Minis hidden on empty maps

Minis hidden on empty maps

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Posted by: Glory.1493

Glory.1493

no words can describe how I feel nowT_T

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Minis hidden on empty maps

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Posted by: ipan.4356

ipan.4356

Whoa.

Game is dying.

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Posted by: NoxInfernus.2361

NoxInfernus.2361

Working as intended?

Talk about mixed messages.

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Posted by: Karizee.8076

Karizee.8076

They are disabling minis periodically if the map gets full since they are still live testing all the new changes to server architecture. It should clear up in a couple days or so

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Posted by: Labjax.2465

Labjax.2465

It’s one of the announced improvements to the megaserver system. The idea is that people won’t end up abandoned on maps, iirc. It’s not a chicken little “game is dying” sign.

Or words to that effect.

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Posted by: Tachyon.5897

Tachyon.5897

…but according to ANet it’s worked as intended.

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Posted by: Alea.7625

Alea.7625

I don’t care about minis but a friend of mine was really excited about the changes the feature pack introduced for them. He played for hours and the only place he managed to actually display his mini was a WvW map

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Posted by: Mental Paradox.3845

Mental Paradox.3845

“Server is almost empty!!”

Meanwhile…

“Server almost full, hiding minis!”

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Posted by: Glory.1493

Glory.1493

guys focus on the chat log!!!!!!!!!!!!!!!!!!!

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Posted by: Immortal.3647

Immortal.3647

the screenshot makes me sad ^^ “do you want to leave empty map” and at the same time “map is too full for minipets” in the chat hahaha ogod anet pls. just revert this whole feature pack (new TP can stay though), everything will be better that way

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Posted by: Southern.8973

Southern.8973

This was in the patch notes. If you volunteer to move to a more populated map, you get a couple of bonuses; movement speed by 15% (in PvE only), karma gain by 5%, and experience from kills by 10% for 10 minutes.

It’s strictly so they can reduce the number of maps in use at any one time, which frees up CPU & Memory resources for other stuff.

You’ll probably see this most often on maps that have World Bosses that spawn on them – You get 500+ people all decending onto one boss which opens up multiple (overflow) maps, then when the boss is over the maps empty out except for a couple of people who decide to stay (on that map).. So then you have 3, 4, or more maps with just 2 or 3 people each one them.

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Posted by: Glory.1493

Glory.1493

This was in the patch notes. If you volunteer to move to a more populated map, you get a couple of bonuses; movement speed by 15% (in PvE only), karma gain by 5%, and experience from kills by 10% for 10 minutes.

It’s strictly so they can reduce the number of maps in use at any one time, which frees up CPU & Memory resources for other stuff.

You’ll probably see this most often on maps that have World Bosses that spawn on them – You get 500+ people all decending onto one boss which opens up multiple (overflow) maps, then when the boss is over the maps empty out except for a couple of people who decide to stay (on that map).. So then you have 3, 4, or more maps with just 2 or 3 people each one them.

see the chat log

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Posted by: Southern.8973

Southern.8973

This was in the patch notes. If you volunteer to move to a more populated map, you get a couple of bonuses; movement speed by 15% (in PvE only), karma gain by 5%, and experience from kills by 10% for 10 minutes.

It’s strictly so they can reduce the number of maps in use at any one time, which frees up CPU & Memory resources for other stuff.

You’ll probably see this most often on maps that have World Bosses that spawn on them – You get 500+ people all decending onto one boss which opens up multiple (overflow) maps, then when the boss is over the maps empty out except for a couple of people who decide to stay (on that map).. So then you have 3, 4, or more maps with just 2 or 3 people each one them.

see the chat log

Shrug.. Sounds like a bug. Stop the presses.

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Posted by: Kamui.4038

Kamui.4038

Minis count as players now..?

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Posted by: Tachyon.5897

Tachyon.5897

This was in the patch notes. If you volunteer to move to a more populated map, you get a couple of bonuses; movement speed by 15% (in PvE only), karma gain by 5%, and experience from kills by 10% for 10 minutes.

It’s strictly so they can reduce the number of maps in use at any one time, which frees up CPU & Memory resources for other stuff.

You’ll probably see this most often on maps that have World Bosses that spawn on them – You get 500+ people all decending onto one boss which opens up multiple (overflow) maps, then when the boss is over the maps empty out except for a couple of people who decide to stay (on that map).. So then you have 3, 4, or more maps with just 2 or 3 people each one them.

see the chat log

Shrug.. Sounds like a bug. Stop the presses.

It’s not a bug. Check out the Customer Support Thread at the top of the forum. ANet themselves say it’s working as intended.

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Posted by: Glory.1493

Glory.1493

This was in the patch notes. If you volunteer to move to a more populated map, you get a couple of bonuses; movement speed by 15% (in PvE only), karma gain by 5%, and experience from kills by 10% for 10 minutes.

It’s strictly so they can reduce the number of maps in use at any one time, which frees up CPU & Memory resources for other stuff.

You’ll probably see this most often on maps that have World Bosses that spawn on them – You get 500+ people all decending onto one boss which opens up multiple (overflow) maps, then when the boss is over the maps empty out except for a couple of people who decide to stay (on that map).. So then you have 3, 4, or more maps with just 2 or 3 people each one them.

see the chat log

Shrug.. Sounds like a bug. Stop the presses.

It’s not a bug. Check out the Customer Support Thread at the top of the forum. ANet themselves say it’s working as intended.

whats intended ??hide mini no matter what?

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Posted by: Stephane Lo Presti

Stephane Lo Presti

Content Marketing Manager, French

whats intended ??hide mini no matter what?

While this is currently working as intended, it’s definitely something that we’ll be working on and tweaking in the future. We want you to be able to enjoy your minis so hang in there!

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Posted by: Glory.1493

Glory.1493

whats intended ??hide mini no matter what?

While this is currently working as intended, it’s definitely something that we’ll be working on and tweaking in the future. We want you to be able to enjoy your minis so hang in there!

ok i appreciate that

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Posted by: Celestina.2894

Celestina.2894

whats intended ??hide mini no matter what?

While this is currently working as intended, it’s definitely something that we’ll be working on and tweaking in the future. We want you to be able to enjoy your minis so hang in there!

Suddenly, I do not regret not buying more minis.

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Posted by: daimasei.4091

daimasei.4091

>While this is currently working as intended
>working as intended
>intended

lul wat

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

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Posted by: xarallei.4279

xarallei.4279

This is TERRIBLE. And I don’t see how this is intended at all. Please reconsider this. Why not just have an option for people to hide minis if they want? Why are you forcing all of us to hide our minis? I don’t want to hide minis, I don’t need to hide minis even in full maps. My PC can handle them just fine. This is really ruining the enjoyment of minis.

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Posted by: Relshdan.6854

Relshdan.6854

lol…..working as intended.

this patch is so much fail

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold