Melee Pistols
Hmmm.
I could see when they finally give us the Skritt playable race that they could use pistols by throwing them at their enemies. Now that could be cool. :P
So you mean, you still pull the trigger, but the range is only close combat? Isn’t that just using pistols as they are already, but close up?
We have a handful of ranged melee weapons.
I thought it would be pretty cool to have a class that utilizes all point blank pistol attacks. (point blank as in the pistol barrels will be in physical contact with the victim or a few inches away)
At which point you might as well NOT use pistols and actually use melee weapons? Categorically speaking, bows, rifles, and pistols are ranged weapons without exception. Thieves will blend the pistol’s role, but it’s still primarily a ranged weapon.
There’s a reason people take a knife over an Uzi if someone’s in your face
Gun Kata! Courtesy of my beloved Equilibrium.
(edited by Leon de Damasco.8105)
We have a handful of ranged melee weapons.
I thought it would be pretty cool to have a class that utilizes all point blank pistol attacks. (point blank as in the pistol barrels will be in physical contact with the victim or a few inches away)At which point you might as well NOT use pistols and actually use melee weapons? Categorically speaking, bows, rifles, and pistols are ranged weapons without exception. Thieves will blend the pistol’s role, but it’s still primarily a ranged weapon.
Kind of like rangers and revenants might as well use ranged weapons instead of throwing axes and gigantic hammers, and mesmers using greatswords for spell casting.
It may not making logical sense to some, but there is already a precedent for using weapons as they originally weren’t intended for in GW2.
So you mean, you still pull the trigger, but the range is only close combat? Isn’t that just using pistols as they are already, but close up?
No, current pistols can be used at a range of 900, the new “Melee” pistol stills would not be able to use their skills from a range of 900.
This seems like something for mesmers. Greatswords are used as a range weapons by this class. Why not take a 1h ranged weapon and convert it to melee.
So… how do you explain firing your pistol from say range 400 and missing? The bullet just plops on the ground if it travels too far?
Better make them pop guns.
So you mean, you still pull the trigger, but the range is only close combat? Isn’t that just using pistols as they are already, but close up?
No, current pistols can be used at a range of 900, the new “Melee” pistol stills would not be able to use their skills from a range of 900.
Exactly my point. Your suggestion, whilst I understand the image of it, is basically taking away x amount of range, but doing the same thing. You’ve got a pistol that shoots bullets, but you have to run to your opponent. Doesn’t make sense to me that.
So you mean, you still pull the trigger, but the range is only close combat? Isn’t that just using pistols as they are already, but close up?
No, current pistols can be used at a range of 900, the new “Melee” pistol stills would not be able to use their skills from a range of 900.
Exactly my point. Your suggestion, whilst I understand the image of it, is basically taking away x amount of range, but doing the same thing. You’ve got a pistol that shoots bullets, but you have to run to your opponent. Doesn’t make sense to me that.
It kind of makes sense to me. If we look at it your way that’s like saying:
“why use melee weapons at all when every class has access to ranged weapons, after all with melee weapons have you to run to your oppnt?”
I could see one of the skills being hit your enemy with the butt of your pistol (similar to what warrior has with rifle) but apart from that I have no ideas.
It kind of makes sense to me. If we look at it your way that’s like saying:
“why use melee weapons at all when every class has access to ranged weapons, after all with melee weapons have you to run to your oppnt?”
I could see one of the skills being hit your enemy with the butt of your pistol (similar to what warrior has with rifle) but apart from that I have no ideas.
That’s not quite what I’m saying. I’m saying with any ranged weapon that uses ammunition (melee pistols, melee rifles, melee bows, melee speargun) wouldn’t make sense.
The weapon itself has the ability to shoot a projectile at say, 900 range, no matter who uses it. It doesn’t make sense that one class has that projectile to suddenly stop at say, 130 range. All it does is take something away, rather than add to the experience.
