Mordrem Invasion Feedback [merged]
Better yet, just double the reward and end it in four days as planned.
+1 please extend the event, even make it a 7 day week-long one as I will be working.
i don’t know, i earn some bloom and the daily, i will try some more later, cause i needed a break anyways, but still have as you said 3 days, i feel no need to rush to get all the prizes.
Smart kid… oO! You feel no need to rush to get all prizes? If you would have checked ingame, you WON’T even get ONE prize during event time! So basically you are happy to pay WP costs, getting NO loot at and its fine…
[RUC] Riverside United Corps! For Riverside!
I have 2 jobs. I buy gems to feed your kids and I want this event to extend plx. At least increase the reward or reduce the cost of the items from the merchant. I spend like $200 every 2 weeks on gems. Thanks! Luv Toshi.
Same boat here; I will be working heavily and as others have stated this event does not last that long.
I wish they would extend it.
what is wrong with the event beyond [it being a chore] then? you play how you want, and have fun in a group taking out the enemy. I can’t say i see a real down side to the event, besides people wishing for easier rewards.
The down side is that veterans have seen Anet do far better. We’ve had loads of fun with past events! Most of us expect better quality entertainment from this game, especially after the long drought. This event is a poor showing to new players and prospective HoT buyers alike. For vets, it’s a shame, knowing how much better it could’ve been.
I also have a job and other commitments, so I won’t even be able to attend most of this event. So I can pretty much already give up before I start, as I will never be able to build up the necessary amount of blooms needed for the rewards. And here with my naive self I was thinking I could actually get more than one of the higher rewards – like the shoulders and a thoughtless potion or something. Well, there goes that fantasy…
i don’t know, i earn some bloom and the daily, i will try some more later, cause i needed a break anyways, but still have as you said 3 days, i feel no need to rush to get all the prizes.
Smart kid… oO! You feel no need to rush to get all prizes? If you would have checked ingame, you WON’T even get ONE prize during event time! So basically you are happy to pay WP costs, getting NO loot at and its fine…
So far I earned about 10 gold coins during the 3 events. Killing the normal mobs, and colelcting nods and doing events, and getting the event token, it been pretty good and still have till monday to contiune the fun.
I admit I not seen to many events, but this one does not feel bad. It hard to tell if you guys want easier for rewards or harder to be truthful, but maybe it not as bad as your making it out and saying everyone should hate it.
(edited by TJgalon.5012)
My question is, what did Anet think should be a reasonable amount to get in the time of the four days? 900? Enough to get both potions, or two armor pieces? Or 450, enough for one potion and two armor pieces?
I understand not being able to get EVERYTHING. You may have a choice between the armor and the potions, since they end up being the most expensive. But to get them, is really near impossible.
I would say “increase the rewards numbers” but honestly, after the glitch before, I wouldnt want to touch that code anymore since it now works.
So suggestion 2, just lower the vendor prices.
Oh good, there is already a thread for this. Nothing about rewards from me, others have covered that well enough, except to say that rewards might get players to participate, but they wont get them to enjoy the content if it isnt fun and/or immersive.
And this ’invasion’ is neither of those, sad to say. Its been said that the definition of a game is that there is a way to win and a way to lose, by that rule this content doesn’t even qualify as gameplay at all.
If players coordinate and do really well and rack up many kills what is the outcome? The event ends after 30 minutes and the map goes back to normal (not that it ever went very far from normal, but thats another topic).
If nobody shows up and everybody there just tries to tag an event and run (to get more personal rewards, because being completely selfish is the only way to achieve that) and no mordrem are killed at all what is the outcome? Exactly the same as if the players did well.
There is no victory and no failure in these events, only selfish grinding for rewards. You couldnt have even done something so simple as a map wide bonus for everyone based on how well they did as a whole?
Its the most simple of farming with an incentive to game the system and not pull your weight (by tagging and running) to earn cosmetic rewards that dont even make any sense. (Yes, they are season 1 rewards, yay! Why do the Priory have access to them and why are they making them available to us now?)
So much for gameplay, what about immersion? These events have only the most superficial connection to both the context of the world they are in, and the story they are supposed to be telling.
No writing to speak of, no real interaction with the zones they take place in – the zones normal events just play right along side them. Not only does it utterly break immersion it actually frequently looks like a bug. You couldnt have at least made the zone mobs and the mordrem mutually hostile? At least then there might have been some sort of cool emergent thing where you temporarily fight alongside bandits (or whoever) against a common foe.
This ties very heavily into the lack of a victory/defeat state. How can this feel like a real invasion, or anything of consequence within the game world whatsoever when it is so blatantly and superficially simple, temporary content with no impact or effect on anything outside of itself.
Its not just that this doesn’t showcase any of the new improvements that are supposedly coming in Heart of Thorns, its significantly worse than almost everything in game already. At least in Silverwastes things change depending on if you failed certain parts of the quest chain, at least in the personal story there are characters and exposition and dialog, at least in the dungeons there are puzzles and boss fights with various mechanics.
This has nothing.
(edited by Webba.3071)
I’m ofc not sure whether a dev will read it, but I figured that since most of the commentary so far is focused on the negative, I’ll try to gather some ideas instead.
