So, now that the Sky Pirates chapter is over, and I’ve had some time to think about the AR dungeon, I thought I’d share a few of my thoughts. Re-reading various forum threads about both the AR and the MF, the feedback can be summarised as such: while there were both players that voiced their love for AR and players that voiced their hate for MF. overall the Molten Facility wasa lot more popular than Aetherblade Retreat.
My friend put it this way: “When we lost the MF, we grieved. When we lost the AR, we rejoiced.”
Here’s a side-by-side comparison of some aspects of both dungeons; my hope is that this can help ANet developers to create temporary dungeons in the future that are are inclusive and popular as the Molten Facility.
- Length (distance)
MF was longer in distance. It also had more, and in my opinion more difficult to defeat, trash mobs. - Length (duration)
However, the average completion time of the MF was far lower than the average completion time of AR. This is due to longer boss fights in the AR. - Difficulty (closing)
On average, players failed to complete the AR dungeon a lot more than MF. In MF, some groups failed at the final boss(es). In AR, groups failed at both the mid-boss and the end-boss encounter. - Diversity of encounters
The MF had more diverse encounters – 5 different types of animal mobs, then the MF guys themselves. The AR had sky pirates and inquest, but all trash mobes felt the same. - Story
The MF had cinematics and dialogue (some of which was ratehr funy – test chamber), as well as three “letters” (karma items) – the AR had two short establishing shots. - Mid-boss fight
The test chamber was a fun encounter and trained players up for the end boss fight. It was also pretty much impossible to wipe here. The Frizz encounter was more difficult so groups experienced many wipes, and had nothing to do with the end boss fight. (I personally was quite fond of the lasers mechanic though.) - End-boss fight
The MF boss fight had 2 distinctly different phases, and phase 2 came in 2 variants. After wiping, you would restart at the beginning of the current phase. The AR boss fight had 4 phases of the same, and when wiping, you would restart in phase 1. - Achievements
The MF didn’t have any skill achievements - Rewards
It is consensus that the rewards of MF were better – the jetpack is more expensive than the monocles even though the monocles are much rarer (I personally don’t know why that is, I like the monocle just fine) but also the MF mini, the sentinel stuff, azurite and the recipes made it more worthwhile.
All in all, MF was easier, and also felt more diverse in terms of mobs, boss fight and rewards.
I firmly believe that very few minor adjustments would have made the AR as popular as the MF:
- When failing in the Frizz fight or end boss fight, restart at the beginning of the current phase instead of restarting with phase 1 —> shorter boss fights, less frustration with wiping, better success rate for players (while still doing all the content).
(Alternatively, going a little easier on both the golem pulls and Mai Trinn’s “armour” and shadowstep would have helped. But the above solution would have made it easier while keeping all mechanics in place for players to master.) - If there had to be an unforgiving achievement that required restarting the dungeon after wiping, it should have been in the mid-boss fight, not the end-boss fight.
I also believe that these further changes would have made the AR a legend long talked about among the playerbase:
- A little more variation in trash mobs. There could have been bats in the dead-ends, more inquest technology in mobs…
- More story: more cinematics (maybe a little bit of humour even), and something akin to the MF “letters” for players to find.
- More popular rewards. The monocle is nice, but players would have played the puppy out of the Aetherblade Retreat for a chance at an Aetherblade weapon ticket or (better!) Aetherblade weapon tokens.
- The airship achievement should have been much easier, so that more players could have encountered the awesomeness of it by pushing that button themselves.
Did I forget anything? What do you think?
Please refrain from “The AR was easy! You noosb suck” posts, as there are other places for them. We already know that some players loved the puppy out of the AR. This thread is for analysis and constructive criticism, in the hope that the next temporary dungeons we see will be as inclusive, immersive, entertaining and widely popular as the Molten Facility.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~