Method to detect stealth: a proposal

Method to detect stealth: a proposal

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Posted by: Martial.4916

Martial.4916

I apologize for posting here but I couldn’t post in the suggestions area. I also apologize if no one wants to read about something like this. But please consider this idea.

If an opponent goes into stealth, you must wait one second before attempting to bring the opponent out of stealth temporarily by clicking the floor at different places at one-second intervals. If you click the floor close to where your opponent is running or standing on, he/she is brought out of stealth for you only (then you can target him for your party to see).

If you are frantically clicking all over the place at a rate quicker than 1 click/second, the clicks do not count and the timer is reset. If you’re so relaxed that you don’t click fast enough, your clicks count, but then you might miss your opponent as they’re trying to move around. This makes sense because in real-life, if you’re searching frantically and your adrenaline is pumping, or if you are so relaxed, you’re not focused, you might miss your target. And if there are 5 ppl looking for one stealthed opponent, they have a higher chance of finding him/her.

Also, it is the duty of the stealthed opponent to move in an unpredictable direction to avoid getting noticed. This also makes sense since if you move in an unpredictable way, you have a less-likely chance of being spotted.

ArenaNet can implement this idea since left clicking on the ground doesn’t do anything to my knowledge.

What do you think of this idea? Is it reasonable? Will it work?

Edit: Phew; I thought I was banned from the forums or something.

(edited by Martial.4916)

Method to detect stealth: a proposal

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Posted by: Flitzie.6082

Flitzie.6082

Alternatively, bring a ranger.

Only the really skilled thiefes/mesmers are a problem. They can be a real pain in the kitten to fight againt. Then again – every skilled player is hard to fight.

You touched the shiny, didn’t you?

(edited by Flitzie.6082)

Method to detect stealth: a proposal

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Posted by: JusticarArkiel.1564

JusticarArkiel.1564

sounds alot like battleship, cept with only one player trying to sink ships XD

Fix what you have before you build something new

Method to detect stealth: a proposal

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Posted by: Stompy.1387

Stompy.1387

Yes, because nerfing the hell out of two classes in particular is a good idea.

When you suggest a change like this, keep balance in mind, and suggest other things to keep the game balanced.

Method to detect stealth: a proposal

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Posted by: Rashy.4165

Rashy.4165

Or you know, lay down AOE fields which will damage them through stealth.

Method to detect stealth: a proposal

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

How about no?

We have two professions that can situationally counter stealth as is. My suggestion would be to modify the Necromancer’s Death Perception grandmaster trait to grant you stealth sight. A slight increase to power necro viability would be good.

Method to detect stealth: a proposal

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Posted by: Jana.6831

Jana.6831

How about no?

We have two professions that can situationally counter stealth as is. My suggestion would be to modify the Necromancer’s Death Perception grandmaster trait to grant you stealth sight. A slight increase to power necro viability would be good.

Because you guys don’t have enough AOE already?

Method to detect stealth: a proposal

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Posted by: saalle.4623

saalle.4623

Nonsense…..how about we stop nerving thiefs already?

Method to detect stealth: a proposal

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Posted by: Thord.2017

Thord.2017

I know this is not supposed to be real life etc but being able to click all over every second sounds a bit like exploited game mechanics than using a skill or am I missing something here. If a character stealths of course you shouldn’t see him.

Pull out a gun, bow, staff, aoe skill, etc and hope to hit him/her surely.

Warrior level 80, Guardian level 80, Ranger level 80, Thief level 80, Elementalist level 60

Server: Gunnars Hold [EU]

Method to detect stealth: a proposal

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Posted by: Oxidia.8103

Oxidia.8103

I think a proposal won’t be a good method. Maybe some thieves don’t want to get married.

Method to detect stealth: a proposal

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Posted by: Martial.4916

Martial.4916

Alright, alright, perhaps there already are ways we can counter stealth and we do not need another one.

But keep in mind, I am going to play a PU, stealth Mesmer so I know this idea would interfere with my play. I just wanted to make running around in stealth be a little more realistic (clicking on the ground simulates you looking around and your opponent will have to be unpredictable).

And, this method will have a very small chance of revealing an enemy. Remember you’ll only have 2 or 3 chances (2 or 3 seconds) to click the ground before the enemy runs away or attacks you. That’s not that bad.

However I understand where everyone is coming from. This method would take attention away from using skills to punish stealth. Or it may upset the balance we already have. If ArenaNet implements this idea, they’ll have to keep things balanced.

(edited by Martial.4916)

Method to detect stealth: a proposal

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Posted by: oxtred.7658

oxtred.7658

I think a proposal won’t be a good method. Maybe some thieves don’t want to get married.

Yeah, had enough backstabbing in my relationships.

badum tss

If you’re on EU and need help to get into dungeons, pm me.

Method to detect stealth: a proposal

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Posted by: Rauderi.8706

Rauderi.8706

There’s reasonable enough counterplay for stealth, so I don’t consider it a big problem. Annoying for the impatient, perhaps, but not nearly as annoying as blindspam (but those !#$#% dust mites) or the fact you can’t turn while immobilized.

The best stealth counter? Weapons that swing wide arcs. Decent coverage and no cooldown. I’m reminded of a WvW encounter where I couldn’t see what I was hitting, but I hammer-whomped the thief anyway.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Method to detect stealth: a proposal

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Posted by: Martial.4916

Martial.4916

There’s reasonable enough counterplay for stealth, so I don’t consider it a big problem. Annoying for the impatient, perhaps, but not nearly as annoying as blindspam (but those !#$#% dust mites) or the fact you can’t turn while immobilized.

The best stealth counter? Weapons that swing wide arcs. Decent coverage and no cooldown. I’m reminded of a WvW encounter where I couldn’t see what I was hitting, but I hammer-whomped the thief anyway.

That’s a good story. I’ll take your advice. And I’m glad that there is enough counterplay.