More daily - are you kidding me ?

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Posted by: Yamiga.7863

Yamiga.7863

People complaining here should learn one thing games are meant to be plaid for fun. So unless you are making money with this leaderboard chasing it is your fault you are wasting your time\life doing something you do not like.

As I said before, we do play for fun, and we find our fun in completing every achievement we can. And that is the reason we are complaining, because we want to keep our fun which the addition of even more daily options is slowly killing.

Most players who play for fun like having as many options for dailies as possible because they do not want to slay 50 crabs in the fractals just to stay on some leaderboard but they would rather do the daily by playing as they want to.

This is precisely why our suggestion do not include less daily options, only a cap on the AP obtained.

Limiting points gained ? Some people play on weekends or during holidays they will not get many points during other period but will do many more dailies during this time.

There has been suggestions addressing this problem, like having a cap higher than 5AP/day or capping the AP from dailies on a monthly basis (for example 300AP/month form dailies only), or even a hard cap like the one for dungeons and salvaging.

You made a competition yourself with these leaderboards which are only representation of how many spare time you have to waste.

Competition is only a consequence of our playstyle, not the reason behind it. And I may argue that the one that made this competition was Anet by releasing the leaderboards, which means when adding more daily options they promote the grind for AP.

The daily achievements are a carrot, they have been introduced to incitate players to login often (every day) to get that small reward: gold, experience, eventually a bonus item. Achievement points were only a little consequence since they had absolutely no meaning at that point (no leaderboards, no achievement rewards).

Then, to make that carrot more attractive Anet introduced more options to the daily, granting players various ways to get their daily chest. The achievement points were still something only completionists were caring about, and they were probably the only people doing more than 5 dailies at that time.
The leaderboards were released on March 26th. There was quite a lot of complaining about them being not fair, precisely because of the dailies which gave an advantage to the player playing and doing the dailies since launch.
Then, during summer, they added LS dailies so that people could get the LS meta easily. I feel the philosophy of Anet towards the dailies began to shift at that time: not only were they meant to encourage relagular play, but they also became a tool to bring player into specific parts of the game, like LS or activities.

With the addition of the achievement rewards, Anet do encourage player to do more than 5 dailies, reinforcing the potential of those to bring more players into specific areas.
This is the main target of the incoming PvP dailies: bring more people into tournaments. And this time the carrot is not the daily chest, since it will always easier to get playing hotjoin hence not doing the new achievements, but the AP.

What we, completionists, are complaining about is this new philosophy of Anet regarding dailies thats kills our fun. And I think we can find a solution to keep the dailies attractive without turning the AP-hunting even more into a grindfest, like cap on how many AP you can get per day through dailies.

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

At the start of the game: 4 dailies completable in 20min by everyone —-> now about 14 PVE/WvW dailies (exact changes all the time depending on living story) which make you go out of your way like doing a story dungeon or personal story even thought you played it all plenty of times already + 4 PvP dailies (+ more to come). Its a worrying trend.

I still only need to finish 5 things for my daily…. I just have more options to choose from.

It’s all optional. Nobody is holding a gun to your head, saying you must finish every single daily every single day.

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Posted by: Awe.1096

Awe.1096

At the start of the game: 4 dailies completable in 20min by everyone —-> now about 14 PVE/WvW dailies (exact changes all the time depending on living story) which make you go out of your way like doing a story dungeon or personal story even thought you played it all plenty of times already + 4 PvP dailies (+ more to come). Its a worrying trend.

I still only need to finish 5 things for my daily…. I just have more options to choose from.

It’s all optional. Nobody is holding a gun to your head, saying you must finish every single daily every single day.

It has been said several times. The suggestion was to introduce a cap on obtainable daily AP. For example 10. It is not about removing the options to pick from. If you only do 5 per day, how will this affect you? You will still get 15 options to pick from.

And yes. All is optional. Playing this game is also optional. Each playstyle is optional. If there is an easy way to fix my playstyle without affecting in negative way playstyles of other people, I feel entitled to come to this forum and post about it.

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Posted by: Yamiga.7863

Yamiga.7863

At the start of the game: 4 dailies completable in 20min by everyone —-> now about 14 PVE/WvW dailies (exact changes all the time depending on living story) which make you go out of your way like doing a story dungeon or personal story even thought you played it all plenty of times already + 4 PvP dailies (+ more to come). Its a worrying trend.

I still only need to finish 5 things for my daily…. I just have more options to choose from.