I really think that with just minimal changes the event could be a lot of fun, and given that, I really hope there’ll be some changes before the event is over. It’d also leave a good impression with newcomers, showing how willing to react to customer feedback you as the devs are. Considering that the effect this has on the new players is one of my key criticisms.
Anyhow, what do I think works well about the event:
- Scope. The events are everywhere in the affected maps, really shows off the size of the mordrem army.
- Individual event mechanics. They’re not trivial. Seeing the poison AE around the bomb-vulnerable plant actually kill someone is refreshing, it means the event needs people do stop and read and consider instead of just hammering #1 at the biggest target.
- (estimated) Duration. Longer than 4 days and this’d get very boring very fast. But at 4 days only, it’s a nice little interim event, assuming something else follows before the xpack, say these invasions affect more and more zones slowly.
What I think doesn’t work:
- Participation: This is the biggest issue, and it affects everything else. Rewards are given by personal stack count, encouraging very bad behavior by players, ignoring events and jumping from point to point, tagging them to get more stacks.
- Reward cost in general: Income is low even if you farm the events like above and ignore other players and completion.
- Community feel: Given (1) coupled with (2), this really brings out the worst in players. They’re flat out kittens to each other, encouraged by event mechanics that reward them for being this way.
- Scaling: Too few elites/champions once we’re at 30+ players, instead large groups of normal mobs which are dead the moment they spawn.
Now, to be fair, most of my issues center in some way around the way rewards are given out, as does the criticism of most players. And in turn, I believe just a small change to this could easily alleviate most issues with the events. Not all, but enough to make it a positive memory for people.
My proposal:
- Main reward-counter is the map counter. For every 10 events completed, players in the map get 5 seeds. This encourages working together instead of working against each other.
- If an individual player’s personal stack is below 5, they’ll get 20% less rewards per stack missing, down to 0% at 0 stacks. This makes sure players cannot just idle in the map entirely.
- In addition, each personal stack rewards a bonus item of which 20 can be combined to create a once-per-day bonus chest with 20 more seeds.
Examples:
I’m doing my first map a day. We finish 46 events, and I participated in 8 of them. I get 20 seeds for the map having 40+ events, I get 8 of the bonus item for the bonus chest.
I’m doing another map, later. We only get 38 total and I idled much of it, having 3 personal stacks. I get 9 seeds (15 for the map, -40% for low personal participation). However, I get 3 more of the bonus-chest items, and I now have >20, so I get my bonus chest with 20 more seeds.
And so on.
I feel this would be a much more balanced approach, and rewards players for actually partaking in the community fight against the mordrem. At the same time income is slightly higher, which means more players feel like they can viably get something (this’d come not sooner than the weekend, so there’s only 1-2 days left in the event).
Thanks for reading.
I wouldn’t even mind the rewards being low if the event was actually any fun. Unfortunately, it’s probably the most boring thing I’ve ever done in this game. At least with chest trains you can put on a podcast and zone out. With this, you need to be frantically running around the map, trying to tag enemies, so it’s harder to tune it out.
Okay I keep seeing people saying the rewards you get from the event and the only rewards I know of that you actually get from the event are the blooms and they are worthless since you can’t even sell them at a merchant. The items you get from the bloom vender you are paying for thus I can’t consider them a reward, maybe a product of but not the reward for the event.
I will correct myself I think I got a sachet or something twice in the multiple times I ran the event that had items for one or the other of the backpieces, but that was an extremely rare event that I got them. Most of the time all I get is 5 to 10 blooms a run.
My question is, what did Anet think should be a reasonable amount to get in the time of the four days? 900? Enough to get both potions, or two armor pieces? Or 450, enough for one potion and two armor pieces?
I understand not being able to get EVERYTHING. You may have a choice between the armor and the potions, since they end up being the most expensive. But to get them, is really near impossible.
I would say “increase the rewards numbers” but honestly, after the glitch before, I wouldnt want to touch that code anymore since it now works.
So suggestion 2, just lower the vendor prices.
I have just bought an PvP Arena for my guild and I have used my gold on other stuff, I have around 5 gold left. I have a busy weekend, I will be able to play for a whole day and alittle today. I doubt I will be able to get anything that’s worth it.
I was looking forward to this, expected that it would be like the scarlet invasion and well it is but reward table is stupid. I wouldn’t even call it reward as I have to Pay gold to get the “rewards”, it’s not cheap iether.
I am realy disapointed, I will try the events a few more times but if it is like people say here I am not gonna waste my time for nothing as I will iether not get enough blooms or I will not have enough gold.
So a thumbs down from me this time at the moment.
- Bad way of giving… eh I mean let you buy rewards.
- Not much of a story (I really do like story more than rewards).
I though wanna point out some good stuff.
The events are totaly fine, I like the catapult one and destroying the vines. The one where you have to kill enemies to pick up bombs to throw at the vines seems to complex for a big portion of the playerbase but it is also good as this makes atleast some people think more that just ‘kill kill kill kill kill kill’ … But it is mostly about that anyway.
Guild Leader of Alpha Sgc [ASGC]
I like that they brought back some old gear a lot, especially right in time for new players. But the lack of rewards during the event, the incredibly harsh scaling penalties, the racing across the zone, and then the poor bloom income really, really suck.