Magical ranged weapons, that turn melee work – the melee staff is a great example of a different play style that although took away range, added something else. A melee sceptre or melee trident could potentially make sense too (though to me a sceptre becomes a mace, and a trident becomes a spear). They are essentially caster weapons that can be adopted and used by non-casters.
So you mean, you still pull the trigger, but the range is only close combat? Isn’t that just using pistols as they are already, but close up?
No, current pistols can be used at a range of 900, the new “Melee” pistol stills would not be able to use their skills from a range of 900.
Exactly my point. Your suggestion, whilst I understand the image of it, is basically taking away x amount of range, but doing the same thing. You’ve got a pistol that shoots bullets, but you have to run to your opponent. Doesn’t make sense to me that.
There are plenty of reasons someone would run up to use a gun in close range. Think about it, it happens in real life and in fictional world’s pretty frequently.
It makes sense when
- someone wants to shoot someone in a specific spot
- inflict critical damage
- they have bad aim
- punch through defenses
Etc
If I have a gun and someone’s attacking me (or vice versa), I’m not going to run up to them and shoot them. No. I’m staying at range and shooting. Deliberately getting up close with a ranged weapon isn’t a good idea, not when you can stand out of harms way and shoot. Not only does it take longer to run to them first but they might hit me or grab the gun out of my hands.
ANet may give it to you.
You’re thinking something like the Engi Rifle attack that does more damage at close range, but that still does damage at range.
Your examples of other weapons that aren’t quite standard:
Staff: Melee staff is something that has always been a thing in the world, Range staff works because of magic.
Axe: Throwing Axes have always existed, only difference for GW2 is that they magically return (this also exists in a few older games, Baldur’s Gate/Icewind Dale)
Hammer: Generally melee, for the range aspect on Revs: I’d explain it as using the hammer to strike mist energy, and that energy is what moves at range.
Greatsword on Mesmer: watch the animation, the Mesmer uses the GS more as a way to focus and guide magic.
What you’re asking with the pistol, is to remove the projectile completely, it’s not a magic weapon, it doesn’t even use spirit energy, and would be akin to brass knuckles or something.
Would a person take a rifle and use it as a club as its primary method of attack? (would only happen if you were out of ammo and had no other option)
Also, only 3 classes get to use pistol, and one can already use Pistol Whip
Gun Kata! Courtesy of my beloved Equilibrium.
lol, I would play this.
So you mean, you still pull the trigger, but the range is only close combat? Isn’t that just using pistols as they are already, but close up?
No, current pistols can be used at a range of 900, the new “Melee” pistol stills would not be able to use their skills from a range of 900.
Exactly my point. Your suggestion, whilst I understand the image of it, is basically taking away x amount of range, but doing the same thing. You’ve got a pistol that shoots bullets, but you have to run to your opponent. Doesn’t make sense to me that.
There are plenty of reasons someone would run up to use a gun in close range. Think about it, it happens in real life and in fictional world’s pretty frequently.
It makes sense when
- someone wants to shoot someone in a specific spot
- inflict critical damage
- they have bad aim
- punch through defenses
Etc
I agree. But the same pistols that can do that, are designed so they can also do damage at long range, where your suggestion says ‘Take away range from pistols’.
So you mean, you still pull the trigger, but the range is only close combat? Isn’t that just using pistols as they are already, but close up?
No, current pistols can be used at a range of 900, the new “Melee” pistol stills would not be able to use their skills from a range of 900.
Exactly my point. Your suggestion, whilst I understand the image of it, is basically taking away x amount of range, but doing the same thing. You’ve got a pistol that shoots bullets, but you have to run to your opponent. Doesn’t make sense to me that.
There are plenty of reasons someone would run up to use a gun in close range. Think about it, it happens in real life and in fictional world’s pretty frequently.
It makes sense when
- someone wants to shoot someone in a specific spot
- inflict critical damage
- they have bad aim
- punch through defensesEtc
How is this different from a knife?
- someone wants to shoot stab someone in a specific spot
- inflict critical damage
- they have bad aim
- punch through defenses
ANet may give it to you.
