People complaining here should learn one thing games are meant to be plaid for fun. So unless you are making money with this leaderboard chasing it is your fault you are wasting your time\life doing something you do not like.
As I said before, we do play for fun, and we find our fun in completing every achievement we can. And that is the reason we are complaining, because we want to keep our fun which the addition of even more daily options is slowly killing.
Most players who play for fun like having as many options for dailies as possible because they do not want to slay 50 crabs in the fractals just to stay on some leaderboard but they would rather do the daily by playing as they want to.
This is precisely why our suggestion do not include less daily options, only a cap on the AP obtained.
Limiting points gained ? Some people play on weekends or during holidays they will not get many points during other period but will do many more dailies during this time.
There has been suggestions addressing this problem, like having a cap higher than 5AP/day or capping the AP from dailies on a monthly basis (for example 300AP/month form dailies only), or even a hard cap like the one for dungeons and salvaging.
You made a competition yourself with these leaderboards which are only representation of how many spare time you have to waste.
Competition is only a consequence of our playstyle, not the reason behind it. And I may argue that the one that made this competition was Anet by releasing the leaderboards, which means when adding more daily options they promote the grind for AP.
The daily achievements are a carrot, they have been introduced to incitate players to login often (every day) to get that small reward: gold, experience, eventually a bonus item. Achievement points were only a little consequence since they had absolutely no meaning at that point (no leaderboards, no achievement rewards).
Then, to make that carrot more attractive Anet introduced more options to the daily, granting players various ways to get their daily chest. The achievement points were still something only completionists were caring about, and they were probably the only people doing more than 5 dailies at that time.
The leaderboards were released on March 26th. There was quite a lot of complaining about them being not fair, precisely because of the dailies which gave an advantage to the player playing and doing the dailies since launch.
Then, during summer, they added LS dailies so that people could get the LS meta easily. I feel the philosophy of Anet towards the dailies began to shift at that time: not only were they meant to encourage relagular play, but they also became a tool to bring player into specific parts of the game, like LS or activities.
With the addition of the achievement rewards, Anet do encourage player to do more than 5 dailies, reinforcing the potential of those to bring more players into specific areas.
This is the main target of the incoming PvP dailies: bring more people into tournaments. And this time the carrot is not the daily chest, since it will always easier to get playing hotjoin hence not doing the new achievements, but the AP.
What we, completionists, are complaining about is this new philosophy of Anet regarding dailies thats kills our fun. And I think we can find a solution to keep the dailies attractive without turning the AP-hunting even more into a grindfest, like cap on how many AP you can get per day through dailies.