I have two friends new to the game, one returning from a long hiatus and the other brand new from the f2p announcement. They were both psyched to get some cool new skins since they have none so far. They did two maps then called it quits and switched to another game because the event was punishing, tedious, and neither of them had 5-10 gold to blow on the rewards for spending HOURS grinding through these event windows.
It really seems to me like there should be no gold cost, and that the events should roll constantly across the 3 zones and give more rewards at regular intervals so players could hop in and play for an hour then log out and come back later for more.
Logging in for 30 minutes windows then afking for 30 more only to come back and race for 30 more is really, really unfun game design. I don’t want to race to build buff stacks with break points so huge you can essentially stop playing halfway through each event because getting from 10 stacks to 20 requires abandoning events to go tag others. I want to take my time defending a location, accumulate rewards for that, and move on when I’m ready. Like they do in Silverwastes and Verdant Brink.
Pity the events already in full swing. My constructive feedback on this event is to close my wallet , hell I’m not even going to log in this weekend I’m so underwhelmed right now not wanting to spend 15+ hours grinding this garbage content for 1 the potion.
i don’t know, i earn some bloom and the daily, i will try some more later, cause i needed a break anyways, but still have as you said 3 days, i feel no need to rush to get all the prizes.
Smart kid… oO! You feel no need to rush to get all prizes? If you would have checked ingame, you WON’T even get ONE prize during event time! So basically you are happy to pay WP costs, getting NO loot at and its fine…
So far I earned about 10 gold coins during the 3 events. Killing the normal mobs, and colelcting nods and doing events, and getting the event token, it been pretty good and still have till monday to contiune the fun.
I admit I not seen to many events, but this one does not feel bad. It hard to tell if you guys want easier for rewards or harder to be truthful, but maybe it not as bad as your making it out and saying everyone should hate it.
Wtf? Are you just trolling? You made 10 gold? Well 100% not from this event, probably you did the normal events which have nothing todo with this mordrem event. Mordrem event doesn’t give you gold!
And on further note, who cares about gold? The problem is that you won’t get ANY loot because it is IMPOSSIBLE to get enough blossoms during the whole event duration!
Please stop writing such —-—. Fact is you can’t get 250 blossoms even if you play 24h each day during this event!
[RUC] Riverside United Corps! For Riverside!
My feedback is likely to be much like others here on this thread.
Information is scarce:
It was only because someone randomly said on map chat that I found out there was a daily reward for doing each of the three maps. I never saw anything about this. I checked on dulfy, and yes, the information is there to, but there should have been more information in game about something as critical as this. If they had put it as a daily achievement reward even, instead of just a random box appearing, it would be more obvious. I don’t even think the bonus box was named or anything, just appeared with the other one. Confusing to new and old players alike.
Rewards:
This event is basically extremely unrewarding. You get no gold or loot for killing the mobs, you get no exp (I think) or karma or gold for completing the events. In fact you will end up spending coin just getting to the different events on the maps, and need to spend more gold getting rewards since they cost money as well as the blooms. You lose time and money doing these events, which makes these events extremely unrewarding to do. Players will not find something fun if they are not rewarded, and they are losing gold doing these. I would also say that someone can spend the full 30 minutes doing the events and still get no blooms as a result if they didn’t tag enough events. This is really awful event design. It is also the case that if someone gets disconnected, however briefly, all their stacks are gone, and thus, they get no loot, even if they spent most of that time doing events. Rage and disappointment have been rampant in chat.
Event tactics:
While I like the idea of the event, in general, I think it has been poorly implemented. Because there is the buff each time you participate in a completed event that gives you greater loot at the end, people are just tagging each one and moving on in order that they get the most blooms at the end. This leaves others to finish the events, often dying multiple times (and thus spending more money on waypoints to get back). I was once stuck at one event for about 10 minutes because people were not staying, and then others ended up just giving up because the number of people that came and went kept the spawn numbers high (we had elites and champions) but those who were actually doing the event were not nearly enough to kill them. The event system rewards players for being selfish and tagging, while those that actually try to get the events completed get far less reward at the end of the event. I wouldn’t say that is fair, and considering how unrewarding this event feels, this will only compound on people’s willingness to do more of the events in future.
Event timescale:
This has been talked about a lot, both on forums and on chat. 4 days (one of which bugged the rewards) is putting a lot of pressure on players who want another chance at working to get the living world season 1 rewards that are not on the laurel vendor. People have jobs, and families and other commitments, (yes, even on weekends), that means that they don’t necessarily have the time to spare to do all the three maps a day for the daily reward. Having the event only for 4 days is, I think, too short when there are much sought-after items. They might even have an hour to spare, but it might come when the event is taking an extended break when the mordrem withdraws. Having the event for a full week would have been a better time-scale. Enough that people with jobs, and lives and other things going on could still get a chance of something from that vendor.
Gameplay:
I am in two minds about the gameplay. On one hand I think the idea of having mordrem sprouting around the place is a good one. Its good to give players a taste of what the new mobs are like. When I was in a bit of the map late late last night when there were only a few people around, it was fun! We did the events together, maybe about 5 of us for a couple of events, and it was good. But the whole zerging thing? All I am worrying about is whether I get to the event on time to tag something if I am just getting there (often I miss it, especially if I don’t spend money on waypoints), or if I am there doing the event, its a real struggle because the zerg scales the mob but doesn’t always finish the event, or sometimes it does, but its just such a mash of people as to be annoying.