Gun Kata! Courtesy of my beloved Equilibrium.
Would be epic, evade while using skills, would be OP, but awesome.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
I could see it be done, but it would have to be a melee/range hybrid, similar to DCUO pistols, you have punches, kicks, and a quick dexterous fighting style, while still having a bullet spray and some medium ranged autos. Imo, give to warrior and make it power based >xD
I’m not so sure that would make sense, but we already have some classes who use ranged weapons but have a close-quarters attack skill (ex: Warrior rifle butt, Thief pistol bash).
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper
Trying to follow the train of thought here. So – the opposite of a hammer rev … you have a melee pistol that CANNOT do ranged attacks.
What skills could you see this weapon doing?
Maybe Pistol whip? Pistol whip v2? Throw pistol?
If we can get some sort of skill set involved I can feel more comfortable thinking outside the box and trying to add to the convo.
Lol… well I don’t know what else I could do to hurt someone in a melee battle with a pistol.
I was going to add point blank shot – but noticed that’s a ranger skill already.
(inc bad idea two) what if the pistol was floating around like those guardian skills – and the skills targetted the melee area around the caster?
Trying to follow the train of thought here. So – the opposite of a hammer rev … you have a melee pistol that CANNOT do ranged attacks.
What skills could you see this weapon doing?
Maybe Pistol whip? Pistol whip v2? Throw pistol?
If we can get some sort of skill set involved I can feel more comfortable thinking outside the box and trying to add to the convo.
Jam the pistol into the enemy’s gut and fire…. 2-hit attack, the second of which does bleed stacks, all within melee range.
Shoot at the ground in front of you, causing the enemy to jump back (knockback).
That’s all I’ve got atm….
~EW
Trying to follow the train of thought here. So – the opposite of a hammer rev … you have a melee pistol that CANNOT do ranged attacks.
What skills could you see this weapon doing?
Maybe Pistol whip? Pistol whip v2? Throw pistol?
If we can get some sort of skill set involved I can feel more comfortable thinking outside the box and trying to add to the convo.
Jam the pistol into the enemy’s gut and fire…. 2-hit attack, the second of which does bleed stacks, all within melee range.
Shoot at the ground in front of you, causing the enemy to jump back (knockback).
That’s all I’ve got atm….
~EW
Perhaps add a bit of magical support to a melee pistol. Shoot oneself for healing?
Perhaps add a bit of magical support to a melee pistol. Shoot oneself for healing?
Hehe, I like that… maybe taking it a step farther, making the heal huge, but when you activate it you do a little bit of damage to yourself… basically grazing yourself for the adrenaline rush?
What about throwing a handful of gunpowder into the air (causing aoe blind), and igniting it with the pistol’s hammer (causing aoe burn)?
~EW
Now we’re talking. Never thought of the gunpowder… or the shoot oneself for healing … could be a Russian roulette skill, that provides huge healing + but every once in a while (small %) you take the bullet and it provides some adverse effect for a time being.
or rather, 50% chance to heal you, 25% chance to do nothing, 25% chance to do 25% hp dmg to you:)
I’m not talking about melee pistols as in them actually using the pistol as a melee weapon, I’m referring to something like this.
2:05 mark. Umm, not this exactly, but close enough
So you mean, you still pull the trigger, but the range is only close combat? Isn’t that just using pistols as they are already, but close up?
No, current pistols can be used at a range of 900, the new “Melee” pistol stills would not be able to use their skills from a range of 900.
Exactly my point. Your suggestion, whilst I understand the image of it, is basically taking away x amount of range, but doing the same thing. You’ve got a pistol that shoots bullets, but you have to run to your opponent. Doesn’t make sense to me that.
There are plenty of reasons someone would run up to use a gun in close range. Think about it, it happens in real life and in fictional world’s pretty frequently.
It makes sense when
- someone wants to shoot someone in a specific spot
- inflict critical damage
- they have bad aim
- punch through defensesEtc
How is this different from a knife?