It’s all optional. Nobody is holding a gun to your head, saying you must finish every single daily every single day.

And nobody said we’re forced to finish every of them. But we like to be able to complete them all, we have fun doing it. Unless there is so many of them that it is not fun anymore, then we would have lost something we loved.
I do think giving players more options to complete their daily is a good move, but if it kills what I love to do in the game I wont be happy about that. Therefore, we are searching for solutions that please everyone.

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Posted by: Mladi Bojevnik.2517

Mladi Bojevnik.2517

I agree with you on Anet making this competition. They should not implement such a leaderboard in the first place. New players can not compete and old ones have to grind every living thing and daily.

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Posted by: danielrjones.8759

danielrjones.8759

I wouldn’t mind a 10 point cap. Reason I stopped chasing ap was they kept adding more. And it was easy to see what would be required to maintain.
But to say that no one can catch up to the top is untrue, sure most never will. But if those at the top started slacking (some) could in time.
And putting a cap would prevent that. I would think there are those seeking to gain a higher position on the board, just waiting for those ahead of them to burn out or quit because of the frustration.
For the sanity of some people, I think a cap is a good idea though.

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Posted by: Ewon.5903

Ewon.5903

I wouldn’t mind a 10 point cap. Reason I stopped chasing ap was they kept adding more. And it was easy to see what would be required to maintain.
But to say that no one can catch up to the top is untrue, sure most never will. But if those at the top started slacking (some) could in time.
And putting a cap would prevent that. I would think there are those seeking to gain a higher position on the board, just waiting for those ahead of them to burn out or quit because of the frustration.
For the sanity of some people, I think a cap is a good idea though.

Although I do see your point, I don’t think waiting until someone burns out and quits is really the best idea for a “competitive” leader board. Now this could in fact be Anet’s intent with the increasing number of dailies. We will not know their true intentions behind it, but I have a feeling that they really don’t factor in the AP leader boards/hunters with these sorts of decisions.

For those suggesting that we do not need to get all dailies, I would like to point something out. We may not “need” to get them all, but with a leader board, AP totals, and AP reward chests in place, they are certainly promoting the idea of chasing all AP available.

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Posted by: LadyRhonwyn.2501

LadyRhonwyn.2501

I still don’t see it. I really don’t see how a leaderboard makes you do stuff you don’t care about… But then, I only play for enjoyment and don’t care for any leaderboard.

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Posted by: Malediktus.9250

Malediktus.9250

It would take a lot of dailies to make enough to be impossible to do for me, so the cap would be the better solution unless you want the leaderboard become even more of a “time wasted” board.

1st person worldwide to reach 35,000 achievement points.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I wouldn’t mind a 10 point cap. Reason I stopped chasing ap was they kept adding more. And it was easy to see what would be required to maintain.
But to say that no one can catch up to the top is untrue, sure most never will. But if those at the top started slacking (some) could in time.
And putting a cap would prevent that. I would think there are those seeking to gain a higher position on the board, just waiting for those ahead of them to burn out or quit because of the frustration.
For the sanity of some people, I think a cap is a good idea though.

Although I do see your point, I don’t think waiting until someone burns out and quits is really the best idea for a “competitive” leader board. Now this could in fact be Anet’s intent with the increasing number of dailies. We will not know their true intentions behind it, but I have a feeling that they really don’t factor in the AP leader boards/hunters with these sorts of decisions.

For those suggesting that we do not need to get all dailies, I would like to point something out. We may not “need” to get them all, but with a leader board, AP totals, and AP reward chests in place, they are certainly promoting the idea of chasing all AP available.

I’d bet that adding daily options is about: a) featuring new content (like when a Living World of the week task is part of the dailies, or they added a fractal daily once fractals was implemented; and b) about giving more options for players to get their 5. I’d also guess that the players who pursue completion don’t even factor into the decision making, except possibly as, “And it will give the players who want to play all day more to do.”

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Posted by: Alukah.2063

Alukah.2063

From my PoV, I like that there’s more daily options available to get some chests faster, sometimes I do just 5 dailies, sometimes I do more depending on what’s available, I don’t understand why this should be taken away just because some people lack self-control.

If the only problem is lack of self-control in some people, then why, as someone up there suggested, not make say… 300 dailies available each day? If only good things come from more choices, why not? And why were dungeon runner and salvager achievements capped (they were infinite at launch)? What was the reason if supposedly the only possible problem would be lack of self-control of some people to salvage 10,000 items per day?