Bomb event: This one is okay I guess if people know what they are doing (instead of, say, knocking the mobs back into the aoe). It can be annoying to finish quickly, and if it doesn’t, people tend to move on.
Catapult event: This one is the one that people tend not to stay around for, in my experience. This makes it the most annoying in some areas. Other areas it works fine though.
Bloom shield event: I like this one the best, mainly because its the quickest and easiest to complete. If anything, it should be a little longer maybe to put it on par with the other two.
I suppose I find them a little boring, but that could be because nothing about these events is that rewarding, and that makes me bias.
Overall opinion:
I think its fairly safe to say that there is much that could be done to improve the event. Some of the game mechanics for loot have encouraged selfish behaviour, frustration and disappointment in many players (if not most of them). The way most things in GW2 that work in some way encourage players to help each other, but in this event, that is meant to be showing off stuff from heart of thorns, it is the one time that it doesn’t. Players are encouraged to selfishly tag events merely to get -some- reward, when no other behaviors really do so, and indeed end up costing them money. I think it is an extremely poor example of what GW2 has to offer as a game, and that is disappointing since it will put both new players and veteran players off the expansion if they think this is the sort of thing that can be expected from it. I didn’t enjoy Silverwastes for this sort of relentless events and I am not a fan of zergs. Even I, who have been fairly hopeful for the expansion am beginning to worry about what it is going to play like.
I think they should add the “mysterious key bag” to the rewards. Better yet, add three key bags to the final reward for successfully completing the event map. That way, people don’t have to use the blooms to buy the key back and they have a RNG roll on the tri-colour key chest in Lion’s Arch!
event with no story ,no loot , no exp , no karma
tokens take like forever to collect
just pointless
Anet just needs to increase the blossoms reward! Like current reward *10 and instead of a daily account map chest, this chest should be charbound (so people with alot of char get more blossoms)
That little change would make the whole event worth to farm like 5h for one reward at the trader .
Currently you need to farm 24/4 the whole event duration to just get ONE kitten skin. Thats crazy, broken and —-———— as hell! Whoever had this low loot idea at anet should be fired!
[RUC] Riverside United Corps! For Riverside!
I’d add two more things : give xp and karma, even reduced or map based; and enable loot on normal and veteran mobs (since the many elite and champs still wouldn’t give anything, loot is slightly reduced compared to looting every mob that spawns).
(edited by Bainos.1643)
Good suggestions, and defines the problem fairly well. Add these maybe?
1) Have the mobs drop loot, with champion bags. It’s not like this will unbalance the economy given that Silver Wastes exists.
2)have individual events give XP, karma and a small money reward, like normal events. This won’t impress long time players, but it will help new players and ftp players to level up faster an encourage participation.
My personal impression is that this event is pure grind for very little reward. Unless you desperately want one of the (very few and seen before) skins on offer what is the motivation? Why should I want to play this? This is serious question, not a rant.
Disappointed
i don’t know, i earn some bloom and the daily, i will try some more later, cause i needed a break anyways, but still have as you said 3 days, i feel no need to rush to get all the prizes.
Smart kid… oO! You feel no need to rush to get all prizes? If you would have checked ingame, you WON’T even get ONE prize during event time! So basically you are happy to pay WP costs, getting NO loot at and its fine…
So far I earned about 10 gold coins during the 3 events. Killing the normal mobs, and colelcting nods and doing events, and getting the event token, it been pretty good and still have till monday to contiune the fun.
I admit I not seen to many events, but this one does not feel bad. It hard to tell if you guys want easier for rewards or harder to be truthful, but maybe it not as bad as your making it out and saying everyone should hate it.
Wtf? Are you just trolling? You made 10 gold? Well 100% not from this event, probably you did the normal events which have nothing todo with this mordrem event. Mordrem event doesn’t give you gold!
And on further note, who cares about gold? The problem is that you won’t get ANY loot because it is IMPOSSIBLE to get enough blossoms during the whole event duration!Please stop writing such —-—. Fact is you can’t get 250 blossoms even if you play 24h each day during this event!
i am up to 100 bloom i believe more or less from yesterday and today. and if you read my post, i said the money earn while doing the event from the normal mods in the area and collecting from the nodes. Gold is important to me, you never know when you might need to buy something. Yes, the big jump from daily, but that still counts, and i be able to earn more later, after a little sleep. At least then, my friends be up so we can play more, I work night and they needed sleep, hehe
i don’t know, i earn some bloom and the daily, i will try some more later, cause i needed a break anyways, but still have as you said 3 days, i feel no need to rush to get all the prizes.
Smart kid… oO! You feel no need to rush to get all prizes? If you would have checked ingame, you WON’T even get ONE prize during event time! So basically you are happy to pay WP costs, getting NO loot at and its fine…
So far I earned about 10 gold coins during the 3 events. Killing the normal mobs, and colelcting nods and doing events, and getting the event token, it been pretty good and still have till monday to contiune the fun.
I admit I not seen to many events, but this one does not feel bad. It hard to tell if you guys want easier for rewards or harder to be truthful, but maybe it not as bad as your making it out and saying everyone should hate it.
