More complaints...
I thought you were leaving?
Yeah, and I still haven’t received your stuff, Cedric!
Absolutely, no idea what the OP is referring to. Perhaps, some kind poster would enlighten me?
Absolutely, no idea what the OP is referring to. Perhaps, some kind poster would enlighten me?
Well, he was complaining about fractals earlier.
My guess is he got the harpy fractal or cliffside fractal.
I don’t recall any dungeons with that much vertical things.
Oh, my bad! I thought OP was talking about something like paths. Not actual ‘ladders’ and such.
Silly me. =P
I think he’s complaining that getting to high fractals doesn’t make your stats more uber.
Cedric, that’s the point. GW2 is a game where maximizing your stats is quick and easy, and the remainder of a character’s combat ability is down to personal skill, not gear.
The payoff for the thing in question, fractals, is higher monetary rewards for doing harder content. It’s not supposed to reward you better for making content easier. It’s supposed to reward you better because content is more difficult. Agony Resistance is a balancing lever put there to prevent even the most skilled players from advancing too quickly to the highest levels and immediately earning the most valuable rewards, so that there is a sense of progression.
Many of your complaints about GW2 stem from an assumption that the game should scale character power in a similar manner to other games. GW2 doesn’t do that. It’s deliberate and one of the main reasons people that enjoy this game continue to play it.
There’s nothing wrong with disliking that, but what you view as a negative, most of the community views as a positive.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I think he’s complaining that getting to high fractals doesn’t make your stats more uber.
Cedric, that’s the point. GW2 is a game where maximizing your stats is quick and easy, and the remainder of a character’s combat ability is down to personal skill, not gear.
The payoff for the thing in question, fractals, is higher monetary rewards for doing harder content. It’s not supposed to reward you better for making content easier. It’s supposed to reward you better because content is more difficult. Agony Resistance is a balancing lever put there to prevent even the most skilled players from advancing too quickly to the highest levels and immediately earning the most valuable rewards, so that there is a sense of progression.
Many of your complaints about GW2 stem from an assumption that the game should scale character power in a similar manner to other games. GW2 doesn’t do that. It’s deliberate and one of the main reasons people that enjoy this game continue to play it.
There’s nothing wrong with disliking that, but what you view as a negative, most of the community views as a positive.
I admire how calmly and rationally you’re answering the OP. Personally, I don’t believe Cedric is a real person anymore. I think he’s a focus group of uni psychology students who are conducting some kind of experiment on how groups in an anonymous medium respond to injections of irrationality into the group dynamic. Some of ‘his’ posts just seem too ..formulated to be incidental.