Why not 300? Pretty good suggestion, I hope Anet takes it into consideration, as I assume that part of the post was directed at them, not me.
Why did they decided to cap dungeon runner and agent of entropy? Also pretty good question, I hope Anet answers you that one.

But what I’m stating is directed at you (plural), the people who are suggesting a cap to daily AP not because we gain too much AP, but because you’re “feeling tired of grinding”. I’m not sure why you’re asking me about previous decisions taken by the devs, when neither of us know their reasons.

The problem with these suggestions aren’t just the suggestions themselves, but also the reasons behind them.

I think the reasons they did not do something like that are pretty obvious. As it stands, they only have rewards up to 25k AP. People could achieve that sitting in LA spam clicking salvages for hours straight. Same with having a huge amount of available AP each day. At 300 a day, people would get all their chest rewards in a matter of weeks.

Alright, I see why the limit on salvaging and 300 dailies per day, but for our current system doesn’t have 300 dailies, I still don’t see why it should be limited from the AP gain point of view, which leads back to the only reason you guys want it to be nerfed: because you lack self-control.

At the start of the game: 4 dailies completable in 20min by everyone —-> now about 14 PVE/WvW dailies (exact changes all the time depending on living story) which make you go out of your way like doing a story dungeon or personal story even thought you played it all plenty of times already + 4 PvP dailies (+ more to come). Its a worrying trend.

I still only need to finish 5 things for my daily…. I just have more options to choose from.

It’s all optional. Nobody is holding a gun to your head, saying you must finish every single daily every single day.

And nobody said we’re forced to finish every of them. But we like to be able to complete them all, we have fun doing it. Unless there is so many of them that it is not fun anymore, then we would have lost something we loved.
I do think giving players more options to complete their daily is a good move, but if it kills what I love to do in the game I wont be happy about that. Therefore, we are searching for solutions that please everyone.

Completing all = having fun
but now if there’s too many of them = not having fun
then… don’t complete all if its no longer fun? With so much content available, you shouldn’t have problems finding something else to do where you also have fun.

If this was the only part of the game you considered fun, then I’m sorry for your loss.

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Posted by: Rezz.8019

Rezz.8019

Why does it matter? Those people with highest AP got the points really fast from things that no player would get by doing it normally without “playing” the system. These few dailies won’t make any difference. Instead of doing hotjoin for the daily (I’m assuming that’s what you did) just do TA and SA. Very easy.

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Posted by: Fortus.6175

Fortus.6175

Almost everybody in the front page was upvoted……

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: Mixistrike.7840

Mixistrike.7840

At this moment, I really would any dev to talk about this..maybe they have a solution for our problem and if they wouldn’t have, I think it’ll be good some words…

ps: I hate some sentences in english, I don’t know how to put correct sequence of words =) sorry

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Posted by: Ewon.5903

Ewon.5903

At this moment, I really would any dev to talk about this..maybe they have a solution for our problem and if they wouldn’t have, I think it’ll be good some words…

ps: I hate some sentences in english, I don’t know how to put correct sequence of words =) sorry

It would be nice to know some of Anet’s intentions behind the leader board, and if this is something that is considered when releasing content. It looks like they have been trying to add more around the other leader boards. WvW now has seasons to make things more interesting, and the PvP board is getting reworked. I’m curious if they have any plans for the future of the achievement boards.

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Posted by: tomay.9670

tomay.9670

I am completionist too and i am not doing this for leaderboards.
I am doing this because it’s my way to play.

With more and more dailies and time consuming ones i am beeing forced to spend too much time, and it taking me to much effort to sustain MY WAY to play.

Probably if i stop doing this, in short time i would stop play the game because i dont like to play in other ways.

Skleroza – Norn Ranger
Second To [None]
Blacktide

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Posted by: Mixistrike.7840

Mixistrike.7840

Sorry but I can’t let this topic die. I’ll never surrender!!!!

Devs, let us know about your opnion over this topic!!!

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Posted by: Adine.2184

Adine.2184

awww come on people . Cant we all just get along . More dailies for all YAY!!!!!!

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Posted by: Ewon.5903

Ewon.5903

awww come on people . Cant we all just get along . More dailies for all YAY!!!!!!

That is why we, or at least some of the top AP hunters, are suggesting a solution that helps the hardcore AP hunters, and doesn’t affect other players.