Wtf? Are you just trolling? You made 10 gold? Well 100% not from this event, probably you did the normal events which have nothing todo with this mordrem event. Mordrem event doesn’t give you gold!
And on further note, who cares about gold? The problem is that you won’t get ANY loot because it is IMPOSSIBLE to get enough blossoms during the whole event duration!Please stop writing such —-—. Fact is you can’t get 250 blossoms even if you play 24h each day during this event!
i am up to 100 bloom i believe more or less from yesterday and today. and if you read my post, i said the money earn while doing the event from the normal mods in the area and collecting from the nodes. Gold is important to me, you never know when you might need to buy something. Yes, the big jump from daily, but that still counts, and i be able to earn more later, after a little sleep. At least then, my friends be up so we can play more, I work night and they needed sleep, hehe
yaya 10 gold only from mats and events in this areas in 3 *30 min AND enough time to do enough modrem special events all. sure !
you have to be an magician …. keep on…..
(edited by Zaron.1987)
Why not make it go for two weeks? Then people wouldn’t be so rushed.
Some of us have to work shifts as well. I’m on afternoon working for 4 days, yes the start of the invasion. How about throwing some love our way Anet and extend the event for two weeks. This rate we don’t stand a chance!
i don’t know, i earn some bloom and the daily, i will try some more later, cause i needed a break anyways, but still have as you said 3 days, i feel no need to rush to get all the prizes.
Smart kid… oO! You feel no need to rush to get all prizes? If you would have checked ingame, you WON’T even get ONE prize during event time! So basically you are happy to pay WP costs, getting NO loot at and its fine…
So far I earned about 10 gold coins during the 3 events. Killing the normal mobs, and colelcting nods and doing events, and getting the event token, it been pretty good and still have till monday to contiune the fun.
I admit I not seen to many events, but this one does not feel bad. It hard to tell if you guys want easier for rewards or harder to be truthful, but maybe it not as bad as your making it out and saying everyone should hate it.
Wtf? Are you just trolling? You made 10 gold? Well 100% not from this event, probably you did the normal events which have nothing todo with this mordrem event. Mordrem event doesn’t give you gold!
And on further note, who cares about gold? The problem is that you won’t get ANY loot because it is IMPOSSIBLE to get enough blossoms during the whole event duration!Please stop writing such —-—. Fact is you can’t get 250 blossoms even if you play 24h each day during this event!
i am up to 100 bloom i believe more or less from yesterday and today. and if you read my post, i said the money earn while doing the event from the normal mods in the area and collecting from the nodes. Gold is important to me, you never know when you might need to buy something. Yes, the big jump from daily, but that still counts, and i be able to earn more later, after a little sleep. At least then, my friends be up so we can play more, I work night and they needed sleep, hehe
yaya 10 gold only from mats and events in this areas in 3 *30 min AND enough time to do enough modrem special events all. sure !
you have to be an magician …. keep on…..
I guess he/she means that he/she does some regular events between the attacks. Maby going to SW until the next attack. 10g sounds pretty much though.
Guild Leader of Alpha Sgc [ASGC]
I do not write on forum often; but I wanted to document how disappointed and upset I am during this so-called ‘event’ for a future reminder for myself to keep hopes at a low level via re-reading this post whenever Anet announces a new event.
PS for Anet: Please pick your dev team amongst the ones who actually play this game. Because this event could not have been designed by a GW2 player.
i don’t know, i earn some bloom and the daily, i will try some more later, cause i needed a break anyways, but still have as you said 3 days, i feel no need to rush to get all the prizes.
Smart kid… oO! You feel no need to rush to get all prizes? If you would have checked ingame, you WON’T even get ONE prize during event time! So basically you are happy to pay WP costs, getting NO loot at and its fine…
So far I earned about 10 gold coins during the 3 events. Killing the normal mobs, and colelcting nods and doing events, and getting the event token, it been pretty good and still have till monday to contiune the fun.
I admit I not seen to many events, but this one does not feel bad. It hard to tell if you guys want easier for rewards or harder to be truthful, but maybe it not as bad as your making it out and saying everyone should hate it.
Wtf? Are you just trolling? You made 10 gold? Well 100% not from this event, probably you did the normal events which have nothing todo with this mordrem event. Mordrem event doesn’t give you gold!
And on further note, who cares about gold? The problem is that you won’t get ANY loot because it is IMPOSSIBLE to get enough blossoms during the whole event duration!Please stop writing such —-—. Fact is you can’t get 250 blossoms even if you play 24h each day during this event!
i am up to 100 bloom i believe more or less from yesterday and today. and if you read my post, i said the money earn while doing the event from the normal mods in the area and collecting from the nodes. Gold is important to me, you never know when you might need to buy something. Yes, the big jump from daily, but that still counts, and i be able to earn more later, after a little sleep. At least then, my friends be up so we can play more, I work night and they needed sleep, hehe
yaya 10 gold only from mats and events in this areas in 3 *30 min AND enough time to do enough modrem special events all. sure !
you have to be an magician …. keep on…..
The event has you running all over the map, what else is on the map but nodes. Iron, soft woof, and depending on luck with harvests. Also I attack the creatures in the way, since they still spawn, I got a bunch of bags from the centaurs in kissex and other things. I even got like 3 tier 6 item form a bag a champion toxic spore creature thing. More or less, you do not have to focus 100% on the event, as you still get the event complete. I usually stack close to 10-15, depending on speed and luck of closeness to things.