- someone wants to
shootstab someone in a specific spot
- inflict critical damage
- they have bad aim
- punch through defenses
A gun is far superior when it comes to these two
- Inflict critical damage
-punch through defenses (especially this one)
(edited by Lambent.6375)
New Ranger specialization: “Walker”
Weapon – Pistols
Pistol 1: Punch your target in the face – Punch him again → Uppercut.
Pistol 2: Roundhouse kick. Launch your foes in a sweeping arc of your foot, more damage if they hit a wall.
Pistol 3: "Shoot’ – Draw your pistol and shoot him.
Other than the ‘different’ factor, why do we need this?
I’m not talking about melee pistols as in them actually using the pistol as a melee weapon, I’m referring to something like this.
2:05 mark. Umm, not this exactly, but close enough
So you mean, you still pull the trigger, but the range is only close combat? Isn’t that just using pistols as they are already, but close up?
No, current pistols can be used at a range of 900, the new “Melee” pistol stills would not be able to use their skills from a range of 900.
Exactly my point. Your suggestion, whilst I understand the image of it, is basically taking away x amount of range, but doing the same thing. You’ve got a pistol that shoots bullets, but you have to run to your opponent. Doesn’t make sense to me that.
There are plenty of reasons someone would run up to use a gun in close range. Think about it, it happens in real life and in fictional world’s pretty frequently.
It makes sense when
- someone wants to shoot someone in a specific spot
- inflict critical damage
- they have bad aim
- punch through defensesEtc
How is this different from a knife?
- someone wants to
shootstab someone in a specific spot
- inflict critical damage
- they have bad aim
- punch through defensesA gun is far superior when it comes to these two
- Inflict critical damage
-punch through defenses (especially this one)
If mellee range pistols are given the stats to give them more damage, more punch than a knife then they will. But that’s assuming and you know what assuming does for you.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Other than the ‘different’ factor, why do we need this?
No other reason that a fun gameplay option.
We have a handful of ranged melee weapons.
I thought it would be pretty cool to have a class that utilizes all point blank pistol attacks. (point blank as in the pistol barrels will be in physical contact with the victim or a few inches away)At which point you might as well NOT use pistols and actually use melee weapons? Categorically speaking, bows, rifles, and pistols are ranged weapons without exception. Thieves will blend the pistol’s role, but it’s still primarily a ranged weapon.
Kind of like rangers and revenants might as well use ranged weapons instead of throwing axes and gigantic hammers, and mesmers using greatswords for spell casting.
It may not making logical sense to some, but there is already a precedent for using weapons as they originally weren’t intended for in GW2.
You do realize that there’s such concepts as THROWING AXES? Considering the axes ingame arent 2 handed greataxes, odds are, they’re throwing axes. As for the revs? Have you actually LOOKED at the skill? The revenant hammer is barely any different than the ele’s staff. Why? Because they’re throwing a manifestation of Mist Energy that LOOKS like a hammer. It’s kitten near identical in operation to the mesmer greatsword skill where they “throw” a clone of the greatsword.
So you mean, you still pull the trigger, but the range is only close combat? Isn’t that just using pistols as they are already, but close up?
No, current pistols can be used at a range of 900, the new “Melee” pistol stills would not be able to use their skills from a range of 900.[/quote]
Frankly it’s stupid. GW2 isnt a tabletop game where you can use such minutia in that way. TBH, this is hardly any different than calling a fully automatic machine gun a shotgun while ignoring kitten near everything about both weapons.
We have a handful of ranged melee weapons.
I thought it would be pretty cool to have a class that utilizes all point blank pistol attacks. (point blank as in the pistol barrels will be in physical contact with the victim or a few inches away)At which point you might as well NOT use pistols and actually use melee weapons? Categorically speaking, bows, rifles, and pistols are ranged weapons without exception. Thieves will blend the pistol’s role, but it’s still primarily a ranged weapon.
Kind of like rangers and revenants might as well use ranged weapons instead of throwing axes and gigantic hammers, and mesmers using greatswords for spell casting.