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Posted by: Siva Mira.3546

Siva Mira.3546

Let’s say we understand your problem. You want to be at the top of the leader board and you want your life easier. So what will happen if they put a cap on Daily AP? You will be able to get your Daily AP in just 20mins of playing game everyday and the reward is that you will keep your rank safe forever and nobody is going to be able to beat you. And how is that fair for anyone who is trying to get a spot on Leaderboard too?

All is vain.

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Posted by: Ewon.5903

Ewon.5903

Let’s say we understand your problem. You want to be at the top of the leader board and you want your life easier. So what will happen if they put a cap on Daily AP? You will be able to get your Daily AP in just 20mins of playing game everyday and the reward is that you will keep your rank safe forever and nobody is going to be able to beat you. And how is that fair for anyone who is trying to get a spot on Leaderboard too?

It only took 20min to do before. How is increasing the time for dailies to 2+hr going to help someone catch up?

Everyone suggesting the added dailies will help people catch up are assuming the people at the top are going to quit or not go for all AP. Is this really how you think a leader board should work? Rather than people working for a position at the top, we just add more and more grind until the people at the top get tired and the next person can take over?

(edited by Ewon.5903)

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Posted by: Siva Mira.3546

Siva Mira.3546

It doesn’t help but let say if I am in the top 500 and you are not. And I only need 20mins per day to keep you out of the Leaderboard forever. How is that sound to you?

All is vain.

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Posted by: Ewon.5903

Ewon.5903

It doesn’t help but let say if I am in the top 500 and you are not. And I only need 20mins per day to keep you out of the Leaderboard forever. How is that sound to you?

If it’s 20min or 2+hours I’m doing all the dailies. The 20min option is something we can both easily do. The 2+hours option is being suggested to tire me out. Is that how you want to beat me?

Part of my thought is to have the dailies a less important role. I would rather the achievements that are actually part of the game to be the focus.

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Posted by: Siva Mira.3546

Siva Mira.3546

I am not suggesting anything but if you want to race you should put some effort into it.

FYI, I only have about 6k AP and I couldn’t careless who is on the Leaderboard. From my point of view, if I saw someone who is on the Leaderboard I want to believe that guy is nut and not someone who win the race by autopilot.

All is vain.

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Posted by: Ewon.5903

Ewon.5903

I am not suggesting anything but if you want to race you should put some effort into it.

FYI, I only have about 6k AP and I couldn’t careless who is on the Leaderboard. From my point of view, if I saw someone who is on the Leaderboard I want to believe that guy is nut and not someone who win the race by autopilot.

I don’t believe the time it takes to do dailies are the way to do that. I wouldn’t say I got to the top without any effort either :/

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Posted by: danielrjones.8759

danielrjones.8759

For some a 10k or 15k chest is a milestone. Would putting a cap decrease the time it would take them to achieve that? Or in other words, would they be able to acquire points to that goal at the same manner of speed those who already got it?

Finding a fair way to put a cap is not going to be easy. But I have to disagree, when some say, " doesn’t affect other players." Would not any change to the game affect everyone either directly or indirectly? Since any change would be applied to all players regardless of their playstyle.

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Posted by: Ewon.5903

Ewon.5903

For some a 10k or 15k chest is a milestone. Would putting a cap decrease the time it would take them to achieve that? Or in other words, would they be able to acquire points to that goal at the same manner of speed those who already got it?

Finding a fair way to put a cap is not going to be easy. But I have to disagree, when some say, " doesn’t affect other players." Would not any change to the game affect everyone either directly or indirectly? Since any change would be applied to all players regardless of their playstyle.

If the total Daily AP was given out in the daily chest, and the dailies were all just simply options, I believe this would keep things fair for all/unnoticed by those not seeking all AP.

BTW, there was a time when 35 AP points were given out daily for like 30min work. This gave those playing before a huge advantage.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Everyone suggesting the added dailies will help people catch up are assuming the people at the top are going to quit or not go for all AP. Is this really how you think a leader board should work? Rather than people working for a position at the top, we just add more and more grind until the people at the top get tired and the next person can take over?

Regardless as to whether more daily achievements are added or not, no matter how much someone “works,” they can only catch up if the guys at the top let them.

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Posted by: danielrjones.8759

danielrjones.8759

I do remember those days. Not really sure if I understand your suggestion. There certainly have been a few I believe most would be fine with. However to believe “those not seeking” will remain the same through the life of the game seems odd. Peoples playstyle changes. Some may someday decide they wish to go after every daily. Or possibly new players would like the challenge. We all know 5 or even 10 is nothing to get really. Putting a cap would pretty much eliminate that challenge for those who wish to go there. Denying them something in the game others enjoyed.