Personal rewards stacks is NOT the problem as it helps you identify how much you helped in each invasion. The REAL problem is a total lack of MAP-WIDE rewards, to help encourage GW2’s community feels. I could go into a huge explanation about this but let me just say “What ever happened to Crown Pavilion?!” I know that had its faults, and we are dealing with a larger map too but did all the devs forget to make such coordinated events or even their thought processes as to how those events as a whole functioned. Just like the Scarlet Lions Arch Invasion we know they can do good rewarding events, where map progress counts to the overall rewards.
1. My biggest suggestion is instead of daily reward for each map, change that to (Or preferably ADD) a MAP-WIDE progress as you used to do so people will come together to progress events to the max and bring back that community feeling of achievement. This will also help eliminate the “slow” rate of time spent to rewards scaling.
2. If you are going to insist on Giving us A BILLION trash mob event, make them drop something – heck even XP would be nice.. otherwise, take some time and bring back engaging boss battles like Legendary Blue Dynamic Assault Knight. Granted they “may not have time thanks to HoT” and have added this event just to tide us over from the boredom of waiting. But if that’s the case, why HYPE it up so much weeks in advance and when its released all we are doing it just tag farming and hitting and inanimate object – I’m looking at you Vine Crawler Spawner >:/
(edited by Kingz.5436)
i don’t know, i earn some bloom and the daily, i will try some more later, cause i needed a break anyways, but still have as you said 3 days, i feel no need to rush to get all the prizes.
Smart kid… oO! You feel no need to rush to get all prizes? If you would have checked ingame, you WON’T even get ONE prize during event time! So basically you are happy to pay WP costs, getting NO loot at and its fine…
So far I earned about 10 gold coins during the 3 events. Killing the normal mobs, and colelcting nods and doing events, and getting the event token, it been pretty good and still have till monday to contiune the fun.
I admit I not seen to many events, but this one does not feel bad. It hard to tell if you guys want easier for rewards or harder to be truthful, but maybe it not as bad as your making it out and saying everyone should hate it.
Wtf? Are you just trolling? You made 10 gold? Well 100% not from this event, probably you did the normal events which have nothing todo with this mordrem event. Mordrem event doesn’t give you gold!
And on further note, who cares about gold? The problem is that you won’t get ANY loot because it is IMPOSSIBLE to get enough blossoms during the whole event duration!Please stop writing such —-—. Fact is you can’t get 250 blossoms even if you play 24h each day during this event!
i am up to 100 bloom i believe more or less from yesterday and today. and if you read my post, i said the money earn while doing the event from the normal mods in the area and collecting from the nodes. Gold is important to me, you never know when you might need to buy something. Yes, the big jump from daily, but that still counts, and i be able to earn more later, after a little sleep. At least then, my friends be up so we can play more, I work night and they needed sleep, hehe
yaya 10 gold only from mats and events in this areas in 3 *30 min AND enough time to do enough modrem special events all. sure !
you have to be an magician …. keep on…..
The event has you running all over the map, what else is on the map but nodes. Iron, soft woof, and depending on luck with harvests. Also I attack the creatures in the way, since they still spawn, I got a bunch of bags from the centaurs in kissex and other things. I even got like 3 tier 6 item form a bag a champion toxic spore creature thing. More or less, you do not have to focus 100% on the event, as you still get the event complete. I usually stack close to 10-15, depending on speed and luck of closeness to things.
now i really know you are only trolling
10 gold and 15 stacks?
never ever
but nice trolling try and now sleep well and dream on this
my suggestion is to either raise the bloom gain from events (double), lower the cost of the items (by at least half), or extend the event by four days. what you are expecting of us is rediculous Anet.
my suggestion is to either raise the bloom gain from events (double), lower the cost of the items (by at least half), or extend the event by four days. what you are expecting of us is rediculous Anet.
I did the event after the fix and still got nothing. Had 9 stacks.
my suggestion is to either raise the bloom gain from events (double), lower the cost of the items (by at least half), or extend the event by four days. what you are expecting of us is rediculous Anet.
i am up to 100 bloom i believe more or less from yesterday and today. and if you read my post, i said the money earn while doing the event from the normal mods in the area and collecting from the nodes. Gold is important to me, you never know when you might need to buy something. Yes, the big jump from daily, but that still counts, and i be able to earn more later, after a little sleep. At least then, my friends be up so we can play more, I work night and they needed sleep, hehe
OK, I try again:
You get no gold from the event. But that is really not my point. I have enough gold and I would love to spend it on the blossoms trader.
The Problem is: you got ~100 blossoms in like 5h or more? (If I get you right). Thats only because you got the thursday and friday ONCE per day chestmap reward! You will get around the same amount for saturday and sunday! Then you have after the event after you spent 10h+ around 200 blossoms. Problem is you will need for the next ~50 blossoms another 5-10hh (because you get the mapchest with blossoms only ONCE per day).
Again you will have ONE reward Item from the trader after you finished the whole event in 4 days nonstop farming! THAT IS BAD!