It may not making logical sense to some, but there is already a precedent for using weapons as they originally weren’t intended for in GW2.
You do realize that there’s such concepts as THROWING AXES? Considering the axes ingame arent 2 handed greataxes, odds are, they’re throwing axes. As for the revs? Have you actually LOOKED at the skill? The revenant hammer is barely any different than the ele’s staff. Why? Because they’re throwing a manifestation of Mist Energy that LOOKS like a hammer. It’s kitten near identical in operation to the mesmer greatsword skill where they “throw” a clone of the greatsword.
Frankly it’s stupid. GW2 isnt a tabletop game where you can use such minutia in that way. TBH, this is hardly any different than calling a fully automatic machine gun a shotgun while ignoring kitten near everything about both weapons.
Yes, I know, that’s why I referred to them as throwing axes in that post. The point that I was trying to make that in Gw2 there are several more logical options than what the fantasy characters currently use.
I can understand people not liking this idea, but I don’t understand people calling something that is actually practiced in some forms irl illogical (yes, there are people who run up directly to people before shooting them), when compared to great swords shooting purple magic beams.
I want to be able to pistol whip em.
Play Enginier, then you have your meleepistol.
Skill 2dont hit at range and Skill 4 does lesser damage at range.
So its total nice to play range….when you have go close in your best Skills.
Meleepistol is as intresting as Meleebow, Meleegun or Melee- Ninjastars.
Thats not cool, its silly.
Jepp, Meleeweapons are used in Range.
Throw them, channel energy within, lorewise fine.
But now strike with Rangeweapons or give one class the only Rangeweapon who cant hit Targets away from 130 range?
For what point?
(edited by Van Bergen.5084)
Play Enginier, then you have your meleepistol.
Skill 2dont hit at range and Skill 4 does lesser damage at range.
So its total nice to play range….when you have go close in your best Skills.Meleepistol is as intresting as Meleebow, Meleegun or Melee- Ninjastars.
Thats not cool, its silly.Jepp, Meleeweapons are used in Range.
Throw them, channel energy within, lorewise fine.
But now strike with Rangeweapons or give one class the only Rangeweapon who cant hit Targets away from 130 range?
For what point?
We will finally not hit like a wet noodle when using guns.
Mesmers use greatsword & staffs for ranged combat; they don’t traditional have projectiles. Consequently, I don’t see any reason why the game’s internal logic wouldn’t be able to stretch to include melee-only pistols.
At the same time, I also don’t see any reason why it would make the game more fun for the vast majority of players. Pistol-using professions already have melee options and (as the discussion above suggests), adding a melee-only pistol would distract from whatever else the change would bring to GW2.
I like the idea of a pistol skin for daggers. Simply for the sake of the OP.
Officer of Power Overwhelming[ZERK].
First term Forum PvE Specialist.
Erm, that equilibrium scene….. they are still shooting each other (trying to) the only reason they’re in melee range is probably because they’re both masters of katas, so, aside from sheer aesthetics, that range is probably most ideal to counter another master gun kata user.
But the guns, are still used as guns, if someone else were standing in that room, 900points away, they’d still get shot by stray fire.
Yes, I know, that’s why I referred to them as throwing axes in that post. The point that I was trying to make that in Gw2 there are several more logical options than what the fantasy characters currently use.
I can understand people not liking this idea, but I don’t understand people calling something that is actually practiced in some forms irl illogical (yes, there are people who run up directly to people before shooting them), when compared to great swords shooting purple magic beams.
While I do understand that, how is it any different than what the thief does with pistol/x or x/pistol? However, what I’m talking about as being stupid is the, personally, asinine idea that such tactics must be restricted to melee range. IF you want such skills like that, then leave them to offhand pistols, not mainhand weapons. Otherwise there’s no difference in whether they’re done by daggers or pistols. CQC techniques with pistols and whatnot are generally far better done with weapons specifically MEANT for CQC use- daggers.