I understand the game changes, 7 years of gw1 and nothing anet does surprises me anymore. If I woke up tomorrow and the update was only 3 points to get daily and that was max one could earn in a day, I would be ohhh, ok lol.

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Posted by: Ewon.5903

Ewon.5903

If someone wants to suggest a method so other people can catch up, I’m all ears, but don’t deny us QoL just because no such method exists.

I currently have 6,987AP just from dailies. Those can no longer be obtained. Unless you decided long ago you want to get a higher spot on the AP boards, you are not going to catch up.

EDIT: BTW, please n oone take my comments as an attack on anyone. I am just very Passionate about this and would love to brainstorm a solution to make people happy. I will debate back and forth although i know some people are not too fond of this.

(edited by Ewon.5903)

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Posted by: Khairiya.7240

Khairiya.7240

It only took 20min to do before. How is increasing the time for dailies to 2+hr going to help someone catch up?

Everyone suggesting the added dailies will help people catch up are assuming the people at the top are going to quit or not go for all AP. Is this really how you think a leader board should work? Rather than people working for a position at the top, we just add more and more grind until the people at the top get tired and the next person can take over?

The predicament of the AP system is that daily achievement points have been around for too long already and that the intensity of points generated from it is concentrated on such a small portion of players. If Anet were now to introduce a cap for the daily AP or remove AP for the dailies altogether, the state of play that has been established until now would make the leaderbords disproportionately unbalanced. There would be no way to catch up to 18k points when being constricted to the permanent achievement categories. Even if the top 100 took a break for half year the new leaderboard would be so rigid that after coming back no one could have advanced to their position.
I am far from happy with the situation right now but Anet can’t change the AP system for the dailies without creating a substitute to keep the scores relatively volatile and the competition going. Had they introduced a cap on dailies from the beginning, then, yes, I’d welcome that cap. We’re just too far in now and you guys are too far ahead to reasonably change the system with something as simple as that.

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Posted by: Ewon.5903

Ewon.5903

I’m actually suggesting its not a cap but rather say 20AP are given out with the daily chest. This would actually help those doing the minimum. This would make the “options” actually options for the AP hunters/completionists too.

It seems people are agreeing that cap/no cap there is no catching us…. soooo can I have my QoL fix :P

(edited by Ewon.5903)

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Posted by: danielrjones.8759

danielrjones.8759

My last couple of post had nothing to do with catching up. But denying others of playing the same as some.

There are some times when I get close to a chest I will do more for the chest. Putting a cap will just take longer.
There have been many who posted about dropping out of the ap race simply because they kept adding more. And causing them to drop off the board. If a cap had been in place then, imo most of them would not have. I know I wouldn’t have. At this point, it seems a cap would only benefit a few. But hurt more, for those that on days they want to do them all for points towards a chest.
It seems those who want a cap is more about the grind (not all). Those opposed to a cap, its more about the next reward.
Most suggestions I’ve seen are for changes that affect everyone, but only benefit a few. It also seems those at the top of the boards are all for a cap, where those not, are against.
To say a cap would benefit everyone is not true. imo both have valid reasons.

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Posted by: Ewon.5903

Ewon.5903

The cap doesn’t have to limit the amount of AP players get. Please look at my suggestion and let me know if you see a way it is not fair for everyone.

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Posted by: danielrjones.8759

danielrjones.8759

Ewon, I can only speak for myself and that is one I would certainly be fine with. It may be contrary to some of those who dropped out of the race because of the grind. Denying them points they would have obtained had the grind not increased every time we turned around. And a cap had been in place from the beginning. But imo that would be their problem since they didn’t stick it out.
Since I no longer chase them, it would actually benefit someone like me. I spend 80% of my game time on tp anyway. It was just some of the reason I seen about capping sure rubbed me the wrong way.
btw, kids were demanding my attention so I flat out missed that suggestion earlier.

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Posted by: Ewon.5903

Ewon.5903

Ewon, I can only speak for myself and that is one I would certainly be fine with. It may be contrary to some of those who dropped out of the race because of the grind. Denying them points they would have obtained had the grind not increased every time we turned around. And a cap had been in place from the beginning. But imo that would be their problem since they didn’t stick it out.
Since I no longer chase them, it would actually benefit someone like me. I spend 80% of my game time on tp anyway. It was just some of the reason I seen about capping sure rubbed me the wrong way.

