Mobs resetting.

Mobs resetting.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Does it kitten everyone else off when mobs reset — in other words, they decide they’re out of combat, (probably because you pulled them too far) and regenerate all their health, meanwhile taking no damage?

It’s really morale breaking when this happens with bosses — especially when you’re playing solo.

I think it’s fine that mobs return “home” when they’ve been pulled too far, and maybe even fair that they take no/less damage when returning. But to have them regenerate all their health when they are clearly still in combat — not fun at all.

Mobs resetting.

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Posted by: Im Mudbone.1437

Im Mudbone.1437

+1 Very annoying.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

Mobs resetting.

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Posted by: Angelus.1042

Angelus.1042

Major complaint since Press beta….aka Over a year now.

Also the fact of the mob re-spawn rate is worse where you kill them then boom…you are running out your cave and you get ganged on and die.

Mobs resetting.

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Posted by: tolkien.6317

tolkien.6317

This is the major flaw with mob tethering, and why I’ve always thought it’s a second-rate solution to the issue of mob aggro. The industry seems to have accepted it and it’s become a standard, but I hated it the first time I saw it in a game for this reason. It’s a mistake, and developers need to find a better solution.

(edited by tolkien.6317)

Mobs resetting.

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Posted by: Dante.1508

Dante.1508

Whats even more irritating is when it runs back to the spot regens up to max then runs back and kills you because you did not regen as it did..

wish these things would get looked at…

Mobs resetting.

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Posted by: tolunart.2095

tolunart.2095

It’s a bug, but one I rarely come across. If it happens often enough to bother you, perhaps you should take a look at what you are doing when this triggers, and find a different way to engage the enemy that doesn’t cause the bug to trigger.

Mobs resetting.

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Posted by: ArchonWing.9480

ArchonWing.9480

It’s pretty silly, and a lame workaround to poor AI.

The idea is that you can’t abuse the AI to where you can attack it and it can’t reach you. Well, instead of making the AI better, they just decided that they should arbtiarily heal. I don’t have anything wrong with enemies healing over time, but this can be very annoying since the boundaries are vague and espeically bad with stuff like champions.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Mobs resetting.

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Posted by: tolunart.2095

tolunart.2095

So far I’ve only run into the bug underwater, enemies will suddenly go invulnerable and break combat, then attack again when healed to max.

I suspect people who hit this bug are trying to “farm” enemies and looking for the point where they can just barely hit the enemy but are positioned so that the enemy cannot hit back. If you do this you will naturally hit that boundary a lot.

Mobs resetting.

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Posted by: Wukunlin.8461

Wukunlin.8461

happens relatively frequently if you are not face tanking the mob. Recently started using sword of my thief and was practicing by killing the champ boar in queensdale and trying to fight it without getting hit. So lots of dodging, shadowstepping and what not. It felt like if i don’t take damage for a set amount of time it resets, even when the location is no where close to the leash distance. No exploitable terrain in that region either.

Oceanic [LOD]