… I wouldn’t mind a rifle that had a melee autoattack chain that put the bayonet to use (And suggested doing so for Revenant elite spec, giving them two autoattacks like their underwater weapon, and giving them a Mist Bayonet for rifle skins that don’t have one)
… I wouldn’t mind a rifle that had a melee autoattack chain that put the bayonet to use (And suggested doing so for Revenant elite spec, giving them two autoattacks like their underwater weapon, and giving them a Mist Bayonet for rifle skins that don’t have one)
I think the reason rev’s underwater stuff is the way it is, is because they kitten it and pretty much tossed it together. It wouldnt have been that hard to give them the spear and say, trident- one more physical and the other more mist-energy based.
I can totally get behind Gun Kata.
Skill one chain: Hip shot (piercing 300 range), Foot Shot (cripple), Shot to the Jaw (bleeding) [First shot is a quick draw at the hip, second shot extends to shoot down at the feet, third shot leans in and pulls the gun up to shoot in the head.]
Skill two: Line Them Up (melee shot that hits the target then hits a target behind that target and continues up to five targets. They don’t have to be in a line, just behind.) [Extends hand out straight toward chest level]
Skill three: Gun Kata (lasts two second at most, personal reflect, even reflects melee attacks.) [Character spins around, waving gun through various forms]
Skill four: Pump them full of lead. (rapid series of shots, inflicts torment) [Leans in, holding gun close and angled toward gut, firing repeatedly]
Skill five: Pistol Whip. (stun) [Backhand at the face]
The only ranged attack in here is the first in the auto chain, and it’s not really ranged. the other ranged attack still requires melee range to go off.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
so what, it would be like pistol whipping someone over and over?
It always amazes me how people are “blessed” with such amazingly poor imaginations.
Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?
Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
We have a handful of ranged melee weapons.
I thought it would be pretty cool to have a class that utilizes all point blank pistol attacks. (point blank as in the pistol barrels will be in physical contact with the victim or a few inches away)At which point you might as well NOT use pistols and actually use melee weapons? Categorically speaking, bows, rifles, and pistols are ranged weapons without exception. Thieves will blend the pistol’s role, but it’s still primarily a ranged weapon.
Kind of like rangers and revenants might as well use ranged weapons instead of throwing axes and gigantic hammers, and mesmers using greatswords for spell casting.
It may not making logical sense to some, but there is already a precedent for using weapons as they originally weren’t intended for in GW2.
You do realize that there’s such concepts as THROWING AXES? Considering the axes ingame arent 2 handed greataxes, odds are, they’re throwing axes. As for the revs? Have you actually LOOKED at the skill? The revenant hammer is barely any different than the ele’s staff. Why? Because they’re throwing a manifestation of Mist Energy that LOOKS like a hammer. It’s kitten near identical in operation to the mesmer greatsword skill where they “throw” a clone of the greatsword.
Frankly it’s stupid. GW2 isnt a tabletop game where you can use such minutia in that way. TBH, this is hardly any different than calling a fully automatic machine gun a shotgun while ignoring kitten near everything about both weapons.
Yes, I know, that’s why I referred to them as throwing axes in that post. The point that I was trying to make that in Gw2 there are several more logical options than what the fantasy characters currently use.
I can understand people not liking this idea, but I don’t understand people calling something that is actually practiced in some forms irl illogical (yes, there are people who run up directly to people before shooting them), when compared to great swords shooting purple magic beams.
Just because some people run up real close to someone to use a pistol doesn’t mean that the pistol itself suddenly loses accuracy at a distance larger than point blank range.
It always amazes me how people are “blessed” with such amazingly poor imaginations.
Why is it better to look at something and tear it down than it is to look at it and try to figure out how it could work?
Why do it? Because it could be fun. That’s the only reason that matters. Because it can be done and it could be fun. Why make a war hammer a ranged weapon? Because it could be fun. And wouldn’t you know, it kind of is. This could be to.
And sometimes some ideas just break our suspension of disbelief. A pistol that isn’t accurate past point blank range breaks my suspension of disbelief.