Thank you for your opinion. I’m looking to put together a suggestion thread that is much more detailed, so each opinion helps. Currently I don’t see how my suggestion would negatively affect people, but I might not be thinking of the correct things. For those who already quit, well, they kind of made that call already. You gotta fight for what you love, you just got to.

(edited by Ewon.5903)

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Posted by: Hellmasker.1649

Hellmasker.1649

It only took 20min to do before. How is increasing the time for dailies to 2+hr going to help someone catch up?

Again, right on board with you Ewon.

If the total Daily AP was given out in the daily chest, and the dailies were all just simply options, I believe this would keep things fair for all/unnoticed by those not seeking all AP.

Yet another new idea. I would like this too, however I feel like this option disallows any kind of catch-up that so many people keep bringing up. A cap of say, 10 single points however, would allow (potential) catch-up, but would still allow people to do their bare minimum 5 for the rewards.
Another option I’ve been thinking a lot about is lumping the whole month’s dailies into a new set of monthlies. 300 WvW kills in a month(as we have to do 10 every day anyway), 600 gathers in a month, 30 activity plays, 5 story dungeons, 5 explorable dungeons, the 12 unique jps or what have you. That option would be a lot more fun for me, and a lot less stressful. Non-completionists could get their “dailies” doing whatever they wanted, and we would have more time by the end of the first week lol. I like other ideas better, but this one had me wondering this morning. :P

REJOICE! Dwayna hath had her mercy on us; her battered and beaten, tired and taxed.
For we have held fast our ground and our loyalty to Tyria each and every day…
And it is time the Six show their blessings. Freedom for ALL doers of great and wondrous things!

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

IMO a lot of these weariness would go away if we had more monthly options and less (or even no) daily options.

There’s a difference between “run a story dungeon on this and this and this and this specific day” and “run four story dungeons this month”.

It’d be great if I could binge on WvW when my server gets a good match up that week, speed-run through 10 dungeons on another day because I feel like it, and focus on map completion on an alt over the next couple of days because that can be relaxing too.

As opposed to having to do a little bit of everything in a single day. This is the thing that is making AP hunting unfun IMO. It’s not that some things take a lot of time. It’s that sometimes you just aren’t in the mood for some particular things, so it feels like that time is not well-spent.

On a good day I can gain 10 world ranks in a session because those fights can get so fun, on other days when World Ranker pops up but I just want to watch TV, I groan (and then chug the pots I saved up).

They could rework the monthlies to give out staggered rewards, such that people get the equivalent of a daily completion chest every time they complete an amount of tasks that is the same as the current 5 dailies, and then get the monthly completion chest when they complete an amount of tasks that is the same as the current 4 monthlies. And the AP hunters could continue to finish up the remaining tasks for the bonus APs they crave based on their own schedule.

The amount of rewards and APs everybody and anybody gets doesn’t need to change, but the way towards these rewards and APs can be very different just by the way they are presented.

Agree completely. There’s days i have lots of time, and other days i have no time at all. And if by bad luck ‘fracs + story mode completer + story dungeon completer and some other anoying dailies’ are on same day (and one of the days i don’t have much time), it’s terrible feeling you can’t complete them. Then next day you have tons of time, and the dailies are complete in a matter of minutes. Should be done something about this. Agree with this post completely because of that.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Another option I’ve been thinking a lot about is lumping the whole month’s dailies into a new set of monthlies. 300 WvW kills in a month (as we have to do 10 every day anyway)

Unclear about this… are you proposing:

  • modifying the existing monthly (which is iirc 50 WvW kills)
  • adding more monthly options (not sure why there’d be two WvW kill options)
  • adding a second monthly which would add more to do
  • removing dailies in favor of adding a second monthly that sounds like it would be “for completionists only.”

If the last, then I don’t think it would be friendly to the players who may want to kill 10 on any given day, but who would not want to have to kill 300 to get any credit at all.

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Posted by: Ewon.5903

Ewon.5903

One of my thoughts about dailies, are that they are a simple little thing you can do each day to get a small reward. For me personally, I think it is more about deciding to log in each day and do those quick dailies. I don’t believe dailies should be something that take much, or be the main focus of my time in game. I’m not going to argue the “optional” aspect of it because people are either willing to understand, or they just aren’t going to.

