Meta Event Chain Rewards

Meta Event Chain Rewards

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Posted by: kylwilson.9137

kylwilson.9137

Just a thought I had today, I know a lot of people stand around waiting for a few select players to complete some meta events to get the huge fights such as say, the one involving The Shatterer (the official name for it escapes me at this time) and get it going.

Would it be reasonable to have a reward track implemented during the events which begins at the first event and tracks a player’s contribution at a steadier rate, thus the more involvement a player has in the individual pre-events, the larger the reward would be at the end of the actual meta event (the death of The Shatterer) its-self.

In some cases, increase the ‘steps’ in an event chain leading up to the beginning of one of the world bosses, because (mainly driven by player behaviour), it all seems a little ‘come and go’ as it currently stands.

I just figure, rewarding is the best way to promote players clearing content on a more map-wide basis, and hey to players who like to get through things as quick as possibly, participation would speed things up. Reward is a great incentive.

Just a suggestion. I know some world bosses do need tweaks (just using The Shatterer as an example, because personally it’s my favourite world boss aesthetically, and I dislike the fact that players can stand in one spot and afk the event. Deserves a whole lot more than that).

P.S. I’ll just note that the fight with the Claw of Jormag does this pretty well as it is in terms of pre-event length. But as I said, rewarding for the chain rather than the single fight would be swell.

\o/

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Posted by: mtpelion.4562

mtpelion.4562

I think for each pre event you complete, you should be guaranteed a rare from the boss chest.

Server: Devona’s Rest

Meta Event Chain Rewards

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Posted by: kylwilson.9137

kylwilson.9137

This is precisely along the lines I was thinking.

\o/

Meta Event Chain Rewards

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Posted by: Olvendred.3027

Olvendred.3027

I think for each pre event you complete, you should be guaranteed a rare from the boss chest.

For Shatterer? Hell no. Well, not until they address the failure in scaling that occurs in every “Collect X item for Mr NPC” style of event (in this case, the siege weapons), where the amount you need increases with the number of players in the area, but the supply (or amount of mobs that drop them) doesn’t.

As a general rule, though, it’s a good idea. But would need to be individually tweaked for each event chain.

Meta Event Chain Rewards

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Posted by: Astralporing.1957

Astralporing.1957

We don’t want that with Shatterer preevents. One of them (gathering supplies) is easily and quickly doable if only one person is doing it. Zerging it (which would happen if there were some extra rewards attached) upscales it into something that takes longer than the main boss event.

Actions, not words.
Remember, remember, 15th of November

Meta Event Chain Rewards

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Posted by: mtpelion.4562

mtpelion.4562

We don’t want that with Shatterer preevents. One of them (gathering supplies) is easily and quickly doable if only one person is doing it. Zerging it (which would happen if there were some extra rewards attached) upscales it into something that takes longer than the main boss event.

That’s a flaw with the individual event design, not with the reward design suggested above.

Server: Devona’s Rest

Meta Event Chain Rewards

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Posted by: kylwilson.9137

kylwilson.9137

Please keep in mind that The Shatterer event is just used as an example of a meta event that can be improved in this way, as opposed to Claw of Jormag, and also take note of the suggestion to, along with additional rewards, extend the meta event chain, as stated in the OP

\o/

Meta Event Chain Rewards

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Posted by: Astralporing.1957

Astralporing.1957

We don’t want that with Shatterer preevents. One of them (gathering supplies) is easily and quickly doable if only one person is doing it. Zerging it (which would happen if there were some extra rewards attached) upscales it into something that takes longer than the main boss event.

That’s a flaw with the individual event design, not with the reward design suggested above.

True, but as long as it exist it makes OP suggestion undesirable. And we’ve been asking Anet to fix scaling issues since the game got launched. Unsuccesfully so far.

Actions, not words.
Remember, remember, 15th of November

Meta Event Chain Rewards

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Posted by: LastShot.4762

LastShot.4762

Just saying, some pre-events scale extremely bad and are far better done by a few than zerg.

In fact, some PvE commanders specifically ask the zerg to wait and don’t come to help, and get mad if someone actually show up, as that make the pre much longer or harder to complete.