no way this will not affect us in the wa we predicted.
One last word : There are more RP-Servers out there than the two that were mentioned. Drakkar-Lake is the home of humble me and my guild,all my friends and enemys and you are taking that away with this grand idea… One can probably assume from that that I am in fact German. So as for my poor English :Excuse me and keep all the mistakes. Sorry for the long post btw…
People may choose to grief/troll or not to. They should be well aware that it is against the user agreement and shouldn’t be surprised if they get banned for inappropriate behavior. People in every game will always find some way to abuse a system to harass people, and many of them are honestly shocked when it comes back to bite them. Should we do away with every system or idea simply because someone will use it to grief? I don’t think so. People should be punished for doing something they agreed not to. Being ignorant of a user agreement is no excuse.
When TC first started out, much of the community was adamantly against any troll who would show up in map chat and you just knew they wouldn’t last very long against a united community. I can sadly say they’ve multiplied a lot since then. Anet was also very much so on top of trolls and botters when GW2 first came out. It was a nicer community then, but the rules didn’t change. It really shouldn’t be an issue. Someone harasses you, you report them. The GMs are hopefully are still doing their jobs.
There is little we can do if Anet doesn’t hear us, but it’s far from the end of the world. It’s the RPer’s themselves who build the community and we’re hardly ever thrown a bone. We adapt yes. Do we deserve something of our own? I think so. Will we ever get it? Probably not. There are a large number of people that don’t like RPers, but there’s also a good number who say they roll on rp servers because the people are generally nicer. Sure there’s bad eggs in every bunch. Not everyone is an RPer, but It’s the awesome laid back people who still play the game to have fun who keep the community even remotely respectable. Not the number crunching elitists who will kick you for not having 10k achievement points or something equally ridiculous.
Just keep posting your ideas and doing what you can. You guys/gals are appreciated.