For me, i think the catching up, i think they push to try and “compete” should be deciding to do your daily each day, not do you want to spend x amount of time to do this each day.

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Posted by: MikeyGrey.2496

MikeyGrey.2496

imho it would be better if, instead of adding more dailies, we could have greater # of monthlies or even introduce weeklys. the current loadout of ap when comparing total possible # of dailies compared to monthlies is just too disproportionate

Be who you are and say what you feel,
because those who mind don’t matter and those who matter don’t mind

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Posted by: Vargamonth.2047

Vargamonth.2047

I still believe on a hard cap being the best solution. There should be a maximum amount of AP obtained through dailies/monthlies, adn once that limit is reached, any additional AP should reward some minor amount of silver.

- No issues for those going after their next chest; they still can collect as any APs as they do now.
- No long run benefit for those who have hunted AP for more than a year. In fact, it’s the worst scenario for them since it means they will be caught at some point.
- No long run drawbacks for missing some dailies here and there.
- No need for ANet to release new skins and titles for a small minority when they could appeal to a much larger playerbase or even monetize them.
- Long run AP leaderboards would be more about true completionism and less about who missed less daily APs.

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Posted by: Awe.1096

Awe.1096

I still believe on a hard cap being the best solution. There should be a maximum amount of AP obtained through dailies/monthlies, adn once that limit is reached, any additional AP should reward some minor amount of silver.

- No issues for those going after their next chest; they still can collect as any APs as they do now.
- No long run benefit for those who have hunted AP for more than a year. In fact, it’s the worst scenario for them since it means they will be caught at some point.
- No long run drawbacks for missing some dailies here and there.
- No need for ANet to release new skins and titles for a small minority when they could appeal to a much larger playerbase or even monetize them.
- Long run AP leaderboards would be more about true completionism and less about who missed less daily APs.

This is also IMO the best solution. The finish line should be fairly hard to achieve (think few years worth of dailies). But there should be a finish line. Not an endless pit with reset every 24h.

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Posted by: Majic.4801

Majic.4801

Time, Gentlemen. Time

The real problem is time-gated exclusive content, and problems like these are an inevitable consequence of its growing prevalence in Guild Wars 2.

“Exclusive content” — content that is made available only to some players, whether on the basis of time or other mechanisms — is toxic to a game like GW2.

Time-gated “now or never” exclusive content (e.g. the Living World) is particularly pernicious because it punishes newer players simply for being new and, in so doing, discourages growth of the player base. As more time passes and more exclusive content comes and goes, it actually works against the success of the game as the playing field becomes more and more unleveled and any semblance of fairness or balance becomes impossible to maintain.

Arguments over limits on daily achievements would have no reason for being if not for their time-gated, exclusive nature. As this thread demonstrates, even players who enjoy such things will eventually succumb to the pressure of having to play every day to keep up, particularly when it’s explicitly made into a competition.

It becomes a test of endurance rather than skill. How “fun” is that? No one can keep playing the game nonstop forever. And when the crash comes, it comes hard and fast.

Once embittered, players leave, and tell their friends.

There is no meaningful solution to this problem other than removing time-gated exclusive content from GW2. Anything else is just rearranging the deck chairs while the ship goes down.

And every day that passes only makes things worse.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

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Posted by: Malediktus.9250

Malediktus.9250

I think the caps should be as following:
10k for daily achievement points
2.5k for monthly achievement points
5k for living story achievement points

None of the current players would loose anything, only reach the cap earlier. But players in 5 years time still have the chance to reach the maximum achievement points possible. If a permanent achievement gets discontinued like “That had to burn” it should start counting towards living story.

1st person worldwide to reach 35,000 achievement points.

(edited by Malediktus.9250)

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Posted by: Hellmasker.1649

Hellmasker.1649

Another option I’ve been thinking a lot about is lumping the whole month’s dailies into a new set of monthlies. 300 WvW kills in a month (as we have to do 10 every day anyway)

Unclear about this… are you proposing:

  • modifying the existing monthly (which is iirc 50 WvW kills)
  • adding more monthly options (not sure why there’d be two WvW kill options)
  • adding a second monthly which would add more to do
  • removing dailies in favor of adding a second monthly that sounds like it would be “for completionists only.”

If the last, then I don’t think it would be friendly to the players who may want to kill 10 on any given day, but who would not want to have to kill 300 to get any credit at all.

You’re right, if this were implemented in any sense, they would have to be tiered; maybe a tier for each “day” worth or something. To keep things simplest though, a daily cap or daily meta seems smartest.

