Mistlock Instabilities ideas for Fractals 51+

Mistlock Instabilities ideas for Fractals 51+

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Posted by: Hermes.7014

Hermes.7014

So I thought, why don’t we give Arenanet some ideas about the Mistlock Instabilities to come once the cap on level 50 is raised? Possibilities are virtually endless!
I’ll begin with a few of mine from 51 to 60, some could prove to be even funny…

51 – Berserk Rage – You are driven into blind rage. (You attack for double damage but also take double damage from enemies.)
52 – Charley Horse – Moving is quite painful. (You are constantly afflicted with Torment.)
53 – Friendly Fire – Better watch who you’re aiming at. (Area attacks damage both allies and enemies.)
54 – Weary Eyes – Your vision is often impaired. (Randomly affected by Blind condition while the screen also becomes darkened for a short period of time.)
55 – Hallucinating Voyage – An hallucination-inducing toxic mist plagues your travels. (Often affected by Toxin with consequent hallucinating effects, while enemies look randomly outsized, either much larger or much smaller.)
56 – Mystery Boxes – What could be inside the box? (Boxes are placed throughout the fractals. Opening them has chances to:

  • Spawn a loot box containing rare/exotic/small chance of ascended.
  • Spawn a loot bag.
  • Spawn multiple elite enemies.
  • Spawn a champion enemy.
  • Inflict Agony on the group.
  • Spawn a bomb that explodes immediately for heavy area damage.

57 – Terrifying Expedition – Everything looks quite scary to your eyes. (You are randomly stricken with fear.)
58 – Crimson Weed – Scarlet Briar stalks you through the fractals. (Because we can never have enough Scarlet, right? I admit this plays on the recent hate for her developed by the community.)
59 – Chronic Fatigue – Dodging has never been so hard. (Endurance regeneration is greatly reduced.)
60 – Concealing Darkness – Fractals seem darker than usual, while you are stalked by ominous Visions of Mortality. (This basically takes away much of the ambient light from all Fractals, hindering field of view, and also adds Visions of Mortality which slowly stalk players and explode on contact. …Does this ring any bells? If you played the Queen’s Gauntlet to the last stage, I’m sure it does! Although if they oneshot they might make the fractal perhaps a bit too hard, so I guess they could just make them hit for mid-heavy damage.)

Whether something is either wrong or right, someone will always complain about it.

(edited by Hermes.7014)

Mistlock Instabilities ideas for Fractals 51+

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Posted by: khani.4786

khani.4786

Since 42 already reduces endurance regen, how about for 59 that Endurance will only return after fractal completion (so after each big chest and you get a whole 2 dodges for the entire fractal)

and 60 would have to be Agonizing Expedition if the future levels follow the same pattern that has been started.

so your 60 will be 61….

62 – Utilitarian Setback -All utility skills have double recharge time and reduced effectiveness
63 – AoE Overkill - All AoE skills, shouts and signets effect enemies as well as party members.
64 – Hot Foot - Standing still causes you to burn (same as the platform at the end of grawl)
65 – Inept Revival - Party members cannot revive each other and checkpoint message will only appear upon a party wipe.
66 – Don’t drink the water - Food & Potion consumables cannot be used and any boons applied will periodically convert to conditions.
67 – Ominous Unknown - Red rings are hidden so you’ll never know what’s coming until it’s too late.
68 – Explosive hits - Melee damage to enemies has a 30% chance for them to drop a bomb upon hit.
69 – Metamorphic Transformation - Prove the sun shines through you, face the fractal in another form! Players are randomly transformed into a variety of Tyrian wildlife and must fight using only the skills provided.

and 70 would be the Agonizing Expedition once again…..

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Posted by: ellesee.8297

ellesee.8297

i like the reaper one that was datamined or whatever on dulfy

reaper: death periodically strikes which i can only assume to mean occasionally a random party member will die. best instability.

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
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Posted by: Khisanth.2948

Khisanth.2948

They already have Mistlock Instabilities for above 50. Although they are probably not implemented yet.
http://dulfy.net/2013/11/26/gw2-mistlock-instabilities/

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Posted by: rozcinana.7249

rozcinana.7249

Yep as others have said, they’ve already planned the future instabilities but I love the OP’s mystery box idea.

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Posted by: khani.4786

khani.4786

OOh! I hadn’t realized that there were others that were datamined!
Interesting that some of my ideas I found in there
“Hardcore You cannot resurrect allies”
“Tenderfoot The floor hurts you”

I like these too!
No Second Chance Downed state equals death
Tag Team One player must remain out of combat
Finesse Two-handed weapons are very ineffective
Barbaric Only two-handed weapons are effective.
Weak Link If one party member dies, all die
Ensnared Spike traps periodically appear

I love having different situations to work through and hope that at least one of the levels is a random instability rather than X Level is X instability.

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Posted by: Darthaemos.6370

Darthaemos.6370

I love having different situations to work through and hope that at least one of the levels is a random instability rather than X Level is X instability.

Should have been random from the beginning, with higher levels having a larger list of mistlocks to use, and maybe even multiple random mistlocks at even higher levels.

Didn’t Anet realize everybody would just naturally skip the harder or more annoying levels with preset mistlocks?

Birgitte / Graendhal / Aveandha
Death and Taxes [DnT] | http://www.dtguilds.com/

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Posted by: AngelMouse.7345

AngelMouse.7345

Should have been random from the beginning, with higher levels having a larger list of mistlocks to use, and maybe even multiple random mistlocks at even higher levels.

Didn’t Anet realize everybody would just naturally skip the harder or more annoying levels with preset mistlocks?

This. When I first heard about the Mistlocks I assumed they’d be random. You know what they say about assuming…

“Sometimes, in madness resides genius.”

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Posted by: ellesee.8297

ellesee.8297

and if they were random what’s to stop them from rolling for instabilities?

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Posted by: Moka.9641

Moka.9641

XX – Space-time distortion: You can be periodically teleported anywhere within 3000 range and you will have the amount of health + conditions that you had 2 minutes ago. (It could be to your death)

XX – Trait confusion: Your heal, utility, elite skills and traits are randomized. All skills and traits are locked in this fractal level.

XX – Quaggan instability: You can be periodically transformed to a Quaggan for 1 minute (Similar to Quaggan Tonic). You will be vulnerable to friendly fire.

XX – Epidemic: Conditions that you receive instantly spreads to your nearby allies.

XX – Choreographed Moves: CC that you receive instantly applies to your nearby allies.

[AW]- The Holy Engineer

(edited by Moka.9641)

Mistlock Instabilities ideas for Fractals 51+

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Posted by: Hermes.7014

Hermes.7014

They already have Mistlock Instabilities for above 50. Although they are probably not implemented yet.
http://dulfy.net/2013/11/26/gw2-mistlock-instabilities/

Ah, I see. I haven’t checked Dulfy’s website for a while so I might have missed that.

Whether something is either wrong or right, someone will always complain about it.

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Posted by: Darthaemos.6370

Darthaemos.6370

and if they were random what’s to stop them from rolling for instabilities?

Too much work to roll for both swamp AND a good mistlock. Or they could just give us a different random mistlock for each fractal shard.

Birgitte / Graendhal / Aveandha
Death and Taxes [DnT] | http://www.dtguilds.com/