[RUC] Riverside United Corps! For Riverside!
i am up to 100 bloom i believe more or less from yesterday and today. and if you read my post, i said the money earn while doing the event from the normal mods in the area and collecting from the nodes. Gold is important to me, you never know when you might need to buy something. Yes, the big jump from daily, but that still counts, and i be able to earn more later, after a little sleep. At least then, my friends be up so we can play more, I work night and they needed sleep, hehe
OK, I try again:
You get no gold from the event. But that is really not my point. I have enough gold and I would love to spend it on the blossoms trader.The Problem is: you got ~100 blossoms in like 5h or more? (If I get you right). Thats only because you got the thursday and friday ONCE per day chestmap reward! You will get around the same amount for saturday and sunday! Then you have after the event after you spent 10h+ around 200 blossoms. Problem is you will need for the next ~50 blossoms another 5-10hh (because you get the mapchest with blossoms only ONCE per day).
Again you will have ONE reward Item from the trader after you finished the whole event in 4 days nonstop farming! THAT IS BAD!
just let him in his happiness
also at map chat a guy said after i explained you have to farm every day 3 hrs and another 3hrs to get ONE potion he claimed wow 15hrs and 4 days got 96 hrs sound fair and rewarding and no he wasnt joking. so real asia grind player seems really to love this event
what is wrong with the event beyond that then? you play how you want, and have fun in a group taking out the enemy. I can’t say i see a real down side to the event, besides people wishing for easier rewards.
Its not the easier rewards buddy. Its the fact that the event is only 4 days long! Barely enough to get the required blossoms to buy the top items. That’s if you do 15 hours days this remaining 3 days. Sure have the events locked at there current time but extend the whole event to at least a few more days.
I am literally waiting on the forums for the event to start. because we have a 1 hour break…… I had many new players on my map confused as hell what was going on. They cant waypoint like the vets so they don’t even reach the 10 stack to get blossoms.
At this point I’m just gonna buy the stupid scarlet glove and never touch this event. I got better stuff to do then this event.
Perfect example what I talk about so much.. Content people do but don’t really like.. This is how you burn out people and eventually scare them away,.. well many of them, it is imho the reason for many of the people who did leave somewhere between half a year after release and now.
This cannot happen again after the release of HoT because the people who will leave them because they have been doing content they don’t like, will not be coming back again. HoT must be the point where you (Anet) make things right!
Bloom gain should be awarded by the sucess of the map like it was when we had to evacuate citizens from Lion Arch (https://wiki.guildwars2.com/wiki/Evacuate_Lion%27s_Arch_Citizens) , it wasn’t perfect but it was way better than this system .
My take on it is.
ANet has forgotten how to have fun.
They are designing events that are grind fests with low rewards. Even their holidays are grind fests. Instead of holiday related events that happen once a year and you get a different Holliday hat each year or something for doing them, it’s endlessly running around killing things to get the loot. Or no loot now as the case seems to be.
Since they’ve forgotten how to have fun, they think that grinding these events for hours over the days to get enough to tokens to BUY one reward with gold is fun.
It’s not. It’s really not.
Not only is the grind incredible and the rewards meager but they’ve completely cut the new players out of getting anything nice. The new players don’t have the dps, the waypoints, and they for sure can’t afford the gold cost of buying even if they do get enough tokens. What are they supposed to do, grind for the blossoms and then get nothing from the vendor? Who thought of this?
It’s like the devs designed the rewards with a calculator where their heart should be. Thinking first of the economy. Thinking, “how much of a gold sink can this event be”, when they should have been thinking, “how much fun can this event be?”
Dead on with my feelings. Thank you for writing that out. I really, really miss the fun events we all know they can make.
Regarding new players, it is possible that they planned it like that:
- New players grind to get blooms, but lack the gold needed to buy an item
- The new player needs to buy gems with real money and convert it to gold to be able to spend the blooms they just spent the weekend grinding for.
It makes me sad that I find this type of greedy thinking to be entirely plausible for the new ANet instead of being an utterly outrageous theory. Very sad indeed.
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So this so called event is there to interest new players?
Pro:
- Showing off the mordrem and even showing a new one (shield blossom)
- Rewards that are offered are quite nice (old skins, minis, etc. )
- It`s a map wide event that shows off the scope
- Happening in different areas of the world
Contra:
- The event is a run of the mill type. No tiers, just go around and kill stuff. At least there are three varieties of events.
- Rewards cost gold and blossoms. The first one is hard to come by as a new player and the latter is bound to a lot of grinding.
- Blossom rewards only after half an hour of no rewards, but instead mostly spending money to keep up is not entertaining.
- Showing new players mindless zerg behaviour, instead of tactics and objective based is not promoting a good endgame (there were better events in the past)
- Event scaling is weird. With high numbers you will have problems tagging anything.
- There is no real story there (aside from mordrem attack and priory wants some blossoms. I know not so important then the other stuff, but it doesn`t make me care)
- No reason to be in a guild. Just zerg along. There is barel any coordination needed, as there is no higher goal, with more events completed
- This is no event for new or veteran players. This is an event for people who enjoy zerging and grinding, not sowing off the possibilities of the game.
As far as I can see it the cons outweight the pros and I was trying to look at it from a new player perspective as well.
So far normal events are more rewarding than doing this and I don`t even know why I would bother more than one time there.
Personal rewards stacks is NOT the problem as it helps you identify how much you helped in each invasion.