REJOICE! Dwayna hath had her mercy on us; her battered and beaten, tired and taxed.
For we have held fast our ground and our loyalty to Tyria each and every day…
And it is time the Six show their blessings. Freedom for ALL doers of great and wondrous things!

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Posted by: elainom.2918

elainom.2918

Hello there, another AP hunter. Currently sitting at the #95 EU AP leaderboards.

I am not posting on the official forum very often, in fact it’s probably my 2nd or 3rd message in there. So I think I dont consider myself part of this “vocal minority” of the forums that Lord Kuru was talking about in the previous pages (referring to the active posters of this topic) that dont represent at all the majority of the AP hunters.

And what can i say more ? I couldnt agree more with the opinion of the previous top ranked who participated in this thread. I fully agree with the opinion of Ewon or Awe on the matter.

The amount of dailies that can be done every day must be capped in some way. This is not a matter of catching up higher ranked people in the LB or keeping our nice and useless ranks. As Ewon already said, whatever people will do, they will never catch up with people there since release and were already hunting AP early on. That would require us to stop playing and them to dedicate themselves to the AP hunting task.

Almost all the ideas that have been listed down in this topic, I’m pretty sure that any veteran AP hunter thought about them at least once. Soft daily cap, hard max cap, 5 daily points then all the extra dailies give few silvers or extra karma. There are plenty of solutions to make the life of the AP hunters easier AND the non-AP hunter more rewarding.

The permanent achievements should be promoted more, not the repetitives daily ones (the permanent ones are quite repetitives also anyway). If ArenaNet wants to hook more players to get online everyday, what about adding new titles ? For completing full catgoeries of achievement for exemples. Or even add a title for completing a total of 100 full dailies if they want and then you’re done with the dailies categories once and for all.

So as Ewon said, to look forward this kind of stuff, we need to know Arenanet opinion on the way the dailies are affecting the LB and their mindset on all of that.

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Posted by: Hellmasker.1649

Hellmasker.1649

Hello there, another AP hunter. Currently sitting at the #95 EU AP leaderboards.

Welcome to the convo.
Hopefully some big guns will be in here at least to acknowledge the struggle soon. lol :\

REJOICE! Dwayna hath had her mercy on us; her battered and beaten, tired and taxed.
For we have held fast our ground and our loyalty to Tyria each and every day…
And it is time the Six show their blessings. Freedom for ALL doers of great and wondrous things!

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Posted by: MikeyGrey.2496

MikeyGrey.2496

they can introduce a cap on daily accrual of ap. lets say… 5 per day. anet can compensate for lost points by adding weeklies (which will also have a cap). furthermore, a cap can be added to monthlies also. doing any more than required # of categories will give boosted xp, karma, and gold. this way, ppl can accrue ap at a more relaxed pace. those who wanna do different categories for dailies will be able to do whichever ones they want. this way, adding more daily categories will be beneficial to all. by spreading the ap load across the month into 3 different slots (daily, weekly, monthly), it gives everyone more time and a chance to make extra cash by going beyond the necessary. this further promotes permanant content gameplay i.e. those wishing to advance above others will have to do something other than the repetitive stuff like dailies
p.s. i know weeks dont fit exactly in a month. we can have quad-monthly or something

Be who you are and say what you feel,
because those who mind don’t matter and those who matter don’t mind

(edited by MikeyGrey.2496)

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Posted by: Hellmasker.1649

Hellmasker.1649

Some other things I’ve thought about over the past couple days…

- To those who insist a daily AP cap would hinder their progress to their next reward chest: There is already a cap in place. Today it happens to be 19. Changing that so that it’s EASIER for you to get the max available in a day shouldn’t be discouraging. If you need to push points for a chest, why are you relying on a single point from a fractal or story dungeon or discovering jps?
- To those who insist they want to be able to ‘catch up,’ and still don’t realize it simply won’t happen: Every day that goes by without a cap only WIDENS the gap between us. You did 5 dailies today? Maybe 6 or 7 if you hit some other ones afterwards on accident? I did 19. So I’m 12-14 points further ahead of you than I was yesterday.

The introduction of a daily meta achievement seems the most optimal fix.

REJOICE! Dwayna hath had her mercy on us; her battered and beaten, tired and taxed.
For we have held fast our ground and our loyalty to Tyria each and every day…
And it is time the Six show their blessings. Freedom for ALL doers of great and wondrous things!