I think it is a major problem, because the reward stacks identify not how much you helped with the events, but how fast you could travel/waypoint all over the map to tag as much events as possible.
there should be some buff/boon (like in the silverwastes breach event) that you can tag only one event at a time until it is finished.
Or: Whenever a tagged-event is finished, the “personal event tag-list” is cleared.
This would reduce event-hopping a lot.
It’s like the devs designed the rewards with a calculator where their heart should be. Thinking first of the economy. Thinking, “how much of a gold sink can this event be”, when they should have been thinking, “how much fun can this event be?”
Very much this.. “Thinking first of the economy.”. They have at least one person who is very much into this economic way of thinking.. He is also active on the forum in one of the categories.
He seems to lover currency and sees it as the solution for everything.. and you know.. he ir right from an economic standpoint (what might be how he is supposed to look at it). Using currency’s all over the place make things easier to control.. the only problem is that it’s not fun.. Not for many people at least.
Anet needs to drop the currency love.. They need to be prepared to let lose some of the control. Make more dynamic system that are harder to control. Sure people might be able to do thinks you did not foresee, things you don’t have grip on, you can’t control everything by adjusting some small number.. But for the players it results in a way more fun experience.
It sad to see this event end up like this, Anet want people to co-op and help each other and bring new players in with the vets, but from what I see it is turned into a Every man for them self Tag Fest.
I believe they should of made it like silver wastes were each individual event gives a Blossom and everyone should work together to achieve a higher event completion count for bonus Blossoms.
30 Minute event is a bad idea it forces people to stay the whole 30 minutes when we might only have 15 minutes to play before we go somewhere and if you disconnect you lose your stacks and maybe your reward.
Mobs need to scale to have higher HP and give XP so you know if you help killed it, it is the only indication we can get to know if we tagged it. Also whats the point in MF if we get no loot.
The reward vendor should not charge Gold on top of Blossoms its a slap in the face I know Anet whats a gold sink but do it on something that doesn’t get in the way for event rewards.
This event feels like amateur game developers handled it, I love the game and have been playing for 3 years but things are lacking.
Remember the first impression will always stay.
What need to be done is to add xp and karma reward for those that leveling. I was on the map on a leveling charr and i gain 0 xp in the event. Even if i would only mine or pick wood on the whole map during the same time i would get more xp. The only source of xp is to ress people and hoping for people to get down in a event is not really very good.
Also the people who trigger events and then run off after they upscaled it, just to get more stacks and then getting rewarded for doing so is just terrible.
The chat is so toxic towards the event and the new players that it just made me close it and thinking what the hell happen here. This event was suppose to get people to join and buy the game, but if i was new i would not even be on this maps i would be scared off. Why are we cheap on rewards and xp and karma on this event. Why cant we show how awsome gw2 are on event normally, or at least was a year back. Shower them with the rewards, make it a positive thing instead of now were they only see a toxic chat, not getting anything for participating and are overall confused about whats going on. Come on A-net fix this, we want those players to stay!
Why don’t we get mob loot and experience? Is this going to be the case with events throughout HoT? If so I’m starting to regret purchasing it. Without even experience you don’t have any “yay you killed something” feedback when you kill mobs, they just fall over and because you don’t get experience people don’t rally off mob deaths, and any on death sigils and runes won’t proc.
Surely you know this by now ArenaNet?
With the extreme grind required to get the blooms required for the final tier rewards and the additional gold cost for them this entire event feels mean to me. You had a chance to show the new players how much fun these kind of events could be, instead you show them how unrewarding these events are and how miserly you are with rewards.
2 blooms when you get bronze, in a bouncy chest, 5 for silver, 10 or 15 for gold. Make each event last as long as the bomb throwing one.
Ggwp
Feels totally unrewarding. If I grind SW for a few hours I am full to the brim with loot and occasionally there is something really nice in there and I get to maybe have some funtimes at the mystic forge by dropping some rares in from the rare bags.
If I grind this event for a few hours I have nothing really to show for my actions, especially compared to above. I’m casual enough that I’m unlikely to be able to afford the gold costs on the high priced-skins, let alone the enormous bloom cost, especially when you consider waypoint costs and the fact the event mobs drop nothing at all.
I just can’t understand who at ANet decided this was a good idea and would ask that the said person should not be allowed to make ideas going in to the future.
-The low amount of blooms for legit players (those who don’t tag and move along)
-Unrealistic reward bloom requirements for skins and potions, worsened by the fact that the event only lasts 4 days
-No drops, exp, karma or anything from kills and the whole thing is not even funny
…oh, and it was bugged…
For a minute, after finally getting my prize (the others i did were bugged) with the reward boon at 19 i was like, well, i got 30 blooms, if i could get 30 per event, i might be able to get a skin…
Then people told me that 20 bloom came from the daily, i’d get only 10 from now on with the same reward boon of 19 (a unrealistic value for players who played the event legit and didn’t WP, Tag, WP, Tag)…
Well screw this…
This is the worse special world event i’ve played on GW2 IMHO
Really disappointing, if you expected people to be interested in buying HoT with it, you did a horrible job.
Rauven Shield – Firehammer Guardian
Rauven Prunus – PVE Farming Ranger
(edited by Rauven.3847)
Suggestion: Hire a new event designer.